EA´s "Project Ten Dollar" hits next phase
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JHawkins




Posts: 984

PostPosted: Wed, 12th May 2010 11:33    Post subject:
Take a look at the prices for used games (near to the release date) its only a few bucks / euros less then a new copy. I wasnt talking about people that sell their game but shops like gamestop that make a ton of money through reselling of used games. Thats essentially money the publishers lose, especially if its only a few bucks less then a new copy. So now they go after the ones that buy used games to at least get a bit of cash out of them.


Ryzen 7 7800X3D, 32GB Kingston Fury Beast @6000MHz, GIGABYTe RTX 4070Ti Eagle OC
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 12th May 2010 12:49    Post subject:
nenoriu wrote:
JHawkins wrote:
For me used game sales would be much worse then piracy if i where a publisher or even developer. Because someone else gets the money for my work which clearly isnt the case with piracy.

your comparison to piracy is utterly and completely flawed.

when a used game is sold that means it was bought new at one time or another in the past, and publisher already got its share. also, when used game is sold previous owner can't play it any more.

maybe trading of 2nd hand stuff should be banned altogether. i'm sure car manufacturers and other industries would be more than happy about this.


Say that to the developers and publishers who are losing money.

Also, your logic is flawed. Who says a game can only be resold once? I'm sure most used games have already been sold to atleast 10 customers already. It doesn't take a genius to figure out how much the developers/publishers lose because of this.

You can say the exact same thing about piracy then. Someone has to buy a legit copy of the game before cracking and/or sharing it.
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peter980




Posts: 1977

PostPosted: Wed, 12th May 2010 13:33    Post subject:
Well, that same is true for a book. Isn't it?

Or a music CD? Or a DVD movie?

Why games need to be special? No they don't. It's just matter of ripping people more.
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atrox6661
Banned



Posts: 347

PostPosted: Wed, 12th May 2010 14:13    Post subject:
ITS

ALL

ABOUT

THE

MONEY


If game developers are not squeezing every penny out of your paycheck they are not doing there jobs.

In 3 years you will be paying to be able to access your game settings, and next you will pay per level. soon you will be paying by the megabyte, every time you load a saved game you have to pay a fee, every time you save your game that will be 25 cents.


Facts & figures on obesity: Obesity is one the major health challenges worldwide and has become an epidemic over the last decades. Europe has the highest number of overweight and obese people in the world. The number of obese people has in fact tripled over the last 20 years in the Europe, according to the WHO. Today, over 130 million people are obese in Europe; approximately 10%-20% of men and 15%-25% of women. In addition, 400 million people are overweight in Europe.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 12th May 2010 15:34    Post subject:
What are you all whining about tbh? This is a good thing. There's not a single extra fee, if you buy games the way you're supposed to.
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atrox6661
Banned



Posts: 347

PostPosted: Wed, 12th May 2010 15:51    Post subject:
dezztroy wrote:
What are you all whining about tbh? This is a good thing. There's not a single extra fee, if you buy games the way you're supposed to.


What are you talking about? "buy games the way you're supposed to".

That statement is just retarded, there is no law, or agreement or anything that says you can't sell or buy used games, used games are a huge part of the market.

This is just a way to make them more money since they cannot take any cut of games that are sold used. lol wut
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Skaven




Posts: 158

PostPosted: Wed, 12th May 2010 16:05    Post subject:
If I understand this correctly then basically if this becomes prominent amongst all developers then used/preowned games will become a thing of the past. Working in a game retail store all I can see is my job being put at risk because alot of our income (40-50% per day) is directly taken from used sales.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 12th May 2010 16:05    Post subject:
If you want to support the retailer and not the ones who deserve the money, go ahead.
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Skaven




Posts: 158

PostPosted: Wed, 12th May 2010 16:08    Post subject:
dezztroy wrote:
If you want to support the retailer and not the ones who deserve the money, go ahead.


Without the retailer the developers/publishers would be up shit creek without a paddle. Just because you will be paying EA directly doesn't mean that extra money will be filtered down to the developers.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 12th May 2010 17:36    Post subject:
Uhh, what? You're saying that the developers won't get any more money when it goes like this:

Customer --> Retailer --> Publisher --> Developer

than when it goes like this:

Customer --> Retailer.

Sense, you do not make.
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CRAIG2
Banned



Posts: 347
Location: ;(
PostPosted: Wed, 12th May 2010 18:57    Post subject:
dezztroy wrote:
What are you all whining about tbh? This is a good thing. There's not a single extra fee, if you buy games the way you're supposed to.

they cry about that EA is asking 20$ extra if you buy this game used
10$ for a key to have free DLC + 10$ for a key to have access to live = 20$ EA publisher profit

developers get nothing from this, only a bonus 'IF' the title sold well
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