Day of Defeat: Source
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RubberChicken




Posts: 1267
Location: Norway
PostPosted: Thu, 24th Feb 2005 21:14    Post subject:
I read on the DoD:S forums that they will add new models etc. within the beta, they are just cleaning bugs and making the game enjoyable first, then models and tweaks they need to add

Can't wait Surprised
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CompuGeek




Posts: 610

PostPosted: Thu, 24th Feb 2005 21:57    Post subject:
OMG I hope they come up with NEW maps, the old ones are so boringgggggggggggg
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RubberChicken




Posts: 1267
Location: Norway
PostPosted: Thu, 24th Feb 2005 22:23    Post subject:
There will always be custom made maps anyway
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Thu, 24th Feb 2005 23:01    Post subject:
CompuGeek wrote:
OMG I hope they come up with NEW maps, the old ones are so boringgggggggggggg


This is PC not console so you will have a shit load of new custom maps that will be release...so dont worry
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Injurious




Posts: 4646
Location: Toronto
PostPosted: Thu, 24th Feb 2005 23:11    Post subject:
the hit boxes will still be a failure Neutral
no matter how much they work on it the hit boxes will still be fucked up.
it's the source engine Crying or Very sad

and as much as i love the idea of the sourced day of defeat i don't see it being a success Neutral upgraded graphics... toned down game play for the novice players Neutral it will look like dod but won't play like dod... css looks like cs but it plays differently Crying or Very sad


We're just two lost souls swimming in a fish bowl, year after year, running over the same old ground. What have we found? The same old fears. Wish you were here.
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Dornal




Posts: 18

PostPosted: Thu, 24th Feb 2005 23:46    Post subject:
DoD died for most veteran players when Valve laid their hands on it. Best version was beta 3.1
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Fri, 25th Feb 2005 00:04    Post subject:
Dornal wrote:
DoD died for most veteran players when Valve laid their hands on it. Best version was beta 3.1


No way...best version was 1.3..but yeah its true..most DoD veteran left when it start on STEAM....took me more than a year before i come back
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Injurious




Posts: 4646
Location: Toronto
PostPosted: Fri, 25th Feb 2005 00:57    Post subject:
I miss suicide bombing in a spawn on dod_omaha Very Happy

If they re-add that feature I’ll buy a new steam account just for dod:s Very Happy But they won’t Sad cause they want the gave to be fair Crying or Very sad


We're just two lost souls swimming in a fish bowl, year after year, running over the same old ground. What have we found? The same old fears. Wish you were here.
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Fri, 25th Feb 2005 01:07    Post subject:
Injurious wrote:
I miss suicide bombing in a spawn on dod_omaha Very Happy


hummm...i think that was a admin mod/plugin/script that was doing that and not an actual feature of the game.
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Injurious




Posts: 4646
Location: Toronto
PostPosted: Fri, 25th Feb 2005 01:10    Post subject:
it was an actual feature Very Happy it was awesome Laughing

seg3 was my fav map back in the day Very Happy actual teamwork was required Very Happy so damn sexy!

caen with tanks was semi cool Very Happy

snowtown Shocked oh my god so much fun there!

i miss all the maps now Crying or Very sad there are some servers that run them but they don't fit Sad they are massive n shit Crying or Very sad

but suicide bombing was an actual feature.... was removed cause a lot of people spawn camped Laughing


We're just two lost souls swimming in a fish bowl, year after year, running over the same old ground. What have we found? The same old fears. Wish you were here.
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Dornal




Posts: 18

PostPosted: Fri, 25th Feb 2005 01:38    Post subject:
Quote:
No way...best version was 1.3..but yeah its true..most DoD veteran left when it start on STEAM....took me more than a year before i come back


ahh.. thats the one I ment ofcourse Smile
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Mchart




Posts: 7314

PostPosted: Fri, 25th Feb 2005 01:51    Post subject:
Yep, 1.3b = best version.

Had the best maps, by far. 2.0 was ok, but 3.0 killed it.

Even if they add better looking models to it, it wont matter. This is the perfect example of what I said before in why the source engine is not better then other engines. The only reason HL2 looked so good was because of the awesome textures they used, because DoD source has pretty crummy textures, the game just doesnt look good.
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Sublime




Posts: 8615

PostPosted: Fri, 25th Feb 2005 04:55    Post subject:
Injurious wrote:
the hit boxes will still be a failure Neutral
no matter how much they work on it the hit boxes will still be fucked up.
it's the source engine Crying or Very sad


Rolling Eyes hit boxes are different for every game. CS: s has about 42 hit boxes per model, that's why its so fucked when you walk into a wall / object etc.You can't blame source for something that the modders can control. Rolling Eyes


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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Mchart




Posts: 7314

PostPosted: Fri, 25th Feb 2005 05:01    Post subject:
Sublime wrote:
Injurious wrote:
the hit boxes will still be a failure Neutral
no matter how much they work on it the hit boxes will still be fucked up.
it's the source engine Crying or Very sad


Rolling Eyes hit boxes are different for every game. CS: s has about 42 hit boxes per model, that's why its so fucked when you walk into a wall / object etc.You can't blame source for something that the modders can control. Rolling Eyes


Too bad DoD and CS are run by valve now.
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Injurious




Posts: 4646
Location: Toronto
PostPosted: Fri, 25th Feb 2005 05:35    Post subject:
Sublime wrote:

