Dwarf Fortress
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 29th Apr 2010 12:48    Post subject:
Of course it's possible. It's also extremely hard, craploads of work, and every time a new patch comes out it might screw everything up.

The level of interaction that dwarf therapist uses is simple in comparison to what is needed for basically controlling the whole game.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Thu, 29th Apr 2010 23:36    Post subject:
Surray wrote:
Of course it's possible. It's also extremely hard, craploads of work, and every time a new patch comes out it might screw everything up.

The level of interaction that dwarf therapist uses is simple in comparison to what is needed for basically controlling the whole game.


That's basically what I wanted to say Very Happy
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SilverBlue




Posts: 1747

PostPosted: Fri, 30th Apr 2010 00:25    Post subject:
crossmr wrote:
if something like dwarf therapist can instantly interact with the game, why couldn't a visualizer? I think its totally possibly to modify stonesense so that it interacts with the game.


I believe the devs of Stonesense said it would be hard as hell. They have problems showing some bits of DF in the Stonesense already, like stores and such.
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shole




Posts: 3363

PostPosted: Fri, 30th Apr 2010 00:35    Post subject:
the developer is just being a dick
he should just make the gameworld data accessible and turn it into a backend-frontend kind of deal
then those who want can use the raw ascii access and the rest whatever ui they prefer, as a bunch of projects would spur up immediately with differing approaches
it's not like he's getting rich as is anyway... it's just an ego trip
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 30th Apr 2010 01:05    Post subject:
shole wrote:
the developer is just being a dick
he should just make the gameworld data accessible and turn it into a backend-frontend kind of deal
then those who want can use the raw ascii access and the rest whatever ui they prefer, as a bunch of projects would spur up immediately with differing approaches
it's not like he's getting rich as is anyway... it's just an ego trip

You can get the source code, so if you have a problem go fix it, instead of whining about it.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 30th Apr 2010 01:11    Post subject:
Heh, reclaiming is awesome. I just lost a chasm fortress early on (only a few years in, barely had 30-40 dwarfs) due to mass histeria after a pack of mole dogs killed a few hunters and those who went out to pick up their fallen comrades (it was too late when I noticed that my dwarfs are falling one after another).

Now I decided to try reclaiming the fort. The moment I saw the usual prep screen, I was like..wow... I started with 70 military dwarfs, all of them decent in their weapon class, plus a few civilian skills.

The fort was found in a state of utter mess and disorder. All items were littered all over the map, a bunch of troglodites and other small pests took shelter inside, etc. It was funny to see as my 70 dwarfs steamrolled through the halls, slaughtering every living thing happen to be unfortunate enough to get in their way. It took a long while to clean up all the blood and hacked-off body parts, but the fort itself is clean now.

The new mayor is hard at work to make a detailed list of all the spoils we can reclaim from these skulking filths. Smile
 Spoiler:
 
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Fri, 30th Apr 2010 01:44    Post subject:
SilverBlue wrote:
crossmr wrote:
if something like dwarf therapist can instantly interact with the game, why couldn't a visualizer? I think its totally possibly to modify stonesense so that it interacts with the game.


I believe the devs of Stonesense said it would be hard as hell. They have problems showing some bits of DF in the Stonesense already, like stores and such.


to interact with it on an API level yes. Wrapping something around it that is basically reading the display and sending back button pushes should be far easier.

There are open source emulators for Linux that do that (virtual box). The ideal graphics version would simply open up a container that ran DF inside it and interacted with it as a simulated player.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Fri, 30th Apr 2010 05:34    Post subject:
had a weird bug last night. My broker is also a miner. Had a caravan show up after I queued a massive dig. So I told him to stop being a miner so he'd go attend to them. He dropped the pick and refused to pick it back up.
I also had another dwarf (who hadn't been a miner) also refuse to pick up the pick. My broker is a legendary miner.
I use the therapist to try and fix it but nada. on the bug tracker a few people mention it. What fixed it for me was this:
go to the dwarf (in game) disable miner profession. open their inventory. go back to profession and re-enable the miner profession. Then they both went to pick up an axe.
Simply disabling/enabling didn't work. I had to go to the inventory screen in between. No idea why.

[edit]

should have tested my draw bridges..for some reason the outer 2 aren't worked. When I installed them I didn't want to pull them since so many people were going back and forth (and I'd never had any trouble before) but now that I've been invaded, only the inner most one is responding. The outer two with moats just won't budge. I know I linked them.
I remember doing it.
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shole




Posts: 3363

PostPosted: Fri, 30th Apr 2010 14:20    Post subject:
Epsilon wrote:
You can get the source code, so if you have a problem go fix it, instead of whining about it.

you can't
it's not open source
if it was available, there would be gui projects out already
i don't think it NEEDS to be open source to evolve
it just needs proper api for a graphics engine to tap into
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SilverBlue




Posts: 1747

PostPosted: Fri, 30th Apr 2010 16:53    Post subject:
Epsilon was refering to Stonesence, it is open source.
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fawe4




Posts: 1787

PostPosted: Fri, 30th Apr 2010 18:41    Post subject:
If he was referring to Stonsense, he was quoting the wrong guy.

