I can't imagine how they can even properly bug check and QA with all the different "choices" they've done though. Hope it isn't the typically bugged up the ass game they tend to make. Graphics are forgivable since it's DA:O like (took 4 years to make.)
But the voice actor for the main guy is so monotone and boring sounding. Puts Male Shepard to shame.
Since it's gold already, I wonder if we'll be getting early leaks.
But the voice actor for the main guy is so monotone and boring sounding. Puts Male Shepard to shame.
You noticed that too, huh? The supporting characters seem to be voiced very well, but Thorton's voice sounds mediocre at best - there's no feeling to it whatsoever.
I can never be free, because the shackles I wear can't be touched or be seen.
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There was rarely any feeling in shepards voice either.
To me the guy voicing thorton sounds ok and if I was able to play the whispered world through with the voice actors they had,I got no problem with someone sounding a little monotonous.
btw on a sidenote I find it funny that ppl are complaining about alpha protocol gfx being low polygon and bland(which I'm sure on 360 they are ) and with alan wake everyone takes a stance to defend the low res and crappy textures.
I can't imagine how they can even properly bug check and QA with all the different "choices" they've done though. Hope it isn't the typically bugged up the ass game they tend to make. Graphics are forgivable since it's DA:O like (took 4 years to make.)
They've talked about this in some interviews actually. SEGA basically formed a sort of "cohesion QA" team whose task was to check the continuity and all that in the choices. If there was something odd, or if a voiceacted line had the wrong delivery for the context, it was reported as a bug and fixed.
I haven't followed SEGA as a publisher before but that seems like a quality move, especially considering the cost of re-recording VO lines and all that.
Shepard's actor at least never really took me out of the game. Not a very charismatic voice, but it was enough and got the job done for me. Plus the Female Shepard voice was great. I hope it's just the scenes they showed... but still, those kind of needed better than some guy sounding like he's doing a practice run and reading off the script page. It might not be a big distraction once I play the game, it's just something I noticed right away when they showed it.
Last edited by jewbagel on Thu, 6th May 2010 01:04; edited 1 time in total
You noticed that too, huh? The supporting characters seem to be voiced very well, but Thorton's voice sounds mediocre at best - there's no feeling to it whatsoever.
I know, huh - they should've totally hired Nolan North to do the voice-over for that guy
Damn right, I'm still feeling great about the massive Mass Effect 2 gfx improvement over the first.
Also, it was buggiless, Obsidian are screwed, I'm gonna make some brutal comparisons between the 2 games when AP is out !
ME2 was a slap in the face in all honesty. Not that the first one was revolutionary or anything like that, but the second one was pure garbage! Aside from being garbage, it also had nothing reminiscent of RPGs. Zero character progression. Zero choice in combat. Almost zero choice in dialogue. ... anyway.
All things considered, the people at Obsidian always made better characters and deeper stories than Bioware. I mean: Torment, Treya, MotB ... all of them crafts that put bioware to shame. Bioware is the teen hip thing. Obsidian is a lot more mature and serious.
Of course, not trolling you here, but if you are young, and if you were raised on hollywood blockbusters instead of good old fashioned literature, then it's no wonder, you like Bioware's cookie cutter simplistic stories more than Obsidian's.
Damn right, I'm still feeling great about the massive Mass Effect 2 gfx improvement over the first.
Also, it was buggiless, Obsidian are screwed, I'm gonna make some brutal comparisons between the 2 games when AP is out !
ME2 was a slap in the face in all honesty. Not that the first one was revolutionary or anything like that, but the second one was pure garbage! Aside from being garbage, it also had nothing reminiscent of RPGs. Zero character progression. Zero choice in combat. Almost zero choice in dialogue. ... anyway.
All things considered, the people at Obsidian always made better characters and deeper stories than Bioware. I mean: Torment, Treya, MotB ... all of them crafts that put bioware to shame. Bioware is the teen hip thing. Obsidian is a lot more mature and serious.
Of course, not trolling you here, but if you are young, and if you were raised on hollywood blockbusters instead of good old fashioned literature, then it's no wonder, you like Bioware's cookie cutter simplistic stories more than Obsidian's.
