The official Duke nukem forever thread
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LaNoZiD




Posts: 17

PostPosted: Tue, 8th Jun 2004 22:13    Post subject:
I´m pretty sure DNF will still be a top game no matter when it will be released...I´m even sure it will beat the shit out of all those boring FPS to come including HL2 as the long development time should have an impact on game features, story, etc.
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Clevesa




Posts: 3694

PostPosted: Tue, 8th Jun 2004 22:25    Post subject:
you know what's going to be funny? if the cancel the project now...
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KleptoZ




Posts: 405

PostPosted: Tue, 8th Jun 2004 22:26    Post subject:
^
What have you seen of DNF that makes it look better than HL2? HL2 oozes atmosphere and creative attention to detail, while, as far as we know, DNF has strippers.
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SkylineGTR
Banned



Posts: 442

PostPosted: Tue, 8th Jun 2004 22:30    Post subject:
DNF will be a pile of shit, they delayed it for so long now, its prolly no longer in the development, and if it is its so overhyped its will turn into a pos and a huge disappointment, I suggest you all keep your panties on and move on.
From the pics of DNF Ive seen, it looks like a budget game.
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PoppyFiend




Posts: 51
Location: Massachusetts, USA
PostPosted: Wed, 9th Jun 2004 02:48    Post subject:
The game will become retro before it is even released.
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LaNoZiD




Posts: 17

PostPosted: Wed, 9th Jun 2004 05:48    Post subject:
@kleptoz : After this long development time the game should have a very well build feature list and story ; and even the first trailers from last century Very Happy already showed that.

And as i already hated HL and from what I have seen will hate HL2 even more because its just another plain stupid "fight evil strange looking aliens" game with the typical HL-flair (which i didnt like). So PERSONALLY i´ll prefer DNF over HL2 any time...hell i´d even prefer "Teletubbies vs. Bob the Builder" over any game coming from Valve.

But thats just a matter of personal taste...

And besides that I´m waiting for the promised coop mode in DNF and the Duke Nukem 3D to DNF multiplayer conversion thingy which developers promised a few years ago.
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-=Cartoon=-
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PostPosted: Wed, 9th Jun 2004 07:09    Post subject:
whoever is financing this game must be pretty fucking stupid..

They should just stop giving them money and let some other dev make it..,
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SkylineGTR
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Posts: 442

PostPosted: Wed, 9th Jun 2004 07:13    Post subject:
LaNoZiD I hope your right.


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LaNoZiD




Posts: 17

PostPosted: Wed, 9th Jun 2004 07:27    Post subject:
@Cartoon : As far as i know Take 2 is financing the project but they cant just boot 3D Realms out as the rights are property of 3D Realms.

And I think its a good thing that a developer is stepping up against the timetables of the publishers to make a game right the way they want it to be...just look at all those buggy crap games released (especially EA games) because the timetable is too strict to allow bugfixing and implementation of all features planned.
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|MaguS|




Posts: 319
Location: United States of America
PostPosted: Wed, 9th Jun 2004 08:02    Post subject:
LaNoZiD wrote:
@kleptoz : After this long development time the game should have a very well build feature list and story ; and even the first trailers from last century Very Happy already showed that.

And as i already hated HL and from what I have seen will hate HL2 even more because its just another plain stupid "fight evil strange looking aliens" game with the typical HL-flair (which i didnt like). So PERSONALLY i´ll prefer DNF over HL2 any time...hell i´d even prefer "Teletubbies vs. Bob the Builder" over any game coming from Valve.

But thats just a matter of personal taste...

And besides that I´m waiting for the promised coop mode in DNF and the Duke Nukem 3D to DNF multiplayer conversion thingy which developers promised a few years ago.


Welp your already dissappointed. No Coop mode in DNF! Its 100% official from 3D Realms.

http://forums.3drealms.com/ubbthreads/showflat.php?Cat=&Number=298207&page=0&view=collapsed&sb=5&o=93&fpart=1

Joe3DR wrote:
* Co-op Mode: There won't be any. There won't be any in an addon, either. There's been an excessive amount of threads posted about co-op. Find one of them and read it.
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KleptoZ




Posts: 405

PostPosted: Wed, 9th Jun 2004 08:24    Post subject:
LaNoZiD wrote:
@Cartoon : As far as i know Take 2 is financing the project but they cant just boot 3D Realms out as the rights are property of 3D Realms.

And I think its a good thing that a developer is stepping up against the timetables of the publishers to make a game right the way they want it to be...just look at all those buggy crap games released (especially EA games) because the timetable is too strict to allow bugfixing and implementation of all features planned.