Rolling Eyes hit boxes are different for every game.


hl2... hl2dm... css... all three have hitbox issues

they shift... they move.... they just aren't perfect... and it's sources fault. not the modders. Source re-aligns the hitboxes every time you move, every time you jump… it recalculates their position Wink

Sublime wrote:
You can't blame source for something that the modders can control. Rolling Eyes


Well if source WAS as perfect, as advertised, then the problem wouldn't exist Crying or Very sad No matter how hard modders work the hit boxes will still be an issue Crying or Very sad Crying or Very sad


We're just two lost souls swimming in a fish bowl, year after year, running over the same old ground. What have we found? The same old fears. Wish you were here.
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Sublime




Posts: 8615

PostPosted: Fri, 25th Feb 2005 06:09    Post subject:
no because i know a few people working on mods and it's just plain fact that if you didnt have a stupid amount of hitboxes (more than 10) then it works fine.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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Injurious




Posts: 4646
Location: Toronto
PostPosted: Fri, 25th Feb 2005 14:10    Post subject:
Shocked
so the fuck for do valve games have more than 30 hit boxes? Neutral to add to the realism? Laughing


We're just two lost souls swimming in a fish bowl, year after year, running over the same old ground. What have we found? The same old fears. Wish you were here.
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Voodoo-child
VIP Member



Posts: 1502
Location: Belgium
PostPosted: Fri, 25th Feb 2005 14:22    Post subject:
avalanche looks fuckin great Very Happy
(my favo map in dod)

thx for the links Smile
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Sublime




Posts: 8615

PostPosted: Mon, 28th Feb 2005 20:18    Post subject:
http://halflife2.filefront.com/news/Tons_Of_DoD_Source_Beta_Screenshots;16596
i must say its looking a lot better Smile


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Sun, 6th Mar 2005 17:19    Post subject:
New screenshots are out: PIC1 and PIC2.
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Pizda2




Posts: 3028

PostPosted: Sun, 6th Mar 2005 17:28    Post subject:
Made a little mistake with the first link razor, lol that's a SG interview.


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MikeBravo




Posts: 8

PostPosted: Sun, 6th Mar 2005 17:28    Post subject:
seems nice Razz
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RubberChicken




Posts: 1267
Location: Norway
PostPosted: Sun, 6th Mar 2005 19:58    Post subject:
http://www.halflife2.net/news//1110076929_dodsnew1.jpg PIC1

Looks great, i can't wait for it.
I think CSS got better with source and i think this will be better too, much more immersive
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morxxx




Posts: 264
Location: Germany
PostPosted: Thu, 15th Sep 2005 07:15    Post subject:
preloading started Very Happy


bi0 ?!
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Thu, 29th Jun 2006 10:54    Post subject:
MUAAHAHAHHAA thread resurection Twisted Evil Twisted Evil Twisted Evil

Ok, here is the deal. A brand new update for DOD:S with some fancy new features. New maps, new gameplay, weapon balancing issues, film grain, etc.

Quote:
Day of Defeat: Source Update Released
June 28, 2006, 7:36 pm ยท Jason Ruymen
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source

* Added new Detonation game mode
* Added two new Detonation maps: Jagd and Colmar
* Added film grain and color correction cinematic effects while in spectator
* Optimizations to the player animation blending system
* Improved bullet and melee attack hit detection
* Shortened the BAR reload time
* Reduced recoil and fire delay on the Garand
* Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
* Added new image-based texture blending shader
* Added new light warping shader
* Added new phong Shading/Rim Lighting on player models
* Added support for bloom on DX8 video cards
* Added vertex lighting to props
* Fixed a case where players could get under terrain in Argentan
* Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
* Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
* Added blocking walls to enemy spawn entrances
* Fixed stepping over window ledges in Avalanche


I played it for an hour or so and its amazing! Team play is like 90% now when it was 40-50% before.

-phong lighting effect


-film grain effect


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Fri, 23rd May 2008 21:37    Post subject:
http://www.worthplaying.com/article.php?sid=52438

Quote:

Valve's WWII online FPS Day Of Defeat is getting a new "beta" update adding support for Steamworks which not only adds 51 achievements, player avatar display in the scoreboard and win panel, but also detailed player statistics integrated with the Steam Community features, a new map (dod_Palermom remake of community map dod_salerno), nemesis/revenge freeze cam and new effects driven by the particle system introduced to the Source engine for Team Fortress 2.


Good news to those who still play this game, it's a bit old now and it was a while since the latest content update.

EDIT: Seems this thread is quite old based on the previous post.

EDIT: Oops it's already released.
http://steampowered.com/v/index.php?area=posts&id=1594&cc=SE
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Ispep
VIP Member



Posts: 4117

PostPosted: Fri, 23rd May 2008 21:43    Post subject:
Indeed. Be a good excuse to get back into the fray. I think I'm all DOD'd out to be honest but it was a hoot while it lasted.


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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 23rd May 2008 21:55    Post subject:
I LOVE DOD:Source Smile Best online FPS so far Smile
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Glottis
Banned



Posts: 6313

PostPosted: Sun, 25th May 2008 22:33    Post subject:
So after reading that it still gets updated I bought it for 10$. What a bargain, been playing beta all the day and like it a lot. Updated gfx look pretty amazing and plays so well. Don't know why did I miss out on DoDS before Smile


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 25th May 2008 23:09    Post subject:
It's definitly worth the money!
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