The official Half Life 2 thread
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Mutantius
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PostPosted: Sun, 20th Jun 2004 16:32    Post subject:
Raz0r.dk wrote:
Eh? I was judging the engine... :\ Surely it's not done Surprised But i wouldnt say they "just started" on it either...


Well whatever u say about HL1¨s engine then u must also see what kind of mod community it have build up and if the new Hammer Editor is like the old.. then we can also a great mod community for HL2


"Why don't you zip it, Zipfero?" - fraich3
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Phluxed
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PostPosted: Sun, 20th Jun 2004 16:53    Post subject:
KleptoZ wrote:
AnimalMother wrote:
I will admit I havn't explored the SDK yet but the leaked build didn't really show anything of the final games quality. Neutral


That's because it was just that, a leak, which was NOT meant to be fun nor playable. That's why some of us prefer actually giving the developer the benefit of the doubt and not downloading it.


I still say Valve shouldnt be classified as a developer, generally you have to develop more than a story and models to be classified as one Razz Very Happy


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KleptoZ




Posts: 405

PostPosted: Sun, 20th Jun 2004 17:42    Post subject:
^
Did they not make Half-Life? Just because they used an existing engine doesn't make them any less of a developer.
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Sun, 20th Jun 2004 18:23    Post subject:
Sublime wrote:
it will be revolutionary. it'll put microsoft to shame thats for sure.


hahaha.. man that REALY made me laugh.. a 10 year old using a keyboard to itch his balls could put M$ to shame.. although Im still unsure what M$ and HL2 have in common.. thank you for making me giggle.

I doubt any game to date has lived up to the hype which surrounds it, not even the all time greats and genre setters. The problem lies not in the dev team but the players allowing there minds to grow past the realms of reality. There are many things people "would love to see in games" but at this time and using the current technology they just wont happen. We have to remain grounded on this, HL2 will be a great game, it wont live up to the hype some people are giving it (simply because they're sitting up in the clouds dreaming of 20 years in the future and the UT23.666 engine) but it will be a great game. Lets just hope it gets released in the near future or the hype may cripple under all the players feet..
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Shiznit




Posts: 30

PostPosted: Mon, 21st Jun 2004 01:39    Post subject:
Razor you can't make an opinion on a game that you haven't even played fully yet. Once it's released and you've played it, then you can talk about it.
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Raz0r.dk




Posts: 25

PostPosted: Mon, 21st Jun 2004 02:03    Post subject:
Shiznit wrote:
Razor you can't make an opinion on a game that you haven't even played fully yet. Once it's released and you've played it, then you can talk about it.
Uhm... engine... engine... please quote me where i say the gameplay/story will suck... i've always been talking about the engine... perhaps you need to read more carefully next time? The engine was partially done (imo) all they needed was perhaps to optimize it some more Embarassed
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Mutantius
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PostPosted: Mon, 21st Jun 2004 02:06    Post subject:
Well HL2's engine is not going to suck, it's going to be one of the best.. And what it have in common with the original engine from 1998 is going to be used by the mod community to make Superb mods...
And why are u being so damn sarcastic try to lighten up a little..


"Why don't you zip it, Zipfero?" - fraich3
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PoppyFiend




Posts: 51
Location: Massachusetts, USA
PostPosted: Sat, 26th Jun 2004 07:17    Post subject:
By no means anything to get your hopes up, but still an update.

Quote:
Half-Life 2 going gold in August...probably

Valve head honcho Gabe Newell tentatively sets the PC shooter's production start date, divulges some details.
In addition to revealing the Half-Life 2 voice cast yesterday, Gabe Newell has also narrowed the window for the notoriously postponed PC shooter's production start. "I said we were planning on delivering the game to Sierra in August...to the best of our admittedly weak planning abilities, we are looking at August," said the Valve CEO in posts on the hl2fallout.com forums. However, there is still no official release date.

Besides mildly raising the hopes of PC gamers, Newell also divulged some details about Half-Life 2. "Half-Life 2 is about 3.5GB uncompressed and about 2GB compressed," he said. "This doesn't include CS:Source, HL-1:Source, DoD:Source, the SDK, or whatever. It's just the straight HL-2 sizes."

However, Newell did say the Source engine would be available at the same time as Half-Life 2--maybe. "That is the plan," he said before quickly qualifying himself with this statement: "It is more a question of how many bells and whistles they add than whether it will be done in time."

Another statement by Newell seemed to indicate that the source-based version of Counter-Strike being released with Half-Life 2 would be a reworking of the original game, not a sequel. "Counter-Strike: Source isn't Counter-Strike 2, at least if you're trying to be consistent with our nomenclature," he clarified.

Among the other nuggets of knowledge Newell revealed: Striders, the towering Tripods-esque aliens, can be killed; more than 200 people auditioned to voice Alyx; the game's violence will be toned down for the German censors; and Half-Life will be available in English, French, German, Italian, Spanish, Russian, Korean, Simplified Chinese, Traditional Chinese, Japanese, and Thai.

