Mass Effect 2
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Ancient78




Posts: 518
Location: Unknown
PostPosted: Sun, 20th Jun 2010 09:29    Post subject:
Mass.Effect.2.OVERLORD.DLC-ARM

nfo :

 Spoiler:
 
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(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Sun, 20th Jun 2010 10:04    Post subject:
Should be nuked, his releases dont work.

http://www.nfohump.com/index.php?switchto=nfos&menu=quicknav&item=viewnfo&id=143537


Last edited by (Nexus) on Sun, 20th Jun 2010 10:04; edited 1 time in total
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 20th Jun 2010 10:04    Post subject:
this needs an nfo or a release group? Very Happy

started playing this today... so far, it feels kinda soulless... has that normal dlc problem of feeling really detached from the story... atleast it has more shepard dialog, which helps, but lacking more squad dialog like i said, makes it feel detached...

so far im liking the kinda horror'ish route its taking, with the green VI eyes always following you, and the digitised roars n shit, are quite nice... hope it keeps up and becomes kinda what i was hoping the evil VI mission that was in the actual game was going to be (but utterly failed)...

so far the stolen memories dlc is better though... quite enjoyed that one... i dont feel like this is adding much to the "ME story" so far, but we'll see by the end i guess.


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Hierofan
Banned



Posts: 3807
Location: Internets
PostPosted: Sun, 20th Jun 2010 10:24    Post subject:
well ,i haven't played the Kasumi DLC , but this was alright compared to the rest which were pretty shitty even tho Zaeed is pretty cool .


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MinderMast




Posts: 6172

PostPosted: Sun, 20th Jun 2010 11:32    Post subject:
This was probably asked before, but do all those DLC packs still work with that same entitlements crack? I could just grab them for the official links posted before and start playing?

Thinking it might be about time to go for it... May be even start from ME1 while I am at it.
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Guy_Incognito




Posts: 3434

PostPosted: Sun, 20th Jun 2010 11:34    Post subject:
v2 didn't work for me with Katsumi for some reason, so I used v1 back then... I'll try all 17 packs (lol) with v2 and will report the results :P
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jewbagel




Posts: 795

PostPosted: Sun, 20th Jun 2010 12:05    Post subject:
Strange, v2 has always worked for me, including the Kasumi one.
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tolanri




Posts: 3589

PostPosted: Sun, 20th Jun 2010 12:27    Post subject:
giveme2entitlements_v2.exe worked for me for every DLC, including the last one.


Intel Core i7 6700K @ 4.6 GHz | Asus Z170 Pro Gaming | Corsair Vengenace LPX 16GB DDR4 3200 MHz | MSI GeForce GTX 1080 FE | Samsung 850 EVO 500 GB + 250 GB | EVGA SuperNOVA 750 G2 | Fractal Design Define R5 | Noctua NH-D14
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Guy_Incognito




Posts: 3434

PostPosted: Sun, 20th Jun 2010 12:37    Post subject:
Ok, just to make sure, is the MD5 hash of v2.exe

66259e591bee2289e29a28bc169e94ed

?
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Hierofan
Banned



Posts: 3807
Location: Internets
PostPosted: Sun, 20th Jun 2010 12:47    Post subject:
MinderMast wrote:
This was probably asked before, but do all those DLC packs still work with that same entitlements crack? I could just grab them for the official links posted before and start playing?

Thinking it might be about time to go for it... May be even start from ME1 while I am at it.

no , dlc's have to be "patched" to work on a cracked game
anyway for the Overlord DLC you need 1.02 patch , crack for it , the patched dlc

i downloaded the dlc from tpb (wasnt a group rls) and it worked like a charm , no crashes or anything


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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sun, 20th Jun 2010 12:49    Post subject:
No, they don't have to be patched. Just run the unlocker, which creates an INI file.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 20th Jun 2010 12:50    Post subject:
I think he means the game needs to be patched, as some of the latest DLC require a certain game version to function.
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tolanri




Posts: 3589

PostPosted: Sun, 20th Jun 2010 12:53    Post subject:
Guy_Incognito wrote:
Ok, just to make sure, is the MD5 hash of v2.exe

66259e591bee2289e29a28bc169e94ed

?


