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aevis
Posts: 523
Location: Absurdia
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Posted: Wed, 16th Jun 2010 15:01 Post subject: |
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@nukeitup : Don't they meet at the end of MGS 4 ? Ii distinctly remember a scene between old snake and some guy which looked a lot like big boss.
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garus
VIP Member
Posts: 34197
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Posted: Wed, 16th Jun 2010 15:53 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:25; edited 1 time in total
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Posted: Wed, 16th Jun 2010 16:59 Post subject: |
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Famitsu's interview anyone?
Spoiler: |
http://www.andriasang.com/e/blog/2010/06/16/mgs_rising_team_interview/
Hideo Kojima is usually the one fielding questions whenever a new Metal Gear game is in the spotlight. Not this time, though. Instead of Kojima, who's serving as Rising's executive producer, Famitsu quizzed producer Shigenobu Matsuyama and director Mineshi Kimura. Kimura has worked on past MGS titles, serving as CG designer. Matsuyama previously worked on such titles as arcade gun shooting game The Police Officer.
The two page interview with the developers is packed with words like "katana" and "slash." As you might have guessed from the E3 trailer, slash mechanics are a key concept for the game. You can make Raiden do quite a bit with his sword. One example is to chop up enemies and objects repeatedly after having floated them up into the air. Matsuyama described this as being similar to something that he called "ball lifting."
One of the main concepts of the game is "free slicing." They've made it so that by changing the angles of your sword slashes, you end up slashing at different areas.
Unfortunately, the two didn't go into details about how those precise slashes are made. However, precision slashing does seem to be a major part of the game, as it contributes to strategy.
First, some background story is in order. Rising takes place between Metal Gear Solid 2 and Metal Gear Solid 4. Famitsu pointed out that at this point in the series' chronology, Raiden has begun a change to cyborg form, which is how he's decpited in MGS4. However, Matsyama noted, the Raiden we see in Rising looks markedly different from the Raiden we see in MGS4. Rising will clue us in on the events that made Raiden change from is Rising self to his MGS4 self.
As a cyborg, Raiden needs power. And the E3 trailer showed one way he gets his juice -- by sucking up the energy from fallen cyborg foes.
This is where the strategy of your slashes comes into play. When you fight a cyborg or mech foe, you'll end up with different things for Raiden to suck up depending on where you slash. You'll need to be strategic in the kinds of slashes you make.
Outside of slashing away at cyborg troops, you can also slash more complex objects, like cars for instance. Matsuyama explained that giving the player the ability to do this required that they render the innards of objects, even modeling areas they'd usually not model.
You can also chop up environmental objects like walls and pillars. This does not work for everything in the environment, though, as Kimura noted that while their program would allow for it, giving such freedom would end up making the game hard to play. This is why they're imposing a few limitations on the player.
The game isn't all hack and slash action, though. One of the first things Matsuyama cleared up in the interview is a misconception some might have had from the E3 trailer. There's more to the game than just fighting, he said. In fact, you're free to play like a more conventional Metal Gear Solid game, advancing stealthily. Those who are more confident in their action skills, however, can choose to charge right in at enemy groups.
Even those who do take a more conventional stealth approach to the game will find some differences from past Metal Gear games. Explained Matsuyama, one goal for the game was to make an MGS of different form from past titles. Those who try to play the stealth way will find that Raiden has a certain amount of speed to him.
Even though stealth is in still in there, the game's production placed a focus on katana-based battles. Famitsu asked if this means that you'll always combat as a katana-wielding Raiden, but Kimura would only respond that he cannot share details on the game's story. He was willing to say that, from a gameplay system perspective, they're making the game with the idea of putting the katana-based battles as the focus while still still retaining the conventional stealth on the side.
All the sword play and, as shown in the trailer, decapitation brings up a touchy area in Japan, as human decapitation is usually censored from games. During the interview, Matsuyama brought up some of the moral issues brought on by the game's mechanics.
You're actually not just fighting cyborgs and mechanical foes in Rising. You'll also find human foes. You are free to slash away at these foes. However, Matsuyama did note that they're keeing in mind the difference between chopping up a cyborg and chopping up a human.
One of the fundamental ideas of the game, said Kimura, is to not endorse mindless killing, and to extol the virtues of disabling enemies rather than killing them. This is similar to the conventional Metal Gear games, he noted. They wanted to try out a number of new things with Rising, but this is one area they wanted to keep unchanged.
Getting more specific with gameplay, Kimura said that there would be some "no kill" elements contained within the gameplay systems.
As an example of how some of these moral elements might work into the game, Famitsu described a situation where you end up facing off not against a cyborg, but against a human soldier. You'll have to decide whether to get past the soldier by killing him, or to evade the soldier by using your katana to carve a path through the road. |
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Posted: Wed, 16th Jun 2010 20:23 Post subject: |
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I'll kill him.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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Posted: Wed, 16th Jun 2010 20:36 Post subject: |
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| EyePatchLives wrote: | | I'll kill him. |
This.
I will slowly kill him by chopping off one part of a limb at a time.
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ixigia
[Moderator] Consigliere
Posts: 65127
Location: Italy
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Posted: Thu, 17th Jun 2010 00:26 Post subject: |
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| Quote: | Metal Gear Solid: Rising was detailed pretty extensively at Konami's E3 conference and it sounds like a completely fresh take on the MGS series.
The focus of the engine is on the cutting, with a "cut at will" mantra, which Kojima Productions have encapsulated in the concept of Zan-Datsu.
Players will be able to aim exactly where they want to cut but also how much they want to cut so they can decide whether they want to kill an enemy or just cut him up real bad.
