Settlers 7: Paths to a Kingdom
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heckknow




Posts: 541

PostPosted: Thu, 13th May 2010 06:22    Post subject:
yay! i just completed the main campaign. it took several days of on/off playing. i didn't get sucked into the game as much even though i loved the series. so i didn't do a 12 h marathon with this game.

the graphics is nice. the camera system is kinda wonky. it takes some getting used to. religious folks do technical research? now that's a stretch.

anyway, i enjoy the game. i plan to try some skirmish games until i'm bored. Very Happy
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cybtropic




Posts: 382

PostPosted: Sat, 15th May 2010 20:23    Post subject:
Anyone have constant flashing of trees and some grass, especially in the distance. Trees far away keep disappearing and appearing - aka flashing.

I am running latest catalyst 10.4 drivers, 4870x2, vista64. All game settings at max but no shitty ingame antialiasing.
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Devi-Lee




Posts: 659
Location: Slovenia
PostPosted: Sun, 16th May 2010 08:51    Post subject:
I hate strategy games where I'm rushed into making decissions. Here you can lose with strong economy, lost of soldiers just because of those stupid goals. Or you don't even have to develop anything just concentrate on achieving those goals which are the same from mission to mission and you win.

Loved 1,2,3,6 but this one goes along with 3 & 5. Maybe with and addon they will change to goals.
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MasterVampire




Posts: 122

PostPosted: Sat, 22nd May 2010 06:32    Post subject:
Can this release be updated to the latest version?
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Leechorama




Posts: 12

PostPosted: Sat, 29th May 2010 17:16    Post subject:
When will we see an update to the crack? A friend of mine who got the retail version and saw me playing the cracked version said that the AI seemed to behave much differently (worse) compared to his retail copy.
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pakrat2k2




Posts: 517

PostPosted: Sat, 29th May 2010 18:04    Post subject:
who knows? seems like once A release came out, forget about doing anymore with it. dont hold your breath waiting for them.
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tombraider00
Banned



Posts: 9

PostPosted: Sun, 30th May 2010 13:18    Post subject:
Quote:
who knows? seems like once A release came out, forget about doing anymore with it. dont hold your breath waiting for them.


i told that protection was uncrackable. anyway to apply patches changes you need to be online and the Ubi server auth is required

Quote:
Can this release be updated to the latest version?


it is like steam so no can't be updated
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 30th May 2010 13:26    Post subject:
Go away Boundle.
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cyclonefr




Posts: 7011

PostPosted: Sun, 30th May 2010 15:04    Post subject:
lol Boundle is spotted as usual, speaking shit about Steam...


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loadstone007




Posts: 55

PostPosted: Thu, 3rd Jun 2010 19:48    Post subject:
Waiting for the newest patch too, but until it's released I won't play the game because of the freezing.
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Fri, 4th Jun 2010 07:38    Post subject:
Patch out.

Quote:

Version 1.05

Improvements

Event sectors for which players have gained free passage (by finishing quests) are now indicated on the overview map by a free passage icon
Added a warning icon to construction buildings whose constructor cannot spawn due to a missing tool
Added a warning icon to special buildings where trainings stalls due to the population or army limit
The handling of the logistics menu has been improved. A left click on a task will now open a context menu which allows the player to move the task to the front of the panel, pause it or cancel it altogether
Added information about the player's position as well as improved navigation options to the leader board screen
Added the option to change the game’s default port if a router does not separate two connections correctly:

- Add these lines to your “Options.ini” file (C:\Documents and Settings\YourName\My Documents\Settlers7\Options.ini)

[Network]
DefaultPort = 9205

The default value is 9103 - anything else should do


Bug Fixes

Fixed a concurrency issue during account authentication (first login)
Fixed various random crashes
· Fixed a rare crash when activating the earthquake
· Fixed a bug that prevented achievements from being unlocked
· Fixed a possible exploit with retreating armies delaying the conquest of a sector
· Fixed a bug with the calculation of coins rewarded for completing a map
· Fixed a bug with player profile points being reset
· Blazing Heat: Adjusted amount of units in a neutral sector


New Content

· Enjoy the sixth and eighth campaign map optimized for skirmish and multiplayer:

Wolffelden

The Land of Wolffelden is surrounded by huge river streams and mighty waterfall cascades. Two rulers with different starting conditions want to gain control over this rich and fertile land. On top of a high plateau you can find an old town, overlooking the wide river streams and offering a Victory Point. When you dare to enter the enchanted forest, the mighty werewolf residing inside, may be useful on your path to victory. At the riverbank you can find the only port. Choose your tactic wisely, depending on your starting position, which may favor a certain strategy.

Sandbeken

Three rivals compete in the domain of Sandbeken. It may be beneficial to choose your strategy wisely depending on your starting position. Thick vapor is ascending from the central misty swamp and spreading out to the surrounding lush meadows. It may be key to your success, when you accomplish to cross the misty swamp or gain access to the connecting sector inside the swamp area. There are two further town sectors, which have tactical value and offer victory points. There is a river port in the north and a marketplace in the southern hills, which offer rich trades.
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Fri, 4th Jun 2010 09:11    Post subject:
lol,Boundle Still posting here? maybe is "hunting" this forum Laughing


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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n0puls3




Posts: 176

PostPosted: Tue, 15th Jun 2010 05:03    Post subject:
I guess I shouldn't hold my breath waiting for a 1.05 crack I guess.... Razz
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KGen




Posts: 1081

PostPosted: Tue, 15th Jun 2010 09:08    Post subject:
I think you can safely forget about it Smile


i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 15th Jun 2010 09:30    Post subject:
Clcancellation wrote:
lol,Boundle Still posting here? maybe is "hunting" this forum Laughing
you mean, "haunting"?
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SILVER69




Posts: 185

PostPosted: Fri, 18th Jun 2010 12:08    Post subject:
very bad that there is no crack for the latest patch
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sat, 19th Jun 2010 22:39    Post subject:
A small 1.06 patch has been released.