Yeah

66259e591bee2289e29a28bc169e94ed giveme2entitlements_v2.exe
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 20th Jun 2010 13:00    Post subject:
well the dlc itself comes with whatever it needs to run, so if you can run the game after installing the dlc, youre good to go.

anywho game just actually crashed on me... *shakes fist @ bioware*

almost finished it... i like the attempt at horror - game definately needed much more of it, but overall i think these dlc are getting worse... definately not anywhere near what i was hoping for :/ zaeed had more story-relivant content (ie blue suns shit) and kasumis one was more fun... but the atmosphere is definately what this one excels at - seems a bit rushed though (some shitty texture work and spelling mistakes in the subtitles n such...)

final review when i finish it... as long as the game doesnt crash again Wink
-----------------



aaaaaaaand done... yeah it wasnt bad, but its been 6 months now, and this sucker was a gig, i really expect more effort from bioware, especially if theyre charging people for this stuff... it felt more like a monster of the week tv episode, than a meaningful addition to the story... plus it isnt very well integrated into the game.

like i said, atmosphere was pretty good especially during the geth ship/final missions, but thought the tron bit was a tad fucking ridiculous..

and u know what... i liked the mako, and i really dont like the hammerhead.. yeah its easier to drive, but i just had more fun in the mako than i have had in any of hammerhead missions... the mako seemed integrated so much better, and i still maintain the only thing wrong with the side missions was the fucking terrain, NOT the mako... hammerhead just isnt any fun for me, while the mako was...

overall the kasumi one was the best dlc far as im concerned. didnt add much story-wise, but it was fun... the beginning was a nice little undercover mission that made for a nice gameplay twist.. the battle was good fun, and the finale was enjoyable, especially because it FELT integrated into the story and i thought had good production values, especially with the cinematics and voice work. zaeed was second best, with overlord a close third.

bioware's gotta up its fucking game, yo. seriously, they need to put out some really meaningful dlc soon if they want to keep interest in the game and its story 'buzzing' until me3 gets released...


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fable2




Posts: 6054

PostPosted: Sun, 20th Jun 2010 13:26    Post subject:
well the ending is pretty fucked up

made the dlc alot better
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MinderMast




Posts: 6172

PostPosted: Sun, 20th Jun 2010 13:31    Post subject:
Great, thanks for all the answers everyone Smile
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 20th Jun 2010 13:31    Post subject:
yeah emotionally it was an interesting ending, but i would have atleast have liked a post-mission email of some interest or significance, instead of one that basically summarizes your ending choice..


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fable2




Posts: 6054

PostPosted: Sun, 20th Jun 2010 13:36    Post subject:
chiv wrote:
yeah emotionally it was an interesting ending, but i would have atleast have liked a post-mission email of some interest or significance, instead of one that basically summarizes your ending choice..


yeah it lacked there too. but didn't care for it much

hope they do a longer dlc. like 7 hours long

and have a mini hub world like another part of the citadel

it's just that all the dlc is like u get a message and then go somewhere and do the mission and that's it
it needs more diversity in that department
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Yuri




Posts: 11000

PostPosted: Sun, 20th Jun 2010 13:37    Post subject:
fable2 wrote:
chiv wrote:
yeah emotionally it was an interesting ending, but i would have atleast have liked a post-mission email of some interest or significance, instead of one that basically summarizes your ending choice..


yeah it lacked there too. but didn't care for it much

hope they do a longer dlc. like 7 hours long

and have a mini hub world like another part of the citadel


7 Hours ?? Really? Why don't they just make a new game entirely considering Splinter Cell: Conviction is 5-6 hours tops ? Different games but the comparison makes you think huh??



1 and 2 are still amazing.
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fable2




Posts: 6054

PostPosted: Sun, 20th Jun 2010 13:40    Post subject:
yuri999 wrote:
fable2 wrote:
chiv wrote:
yeah emotionally it was an interesting ending, but i would have atleast have liked a post-mission email of some interest or significance, instead of one that basically summarizes your ending choice..


yeah it lacked there too. but didn't care for it much

hope they do a longer dlc. like 7 hours long

and have a mini hub world like another part of the citadel


7 Hours ?? Really? Why don't they just make a new game entirely considering Splinter Cell: Conviction is 5-6 hours tops ? Different games but the comparison makes you think huh??


but u see the 7 hours i speak of isn't just the mission

like there would be a small hub world and a lot of smaller missions and dialogue

of course it would be a lot costlier

and don't even mention sc Laughing
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 20th Jun 2010 13:42    Post subject:
what i want them to do is, instead of adding new stuff, build on whats already there. bring back the voice cast, involve their characters in a story to add more dialog from them, so that it feels integrated into the original game.. i dont care if they re-use existing locations and worlds... dont even have to create a new citadel location... i mean we can go back to the citadel we've already got in the game, and just take some random characters and make them interactive... let me go talk to anderson some more and he can give me some more story on whats happening with the council... stuff like that....

create a story in the middle of the 'universe' ive already played in, rather than 'tacking on' some irrelevant stuff on the outside, is basically what im saying.