By Tor Thorsen -- GameSpot

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JBrow
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PostPosted: Sat, 26th Jun 2004 07:38    Post subject:
::waits till sept 30th 04 for it to be leaked and delayed again::

-JB


xfire- jbrow
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beeno




Posts: 478

PostPosted: Sat, 26th Jun 2004 14:02    Post subject:
Just fucking release it before I kill somebody.
You could spend forever adding bells and whistles. Just ask Jimi Hendrix. That's what fucked him up.
How irritating can you get valve? I hate you for this.
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KleptoZ




Posts: 405

PostPosted: Sat, 26th Jun 2004 16:43    Post subject:
^
Or maybe, the game just isn't done yet? Or I suppose you would love to have a game that requires 4 patches before being playable out of the box?
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Ispep
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PostPosted: Sat, 26th Jun 2004 17:12    Post subject:
Quote:
Just fucking release it before I kill somebody.


I like this part of your post because it's funny but at the same time is very expressive of how we all feel Wink
I hope it is soon though as anticipation will drive me insane at some point Sad


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snoop1050
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PostPosted: Sat, 26th Jun 2004 21:34    Post subject:
halflife 2 is going to turn into duke nukem forever or whatever the fuck that game that never came out was Very Happy
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Rezzingod




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PostPosted: Sat, 26th Jun 2004 22:35    Post subject:
heh razor nice try but people will always be blinded by their hope for a game.
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sTo0z
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PostPosted: Sun, 27th Jun 2004 02:11    Post subject:
Nothing wrong with being blinded. It gets me through another week. Wink


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Phluxed
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PostPosted: Wed, 30th Jun 2004 04:13    Post subject:
What did Valve develop on the first half life game? Models and Story.. I could have done that...


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Claws




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PostPosted: Wed, 30th Jun 2004 05:48    Post subject:
You forgot the scripting language, multiplayer netcode and all the other modifications to the Quake engine.
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|MaguS|




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Location: United States of America
PostPosted: Wed, 30th Jun 2004 06:08    Post subject:
Um... Valve did ALOT with Half-Life 1... The HL Engine is FAR more advanced then the Quake engine. Sure its based off it but it has been changed so much that you can't even tell they are releated. First the texture support was increased, then they added higher quality sound (this is recoding, not a simple re-encoding better sound) They also added more special effects into the game and upped the possible polygon display output. They reworked the entire engine, not just buit a mod out of it... Hell the HL1 engine is more advanced the the Quake 2 and is newer...

Oh and to whoever said that the Source Engine is built off the Half-Life 1 engine... are you really that fucking stupid? Only a complete morron would claim them to be the same, Its impossible to recode that much of an engine and change it so drastically while keeping it the "old engine". Take a look at the Tebebrae it adds all the effects of doom 3 but you can still tell its based of the quake 1 engine due to the polygon limit and map system, This is how you know Valve did ALOT with Half-Life 1 and that Half-Life 2 is completly new engine.

So razor or whoever posted their uneducated and retarded comments please shut up... please shut up...[/url]
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avirox




Posts: 510

PostPosted: Wed, 30th Jun 2004 15:30    Post subject:
Actually the HL1 engine was very much like quake 1 before valve started releasing 11mb patches every week a couple years back. Yeah, the textures were higher bit, and animations were smoother, but it really wasnt much different. Same physics, bunnyhopping. I even think the explosions in quake 1 were way better (and the gibs!). Actually, if you look at all the graphical mods for quake 1 (like FuhQuake), quake actually takes some leaps above halflife in the graphics department. And tenebrae is friggin amazing even tho it runs worse than farcry at 1600xblah with 4xaa and 16xaas heheh. Not saying hl1 is worse tho i nthe overall picture. HL1 is different in a way that's kidna hard to describe. Peace,
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KleptoZ




Posts: 405

PostPosted: Wed, 30th Jun 2004 15:54    Post subject:
Phluxed wrote:
What did Valve develop on the first half life game? Models and Story.. I could have done that...


GJ on the oversimplyfication, some of the best I've seen yet!
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AnimalMother




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Location: England
PostPosted: Wed, 30th Jun 2004 16:42    Post subject:
Loads of companies use pre-existing engines to build their games upon. It saves time and resources, and if an engine is suitable for your game why not use it.

Saying that every game based on the quake engines is not really a new game but a modification is total rubbish. Most of them are so far removed from the original engine that they should be considered a new game.

I wouldn't say that Jedi Knight 2 is just a mod for Quake 3 or that Deus Ex is just a mod for Unreal. Evil or Very Mad


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Dunge




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Location: Québec
PostPosted: Wed, 30th Jun 2004 21:28    Post subject:
yeah there is a difference between mod (which need the original game to play and use the same .exe and all) and a compagni who took time to buy the engine code (who worth some millions) and boost it up
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Raz0r.dk




Posts: 25

PostPosted: Thu, 1st Jul 2004 01:12    Post subject:
|MaguS| wrote:
Oh and to whoever said that the Source Engine is built off the Half-Life 1 engine... are you really that fucking stupid? Only a complete morron would claim them to be the same, Its impossible to recode that much of an engine and change it so drastically while keeping it the "old engine". Take a look at the Tebebrae it adds all the effects of doom 3 but you can still tell its based of the quake 1 engine due to the polygon limit and map system, This is how you know Valve did ALOT with Half-Life 1 and that Half-Life 2 is completly new engine.