Btw, any news on next version? I'm getting really annoyed with bugs in latest one. In my last failed fortress, Dwarfs refused to eat and drink until they were exhausted (cause by hot environment?) and I never even got a single caravan. I simply got bored of that fortress and dug until some horrible creature from the depth ended their suffering.
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funame




Posts: 412

PostPosted: Sat, 1st May 2010 20:39    Post subject:
16.000$ donations in april, nice
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Sat, 1st May 2010 21:07    Post subject:
As I understand it, Tayrn and Zach are working on it sort of full time so they need all thee donations they can get.

btw. Is there, by now, any "easy" way to read through legends mode? I always get lost in there.

edit:
Anybody got a working design for a nice spiral staircase? Whenever I try something like that it crumbles to dust I seem to be doing something wrong Very Happy


Last edited by CookieCrumb on Sat, 1st May 2010 21:41; edited 1 time in total
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 1st May 2010 21:35    Post subject:
No I was referring to DF, you can get source code here thats the git tree for the 40d.
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funame




Posts: 412

PostPosted: Sat, 1st May 2010 21:47    Post subject:
that's only the graphics stuff baughn was working on...

it is not the full df-source-code
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 1st May 2010 23:45    Post subject:
funame wrote:
that's only the graphics stuff baughn was working on...

it is not the full df-source-code

Looks like you're right. Sad
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SilverBlue




Posts: 1747

PostPosted: Sun, 2nd May 2010 00:29    Post subject:
Reklis wrote:
As I understand it, Tayrn and Zach are working on it sort of full time so they need all thee donations they can get.

btw. Is there, by now, any "easy" way to read through legends mode? I always get lost in there.

edit:
Anybody got a working design for a nice spiral staircase? Whenever I try something like that it crumbles to dust I seem to be doing something wrong Very Happy


Thats what I heard. Toady One quit his job to work on DF.
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SilverBlue




Posts: 1747

PostPosted: Sun, 2nd May 2010 18:13    Post subject:
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 3rd May 2010 07:44    Post subject:
invasions are too frequent. I just got over one, barely a few minutes pass and the forces of darkness show up.
The guy from the previous fight hasn't even been sutured yet.
and even in iron armor, my guys who have been training awhile are getting slaughtered.

[edit]
Good lord the latest invasion has brought like 30 or 40 guys too. A couple groups of goblins a group of trolls. No way in hell I can defeat that.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Mon, 3rd May 2010 10:14    Post subject:
That's why you need a good ol' wall and a lava moat. So if the need arises you just pull up your bridge and say fuck you, goblins, I ain't doing this your way!
Then you got all time in the world to recuperate (well or at least until the next carvan arrives - but if they are elves, you got time Very Happy )

On a funny note, I started a fortress last night, used play now (now that's a recipe for disaster and fun normally). So I go about my business didn't really take a stock of what I had and while I was working on my underground farm irrigation two dwaves died. And I was like wtf?
Turns out they died of hunger.
Soon after that the remaining dwarves got killed by a zombie giant eagle.
Now that was fun! Very Happy


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 3rd May 2010 10:51    Post subject:
I've got the drawbridge up. Caravans won't come during a siege. so I'm good for a bit. but I haven't found any lignite or coal yet. So I can't really improve my situation until I find some. I'm adding a ton of miners and going nuts. I've got 2 squads training. Every time I read a thread on this people talk about how their 1 squad of dwarves in iron armor completely wiped out 50 invaders with barely a scratch.

I can barely take them on with a 2:1 majority and escape without crippling wounds.

Oh, also found a bug in dwarf therapist.

If you set someone a minor, it takes, but it doesn't work.
they'll have it enabled, but they won't mine.

I had to go to them, disable mining, go to their inventory (no idea why but this step is required) go back and enabled mining again and then they go pick up equipment and go do the job.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Mon, 3rd May 2010 14:12    Post subject:
http://udpviper.com/forums/viewtopic.php?f=36&t=17941&sid=131701691d4b9e5160ed7439fa4dd946

Apparently it's a known issue with Dwarf Therapist (which you would have known about if you read the known issue.txt Very Happy)

edit:
is it just me, or is it possible that the new version generates a lot of tiles containing at least 1 aquifier level?
(I know the new version tends to generate island-like world maps - which I don't quite get but whatever)

edit2:
Did I mention how my mason yesterday managed to build 2 walls, completely close himself in, and die of thirst?
Damn, I wish Toady would do something about the pathfinding while building walls etc.
At least with channels now containing ramps that's not as bad as it was before.