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fable2




Posts: 6054

PostPosted: Sun, 20th Jun 2010 13:44    Post subject:
chiv wrote:
what i want them to do is, instead of adding new stuff, build on whats already there. bring back the voice cast, involve their characters in a story to add more dialog from them, so that it feels integrated into the original game.. i dont care if they re-use existing locations and worlds... dont even have to create a new citadel location... i mean we can go back to the citadel we've already got in the game, and just take some random characters and make them interactive... let me go talk to anderson some more and he can give me some more story on whats happening with the council... stuff like that....

create a story in the middle of the 'universe' ive already played in, rather than 'tacking on' some irrelevant stuff on the outside, is basically what im saying.


true also

overlord dlc for ex didn't have any team dialogue

it just doesn't feel part of the game
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jewbagel




Posts: 795

PostPosted: Sun, 20th Jun 2010 13:52    Post subject:
It does feel weird, but I doubt the costs would be justified for only DLC. It costs a ton to bring back every team VA for a few lines of dialogue (otherwise they would do it).
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 20th Jun 2010 13:59    Post subject:
well i doubt it costs that much to get them to record a couple of lines, and just work it into their me3 fee's...

i dont think its that unreasonable to want additional voice work by the original actors - they DID bring back the shepard actors to add new voice work afterall, and if bioware is serious about this dlc shit adding to the 'story' of ME, then this is a must in my opinion... this irrelevant one-off dlc missions stuff just isnt going to cut it, really.


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MinderMast




Posts: 6172

PostPosted: Sun, 20th Jun 2010 14:46    Post subject:
Well it costs enough to reduce the profits. I suppose it's still the same amount of people that buys the DLC no matter how much it cost them to produce, so they don't see the need to invest more than needed into it.

Unfortunately ME is just not that kind of game where you can release a map pack. I guess they are trying to find a way to produce that perfect type of DLC that pleases the fans without putting too much strain on the budget... at least I hope they are thinking about the fans at all Smile
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DraySpittle




Posts: 1104

PostPosted: Sun, 20th Jun 2010 19:58    Post subject:
I think the problem with the ME2 DLC is that, so far, it's all been content that was originally planned for the main game. If someone had never played ME2 until now, and they installed all the DLC with it, they'd probably get a lot more enjoyment out of it.

Like for me, Zaeed's mission was still my favorite, because I hadn't reached the climax yet when I did his mission. But Overlord is just okay, because

A. I already saved the world
B. The ending doesn't jive with my playthrough of the main game, because I had Legion reprogram the geth. It only makes sense if you assume this mission originally would have taken place before you meet Legion (as you meet him quite late in the game)


I hope that once they start doing DLC that bridges the story between ME2 and ME3 that the story will feel more pertinent to a character who has already beaten the game, and yes, I want squad dialogue as well!


NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 20th Jun 2010 20:19    Post subject:
well b: was what i meant by disjointed... far as im concerned i allready have a motherfuckin geth army at my command for me3, and regardless... they arent a galactic threat anymore or anything... unless some dumbass starts fucking with their programming and/or trying to control em (thats my job)... fucking quarians and fucking cerberus... STOP MESSING WITH MY MOTHERFUCKING ARMY...


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StockholmSyndrome




Posts: 18

PostPosted: Wed, 30th Jun 2010 01:15    Post subject:
I find it quite hilarious that religion boils down to a mathematical rounding error...
It's only included in personal conversations with Legion if you continue visiting him after the end of the main game, so that should have slipped by most of the players, who think of ME2 as a speedrunning competetion or something...
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 30th Jun 2010 01:19    Post subject:
I don't think he was speaking about religion (it has been quite a while since I listened to that particular conversation). Wasn't it about how some of the AI decided to go one way while the others decided to do something else?
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richardfun




Posts: 157

PostPosted: Wed, 30th Jun 2010 01:35    Post subject:
iNatan wrote:
I don't think he was speaking about religion (it has been quite a while since I listened to that particular conversation). Wasn't it about how some of the AI decided to go one way while the others decided to do something else?


Yes, but the Geth working with Saren worshipped the Reapers.
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