Alpha Protocol
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CaptainLove




Posts: 577

PostPosted: Sun, 30th May 2010 12:37    Post subject:
Dunno if this been posted yet,

http://www.gametrailers.com/video/review-hd-alpha-protocol/100743

Narrows it down perfectly for me. The Assault rifle makes it bearable to go from choice to choice Smile.
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Soap2win




Posts: 140
Location: Bulgaria
PostPosted: Sun, 30th May 2010 12:44    Post subject:
 Spoiler:
 
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Amer_MerzZz




Posts: 776
Location: Russia, Msc
PostPosted: Sun, 30th May 2010 13:01    Post subject:
Soap2win, just use assault rifle and aim perfectly for a crithit.


No, we have no bears on the streets here in Russia.
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tombraider00
Banned



Posts: 9

PostPosted: Sun, 30th May 2010 13:02    Post subject:
next full crappiest full triggered Shitrow p2p release will be POP i guess Laughing
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Rage




Posts: 2757

PostPosted: Sun, 30th May 2010 13:04    Post subject:
Hi boundle. Smile


Clown Fiesta
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Sun, 30th May 2010 13:09    Post subject:
Laughing


Per aspera ad astra
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FISKER_Q




Posts: 1040

PostPosted: Sun, 30th May 2010 13:12    Post subject:
CaptainLove wrote:
Dunno if this been posted yet,

http://www.gametrailers.com/video/review-hd-alpha-protocol/100743

Narrows it down perfectly for me. The Assault rifle makes it bearable to go from choice to choice Smile.


The movie just shows that they haven't bothered playing the game properly really, well sure the bugs exist obviously, which is a shame, but not unbearable.

But the rest is hands down bullshit, they obviously didn't bother playing the tutorials, i think they make a remark that "Luckily tutorials can be skipped", which is messed up, since it's obvious that they don't know the game mechanics at all.

They even go as far as to call shooting a "die roll", but had you bothered playing the tutorial you'd know that running and gunning (Hey conviction fags) is not part of the gameplay, but the shooting is definitely not just a die roll, you simply just have to be patient instead of just thinking you can gun through everything.

It's a Stealth game, not an action shooter like Conviction, maybe they got the genres mixed up when Ubisoft sold out to games that require an IQ over 50 to play?
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AKofC




Posts: 4359

PostPosted: Sun, 30th May 2010 13:27    Post subject:
I love playing as Albert Wesker. Just run in karate and blam blam.


Gustave the Steel
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 30th May 2010 13:28    Post subject:
AKofC wrote:
I love playing as Albert Wesker. Just run in karate and blam blam.


This Very Happy I had tons of points in Sabotage/Pistols/AR .. but my most enjoyed statistic was Martial Arts. On "Normal" the enemy can't seem to hit for shit, which gives me time to run right in and hand out some ass-whupping.
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VGAdeadcafe




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PostPosted: Sun, 30th May 2010 13:30    Post subject:
tombraider00 wrote:
next full crappiest full triggered Shitrow p2p release will be POP i guess Laughing

Just for you ...

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Ishkur123




Posts: 2850

PostPosted: Sun, 30th May 2010 13:50    Post subject:
FISKER_Q wrote:

They even go as far as to call shooting a "die roll"


Whats wrong with rolling dies in a game governed by RPG mechanics? Thats just the nature of RPGs... i have the impression that 90% of the reviewers didnt get that. They treat it as a Gears of War style shooter. It seems they just run and gun without using any skills like chain shot etc etc.

Provided you skilled Stealth and use the stealth armor with a silenced pistol, this game is a really good, old school stealth game with predetermined guard paths etc etc.
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sabin1981
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PostPosted: Sun, 30th May 2010 13:53    Post subject:
Ishkur123 wrote:
FISKER_Q wrote:

They even go as far as to call shooting a "die roll"


Whats wrong with rolling dies in a game governed by RPG mechanics? Thats just the nature of RPGs... i have the impression that 90% of the reviewers didnt get that. They treat it as a Gears of War style shooter. It seems they just run and gun without using any skills like chain shot etc etc.


This, sadly. Everyone is expecting a pure TPS (Oh it's got guns and a cover system!! it must be like Gears of Bore!!!) when it really, really isn't. I'm glad to see there are others who share my belief that this could well be the next Deus Ex .. and let's face it; it's more Deus Ex than Invisible War was.
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sun, 30th May 2010 13:58    Post subject:
I still think that the cross hair isn't too good. It's size should represent your precision due to skill, imo.


kogel mogel
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sabin1981
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Posts: 87805

PostPosted: Sun, 30th May 2010 14:02    Post subject:
Agreed. I'll be the LAST to say this game is flawless, so hopefully a few patches should clear up the technical - and gameplay - issues. There is one thing about the crosshair though; the higher your weapon skill and the better the weapon mods, the faster the crosshair shrinks back to default when shooting.
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gold24




Posts: 926

PostPosted: Sun, 30th May 2010 14:08    Post subject: anyone can help me out?
is there any real difference between choosing the recruit class then just choosing the other classes any real differneces in how the story progresses or anything special about the skills in the game?
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sabin1981
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PostPosted: Sun, 30th May 2010 14:14    Post subject:
Recruit is harder to play (you get no starting skills) and there are a number of recruit-centred conversations... beyond that, I really don't know.
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LeoNatan
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PostPosted: Sun, 30th May 2010 14:22    Post subject:


AI woes Laughing
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MinderMast




Posts: 6172

PostPosted: Sun, 30th May 2010 14:23    Post subject:
I have a slightly trivial question about one of the perks... On one of the Taipei levels I noticed that I received a "Tough as Nails" perk..but second later I was run over by a train Smile
So I didn't get a chance to see what it gave me, and more importantly - how did I get it. I wonder if anyone had it, and knows what's it about? It's not a big deal obviously, but I am just curious, since I didn't get it again on reload and I can't seem to find any info on it anywhere, which is odd.