Lets just hope they can polish it properly. Having high aspirations and aiming very high is fantastic, but execution is the final say if they succeed or not. If they bring a buggy POS, I could care less what their intentions were. As for graphics, it didn't look terrible, so whatever - keep these graphics, but make the gameplay count, and relatively bug free!
Since this is a multiplatform RPG I doubt it'll be anything interesting, from what I saw it's pretty much old school linear levels with probably a gunz blazing or stealthy approaches, IA seems to have fallen on its head hard, and the "choices" won't have a big impact on the storyline.
I hope I'm wrong, but being an xfart game too I really don't have high expectations from this.
Damn right, I'm still feeling great about the massive Mass Effect 2 gfx improvement over the first.
Also, it was buggiless, Obsidian are screwed, I'm gonna make some brutal comparisons between the 2 games when AP is out !
Of course, not trolling you here, but if you are young, and if you were raised on hollywood blockbusters instead of good old fashioned literature, then it's no wonder, you like Bioware's cookie cutter simplistic stories more than Obsidian's.
Oh, you're so mature and deep. Actually, I was raised with Baldur's Gate 2, but I didn't care about the RPG aspects of the first Mass Effect and I didn't give a shit about their reduction in the sequel. It was a kickass game and I had a lot of fun.
I see it as an action adventure, not everything has to be an RPG. You're missing out on a great gameplay experience of those 2 games, sucks to be you.
Look, you can like Bioware and "Black Isle" at the same time. I do. You can like simple stories without being a complete console tard. Sometimes keeping a story simple is a good idea. You can also like the deeper more complex stories without being a pretentious judgmental tool either.
Shantotto wrote:
They've talked about this in some interviews actually. SEGA basically formed a sort of "cohesion QA" team whose task was to check the continuity and all that in the choices. If there was something odd, or if a voiceacted line had the wrong delivery for the context, it was reported as a bug and fixed.
I haven't followed SEGA as a publisher before but that seems like a quality move, especially considering the cost of re-recording VO lines and all that.
Good to know they at least are putting more effort into that sort of bug testing. My confidence with Sega being able to pull it (or anything these days) off is very thin though.
Maybe their fix for Thorton's voice was to make it all sound so boring for every scenario
I watched the entire PAX panel from Obsidian. Im really thrilled now, this game seems to be more "choice" driven than any other game yet. The GFX might be not on par with Mass Effect and co., but theyre good enough and who cares if the gameplay and gamemechanics nail it.
Lets hope Alpha Protocol and New Vegas are successful for Obsidian this year.
PS: How can one even argue the awesomeness that is Mass Effect. I mean, i have played Baldurs Gate and Planescape Torment, they were great games. But that pseudo elitist "oooh im so old and my taste is more refined than yours, young whippersnapper" crap is so dumb.
Since this is a multiplatform RPG I doubt it'll be anything interesting, from what I saw it's pretty much old school linear levels with probably a gunz blazing or stealthy approaches, IA seems to have fallen on its head hard, and the "choices" won't have a big impact on the storyline.
Yah, but at least it seems like you will have a choice of what missions you do and when. All the choice stuff those guys were talking about in that panel video. If the choice system is as intricate as they claim, the game will be worth trying out for that alone. Regardless I dont have my hopes up since different devs over the years have claimed such innovations would be in their games.
Huh, all these years and I never knew Chris Avellone was gay. I mean no straight person speaks with rising intonations at the end of sentences like that, do they?
Huh, all these years and I never knew Chris Avellone was gay. I mean no straight person speaks with rising intonations at the end of sentences like that, do they?
Cavellone wrote:
Generally, any HBO compilation is awesome - Deadwood, Carnivale, Six Feet Under, Sex and the City (sue me),Sopranos and probably a bunch others. I also enjoy The Shield - it's like watching a 12-car pile up in slow motion.
Yes he's what you'd call masculine gay. No he's not really gay, but he does have that sex and the city compilation.
The whole fucking Obsidian are gays. What did you expect. I remember watching Geoff Keighley doing his GT show at Obsidian about a year back about Alpha protocol. I swear I thought they were gonna gang rape him right there.
Huh, all these years and I never knew Chris Avellone was gay. I mean no straight person speaks with rising intonations at the end of sentences like that, do they?
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