Splinter Cell Conviction
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 1st May 2010 14:18    Post subject:
Cyborgmatt wrote:
Ankh wrote:
In what way is it a hit and miss ?

That it works for some and not for others but that's most likely because people tend to fail to follow instructions.

But yeah I probably should have worded that better, I meant the LAN is hit and miss, not an actual issue with the multiplayer gameplay.


Ahhh fair enough. And yeah, thats how I misunderstod it! Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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Teniak




Posts: 2602
Location: Tic Tac
PostPosted: Sat, 1st May 2010 14:55    Post subject:
Kurosaki wrote:


only for you..especially the last ones Very Happy

(everything on max with 16xAA)




:SHOCKED: Laughing
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discworld




Posts: 507

PostPosted: Sat, 1st May 2010 15:08    Post subject:
is it me or this shit looks graphicali inferior to the superb game called splinter Cell 3

at least its more playable than the Splinter Cell Double Shitter 4 crap.

its dumbed down as hell tho


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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 1st May 2010 15:14    Post subject:
Cybmatt, to add something to your instruction:

Make SURE you start Tunngle before you start the game. If you started Tunngle while in game, restart your game.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 1st May 2010 15:37    Post subject:
edit: nvm i was wrong


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)


Last edited by sausje on Sat, 1st May 2010 16:11; edited 1 time in total
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mArkAntonioo




Posts: 952
Location: Lithuania
PostPosted: Sat, 1st May 2010 15:41    Post subject:
Cyborgmatt is the real poster, he was the first one to post it in tunngle.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sat, 1st May 2010 15:43    Post subject:
sausje wrote:
Cyborgmatt wrote:
Getting LAN working is very hit and miss, but I've gotten it working for most of my friends by suggesting the following:
Quote:
Multiplayer works, make sure you do the following.

I've tested the Skidrow Release and the CloneDVD using the Skidrow crack, both work.
---------------------------
Open the Tunngle port:
11155
---------------------------
Open the Splinter Cell ports:
9103, 9100, 10196 (UDP outbound/inbound)
80, 3081, 3105 (TCP outbound)
22350 - 22380 (TCP inbound)
---------------------------
Remove any Ubisoft related items in your host file:
Windows\system32\drivers\etc\Hosts
---------------------------
Disable any Firewall(s) you've running. (this includes the Windows Firewall)
---------------------------
If you join a server and see an error instantly it means there's most likely a problem with the person hosting the game.

If you join a server and you see "Joining..." and then an error it means there's most likely a problem on your side.
---------------------------
If you're trying to play with a friend, you're probably better off joining another lobby, it will be much easier to find each other's games like that.

- Cyborgmatt


When u quote something, atleast give credit to the real poster of this on cs.rin.ru...
He posted it 18min before u (both boards are on GMT+1 for me, can provide screens.

Edit: fuck it here is the screen:


Cause it's not possible that the guy on cs.rin.ru, who joined today, and only has 3 posts, copy-pasted it, right?
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Mister_s




Posts: 19863

PostPosted: Sat, 1st May 2010 15:56    Post subject:
Mister_s wrote:
Does the story in this follow Double Agent directly? I haven't played that one yet.

No connection to the previous games storywise?
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Neon
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Posts: 18934
Location: Poland
PostPosted: Sat, 1st May 2010 16:07    Post subject:
Mister_s wrote:
Mister_s wrote:
Does the story in this follow Double Agent directly? I haven't played that one yet.

No connection to the previous games storywise?


It follows X360 & PC Double Agent pretty directly. Most of the stuff that happens in Conviction is a consequence of what happened in DA.

BTW, just finished the game on realistic, took me 5 hours 30 minutes. Overall- if you want to play an interactive "24" game, you might like it. As a Splinter Cell fan I'd rate it 4/10, since it brings absolutely nothing to the stealth franchise, even more, it actually takes a few steps back from CT or EVEN DA.

And the storyline.. So much cheese...
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 1st May 2010 16:25    Post subject:
I couldn't bring myself to play more than second mission. All the retards yelling "Come out Fisher, bla bla bla" Laughing I guess Ubisoft didn't want console tardos to get surprised by an enemy, so they have them yell their lungs out Laughing
Even more hilarious is "Protect your eyes, I'm throwing a flashbang" two-three seconds before they throw Laughing
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 1st May 2010 16:42    Post subject:
What the....Your kidding iNatan!!! hahaha!


shitloads of new stuff in my pc. Cant keep track of it all.
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Radicalus




Posts: 6422

PostPosted: Sat, 1st May 2010 16:43    Post subject:
The best stealth game is, and will probably always be ... commandos 2!

And then a good nice gap before chaos theory perhaps. I have always found SC games easy, even on hardest difficulty, though it was very balanced, I never ever got frustrated. So the difficulty was tuned towards fun for sure, and I did have enough use for a brain.