That's just the thing... it should not take 9 years to start asking for user input. What this means is that 3Drealms has spent the last 9 years either:
a. working on a design document the size of the bible
b. masturbating and playing EverQuest

I'm all for letting developers work for as long as they needed, but this just means that they went off track completely. They obviously have no idea on how to make the game, seeing as how they switch engines every couple of years and still ask users what they think should be interactive in the game world and how. Way I see it, they are just stalling - since they don't have to actually do any work (as they are getting paid eitherway), they just spend their time sloooooowly thinking about what kind of shirt Duke should wear or what kind of noise should the pig cops make (hint: they are pigs.)
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LaNoZiD




Posts: 17

PostPosted: Wed, 9th Jun 2004 09:21    Post subject:
Damn no coop!

First those stupid ID Soft people say "PC gamers want no coop mode so it will be Xbox only" and now DNF wont have coop either...sad sad sad...coop mode is such an interesting feature...
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skidrow
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PostPosted: Wed, 9th Jun 2004 09:33    Post subject:
i always found it funny that the word forever was in the name.


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CraweN




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PostPosted: Wed, 9th Jun 2004 15:17    Post subject:
LaNoZiD wrote:
Damn no coop!

First those stupid ID Soft people say "PC gamers want no coop mode so it will be Xbox only" and now DNF wont have coop either...sad sad sad...coop mode is such an interesting feature...


True, but if you want to create a game with is heavily based on its single player campaign its sometimes tricky to not ruin it by adding mp.


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LaNoZiD




Posts: 17

PostPosted: Wed, 9th Jun 2004 15:26    Post subject:
Why that ?

Every game which uses an engine which has a network code should be able to have a multiplayer mode. And in my eyes coop mode is one of the most important multiplayer features as most games are plain boring in dm

And concerning ID Soft it´s really dissapointing to see they realize the coop mode on that stupid XBOX on which the game will suck anyway (as all FPS suck on consoles) and give stupid arguments like "PC gamers dont really want a coop mode"....that argument is actually the reason why doom3 will be the only ID Soft game i dont buy.
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Clevesa




Posts: 3694

PostPosted: Wed, 9th Jun 2004 15:31    Post subject:
9 years of dev and once the game will be out, it's going to be a total crap...I want to see the look on the face of the devs.
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Wed, 9th Jun 2004 16:30    Post subject:
exactly .. 9 years for nothing!

People seem to think this will b the mother of all games cause it took so long to make etc.

its cause the devs are so fucking shit and all they do is eat pies and dont have the skills or confidence to make a good game in a normal timeframe
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Kamikaze666




Posts: 3550

PostPosted: Wed, 9th Jun 2004 17:05    Post subject:
this game doesnt exist for me anymore... Twisted Evil Twisted Evil
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Mutantius
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Posts: 18594
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PostPosted: Wed, 9th Jun 2004 18:07    Post subject:
LaNoZiD wrote:
Why that ?

Every game which uses an engine which has a network code should be able to have a multiplayer mode. And in my eyes coop mode is one of the most important multiplayer features as most games are plain boring in dm

And concerning ID Soft it´s really dissapointing to see they realize the coop mode on that stupid XBOX on which the game will suck anyway (as all FPS suck on consoles) and give stupid arguments like "PC gamers dont really want a coop mode"....that argument is actually the reason why doom3 will be the only ID Soft game i dont buy.

I didn't think that Goldeneye on the old N64 sucked...


"Why don't you zip it, Zipfero?" - fraich3
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|MaguS|




Posts: 319
Location: United States of America
PostPosted: Wed, 9th Jun 2004 18:34    Post subject:
I thought goldeneye on the N64, Timesplitters on the PS2, and the MOH Series (Minus Rising Sun) were great... I mean sure they aren't the best but far from being horrible or the worst... they are better then MANY PC FPS.
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Godlikez*
Banned



Posts: 2722
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PostPosted: Wed, 9th Jun 2004 19:46    Post subject:
KleptoZ wrote:
LaNoZiD wrote:
@Cartoon : As far as i know Take 2 is financing the project but they cant just boot 3D Realms out as the rights are property of 3D Realms.

And I think its a good thing that a developer is stepping up against the timetables of the publishers to make a game right the way they want it to be...just look at all those buggy crap games released (especially EA games) because the timetable is too strict to allow bugfixing and implementation of all features planned.


That's just the thing... it should not take 9 years to start asking for user input. What this means is that 3Drealms has spent the last 9 years either:
a. working on a design document the size of the bible
b. masturbating and playing EverQuest

I'm all for letting developers work for as long as they needed, but this just means that they went off track completely. They obviously have no idea on how to make the game, seeing as how they switch engines every couple of years and still ask users what they think should be interactive in the game world and how. Way I see it, they are just stalling - since they don't have to actually do any work (as they are getting paid eitherway), they just spend their time sloooooowly thinking about what kind of shirt Duke should wear or what kind of noise should the pig cops make (hint: they are pigs.)