Version 1.06

Bug Fixes

· Fixed empire connectivity problems
· Fixed some multiplayer connectivity problems
· Fixed a problem with savegames that could not be deleted
· Fixed tower issues on Sandbeken


Known Issue

· The game might freeze for a few seconds when joining an empire or multiplayer session
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SILVER69




Posts: 185

PostPosted: Sun, 20th Jun 2010 08:47    Post subject:
Let's hope for a crack for this version
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Lathieza




Posts: 7146
Location: NL
PostPosted: Sun, 20th Jun 2010 11:36    Post subject:
SILVER69 wrote:
Let's hope for a crack for this version


You better grow a beard while waiting.

Above patch only fixes MP issues so it will never be cracked


Empty again Sad
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SILVER69




Posts: 185

PostPosted: Sun, 20th Jun 2010 13:45    Post subject:
Or just to crack the previous version,because the game is goodqbut needs the patches!
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Lathieza




Posts: 7146
Location: NL
PostPosted: Fri, 25th Jun 2010 17:07    Post subject:
Ohh ffs... now i've updated to patch 1.05 and it asks again for my cd key and it doesnt work. Keeps telling me key in use. Anybody else experience this problem ??

Bought my key from g2play


Empty again Sad
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Fri, 25th Jun 2010 17:51    Post subject:
I think the easiest and fastest method would be to talk to G2Play, at worst they resold it and got it blacklisted (banned maybe.) somehow, Ubisoft might also have blacklisted it for other reasons though it seems more like all activation attempts have been used up.
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SILVER69




Posts: 185

PostPosted: Fri, 2nd Jul 2010 13:19    Post subject:
yet no crack for the latest patches
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HubU
VIP Member



Posts: 11349

PostPosted: Fri, 2nd Jul 2010 15:13    Post subject:
Whirling cane


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 2nd Jul 2010 16:21    Post subject:
Screens pls lol wut
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Fri, 2nd Jul 2010 16:23    Post subject:
@HubU
What does Steam has anything to do with this? Confused

You mean Laughing
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SILVER69




Posts: 185

PostPosted: Fri, 2nd Jul 2010 16:46    Post subject:
there if no logic,if versioon 1.2 is cracked why don't they crack 1.6
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Nidhogg




Posts: 490
Location: Old Europe
PostPosted: Fri, 2nd Jul 2010 20:19    Post subject:
Go ahead and ask them...


http://steamcommunity.com/id/drakhor/games?tab=all
ASUS Maximus IV Gene-Z - i5 2500K - Thermalright Silver Arrow - 4x4GB DDR3 G.Skill RipjawsX- ASUS ENGTX570 DCII - Gigabyte M8000X - Logitech G15 v.2/Rumblepad 2 Refresh + Xbox 360 Controller- Iiyama B2403WS + ASUS VW191D - Sennheiser PC350 - Win7 Pro SP1 64-bit
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8ball




Posts: 587

PostPosted: Sat, 3rd Jul 2010 03:29    Post subject:
cause they didn't even really crack the first one properly
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Tue, 6th Jul 2010 19:38    Post subject:
Patch seven.
Quote:

Version 1.07

Improvements

* Added a feedback to construction buildings when constructors cannot be spawned due to a lack of living space
* The ingame chat is now available on the defeated / victory screen
* The name of the winning player is now displayed on the victory screen
* Improved desync handling. Desync cause will be removed, so the remaining players are able to continue playing
* Improved stability


Bug Fixes

* Fixed a bug that settlers returned goods to the occupying enemy after their castle has been conquered
* Fixed constructors not working, if their construction building is located at dead ends
* Fixed a bug that special events occasionally did not start
* Fixed a bug that lost sessions would not be counted for the “Heat of Battle� achievement
* Improved logistics load balancing, fixing wells which stopped production on large maps
* Fixed various crashes
* Fixed various minor bugs


New Content

* Enjoy the seventh and eleventh campaign map, optimized for skirmish and multiplayer

Mordsweiler:

Four rivals compete to reign supreme in Mordsweiler, a wide valley high up in the mountains of Tandria. It may be beneficial to choose your strategy wisely depending on your starting position. There are two marketplaces allowing trade with the world behind the high mountains, one located at the western border, the other at the eastern border. To the north is a cavernous labyrinth of cliffs, a defended sector which offers a victory point when conquered. If you are looking for help in overcoming your competitors, search for the Pilgrimage Site in the north, the Enchanted Tower in the southeast or the Dark Fortress in the southwest.

Nienroth:

The Realm of Nienroth is divided by a broad river. Two rulers have set up camp on opposing sides of the river. By the riverside, you'll find another town sector - already fortified by palisades - which offers a victory point when conquered. Long bridges grant access to a huge river port located nearby. Two special places are also worth a visit; the Royal Observatory in the northwestern mountains and the Ancient Library near the meandering river in the south. Choose your tactics wisely depending on your starting position, as it may favor a certain strategy.
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