Double Agent wasn't as big a letdown as most said, however since I am color blind (partially), I couldn't see the difference between green and yellow, so I made a booboo every once in a while. (I strived for 100% stealth score).

So we arrive to Conviction. For a stealth game it's slim. Very slim. Takes zero brains. For a shooter, it's messed up. Forced mouse smoothness.

Why oh why the FUNK?!! don't developers get, that any PC gamer with some history FUNKIG LOATHES mouse acceleration and/or smoothing. Aside from the many design related mistakes the game has (to make it short:utter dumbed down gameplay), I would expect an AAA studio to make at least the controls feel fine. They failed once more.

It wouldn't be fair of me to just point out the bad parts, the game has one strong point: presentation. Yes, it's style over substance, but it has friggin' very nice style for sure. The world feels nicely detailed, the flashbacks have originality (in presentation), things are delivered nicely. Fisher is somewhat believable. I loved the camera angles... but this is it.

Unlike most zealots here, I don't think Ubisoft is the devil. It's natural to want to protect their game. I feel many posters on sites like this one are preteen asshole internet communist wannabes. that will change with their first job or IRL problem, but until then they think it's a noble cause to bring down bad evil corporations like Ubisoft. Twenty years from now, they'll be wishing they studied instead.

But anyway, back to Ubi. I don't wish them ill for their DRM. If anything, I want them to find a good way to protect their goods. Furthermore, AC2 kicked ass, and was one of the best games of the last couple of years.
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Yondaime
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Posts: 11741

PostPosted: Sat, 1st May 2010 16:44    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:52; edited 1 time in total
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Radicalus




Posts: 6422

PostPosted: Sat, 1st May 2010 16:47    Post subject:
Yondaime wrote:
Aside from the obvious stuff to dislike about this game (it being named Splinter Cell and obviously not being Splinter Cell), the thing I really dislike is ironically also one of the hype/selling points of the game, the whole cinematic text-on-walls shit. It looked kind of artsy and cool the first two or three times but then it just got annoying and detracted me from the game, prevented the little immersion I could get.

I appreciate the idea and from a design perspective it looks cool, but I think it's detrimental to game play. Other than that, a seemingly alright action game, too bad it's named Splinter Cell. Maybe the Co-Op is more fun?


Yeah, the text on walls would have taken my attention from the gameplay too ... if there was any gameplay.
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jewbagel




Posts: 795

PostPosted: Sat, 1st May 2010 16:56    Post subject:
iNatan wrote:
I couldn't bring myself to play more than second mission. All the retards yelling "Come out Fisher, bla bla bla" Laughing I guess Ubisoft didn't want console tardos to get surprised by an enemy, so they have them yell their lungs out Laughing
Even more hilarious is "Protect your eyes, I'm throwing a flashbang" two-three seconds before they throw Laughing


Jesus fuck those AI voices were terrible. Who thought that would be a "cool" thing to do? It doesn't even come across as something they tried to do intentionally bad (ala Just Cause 2's hilariously racist VAs). It's one the worst things I've ever seen in a game. At least use different voice actors ffs if you're going to make them shout like retards.
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 1st May 2010 17:32    Post subject:
jewbagel wrote:
iNatan wrote:
I couldn't bring myself to play more than second mission. All the retards yelling "Come out Fisher, bla bla bla" Laughing I guess Ubisoft didn't want console tardos to get surprised by an enemy, so they have them yell their lungs out Laughing
Even more hilarious is "Protect your eyes, I'm throwing a flashbang" two-three seconds before they throw Laughing


Jesus fuck those AI voices were terrible. Who thought that would be a "cool" thing to do? It doesn't even come across as something they tried to do intentionally bad (ala Just Cause 2's hilariously racist VAs). It's one the worst things I've ever seen in a game. At least use different voice actors ffs if you're going to make them shout like retards.

It's obviously on purpose so you can hear where they all are. Can't have console lol wut or non hardcore "gamers" take a risk, you know? Another funny thing that made me roll my eyes was no matter from what distance you shoot a light, they all yell "fuck" or "jezus, where did that come from" or shit like that. Laughing It's not even logical, one second the retards yell "Where are you Fisher? I know you are there!" and a second later they yell in complete terror "Who did that" or "Where did that come from"
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Fl00D




Posts: 155

PostPosted: Sat, 1st May 2010 17:55    Post subject:
*sigh* This bloody game doesn't seem to work properly for me. It has graphic artifacts all over the main menu. I can't even click on "new game" since I can't see it. It seems that several people with 5870s and Win7x64 expereience the very same problem.
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ZezoS




Posts: 1937

PostPosted: Sat, 1st May 2010 17:56    Post subject:
iNatan wrote:
I couldn't bring myself to play more than second mission. All the retards yelling "Come out Fisher, bla bla bla" Laughing I guess Ubisoft didn't want console tardos to get surprised by an enemy, so they have them yell their lungs out Laughing
Even more hilarious is "Protect your eyes, I'm throwing a flashbang" two-three seconds before they throw Laughing

"Fisher, take the left route guarded by a blind man in a wheelchair or we'll sure get you!"
Laughing
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garus
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Posts: 34200

PostPosted: Sat, 1st May 2010 18:05    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:23; edited 1 time in total
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jewbagel




Posts: 795

PostPosted: Sat, 1st May 2010 18:12    Post subject:
garus wrote:
Well, maybe I'm getting dumber with every console game, but I had problems in it. I'm near the end and
 Spoiler:
 
To that point the game was pretty easy.


