Metro 2033
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OchoBits




Posts: 717
Location: In Unknown Kadath
PostPosted: Sat, 20th Mar 2010 21:29    Post subject:
litwicki23 wrote:
sorry but i got TL version , and i using phoenix unpacker doesnt work...can somebody help me? I using sid unpacker then 2 GCF files and nothing........sorry but i dont want to search 20 pages;//


Download the Razor version, the old "clonedvd" doesn't work, its files have differents filesizes.
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Raap




Posts: 956

PostPosted: Sat, 20th Mar 2010 21:34    Post subject:
litwicki23 wrote:
turning off what options will increase my fps? i see that this first option ( no tesselation ) in DX 11 advanced gain me 5 fps , forget name


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Try turning off both the DX11 options and setting the quality no further than High. Should give you very playable fps. Just make sure AA is set to AAA and not 4xMSAA, as the latter will completely kill your fps.
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blackeyedboy




Posts: 10068
Location: Transylvania
PostPosted: Sun, 21st Mar 2010 00:24    Post subject:
mao5 wrote:
the "g_god on" code doesn't work for me, any way to undead in the game?


Yes, there is a trainer on GCW, "Metro 2033 + 7 Trainer v1.1".


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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pikachupi




Posts: 4180

PostPosted: Sun, 21st Mar 2010 00:37    Post subject:
this game keeps getting better and better Smile

on chapter 6 now and i love the damn game , very good game.
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human_steel




Posts: 33269

PostPosted: Sun, 21st Mar 2010 00:45    Post subject:
Game's fine but short. And it feels more like a movie. A good linear presentation though. I already beat it and it's a one-way experience to me. Once you play it, there's is not much anything else you can do with it. Low replay value.
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madmax17




Posts: 19304
Location: Croatia
PostPosted: Sun, 21st Mar 2010 00:50    Post subject:
You can buy a new GPU and play again Very Happy with higher rezolution and shadows.
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Raap




Posts: 956

PostPosted: Sun, 21st Mar 2010 01:14    Post subject:
About the different endings
 Spoiler:
 
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sun, 21st Mar 2010 01:28    Post subject:
/rant

 Spoiler:
 
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blackeyedboy




Posts: 10068
Location: Transylvania
PostPosted: Sun, 21st Mar 2010 01:29    Post subject:
Raap wrote:
About the different endings
 Spoiler:
 


Um, no. Check below. Smile

 Spoiler:
 


Also, spoiler about librarians.

 Spoiler:
 


This game unveils like an uncut diamond. I like it more and more. On a second run now.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Raap




Posts: 956

PostPosted: Sun, 21st Mar 2010 02:58    Post subject:
You're right, just tried it and it only leads to death.

At any rate, it's an interesting game, but I feel it has alot of untapped potential. It could really do with the open non-linear game world that Stalker had, and weapon upgrades. It also doesn't really manage to be scary, since it throws way too many enemies at you, which pretty much ruins the suspense. The main plot was kind of weak/boring too.

I'm sure they'll make a sequel or something though, so maybe they'll do it even better the next time.
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peter980




Posts: 1977

PostPosted: Sun, 21st Mar 2010 11:09    Post subject:
Well, it's really not type of the game to compare to STALKER at all. They are both different kind of FPS genre.

It's like comparing Fallout 3 to Mass Effect 2 (very different types of RPG).
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Rifleman




Posts: 1388

PostPosted: Sun, 21st Mar 2010 12:09    Post subject:
Skidrow update 1 goes w/o a problem on RZR?


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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blackeyedboy




Posts: 10068
Location: Transylvania
PostPosted: Sun, 21st Mar 2010 12:11    Post subject:
Well there isn't much of a plot. I think it's more about made decisions and how they translate into a certain conclusion. In this matter, I find it, to be honest, a more "personal" game than any Stalker title.

Yes, it could have been a bit more complex than this, but it's a very good start. There's room for more (sequel, dlc etc.).

Waiting for a patch to fix some technical/weird performance issues, the stupid AI and to balance the incredibly FRUSTRATING orbs sequence.

Rifleman wrote:
Skidrow update 1 goes w/o a problem on RZR?


Yes, it works ok.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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peter980




Posts: 1977

PostPosted: Sun, 21st Mar 2010 12:19    Post subject:
Heh... I was much more frustrated with frontlines section.

A few suggestions:

1) Lower the difficulty. Very Happy

2) use brute force approach. Destroy every single slot that spawns orbs. This is the easiest way to pass orbs, but will eat ammo like crazy

3) try to go through area as quickly as possible. "Slots" far at back won't spawn new orbs.

4) pistol is good in one-shooting orbs

5) your companion can't die, so let him soak up the orbs as much as possible.

Anyway, all frustrating sections would be less frustrating if there was normal save system. Very Happy
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cultor




Posts: 109

PostPosted: Sun, 21st Mar 2010 12:30    Post subject:
I'm at chapter 4, got of that train thing, and went ahead. I got to a tunnel and noticed a way down and followed it. It came to a dead end (a part with a huge room where you have to put on the mask). I went back up to the same tunnel and now there is a cart driving back and forth with a turret on it. I managed to hit the driver, but the thing still tears me appart, can't move an inch without being shot. Any suggestions
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blackeyedboy




Posts: 10068
Location: Transylvania
PostPosted: Sun, 21st Mar 2010 12:33    Post subject:
peter980 wrote:
3) try to go through area as quickly as possible. "Slots" far at back won't spawn new orbs.

