Oh well even those hardcore simracers from insidesimracing.tv dont mind an arcadeish game once in a while as long as its fun, and dont forget 90% of codemasters fans cant even notice the lack in physics department, 5% wont care, and i guess the really hardcore minority that do mind is... well.. to much of a minority .. we'll see..
water effect (helmet and road) is very nice indeed.
the arcade mode looks like trackmania style.
lets hope for the sim...
Well water effects/splashes are a Codemaster's war horse (I'm referring particularly to Dirt 2 but also to old racing games like Toca 2 etc.) while as for all the simulation aspects the scenario isn't that shiny
All we can do now is hope that finally something will move in this way...
Seems that the simulation mode will be interesting indeed, though it's too early to express comments/verdicts. Though, I HATE that brownish yellow postprocessing effect
no its not interesting lol, its a slung together flick in and out imagery of a game. They should show the gameplay of that mod only, not cover it up with young upbeat emo music..
no its not interesting lol, its a slung together flick in and out imagery of a game. They should show the gameplay of that mod only, not cover it up with young upbeat emo music..
Here you are , the crappy music is still there tho
not bad, still not totaly convinced its anygood , I do own rFactor though.. Was dissapointed by its low res badly designed initial UI stuff, card can look nice when moded though etc.
not bad, still not totaly convinced its anygood , I do own rFactor though.. Was dissapointed by its low res badly designed initial UI stuff, card can look nice when moded though etc.
fsone f1 mods are teh best on rfactor I can tell you that. It's even better when you play them online. Also the simulation/physics is amazing. After an ~hour of driving with my g25, i'm all sweaty/can't feel my arms. But it's worth it .
Last edited by mArkAntonioo on Sat, 24th Apr 2010 14:16; edited 1 time in total
I only ever bought it to get into some online racing/grid position and season stuff, but found it a mess trying to find anything helpful english language wise.. For something that was supposed to be quite well known and organised I was pretty dissapointed..
You can see videos all day that look great and in the end it could still suck. At least the cars don't look like they're pivoting around the center of mass like they end up doing in most racing games. Personally, from the video I think the F1 game is looking pretty damn good. So it'll be interesting to see if it is shit or not.
Seems that the simulation mode will be interesting indeed, though it's too early to express comments/verdicts. Though, I HATE that brownish yellow postprocessing effect
Looking good. My group of mates cant wait to get their hands on this and TDU2.
Looks really nice and seems to run at realistic speed meaning you have time to react. Opposed to a bullet with wheels that goes for last gear in seconds. (mainly aimed at TOCA Race Driver 3, in which I liked every other car, except the forumulas).
The simulation mode sound great, you cant just speed your way past everyone otherwise you cant stop fast enough and your F1 car fucks up, plus crashing into anything and your race is over.
Heh to me this entire video sounded like they are trying to come up with as many excuses as they can why they are including driving aids...
And I love how he says "As fuel depletion comes, you are burning fuel more and more, because obviously no fuel stops"... So what will happen? You obviously can't run out of fuel because console dumbos won't understand what has happend, so what? The car just becomes lighter and lighter each lap? To "simulate" fuel loss?
As for the game itself, there are still some huge question marks pending (especially about the fuel depletion-as Leo said-, and the AI behaviour at the long distance), but I have to admit that the physic effects looks rather plausible, as well as the damage model (which has always been the Codemaster's war horse though).
Looks like my silly complaint about the brownish postprocess effect has been heard
Quote:
Are you still thinking about changing the colour balance, it seems this is the only thing people are really negative about.
One of the last things that we do is ‘fine tune’ the way that the post and the lighting work together. This is something that is still very much ‘live’ and doesn’t really start until after Alpha. We’ve certainly toyed with different effects; because of the relatively contracted production time and resourcing a lot of this growing up has been aired in public. That’s a good thing though because it’s allowed us to gauge the sentiments of both the hardcore F1 fan and the broader audience we’re hoping F2010 will attract. As we close out the project we’ll now be able to combine that feedback with the vision we have for the game backed by the experiences learnt on Dirt2 and Grid before it. The Art Director has been passed all the feedback on the forum so far and will take this onboard during this final phase of the games development.
Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released in September 2010.
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