Director Minesh Kimura said that stealth was also being implemented but it would be different to Snake's stealthy ways and what we have seen in the series so far. With Raiden as the main character acrobatics and the ability use height will come into play, and Kimura-san said he described it as a kind of hunting stealth.
MGS Rising will be set between MGS2 and MGS4 and tantalising details on the storyline were also revealed, with the main thrust being how did Raiden become the character we know today?
Kimura-san concluded by saying he wanted players to feel 'the power of this blade' and that he wanted to 'raise the popularity of Raiden with this game'. |
http://www.computerandvideogames.com/article.php?id=252140
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Posted: Thu, 17th Jun 2010 00:31 Post subject: |
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| aevis wrote: | | @nukeitup : Don't they meet at the end of MGS 4 ? Ii distinctly remember a scene between old snake and some guy which looked a lot like big boss. |
yeh I am just as confused. in the old msx version we play with the clone of mgs3, then we go and kill big boss which is (mgs3) and honestly I don't get how the fuck he is alive in mgs4 at the very end at the cemetery.
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Posted: Thu, 17th Jun 2010 00:33 Post subject: |
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"One of the fundamental ideas of the game, said Kimura, is to not endorse mindless killing, and to extol the virtues of disabling enemies rather than killing them. This is similar to the conventional Metal Gear games, he noted. They wanted to try out a number of new things with Rising, but this is one area they wanted to keep unchanged."
in other words
1st playthrough ..have lots of fun killing everything by slicing and dicing them up in the most imaginative ways you can think off with end game Rank D
2nd playthrough.. Don't kill anyone for a high score and S Rank
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Pixies
Posts: 382
Location: Deep in the Caribbean
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Posted: Thu, 17th Jun 2010 02:37 Post subject: |
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Stated by Kojima himself now that it will be on the PS3, 360 and PC.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 17th Jun 2010 13:17 Post subject: |
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| Pixies wrote: | | Stated by Kojima himself now that it will be on the PS3, 360 and PC. |
They can keep this piece of junk on the consoles thanks!
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 17th Jun 2010 14:50 Post subject: |
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Posted: Thu, 17th Jun 2010 15:13 Post subject: |
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| sausje wrote: | | Pixies wrote: | | Stated by Kojima himself now that it will be on the PS3, 360 and PC. |
They can keep this piece of junk on the consoles thanks! |
And you already know it's a piece of junk even though you still know basically NOTHING about the game? Nice one, troll.
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Posted: Thu, 17th Jun 2010 15:57 Post subject: |
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Now that this is coming to PC I hope that they will do the same for Castlevania: Lords of Shadow!
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Posted: Thu, 17th Jun 2010 17:41 Post subject: |
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| White_Knight wrote: | | Now that this is coming to PC I hope that they will do the same for Castlevania: Lords of Shadow! | They probably won't.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 17th Jun 2010 17:47 Post subject: |
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| Sohei wrote: | | Your so cool sausje |
Thanks for confirming that again, i knew that a second after i was born
| H4wkeye wrote: | | sausje wrote: | | Pixies wrote: | | Stated by Kojima himself now that it will be on the PS3, 360 and PC. |
They can keep this piece of junk on the consoles thanks! |
And you already know it's a piece of junk even though you still know basically NOTHING about the game? Nice one, troll. |
From what i can see from the trialer itself its mainly hack and slash, in all honestly, hack and slash shit belongs on consoles not on PC.
Oh and giving my own opinion about something makes me a troll? Since when is it Russia here?
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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tonizito
VIP Member
Posts: 51506
Location: Portugal, the shithole of Europe.
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Posted: Thu, 17th Jun 2010 18:45 Post subject: |
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| sausje wrote: | From what i can see from the trialer itself its mainly hack and slash, in all honestly, hack and slash shit belongs on consoles not on PC.
Oh and giving my own opinion about something makes me a troll? | All that from a two minute trailer?
And no, giving your opinion on anything doesn't make you a troll. But drawing conclusions on the nature of the complete game from a two minute trailer makes you look like a bit of a retard. 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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garus
VIP Member
Posts: 34197
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Posted: Thu, 17th Jun 2010 18:51 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:25; edited 1 time in total
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Posted: Thu, 17th Jun 2010 18:54 Post subject: |
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 17th Jun 2010 19:12 Post subject: |
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| Sohei wrote: | | tonizito wrote: | | sausje wrote: | From what i can see from the trialer itself its mainly hack and slash, in all honestly, hack and slash shit belongs on consoles not on PC.
Oh and giving my own opinion about something makes me a troll? | All that from a two minute trailer?
And no, giving your opinion on anything doesn't make you a troll. But drawing conclusions on the nature of the complete game from a two minute trailer makes you look like a bit of a retard.  |
Whats funny is that the actual ingame footage is even shorter than that since it starts with some cgi sequence, but hes THAT good at analysing games. |
Whatever dude, welcome to my ignore list 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 17th Jun 2010 19:17 Post subject: |
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Posted: Thu, 17th Jun 2010 19:18 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73368
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Thu, 17th Jun 2010 19:18 Post subject: |
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@dezztroy
You might want to put that in context (like a screen shot) so you don't get banned. 
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 17th Jun 2010 19:23 Post subject: |
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Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S) 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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aevis
Posts: 523
Location: Absurdia
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Posted: Mon, 21st Jun 2010 02:26 Post subject: |
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Speaking of Russia , I just finished MGS : Subsistence couple of minutes ago on the pcsx2 emulator. Worked pretty well for the most part , with mostly good performance on my e6750 @ 3.2 Ghz. Notable bugs were the fucked up reflections ( especially on water ) and the inability to zoom in snipers ( which became frustrating at some point when you were supposed to snipe some bomb ).
Anyway , you guys might wanna give that a try until Rising comes out. Twas a pretty cool experience.
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