5) your companion can't die, so let him soak up the orbs as much as possible.


Can't do. Your, or to that matter, MY companion CAN and WILL die. Smile


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sun, 21st Mar 2010 12:34    Post subject:
Ah so those things that spawn those blobs can be destoyed as well, bit different from your last point however as I always made it but they mostly targeted my companion and he always ended up dying due to him constantly rushing forward and the amount of blobs spawned.
(Knowing that the actual spawn things can be taken out as well will help a bit with future attempts though.)
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litwicki23
Banned



Posts: 215

PostPosted: Sun, 21st Mar 2010 13:39    Post subject:
guys maybe this PHYSX when i was installed is the reason that fps is between 20-30 fps , sometimes 17??? I got 5850 , or no?




edit: YEAAAAAAAAAAH !!! I turn OFF ONLY ADVANCED DOF in DX 11 options and got from 17 fps 30-40 fps in first battle !!! near this car in frozen place
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Cohen




Posts: 7155
Location: Rapture
PostPosted: Sun, 21st Mar 2010 14:01    Post subject:
completed it, fantastic game.

Had to finish it on my laptop with low settings cos I got RRO'd Sad

Anyway, what a great experience. One of the best storylines and atmosphere in gaming since silent hill 2.


troll detected by SiN
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sun, 21st Mar 2010 14:41    Post subject:
What the hell is the deal with the broken english subtitles and in various menus? Looks like they ran it through babelfish? Laughing


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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litwicki23
Banned



Posts: 215

PostPosted: Sun, 21st Mar 2010 15:44    Post subject:
WTF !!? I just turn off tesselation and gain in some places from 25 fps to 44 fps.
With DOF OFF and tesselation OFF.

Example: Dof OFF , Tesselation ON - some place when peoples are a lot = 25 fps
Dof OFF, Tesselation OFF - the same place = 44 fps


DX11 is pointless and a total waste in this game.
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sun, 21st Mar 2010 17:02    Post subject:
Tesselation is used for everything in this game as the developers explained, unsure what the DoF effect actually does with it's shader but it is quite heavy as well, both off should however use DX11 at a more performance effective path than DX10.
(DX10 adds shader based MSAA, as of patch 1 or content.upk0 if you check it with a unpacker and it also adds shadow filtering and general tweaks and improvements but hits framerate a bit even with AA disabled and on high, which disables some DX10 effects already as seen from the options descriptions.)

Furthermore ATI has a rather "weak" tesselation "engine" in their GPU's compared to NVIDIA (Or so it's been said.) so performance is hit a bit harder than it should be when it's used although the 5800 serie and above is still capable of using the effect due to their raw speed.
(Ofcourse tesselation will always hit performance as it's sort of a brute attempt at injecting a lot of model detail by massively increasing polygon count and thus GPU calculations needed to handle and process it plus stuff that uses polygons like shadows and such being more demanding.)
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Divvy




Posts: 1452

PostPosted: Sun, 21st Mar 2010 17:22    Post subject:
I can hardly tell the difference between tessellation on and off even in direct screenshot comparisons. The difference was much bigger in the Unigine benchmark, but they obviously skimped out on detail in the non-tessellated version.
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litwicki23
Banned



Posts: 215

PostPosted: Sun, 21st Mar 2010 17:41    Post subject:
in some forum i find screens comparison between dx 11 and dx 10 . Tesselation OFF and ON , POV ON and OFF......no difference , maybe in some of screen a bag is little more sharp

but visually nothing , FRAMERATE only is a big huge difference

can i post link to this forum with screens?
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 21st Mar 2010 17:55    Post subject:
Glad I never intend to buy a first gen DX11 card. They suck at DX11 if it's used heavy like the first generation of dx10 cards did. Well, lucky me Cool Face


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Ancient78




Posts: 518
Location: Unknown
PostPosted: Sun, 21st Mar 2010 17:57    Post subject:
anyone finished the skidrow rls with the razor crack OR the skidrow update without any problems ?
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roberta507




Posts: 203

PostPosted: Sun, 21st Mar 2010 18:04    Post subject:
Haveing a hell of a time in depoit below library looking for papers
Creature keeps f#@king with me and run out of air
Do I need creature to break a barrier I can't ?
Where are those papers? Iv'e looked in all those little rooms
Thanks
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peter980




Posts: 1977

PostPosted: Sun, 21st Mar 2010 18:10    Post subject:
You'll get a cutscene, when you get into room with papers. As for barriers, only ones I found where wooden doors, and they can be destroyed with knife.
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Antraxxxx




Posts: 37

PostPosted: Sun, 21st Mar 2010 18:10    Post subject:
litwicki23 wrote:
in some forum i find screens comparison between dx 11 and dx 10 . Tesselation OFF and ON , POV ON and OFF......no difference , maybe in some of screen a bag is little more sharp

but visually nothing , FRAMERATE only is a big huge difference

can i post link to this forum with screens?

yes post pls
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litwicki23
Banned



Posts: 215

PostPosted: Sun, 21st Mar 2010 18:16    Post subject:
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