So razor or whoever posted their uneducated and retarded comments please shut up... please shut up...
Oh it's not based off the HL1 engine eh? Mind telling me WHY THE F*CK THE LEAKED CODE TO THE HL2 CONTAINED REWRITTEN HEADERS FROM THE OLD SDK ???

http://collective.valve-erc.com/index.php?faq=source_mod_faq&section=106159035033544900&question=106159124050453000

http://collective.valve-erc.com/index.php?faq=source_mod_faq&section=106159035033544900&question=106159125958361200

Further more VALVe was able to convert counter-strike to the Source engine in ~1 month, when i look at the leaked code, i resemble client functions used in the HL1 engine, i also recognize a shit load of engine functions which was used in HL1, ½ of the sh*t i see in HL2 src, i can find in the HL SDK... They even have the same name...

|MaguS| wrote:
So razor or whoever posted their uneducated and retarded comments please shut up... please shut up...
Why dont you do the same?
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Mutantius
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PostPosted: Thu, 1st Jul 2004 02:01    Post subject:
Now hold on skeeter he aint hurting noone Razz


"Why don't you zip it, Zipfero?" - fraich3
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Phluxed
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PostPosted: Thu, 1st Jul 2004 02:05    Post subject:
Yes I oversimplified. I do that when Im baked and grouchy, sorry. However, I am an ID fanboy and I compare everyone to them. You can see why I don't see valve as a real dev Very Happy


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dryan
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PostPosted: Thu, 1st Jul 2004 02:14    Post subject:
Raz0r.dk - of course Valve will have used some code from the HL1 engine but that doesn't mean to say the Source engine is based off of it. They are obviously going to use the same function names etc if they are aiming to make it easy for HL1 modders to start modding for HL2.

I think it is clear that there are far too much improvements in the Source engine for it to be too closely based off of the HL1 engine.


Im a cockfag
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hahe




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PostPosted: Thu, 1st Jul 2004 06:52    Post subject:
I don't care what they do. I just want the game to be good.
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dryan
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PostPosted: Thu, 1st Jul 2004 06:58    Post subject:
hahe wrote:
I don't care what they do. I just want the game to be good.


Well said.


Im a cockfag
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kakek




Posts: 444

PostPosted: Thu, 1st Jul 2004 12:46    Post subject:
You know that Doom 3 is based on the quake 3 engine ?

Carmack said that for doom3, he took the Q3 engines, and started modifying each function one by one. Wich means that in the end, you'll have a fair amount of common function, with same name, prototype, and therefore common header.

Beside, if you remember in the Doom3 leak you could still use Q3 weapons !

Would you say that Doom3 is based on the same engine then ? Nope, certainly not.

Keeping the same structure, the same vars, the same header does not mean that you don't have everything re-done inside.
It's even a common techniques. It allows you use your old functions to test the new ones piece by piece.

Practical exemple. (purposedly stupid and over-simplified, but do the trick here.)
I just finished my new geometry rendering function. However, to test it properly, I need a fully operating evironement. With lightnings, loadable levels and model. testing it with a stupid cube isn't enough to ensure it's bug free. Any develloper would agree that you're never sure your function is clean unutil you've tested it in a project.

What a luck, I have my old game with all that ready. All I have to do is ensure that my new function has the same name, is called with the same arguments, and return the same type of values. (not same value !!)

My old function use an 3D model as parameter, and return an array containning pixel ? kind of "function geo (3Dmodel mod) return pixel pix[]"
Well, I just make my new function so that it also use a 3D model as parameter, and return the result in an array of pixel.

Wich doesn't mean that my function isn't using a totaly new code, and returning a way better pixel array in a faster time !

Now I can just change my function declaration in my source code, and test my new function in my old engine. Then I check it's correct, and I do the same thing with my lightning function. And so on and so forth ... until the whole engine have been replaced.

Then I eventually clean the bit of old engine that still remain here and there. And I got a totaly new engine. However, it still seems to call the same function and use the same header, since they are based on the same prototype. If you look at a beta state code, you will even find the old function still in the source.

I am not saying that the source engine is totaly new. But the leak didn't contained anything to proove that HL2 is based on HL engine. It is obvious that the code would have a lot of common features and declaration, even if it IS totaly new.

The structure on wich you set your module is basically the same in every engine since Quake1. There would have been no point in recreating a new one for HL2, wich would have been almost the same as HL1 anyway.


An hole is an hole. Dick have no eyes.
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avirox




Posts: 510

PostPosted: Thu, 1st Jul 2004 15:09    Post subject:
Every game is based off the wolf3d engine ;/


fear the led zeppelin that was!
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