Codemasters' Formula One (F1) 2010
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ixigia
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Posts: 65078
Location: Italy
PostPosted: Thu, 18th Mar 2010 00:45    Post subject:


Neutral

I'm not a hardcore driver, but this looks simply disappointing. Full stop.

Oh and at 1:20 you'll have the chance to examine the familiar SHift effect Laughing
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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Thu, 18th Mar 2010 01:02    Post subject:
Codemasters grabs the F1 license and ruins it? Oh crap, the world's coming to its end.


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snoop1050
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PostPosted: Thu, 18th Mar 2010 01:08    Post subject:
geoff crammond needs to do another f1 game Sad
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Vikerness




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Location: Brasov
PostPosted: Thu, 18th Mar 2010 01:12    Post subject:
Oh well even those hardcore simracers from insidesimracing.tv dont mind an arcadeish game once in a while as long as its fun, and dont forget 90% of codemasters fans cant even notice the lack in physics department, 5% wont care, and i guess the really hardcore minority that do mind is... well.. to much of a minority Smile .. we'll see..


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fearwhatnow




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PostPosted: Thu, 18th Mar 2010 20:22    Post subject:
http://www.virtualr.net/f1-2010-more-material-from-the-london-event/


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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 18th Mar 2010 22:22    Post subject:
I really hope this
Quote:
Please keep in mind that this is a pre-alpha version of the game and the demo was reportedly set to arcade mode for this presentation.

is true
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AndreaSpooky




Posts: 1260

PostPosted: Fri, 19th Mar 2010 01:54    Post subject:
I wonder how they can get out something nice from the most boring racing sport of nowadays...
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Theescapist




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Location: Manchester U.K
PostPosted: Fri, 19th Mar 2010 02:20    Post subject:
snoop1050 wrote:
geoff crammond needs to do another f1 game Sad


geoff crammond changed his name too uwe boil many moons ago Sad
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Doggie2k




Posts: 79

PostPosted: Fri, 19th Mar 2010 14:39    Post subject:
looks like a grid mod Razz

which means my logitech DFP wont work properly
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qwebob




Posts: 291

PostPosted: Fri, 19th Mar 2010 16:49    Post subject:



Rain looks awsome
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AndreaSpooky




Posts: 1260

PostPosted: Fri, 19th Mar 2010 17:53    Post subject:
qwebob wrote:
http://www.youtube.com/watch?v=83lkoK0wA9o


Rain looks awsome


water effect (helmet and road) is very nice indeed.

the arcade mode looks like trackmania style.
lets hope for the sim...
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Fri, 19th Mar 2010 19:10    Post subject:
AndreaSpooky wrote:
qwebob wrote:
http://www.youtube.com/watch?v=83lkoK0wA9o


Rain looks awsome


water effect (helmet and road) is very nice indeed.

the arcade mode looks like trackmania style.
lets hope for the sim...

Well water effects/splashes are a Codemaster's war horse Razz (I'm referring particularly to Dirt 2 but also to old racing games like Toca 2 etc.) while as for all the simulation aspects the scenario isn't that shiny Laughing
All we can do now is hope that finally something will move in this way...
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Theescapist




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Location: Manchester U.K
PostPosted: Fri, 19th Mar 2010 19:17    Post subject: Hands On
http://www.eurogamer.net/articles/f1-2010-hands-on?page=1


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ixigia
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Posts: 65078
Location: Italy
PostPosted: Tue, 6th Apr 2010 16:37    Post subject:
Just for curiosity, this is the WiP mod FSONE 2009 for rFactor...interesting eh? Smile

http://vimeo.com/10655073
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dodger2020




Posts: 3537

PostPosted: Tue, 6th Apr 2010 16:41    Post subject:
I miss the days of Papyrus making racing games.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 24th Apr 2010 13:33    Post subject:
Developers Diary: Handling



Seems that the simulation mode will be interesting indeed, though it's too early to express comments/verdicts. Though, I HATE that brownish yellow postprocessing effect
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moosenoodles




Posts: 18411

PostPosted: Sat, 24th Apr 2010 13:53    Post subject:
ixigia wrote:
Just for curiosity, this is the WiP mod FSONE 2009 for rFactor...interesting eh? Smile

http://vimeo.com/10655073


no its not interesting lol, its a slung together flick in and out imagery of a game. They should show the gameplay of that mod only, not cover it up with young upbeat emo music.. Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 24th Apr 2010 14:01    Post subject:
moosenoodles wrote:
ixigia wrote:
Just for curiosity, this is the WiP mod FSONE 2009 for rFactor...interesting eh? Smile

http://vimeo.com/10655073


no its not interesting lol, its a slung together flick in and out imagery of a game. They should show the gameplay of that mod only, not cover it up with young upbeat emo music.. Very Happy

