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Posted: Sat, 10th Apr 2010 01:06 Post subject: |
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No clue. Mine starts up just fine.
But what's the BIE release anyway? Sounds shoddy. Not to mention the patches may only be compatible with Skidrow's.
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Posted: Sat, 10th Apr 2010 01:08 Post subject: |
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He meant the Windows release, tho I doubt that has anything to do with his issues.
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Posted: Sat, 10th Apr 2010 10:24 Post subject: |
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Have you installed .NET Framework?
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Posted: Sat, 10th Apr 2010 21:52 Post subject: |
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Really great game, though like most 4x the AI could need some work.
I had the same error, for me it was that I hadn't installed the POS shit Windows Mediaplayer. Downloading and installing WMP11 made me able to play the game.
Another thing I had problems with was my economy tanking while just playing along and trying to colonize everything I could get my greedy little paws on. Apparently the budget screen doesn't paint the whole picture. I don't know if it just takes a while to kick in or something, but you get a pretty punishing penalty to your tax income if you don't have like 10 different kinds of luxury resources. This can easily put you in the red, especially in the beginning when you rely pretty heavily on your developed homeworld(s) to pay upkeep and construction. To add to this, the AI don't prioritize luxuries enough if you just let it do its thing. So, exploration (lots of explorers) and manually building mining stations over luxuries through the expansion menu thingy is pretty key if you also want to send colonizers manually to out-expand your opponents.
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Posted: Tue, 20th Apr 2010 20:43 Post subject: 1.04 |
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Posted: Thu, 6th May 2010 01:13 Post subject: |
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1.04 out!
Quote: | 3. Manually controlled ships will now automatically refuel when low on fuel, and then return to their previous mission
4. Manually controlled ships will now automatically repair when damaged, and then return to their previous mission.
5. Manually controlled ships will now automatically engage enemy targets without needing to be manually directed to each target. They will then return to their previous mission, e.g. patrol, escort, etc |
^^ love this
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Thu, 6th May 2010 01:20 Post subject: |
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Very nice!, and just the day when I'm not checking their forums.
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Posted: Thu, 6th May 2010 03:38 Post subject: |
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Indeed, and just in time I have completed migration from Vista to Win 7 by doing clean install. Reinstalled DW just a couple of days ago and had no time to play.
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spajdr
Posts: 1842
Location: Czechia
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Posted: Thu, 6th May 2010 12:11 Post subject: |
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O Skidrow where are thee?
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spajdr
Posts: 1842
Location: Czechia
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Posted: Thu, 6th May 2010 12:52 Post subject: |
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ahh its out
Distant Worlds v1.04 Update-SKIDROW
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Vagrant
Posts: 281
Location: Outer Heaven
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Posted: Thu, 6th May 2010 18:22 Post subject: |
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Downloading the game. Is this 1.04 standalone patch? Do i need to install previous versions first?
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Posted: Thu, 6th May 2010 18:28 Post subject: |
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Vagrant wrote: | Downloading the game. Is this 1.04 standalone patch? Do i need to install previous versions first? |
Yes, stand-alone.
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Vagrant
Posts: 281
Location: Outer Heaven
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Posted: Thu, 6th May 2010 21:12 Post subject: |
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Posted: Fri, 7th May 2010 04:56 Post subject: |
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Awesome. Just about to get back into this. Nice changes.
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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Posted: Fri, 7th May 2010 06:41 Post subject: |
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Is it any smoother when zooming in and out? Overall it ran really well but that zooming was brutal.
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Posted: Fri, 7th May 2010 06:52 Post subject: |
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dodger2020 wrote: | Is it any smoother when zooming in and out? |
nop
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Sat, 8th May 2010 07:27 Post subject: |
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Zooming is my biggest complaint right now. That's a good thing, honestly, but it does kill some of the fun.
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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Posted: Fri, 21st May 2010 00:22 Post subject: |
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1.0.4.9 is out now.
Spoiler: | v1.0.4.9 – May 20, 2010
Fifth Official Update
Please Note – This update does create a new save folder, although it will work with previous saves. You need to navigate to the previous version save folder to open your older saves. We recommend starting a new game in order to get the full effect of the changes and improvements, as some will not apply to older save files.
Also, this update may reset the automation settings in your Options screen. Please open the Options screen again to adjust them to your preference. Apologies for any inconvenience.
