Then again, Sniper elite required you to use the silenced handgun or just plain machineguns pretty much all the times you were moving around, since the rifle wasn't silenced and enemies weren't that far
I do remember that awesome mission where you had to protect a guy escaping a church from up a tower but seriously, a non supporessed sniper rifle isn't the best way to infiltrate an enemy fort...
I miss the GOD level from Project IGI, the first game that made me feel like a sniper
There isn't that many dedicated full sniper titles I'd guess, there are a few nice sequences in some other games though like a early level in Hitman 1 (Early ragdoll title made it rather fun as well.) for one example.
As for graphics not much can be adjusted but the files can be hand edited a bit afterwards \Game\user\ that video and sound "exe" that's a sort of config.
(32-bit bit depth didn't work so it reverts to 24-bit, texture filtering was moved to AF+Trilinear however and shadow resolution moved up to 2048 which is max, sound set to 64 channels with 48000 Hz up from 32 and 44100, 96000 might work as well.)
EDIT: Ah right the JFK title, said to handle the mechanics rather well although there's not much in the "game".
Last edited by JBeckman on Fri, 25th Jun 2010 11:07; edited 1 time in total
I think that the game is an average shooter (nice improvement for City Interactive) but if they didn't use this new engine (Chrome4?) you would have a typical Shity Interactive Shooter - Sniper: Art of Victory.
They even inherited the "rope physic" used for lasso in CoJ and had to implemented somehow!
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Wow,it didn't take me more than 4 hours to finish this and I didn't even run 'n gun unless I was forced to.
Ending was meh,but overall the game was ok.
Heh, I'm about two hours into it and just into the second level, spent ages running trough the ruins looking for secrets only to find out on the second level they're these laptop like things giving background info and intel about the game.
(As does the readme such as weapon data and character bios though very brief info but helpful.)
EDIT: No co-op as far as I know.
(Deathmatch, Team-Deathmatch and VIP from the demo, haven't checked if the full game expands on this.)
Seriously,a sniper game to play with a friend that does the spotting job would be awesome
Combined shots as well,just like COD:MW taught us
If only I wasn't so lazy,I'd realize this nifty idea about a multiplayer sniping game,where someone (or more than one,though keeping the number low) plays as a terrorist and needs to eliminate a certain target while someone else (or more) are detectives trying to catch him before he takes the shot..more details are to be kept secret as this is patent pending
Seriously,a sniper game to play with a friend that does the spotting job would be awesome
Combined shots as well,just like COD:MW taught us
If only I wasn't so lazy,I'd realize this nifty idea about a multiplayer sniping game,where someone (or more than one,though keeping the number low) plays as a terrorist and needs to eliminate a certain target while someone else (or more) are detectives trying to catch him before he takes the shot..more details are to be kept secret as this is patent pending
There is already a similar game being developed ,though i can't really remember the name . It's some sort of Spy vs Sniper , where a spy is attending a party in some npc filled house with windows , and he's trying to be as inconspicuous as possible , while the sniper has a clear shot on mostly everyone , and he must identify the target and take the shot ( having only one bullet ). Maybe someone can post a link , if you guys know what i'm talking about.
Sounds nice,I'd love to hear more about it
My idea was pretty much the opposite,with the snipers having to find a sniping spot while trying to blend in the NPC crowd (hiding sniper rifles in suitcases or backpacks and NPCs having them as well) while the cops would have to find them before the target arrives on the scene,if they arrest/kill a civilian they lose,if the snipers are arrested or alert the target then it's game over for them...pretty basic stuffs,wouldn't even be that hard to make if I was given an engine with some models and animations already in it as I'd suck with that
Just create a urban map,tons of high places to snipe from and enough pedestrians/civlians to blend among while waiting for the target's car to drive down the main road (JFK much?)
Wow,it didn't take me more than 4 hours to finish this and I didn't even run 'n gun unless I was forced to.
Ending was meh,but overall the game was ok.
Yep, 4h here too, but that's whitout the restarts/reloading missions, I've played more than 5-6 hours for sure and the final stats says 4
In first mission, you shoot this guy who stay near the window in "rafinery", he fall to the ground and then team mate said something like the target is missed. wtf? you didnt kill this guy? has he bullet-proof vest or what? explain me somebody please
In first mission, you shoot this guy who stay near the window in "rafinery", he fall to the ground and then team mate said something like the target is missed. wtf? you didnt kill this guy? has he bullet-proof vest or what? explain me somebody please
Spoiler:
Watch the cutscene properly. There's an explosion just as you fire, causing him to be knocked backwards, and thus avoiding the bullet which just misses him
In first mission, you shoot this guy who stay near the window in "rafinery", he fall to the ground and then team mate said something like the target is missed. wtf? you didnt kill this guy? has he bullet-proof vest or what? explain me somebody please
Spoiler:
Watch the cutscene properly. There's an explosion just as you fire, causing him to be knocked backwards, and thus avoiding the bullet which just misses him
Spoiler:
thanks mate for explain. this explosion really occured so my bullet could miss him
You actually stop getting damage after awhile after getting to the next point, although I had already used 2 medkits because of that and died just of received damage couple times. It was a clusterfuck, but thankfully I am through.
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