A more important question though, does anyone know how the Stability weapon stat affects weapon control? What exactly does higher stability give me?

Still enjoying the game. I guess I am in luck since I don't have any technical issues, at least non I am aware of, so it's only the presentation that is sometimes lacking.
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JBeckman
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Posts: 35098
Location: Sweden
PostPosted: Sun, 30th May 2010 14:24    Post subject:
From what I noticed regarding the "Recruit" class.
 Spoiler:
 


EDIT: To the above post, those are the custom ability perks unlocked from doing various things, in that particular case it's getting hit for a total of 1000 damage and survive (Via healing and over time of course.) and the more advanced is to get hit for 5000 points of damage.
(There are numerous ones, all posted previously from the INI files, not covering mission and path specific perks like handler bonuses, letting someone live or die and such.)

(For a really basic one shoot the sound generator device at someones groin or head a few times.)


Last edited by JBeckman on Sun, 30th May 2010 14:27; edited 2 times in total
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sabin1981
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Posts: 87805

PostPosted: Sun, 30th May 2010 14:26    Post subject:
@iNatan

HAHAHAHA!!! Very Happy

@MinderMast

Without loading up my 360 to check, I'm PRETTY sure the "tough as nails" perk is surviving 1000 damage without dying. As for Stability, it's the size of the crosshair - and how fast it returns to normal size during firing.
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MinderMast




Posts: 6172

PostPosted: Sun, 30th May 2010 14:40    Post subject:
Thanks for the answers. I've collected a few useful perks already.
This game has one of the better implementations of the challenges/achievements systems - they actually give meaningful bonuses, which, I think, is how it should have been done in games from the start.
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sabin1981
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PostPosted: Sun, 30th May 2010 14:46    Post subject:
By the time I finished the game, I had almost 50 perks Very Happy
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Nui
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Posts: 5720
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PostPosted: Sun, 30th May 2010 14:53    Post subject:
Is there any way to force Multichannel sound without Hardware OpenAL support, which I think is the problem ?


kogel mogel
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sabin1981
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PostPosted: Sun, 30th May 2010 14:55    Post subject:
Have you tried ALchemy?

(Creative ALchemy Universal 1.00.08 is the latest one)
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LeoNatan
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PostPosted: Sun, 30th May 2010 14:56    Post subject:
Try following this:
http://forums.epicgames.com/showthread.php?t=583794

It's for GoW, but this is an old UE3 build, so it might work. Smile
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tolanri




Posts: 3589

PostPosted: Sun, 30th May 2010 15:24    Post subject:
Finally there's the trainer that disables that dumb timer for hacking. Not a perfect solution, I'd prefer disable all those boring mini-games altogether, but still better than nothing.


Intel Core i7 6700K @ 4.6 GHz | Asus Z170 Pro Gaming | Corsair Vengenace LPX 16GB DDR4 3200 MHz | MSI GeForce GTX 1080 FE | Samsung 850 EVO 500 GB + 250 GB | EVGA SuperNOVA 750 G2 | Fractal Design Define R5 | Noctua NH-D14
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Werelds
Special Little Man



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PostPosted: Sun, 30th May 2010 15:28    Post subject:
Still getting the weird random slowdowns. Tried all sorts of combinations of smooth framerate/mouse, different limits for the framerate, nothing works. Funny thing is, if I disable framerate smoothing and vsync, the game runs on 80+ FPS for the most part. Indoors with limited view it does 200 FPS without a problem, but it still drops to 20ish FPS. Never had this with UT3, nor other UE3 based games.
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FISKER_Q




Posts: 1040

PostPosted: Sun, 30th May 2010 15:40    Post subject:
Ishkur123 wrote:
FISKER_Q wrote:

They even go as far as to call shooting a "die roll"


Whats wrong with rolling dies in a game governed by RPG mechanics? Thats just the nature of RPGs... i have the impression that 90% of the reviewers didnt get that. They treat it as a Gears of War style shooter. It seems they just run and gun without using any skills like chain shot etc etc.

Provided you skilled Stealth and use the stealth armor with a silenced pistol, this game is a really good, old school stealth game with predetermined guard paths etc etc.


I didn't say there was anything wrong with it, it's just not the case, the spread is probably a die roll, but you can still compensate for spread by playing the game properly.

would be no point if it was just "point and shoot", then you could just go mad with the pistol, never having to take stealth into account, a guaranteed shot means that you used stealth to your advantage, meaning you actually played the game as you should be playing it.

Guess Stealth games, by console standards will now be, run from cover to cover, assasinate 1 person with melee to assassinate 2-5 targets instantly, rinse and repeat.
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sun, 30th May 2010 16:09    Post subject:
thx, guys
sabin1981 wrote:
Have you tried ALchemy?
Doesnt seem to do anything. Sad

iNatan wrote:
Try following this:
http://forums.epicgames.com/showthread.php?t=583794
It's for GoW, but this is an old UE3 build, so it might work. Smile
Yeah, this game doesnt even log anything. I changed the Device name to some plausible values, but it only cut off Audio altogether... Sad

My soundcard is the ATI HD 4890 btw Wink. So its the ATI HDMI Output which AFAIK does not support HW OpenAL
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sabin1981
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Posts: 87805

PostPosted: Sun, 30th May 2010 16:10    Post subject:
Did you install ALchemy and then add APGame.exe and APLauncher.exe to the list? Aside from that, I have no working knowledge of GPU-onboard audio.
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