Dragon Age: The Awakening
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Smikis.




Posts: 1994

PostPosted: Tue, 16th Mar 2010 22:25    Post subject:
jewbagel wrote:
Everything is working here for me. No crashes or weird bugs.

But for the actual game, a bit underwhelmed thus far. Only played a few hours but definitely not the quality the full game was. This ain't no Throne of Bhaal expansion. I think Bioware really hyped this thing up far too much. Ah well, it's still nice playing new content.


are you kidding me? its better than original game.. jesus christ.. original game had it moment but it was more "boring little quest.. till you get bit part.. 10 mins after you back to boring quests for hour.. then good part for 10 mins.. that how it was .. now its only big part.. "

some zones are so epic that there was nothing to match it in origins..

10/10
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jewbagel




Posts: 795

PostPosted: Tue, 16th Mar 2010 23:15    Post subject:
Cool Face ?
Granted DAO certainly did suffer from tedium. But I'm 5-6 hours into Awakening and "epic" is still looking to show its face.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 16th Mar 2010 23:52    Post subject:
Well, it's totally epic for me right from the start. I lmao'd at Oghren so much in the beginning Very Happy
And Anders is a cool addition. But somehow he's like Allistair. Not a bad thing though Very Happy


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Smikis.




Posts: 1994

PostPosted: Wed, 17th Mar 2010 00:31    Post subject:
jewbagel wrote:
Cool Face ?
Granted DAO certainly did suffer from tedium. But I'm 5-6 hours into Awakening and "epic" is still looking to show its face.


dunno if you were in black or dark marches or wtf that swamp forest thing called... and if that zone isnt epic.. nothing will please you then

just finished game.. about 12 hours gameplay , i knew it will be shot.. bioware said 16 hours.. and i was playing on nightmare difficulty, only time i had to actually load due dead party was last fight Smile needless to say i didnt socket my gear, or even crafted half of epic items.. apart from sword since i r rogue

in the end.. epic campaign.. will do another go soon enough as there are things to change and other zones to do.. no spoilers
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Wed, 17th Mar 2010 00:46    Post subject:
Smikis. wrote:
dunno if you were in black or dark marches or wtf that swamp forest thing called... and if that zone isnt epic.. nothing will please you then

just finished game.. about 12 hours gameplay , i knew it will be shot.. bioware said 16 hours.. and i was playing on nightmare difficulty, only time i had to actually load due dead party was last fight Smile needless to say i didnt socket my gear, or even crafted half of epic items.. apart from sword since i r rogue

in the end.. epic campaign.. will do another go soon enough as there are things to change and other zones to do.. no spoilers

nice post, wish i could say the same. just reached wending wood and i'm already bored to death. and this should have been my kind of game. fuck


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Smikis.




Posts: 1994

PostPosted: Wed, 17th Mar 2010 00:50    Post subject:
Vikerness wrote:
Smikis. wrote:
dunno if you were in black or dark marches or wtf that swamp forest thing called... and if that zone isnt epic.. nothing will please you then

just finished game.. about 12 hours gameplay , i knew it will be shot.. bioware said 16 hours.. and i was playing on nightmare difficulty, only time i had to actually load due dead party was last fight Smile needless to say i didnt socket my gear, or even crafted half of epic items.. apart from sword since i r rogue

in the end.. epic campaign.. will do another go soon enough as there are things to change and other zones to do.. no spoilers

nice post, wish i could say the same. just reached wending wood and i'm already bored to death. and this should have been my kind of game. fuck


fuck indeed.. maybe playing wrong class ? while this game is more about story.. but changing class might be fun.. try rogue or mage if you didnt yet
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jewbagel




Posts: 795

PostPosted: Wed, 17th Mar 2010 00:52    Post subject:
To be honest, most of my first 5 hours were running around the Keep and that city doing those ass boring quests. And, I did just finally run into something pretty cool when I ventured out...

 Spoiler:
 


So it's starting to get a bit interesting now.
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Radicalus




Posts: 6422

PostPosted: Wed, 17th Mar 2010 01:33    Post subject:
I finished it as well. 12 hours and change. I played a pretty gimped party on nightmare, and I also only died once at the end. In fact, no on even wen down till the very end. (One gimped mage setup). I started at level 18.

Is it just me, or did this game get real easy like?

Story was ok, I liked it a lot. BUT!

The new spells and abilities? They're complete BS. Level 20 + so you can't replay your main campaign with it (fail). Well, I am disappointed in the RPG system. It's simply put no DnD, and that's a bad thing.

Comparing expansion to expansion: Mask of the betrayer has Awakening cooked. Cooked!
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jewbagel




Posts: 795

PostPosted: Wed, 17th Mar 2010 02:14    Post subject:
Well MOTB will cook pretty much every expansion if compared Smile

Doing Blackmarshes right now. FU coffins with a surprise!
Also, why does that one fucking companion have to yell for 5 seconds straight when a battle starts Evil or Very Mad
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Smikis.