 Spoiler:
 
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garus
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Posts: 34200

PostPosted: Sat, 1st May 2010 18:22    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:23; edited 1 time in total
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OchoBits




Posts: 717
Location: In Unknown Kadath
PostPosted: Sat, 1st May 2010 18:30    Post subject:
Minireview:

(Disclaimer: I haven't -and I won't- finish this)

What a mediocre game.

It looks kinda good (but it's heavy as fuck and I don't even know why), the style is kinda cool, but as many of the other posters said, this isn't Splinter Cell.

For starters, I can't tell if this is an Stealth or an Action game, because it really sucks in both departments.

The stealth part is on rails (Well, the whole game is). Let's see, everything turns into black and white when you're hidden, then where the fuck is the challenge?, also it adds a little indicator thingy that shows the direction where you are seen. I mean, do Ubisoft thinks we're all kids who can't play jack shit? You can't distract the enemies, you can't whistle or throw stuff to create diversions, the ony way is to get their attentions is to do a Michael Bay: Blow shit up.

And the action, two things: mouse acceleration and fucking big ass reticles. Sam is a fucking SEAL he can cap your ass with a crappy weapon, so why I must add all this shit to my gear if I'm fighting in a CQC situation with a guy that could kick Solid Snake's ass? This trend of updating shit is ridiculous, it distracts you from the story and separtes you from the badassery of the main character.

The story: I have no clue, something about EMP's and his daughter. The narrative is kinda creative but really intrusive and also, its pretty good making you think "What the fuck am I supossed to do now?".

Anyway, play it if you are a big fan of the character, this isn't Splinter Cell, it's a cross between The Bourne movies and 24.

I give it, 2 out of 5 Trollfaces:

Cool FaceCool Face
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MirkoOdora




Posts: 1036

PostPosted: Sat, 1st May 2010 19:05    Post subject:
Finished it, cca 6 hours. Took them 4 years for 6 hours. It's a fun action game, with colorful maps and game mechanics but set up for console retards and not very stealthy. Story dynamic is cool, engine performs like shit, my PC runs Crysis better on High.

3/5 trollfaces.


Asus, B550, 3700X, 3060, 32GB.
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CRAIG2
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Posts: 347
Location: ;(
PostPosted: Sat, 1st May 2010 19:10    Post subject:
 Spoiler:
 


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ZezoS




Posts: 1937

PostPosted: Sat, 1st May 2010 19:15    Post subject:
CRAIG2 wrote:
 Spoiler:
 

 Spoiler:
 
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apeape




Posts: 72

PostPosted: Sat, 1st May 2010 19:20    Post subject:
I didn't mind the text on walls crap, but I really was annoyed that your reward for playing stealthily is viewing the entire game in black and white. Especially when you have a fucking green bluetooth light in your ear that could easily have been used to indicate shadow status. And why can't we control the movement speed with mousewheel anymore? That was the best non-analog movement solution I've seen in a game and they had to get rid of it so we can switch between the gadgets? wtf.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Sat, 1st May 2010 19:33    Post subject:
Is there a way to use the X360 controller emulator? It doesn't seem to work, if I use it the key bindings are all incorrect, and there is no way to change the key bindings manually, if I don't my regular controller just isn't recognized...
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Sat, 1st May 2010 19:33    Post subject:
Dude WTF, horrid performance here Neutral Game fucking runs with 10-20 fps ( like shit i mean ) With a fucking rig Quad/4gbRam/9800gtx+ x2 ... runs like shit even @ l0w settings >_>
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OchoBits




Posts: 717
Location: In Unknown Kadath
PostPosted: Sat, 1st May 2010 19:46    Post subject:
The_Leaf wrote:
Is there a way to use the X360 controller emulator? It doesn't seem to work, if I use it the key bindings are all incorrect, and there is no way to change the key bindings manually, if I don't my regular controller just isn't recognized...


I think it's a bug, AC2 had the same issue, they can't even port the fucking controller scheme.
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CRAIG2
Banned



Posts: 347
Location: ;(
PostPosted: Sat, 1st May 2010 19:47    Post subject:
apeape wrote:
And why can't we control the movement speed with mousewheel anymore? That was the best non-analog movement solution


the only way to walk slowly or fast or stealthy is when you play it on a pad with a analog stick that controls the speed of your movement, like it was in the xbox360 version
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