Personally if you ask me i think the scenerio was this,

they completed the game 70% through then a new fps came out with newer ideas and some of the ideas already in the 70% complete version of dnf then became redundant so then they canned that, and started from scratch only to implement the same ideas but with a slighty different viewpoint and instead became frustrated with the new build and lack of ideas and real originality forced them to can the latest build then theres the switching of the engines which also supports my theory and the fact that they have been asking for user input so lets say it took them maybe 2 or 3 years for each build....thats alot of cancellations Razz


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Injurious




Posts: 4646
Location: Toronto
PostPosted: Thu, 10th Mar 2005 05:32    Post subject:
Quote:
GamesIndustry.biz has posted its impressions from a preview look at DNF's "Meqon" Physics engine, which is being used to power the physics behind the Unreal Engine game Duke Nukem Forever:
In a short but hugely impressive real-time demo, a room is almost completely demolished using a weapon that fires tennis-ball sized projectiles. In the first section of the demo, glass panels shatter realistically and fragile boxes full of objects suspended from the ceiling are smashed, leaving jagged corners hanging on ropes while the contents smash to the floor.

In another section, a tiled wall is destroyed realistically, with tiles breaking and popping off the wall when they're hit sufficiently hard, while further demonstrations of the engine's prowess include human shaped "rag doll" models in glass boxes, which react realistically to the environment around them being damaged, and most impressively of all, a completely interactive piece of cloth suspended between poles - which billows and stretches when it's shot, and can even be filled with balls like a hammock.

The demonstration goes far beyond the rigid-body physics which has impressed so many players in games like Half-Life 2, and according to Meqon CTO Dennis Gustafsson, every effect is entirely real-time - with even the smashing of fragile objects being generated on the fly, rather than happening along "fault lines" inserted by artists.

Code:
http://www.gamesindustry.biz/content_page.php?aid=7322


discuss Laughing Laughing dnf is real!


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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Thu, 10th Mar 2005 06:11    Post subject:
Yeaaaaaa.. what the gawd damn evar! This coming from a development house and some fat slob *cough* Georgie Boarass-a! *cough* who keeps hyping a product that is obviously suffering from a montley crew of inept and disorganized bafoons. Like typical bloody marketers they prod the consumer with little itsy bitsy bits of "lurid treats" to keep us interested.

CUT THE BS AND GIVE THE PUBLIC SOMETHING CONCRETE ! ! ! ! !

HYPE KILLS, MERIT ENDURES ! 3Drealms: SHOW US SOMETHING TANGIBLE THEN GET IT F**ING DONE! Damn Shareware dumbnuts.


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deadmarsh




Posts: 54

PostPosted: Thu, 10th Mar 2005 07:55    Post subject:
3Drealms have been keeping quiet about DNF and will keep doing so until 1-3 months away from their release date... They said that when we start seeing new Screens and movies... then the game will be 1 month from its release date, if i remember right.

And you only got the various Websites and such to blame for the hype/rumours.

Do we really know that they have changed engines so many times?
Im sure DNF isnt the only development going on Wink
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dryan
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Posts: 2446

PostPosted: Thu, 10th Mar 2005 07:57    Post subject:
I think this DNF thing is perhaps the most ingenious marking campaign ever. When this finally comes out, LOADS of people will buy it because the publicity it has received over the delays and they will be amazed it's out.


Im a cockfag
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Mutantius
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PostPosted: Thu, 10th Mar 2005 08:04    Post subject:
Indeed dryan and people! Dont forget that they might show some screens/movies at this E3 Show...


"Why don't you zip it, Zipfero?" - fraich3
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nouseforaname
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PostPosted: Thu, 10th Mar 2005 08:06    Post subject:
dryan wrote:
I think this DNF thing is perhaps the most ingenious marking campaign ever. When this finally comes out, LOADS of people will buy it because the publicity it has received over the delays and they will be amazed it's out.


I never thought of it that way. Intentional or not ... it's still doing a hell of a lot for publicity. Especially if it actually turns out to be good.


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Accelleron




Posts: 1926

PostPosted: Thu, 10th Mar 2005 08:52    Post subject:
but I will still be lmao when you suckers buy it and it turns out shit.


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razor1394
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PostPosted: Thu, 10th Mar 2005 10:16    Post subject:
* official
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Thu, 10th Mar 2005 11:42    Post subject:
Well forget the game this year,, will probably be out late next year or something.
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