Posts: 1994

PostPosted: Wed, 17th Mar 2010 02:57    Post subject:
nvm 2 was such shit.. god that game had worst optimization ever i couldnt bother playing 3 years old game.. when it cant even run at decent frame rate..

and this was never dnd game to begin and good riddance.. oh my look at nvm 2 skillset.. 200 skills.. 80% of them are never used.. qqq those new skills were made for this expansion.. not for the main game..


Last edited by Smikis. on Wed, 17th Mar 2010 03:05; edited 1 time in total
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Slizza




Posts: 2345
Location: Bulgaria
PostPosted: Wed, 17th Mar 2010 03:00    Post subject:
Awesome expansion.
Fighting darkspawn has become so easy though you could take on legions of em armed with a rolled up newspaper.


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Radicalus




Posts: 6422

PostPosted: Wed, 17th Mar 2010 03:15    Post subject:
Smikis. wrote:
nvm 2 was such shit.. god that game had worst optimization ever i couldnt bother playing 3 years old game.. when it cant even run at decent frame rate..

and this was never dnd game to begin and good riddance.. oh my look at nvm 2 skillset.. 200 skills.. 80% of them are never used.. qqq those new skills were made for this expansion.. not for the main game..


Just one short question thingy.

Why are you so hostile about this matter? I am not crying, I am thankful that there are companies out there, who *dare* make slightly complex games still.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 17th Mar 2010 03:19    Post subject:
Personally, I didn't like NWN2 either, and it ran like shit. And it wasn't made by Bioware, it was made by Obsidian.
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Smikis.




Posts: 1994

PostPosted: Wed, 17th Mar 2010 03:36    Post subject:
Radicalus wrote:
Smikis. wrote:
nvm 2 was such shit.. god that game had worst optimization ever i couldnt bother playing 3 years old game.. when it cant even run at decent frame rate..

and this was never dnd game to begin and good riddance.. oh my look at nvm 2 skillset.. 200 skills.. 80% of them are never used.. qqq those new skills were made for this expansion.. not for the main game..


Just one short question thingy.

Why are you so hostile about this matter? I am not crying, I am thankful that there are companies out there, who *dare* make slightly complex games still.


cuz everyone makes nwn2 somekind supergame.. when it wasnt.. it wasnt even anything close to nvm1 which was good.. what was exactly complex in nvm? apart choosing which useless skill to take..

i swear i attempted that game so many times.. after 20 patches.. after 3 expansion.. and help me.. but that game ran so badly it was hard to believe.. did i said it was ugly?

stalker had nothing on how crappy that game ran
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 17th Mar 2010 04:25    Post subject:
Radicalus wrote:
Smikis. wrote:
nvm 2 was such shit.. god that game had worst optimization ever i couldnt bother playing 3 years old game.. when it cant even run at decent frame rate..

and this was never dnd game to begin and good riddance.. oh my look at nvm 2 skillset.. 200 skills.. 80% of them are never used.. qqq those new skills were made for this expansion.. not for the main game..


Just one short question thingy.

Why are you so hostile about this matter? I am not crying, I am thankful that there are companies out there, who *dare* make slightly complex games still.


Maybe because he was disappointed by it. I was and it made me very angry too Evil or Very Mad


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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Wed, 17th Mar 2010 07:37    Post subject:
NWN2 shit? maybe.. but MOTB ? no way !


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Aquma




Posts: 2805

PostPosted: Wed, 17th Mar 2010 08:19    Post subject:
I could run NWN2 on a two years old PC (that time) and it ran reasonably well. You just had to tweak shadows and stay away from aa and water enhacing options. Other that that, everything could be checked. I'm not a huge fan of dnd, i actually like DA's systems more. It may offer less options, but at least the character advancement is fun and all classes present cool gameplay options, whereas in dnd playing a mage is cool, but playing a fighter or even a rogue is as boring as it gets (miles behind da).

On the other hand though, NWN2 was vastly superior to NWN1 as an RPG game. Not as a modding platform, mind You, just as an RPG game (single-player story). NWN1 campaign was a glorified diablo clone with idiotically boring and uninspired characters. I still can't believe it when people write that Aribeth was deep. Lol. NWN2 at least offered You some characters You could remember and some plot-twists here and there.

And then came MotB and blew everything away showing that what happened in Infinity Engine's times could still be done with a DnD game.

All in all, NWN2 with all expansions >>>> NWN1 with all expansions, on almost all levels. The only thing nwn1 was better at was modding, and that's only because it was mind-blowingly easy and looked like LEGO.

To each his own though.


Last edited by Aquma on Wed, 17th Mar 2010 10:28; edited 1 time in total
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Radicalus




Posts: 6422

PostPosted: Wed, 17th Mar 2010 09:48    Post subject:
I agree, nwn2 was very poorly optimized, but MotB was a story not seen since PS:T days. Now those were cool characters and a good story, and a very good ending.
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Lukxxx




Posts: 726

PostPosted: Wed, 17th Mar 2010 10:33    Post subject:
Hm... I never played nwn2, I played a little nvn1 and it bored me to hell (and I am BG/PT fan). Should I play nwn2? Do I need to complete nwn2 to play MotB? Or maybe just grab MotB and play that one?
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Acer




Posts: 3156

PostPosted: Wed, 17th Mar 2010 10:36    Post subject:
You can just grab MoTB. I actually played both expansions before playing NWN1. Imo the expasions are way more fun than the original nwn 1 and 2.