Here you are Smile, the crappy music is still there tho Laughing

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moosenoodles




Posts: 18411

PostPosted: Sat, 24th Apr 2010 14:09    Post subject:
not bad, still not totaly convinced its anygood Very Happy, I do own rFactor though.. Was dissapointed by its low res badly designed initial UI stuff, card can look nice when moded though etc.
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mArkAntonioo




Posts: 952
Location: Lithuania
PostPosted: Sat, 24th Apr 2010 14:11    Post subject:
moosenoodles wrote:
not bad, still not totaly convinced its anygood Very Happy, I do own rFactor though.. Was dissapointed by its low res badly designed initial UI stuff, card can look nice when moded though etc.
fsone f1 mods are teh best on rfactor Smile I can tell you that. It's even better when you play them online. Also the simulation/physics is amazing. After an ~hour of driving with my g25, i'm all sweaty/can't feel my arms. But it's worth it .


Last edited by mArkAntonioo on Sat, 24th Apr 2010 14:16; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Sat, 24th Apr 2010 14:14    Post subject:
I only ever bought it to get into some online racing/grid position and season stuff, but found it a mess trying to find anything helpful english language wise.. For something that was supposed to be quite well known and organised I was pretty dissapointed..

So I never really got off the start line Very Happy
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dodger2020




Posts: 3537

PostPosted: Sat, 24th Apr 2010 16:42    Post subject:
You can see videos all day that look great and in the end it could still suck. At least the cars don't look like they're pivoting around the center of mass like they end up doing in most racing games. Personally, from the video I think the F1 game is looking pretty damn good. So it'll be interesting to see if it is shit or not.
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SilverBlue




Posts: 1747

PostPosted: Sat, 24th Apr 2010 18:27    Post subject:
ixigia wrote:
Developers Diary: Handling



Seems that the simulation mode will be interesting indeed, though it's too early to express comments/verdicts. Though, I HATE that brownish yellow postprocessing effect


Looking good. My group of mates cant wait to get their hands on this and TDU2.
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OnBoard




Posts: 2012

PostPosted: Sat, 24th Apr 2010 19:42    Post subject:
Looks really nice and seems to run at realistic speed meaning you have time to react. Opposed to a bullet with wheels that goes for last gear in seconds. (mainly aimed at TOCA Race Driver 3, in which I liked every other car, except the forumulas).


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qwebob




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PostPosted: Thu, 29th Apr 2010 15:14    Post subject:

Dev diary extended
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kalato




Posts: 1492
Location: Finland and UK
PostPosted: Thu, 29th Apr 2010 16:28    Post subject:
The simulation mode sound great, you cant just speed your way past everyone otherwise you cant stop fast enough and your F1 car fucks up, plus crashing into anything and your race is over.


I like bum.
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LeoNatan
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PostPosted: Thu, 29th Apr 2010 16:49    Post subject:
Heh to me this entire video sounded like they are trying to come up with as many excuses as they can why they are including driving aids...

And I love how he says "As fuel depletion comes, you are burning fuel more and more, because obviously no fuel stops"... Rolling Eyes So what will happen? You obviously can't run out of fuel because console dumbos won't understand what has happend, so what? The car just becomes lighter and lighter each lap? To "simulate" fuel loss?
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Fri, 30th Apr 2010 01:38    Post subject:
Some new screens:
http://www.virtualr.net/f1-2010-lots-of-hd-screengrabs/

As for the game itself, there are still some huge question marks pending (especially about the fuel depletion-as Leo said-, and the AI behaviour at the long distance), but I have to admit that the physic effects looks rather plausible, as well as the damage model (which has always been the Codemaster's war horse though). Smile
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ixigia
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Posts: 65078
Location: Italy
PostPosted: Mon, 3rd May 2010 00:40    Post subject:
Looks like my silly complaint about the brownish postprocess effect has been heard

Quote:
Are you still thinking about changing the colour balance, it seems this is the only thing people are really negative about.

One of the last things that we do is ‘fine tune’ the way that the post and the lighting work together. This is something that is still very much ‘live’ and doesn’t really start until after Alpha. We’ve certainly toyed with different effects; because of the relatively contracted production time and resourcing a lot of this growing up has been aired in public. That’s a good thing though because it’s allowed us to gauge the sentiments of both the hardcore F1 fan and the broader audience we’re hoping F2010 will attract. As we close out the project we’ll now be able to combine that feedback with the vision we have for the game backed by the experiences learnt on Dirt2 and Grid before it. The Art Director has been passed all the feedback on the forum so far and will take this onboard during this final phase of the games development.
Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released in September 2010.
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PumpAction
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PostPosted: Mon, 3rd May 2010 00:43    Post subject:
People complained that it was not brown enough.


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