Bug Fixes:
1. Fixed additional reported crashes and freezes
2. Fixed a bug that sometimes occurred in retrofitting (was not completing)
3. Fixed a bug where ships sometimes could not be destroyed
4. Fixed resupply ships not mining fuel
5. Fixed a bug where crash research would sometimes not produce a breakthrough
6. Fixed a bug where armed civilian ships were attacking space creatures
7. Fixed a bug where planets, moons or asteroids were sometimes not being explored
8. Fixed a bug where stars and planets in a system were sometimes not displaying, even when the system had been explored
9. Fixed display of long range scanners in galaxy/sector view so that they always appear in the correct location
10. Fixed a crash when attempt to retrofit ships from the Ships and Bases screen that do not have a non-obsolete design for their sub-role
11. Fixed a crash that occurred when an empire is wiped out and has a mutual defense pact with another empire
12. Fixed a bug when crash research continues after discovering all tech in an area
13. Fixed a bug that could cause fleets with a retrofit order to get stuck in the retrofit process
14. Added additional checks to ensure retrofitting of ships and bases always completes
15. Fixed a problem where defeated empires were sometimes still briefly appearing in the Diplomacy screen
16. Fixed RepairBots so that they properly fix damage
Game Balance Changes:
1. Capped maximum total corruption at a colony to 75%, including a 50% cap on Empire-level corruption (the rest comes from local and distance factors).
2. Slightly lowered the benefits of advanced medical and recreation tech so that less dramatic bonuses at colonies, and thus slightly lower tax rates
Automation and AI Improvements:
1. Improved AI ship and base purchasing and suggestions – as a result empire cashflow should now be more stable and less likely to go into the red when using automation or suggestions for build decisions.
2. Troop purchasing AI improved - will not purchase single troops at colonies when no pressing need for them
3. Better checking for troop maintenance costs, further lessening chance of economy going into the red
4. Intelligence agent recruitment AI improved - will only recruit agents when have met other empires, also recruit less agents
5. Intelligence agent utilization improved. Agents now always have missions, either counterintelligence or espionage/sabotage
6. Improved AI decisions around scrapping ships and bases in both the private and state economies - when economy under pressure then AI may scrap some private items
7. The AI no longer auto-retires ships for the player, even when ship construction is fully automated
Other Improvements:
1. Added extra filters in Ships and Bases screen (research stations, defensive bases, monitoring stations)
2. Made screen resolution check a warning (instead of enforced) - can still proceed to play at a lower resolution if you wish, which should allow Distant Worlds to work on most Netbooks |
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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Posted: Tue, 17th Aug 2010 19:24 Post subject: |
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For those that missed it,:
Distant Worlds (c) Matrix Games *Update v1.0.6.0*
(skidrow)
Came out July 29th, supposed to be an awesome patch.
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Posted: Sat, 18th Dec 2010 17:00 Post subject: |
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Expansion is out, anyone seen a release?
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Posted: Sat, 18th Dec 2010 19:04 Post subject: |
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Raap wrote: | Expansion is out, anyone seen a release? |
Not yet unfortunately.
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Posted: Sat, 18th Dec 2010 19:19 Post subject: |
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Are the updates cumulative ?
I only need the 1.0.6.0 ?
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Posted: Sat, 18th Dec 2010 20:10 Post subject: |
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VGAdeadcafe wrote: | Are the updates cumulative ?
I only need the 1.0.6.0 ? |
yes
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Posted: Sat, 18th Dec 2010 20:55 Post subject: |
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Cool, thanks, although I'm putting off installing this game, the battle looks kinda dull.
Also, I'm gonna need some serious time to learn this, hehe.
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Posted: Sat, 18th Dec 2010 22:12 Post subject: |
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Battles aren't really that impressive, true, but I think they're decent enough. You still have that 'fun to make a powerful ship and watch it rape everything in a fight' factor, which is one of the great things about 4x games. The biggest problem for me about the battles was really how the ships would sometimes behave somewhat strangely. That got better with the latest patch though. Looks like fighters are in with the expansion, which might be interesting.
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JBeckman
VIP Member
Posts: 34997
Location: Sweden
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Posted: Fri, 24th Dec 2010 19:33 Post subject: |
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From what I've tested it's pretty good but those two races (AI and that insect one.) are pretty difficult to deal with, game tends to lag a bit as well in the larger galaxies once you get into expanding and building up your fleet, nice with all these encounters and mini stories as well and the tech tree and ship management is intuitive though it's also highly automated by default but that does make things easy to get into though difficult to master, nice selection of races as well though some are pretty similar outside of minor bonuses, certain government styles like Way of the Ancients are also quite powerful though have to be found via ruin exploration and system colonization and such.
Interesting visuals as well, reminds me of flash or older era space combat games but it is very well done.
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