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Wed, 17th Mar 2010 11:53    Post subject:
anyone know the steam install code for this, for legit owners? in the UK here, but with the steam install code its possible to kinda preload before release-normally it looks like this, with a number replacing the ********

steam://install/********

anyone?


when there is no more room in hell, the D34D will walk the earth
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peter980




Posts: 1977

PostPosted: Wed, 17th Mar 2010 11:54    Post subject:
About whole DLC item import issue. At official board, it was discovered by usres why some import, and some don't.

Basically, every mod has 2 set of folders: Core and Module. If item is placed in Core, it will function everywhere (in custom campaign, for example), but if placed in Module folder, it will only function in campaign that mod it intended to. Stone Prisoner and Return of Ostagar use Core folder for items, so they can be used everywhere, while Warden Keep and all DLC promotional items use Module folder, and thus only work in main campaign.

Also, even in base game there are some items that go in Module folder, and they don't get imported, like Morrigan robes, or similar companion only items.


Last edited by peter980 on Wed, 17th Mar 2010 13:24; edited 2 times in total
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peter980




Posts: 1977

PostPosted: Wed, 17th Mar 2010 11:57    Post subject:
Lukxxx wrote:
Hm... I never played nwn2, I played a little nvn1 and it bored me to hell (and I am BG/PT fan). Should I play nwn2? Do I need to complete nwn2 to play MotB? Or maybe just grab MotB and play that one?


Mechanic wise, NWN2 is much closer to BG/PT games then NWN1. You actually have party, and can control everyone. Of course, it's based on 3.5e DnD rule set, and maybe main NWN2 campaign is not so deep like in BG (or PT), but that's subjective matter.
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Wed, 17th Mar 2010 11:58    Post subject:
In the future always check Steam website for such codes if you don't use utilities to see them, it's quite easy actually.

This "exploit" is semi-patched though and will install encrypted files if used in a EU location or other places were the game is not yet released.

http://store.steampowered.com/app/47730/
(In short just go to the game link and check the number in the URL, open it in a new window or tab if it doesn't work directly.)

EDIT: The DAO_UpdateAddinsXml.exe file to update Addins.xml with the \Addins\ folder info in the main game (Where the expansion data goes, most of it anyhow, just open the installer rar archives to see how it's done.) isn't fully compatible with Steam however so the game is not 100% installed if mixing retail and Steam editions and the DAO_UpdateAddinsXmlSteam.exe file will be encrypted if outside a region where the game is released as per the above install "limitation". Smile
(You can hack together a compatible addins.xml manually but it's a bit cumbersome.)

EDIT: Heh, well it's useful to know for future titles, Steam works quite well for this sort of thing.


Last edited by JBeckman on Wed, 17th Mar 2010 12:22; edited 1 time in total
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Wed, 17th Mar 2010 12:13    Post subject:
many thanks, jbeckman i and doing my little "preload" now Very Happy

+10 internetz to you, sir Cool Face


when there is no more room in hell, the D34D will walk the earth
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zebez




Posts: 9

PostPosted: Wed, 17th Mar 2010 14:49    Post subject:
Here's one part of the promotional DLC item for awakenings:
http://na.llnet.bioware.cdn.ea.com/u/p/eagames/bioware/dragonage/content/DAO_PRC_PROMO_BTK/DAO_PRC_PROMO_BTK_1.0.dazip

It's from here http://www.alienwarearena.com/news/70/dragon-age-origins-awakening-exclusive-tier-7-shield-giveaway/

This is the Origins version of the item, there's a Awakenings version too that's Tier7 but I can't figure out the link to it.
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t3nmannyc




Posts: 291

PostPosted: Wed, 17th Mar 2010 16:14    Post subject:
zebez wrote:
Here's one part of the promotional DLC item for awakenings:
http://na.llnet.bioware.cdn.ea.com/u/p/eagames/bioware/dragonage/content/DAO_PRC_PROMO_BTK/DAO_PRC_PROMO_BTK_1.0.dazip

It's from here http://www.alienwarearena.com/news/70/dragon-age-origins-awakening-exclusive-tier-7-shield-giveaway/

This is the Origins version of the item, there's a Awakenings version too that's Tier7 but I can't figure out the link to it.


Try with dao_ep1_promo_btk
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zebez




Posts: 9

PostPosted: Wed, 17th Mar 2010 16:28    Post subject:
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Wed, 17th Mar 2010 16:31    Post subject:
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Smikis.




Posts: 1994

PostPosted: Wed, 17th Mar 2010 16:40    Post subject:
JBeckman wrote:
http://www.dragonagenexus.com/downloads/file.php?id=874

Awakening DLC compatibility mod.


considering that dlc items were more or less useless.. anyway , and that you go up to t9 with t1-5 dlc items hardly worth trouble imho
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