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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csebal




Posts: 455

PostPosted: Mon, 3rd May 2010 14:28    Post subject:
Reklis wrote:

is it just me, or is it possible that the new version generates a lot of tiles containing at least 1 aquifier level?
(I know the new version tends to generate island-like world maps - which I don't quite get but whatever)

As for the presence of aquifers (note the lack of i after the f), they are heavily dependent on the map settings you use. Lots of water usually means lots of ground water, so if the map has plenty of seas / oceans / rivers, then you can expect lots of aquifers.
As far as map settings go, i always use the parameterized world gen option, which allows you to choose from several presets, originally 4 (tiny, small, medium, large), in the new version its 6 (small island / continent, medium island/continent, large island/continent). So if you dislike island maps, then just go for the continental ones. You can even fine tune the map gen settings to have some really interesting maps to play with Smile It takes quite a lot of trial and error to get it right, but if you are like me who just likes to fiddle with settings, then its not all that bad Smile I usually spend all afternoons trying out various map settings, generating maps, trying to find that really awesome departure location that would make my game special.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Mon, 3rd May 2010 14:34    Post subject:
SilverBlue wrote:
New version of Stonesense has been released.


Ugh, this just crashes at startup for me.

Ok, well I got it running, but half the letters are missing. :/
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spell_walker




Posts: 206

PostPosted: Mon, 3rd May 2010 16:22    Post subject:
Was gonna get started with Dwarf Fortress but don't know where to begin. Do I need Stonesense plug-in or...? What do you guys suggest?(Keep it simple plz. World is complicated as is already.)
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 3rd May 2010 16:51    Post subject:
so.no coal at all in my game..and the highest magma reaches is -5. I got tired of looking for it so I used reveal.exe and it is going to take me forever to tunnel down there.
Not to mention the long trek they'd have to get to work.


intel ultra 7 265k, 64gb ram, 3070
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csebal




Posts: 455

PostPosted: Mon, 3rd May 2010 18:05    Post subject:
crossmr wrote:
so.no coal at all in my game..and the highest magma reaches is -5. I got tired of looking for it so I used reveal.exe and it is going to take me forever to tunnel down there.
Not to mention the long trek they'd have to get to work.


You realize, that magma flows, right? Smile creating elaborate magma pipelines and trapping enemies in rooms that are to be flooded with magma when a siege happens is part of the fun DF has to offer. Razz
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 3rd May 2010 18:32    Post subject:
csebal wrote:
crossmr wrote:
so.no coal at all in my game..and the highest magma reaches is -5. I got tired of looking for it so I used reveal.exe and it is going to take me forever to tunnel down there.
Not to mention the long trek they'd have to get to work.


You realize, that magma flows, right? Smile creating elaborate magma pipelines and trapping enemies in rooms that are to be flooded with magma when a siege happens is part of the fun DF has to offer. Razz


I'd still have to dig 100 more levels down through everything to get to it, there were plenty of caverns and nasties on the way. I'm also short on trees.
There is no way I'd survive getting down there without any real ability to make a lot of metal stuff.
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Mental_Hippie




Posts: 153

PostPosted: Mon, 3rd May 2010 22:18    Post subject:
crossmr wrote:
csebal wrote:
crossmr wrote:
so.no coal at all in my game..and the highest magma reaches is -5. I got tired of looking for it so I used reveal.exe and it is going to take me forever to tunnel down there.
Not to mention the long trek they'd have to get to work.


You realize, that magma flows, right? Smile creating elaborate magma pipelines and trapping enemies in rooms that are to be flooded with magma when a siege happens is part of the fun DF has to offer. Razz


I'd still have to dig 100 more levels down through everything to get to it, there were plenty of caverns and nasties on the way. I'm also short on trees.
There is no way I'd survive getting down there without any real ability to make a lot of metal stuff.


So, just dig down to a cave (if you haven't already) and then dig out a really large area wherever and flood it with water, making sure you can drain it afterwards. After a while tower caps will start to grow and you can start burning those for coal.
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SilverBlue




Posts: 1747

PostPosted: Mon, 3rd May 2010 22:32    Post subject:
spell_walker wrote:
Was gonna get started with Dwarf Fortress but don't know where to begin. Do I need Stonesense plug-in or...? What do you guys suggest?(Keep it simple plz. World is complicated as is already.)


You dont need Stonesense, just download the game, install and play. The DF wiki offers a lot of information about things and has a new player section:

http://df.magmawiki.com/index.php/Main_Page
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