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Posted: Thu, 24th Feb 2005 21:57 Post subject: |
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OMG I hope they come up with NEW maps, the old ones are so boringgggggggggggg
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Posted: Thu, 24th Feb 2005 22:23 Post subject: |
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There will always be custom made maps anyway
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Posted: Thu, 24th Feb 2005 23:01 Post subject: |
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CompuGeek wrote: | OMG I hope they come up with NEW maps, the old ones are so boringgggggggggggg |
This is PC not console so you will have a shit load of new custom maps that will be release...so dont worry
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Posted: Thu, 24th Feb 2005 23:11 Post subject: |
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the hit boxes will still be a failure
no matter how much they work on it the hit boxes will still be fucked up.
it's the source engine
and as much as i love the idea of the sourced day of defeat i don't see it being a success upgraded graphics... toned down game play for the novice players it will look like dod but won't play like dod... css looks like cs but it plays differently 
We're just two lost souls swimming in a fish bowl, year after year, running over the same old ground. What have we found? The same old fears. Wish you were here.
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Posted: Thu, 24th Feb 2005 23:46 Post subject: |
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DoD died for most veteran players when Valve laid their hands on it. Best version was beta 3.1
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Posted: Fri, 25th Feb 2005 00:04 Post subject: |
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Dornal wrote: | DoD died for most veteran players when Valve laid their hands on it. Best version was beta 3.1 |
No way...best version was 1.3..but yeah its true..most DoD veteran left when it start on STEAM....took me more than a year before i come back
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Posted: Fri, 25th Feb 2005 00:57 Post subject: |
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I miss suicide bombing in a spawn on dod_omaha
If they re-add that feature I’ll buy a new steam account just for dod:s But they won’t cause they want the gave to be fair 
We're just two lost souls swimming in a fish bowl, year after year, running over the same old ground. What have we found? The same old fears. Wish you were here.
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Posted: Fri, 25th Feb 2005 01:10 Post subject: |
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it was an actual feature it was awesome
seg3 was my fav map back in the day actual teamwork was required so damn sexy!
caen with tanks was semi cool
snowtown oh my god so much fun there!
i miss all the maps now there are some servers that run them but they don't fit they are massive n shit
but suicide bombing was an actual feature.... was removed cause a lot of people spawn camped 
We're just two lost souls swimming in a fish bowl, year after year, running over the same old ground. What have we found? The same old fears. Wish you were here.
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Posted: Fri, 25th Feb 2005 01:51 Post subject: |
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Yep, 1.3b = best version.
Had the best maps, by far. 2.0 was ok, but 3.0 killed it.
Even if they add better looking models to it, it wont matter. This is the perfect example of what I said before in why the source engine is not better then other engines. The only reason HL2 looked so good was because of the awesome textures they used, because DoD source has pretty crummy textures, the game just doesnt look good.
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Posted: Fri, 25th Feb 2005 04:55 Post subject: |
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Injurious wrote: | the hit boxes will still be a failure
no matter how much they work on it the hit boxes will still be fucked up.
it's the source engine
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hit boxes are different for every game. CS: s has about 42 hit boxes per model, that's why its so fucked when you walk into a wall / object etc.You can't blame source for something that the modders can control. 
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Posted: Fri, 25th Feb 2005 05:01 Post subject: |
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Posted: Fri, 25th Feb 2005 05:35 Post subject: |
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Sublime wrote: |
hit boxes are different for every game. |
hl2... hl2dm... css... all three have hitbox issues
they shift... they move.... they just aren't perfect... and it's sources fault. not the modders. Source re-aligns the hitboxes every time you move, every time you jump… it recalculates their position
Sublime wrote: | You can't blame source for something that the modders can control.  |
Well if source WAS as perfect, as advertised, then the problem wouldn't exist No matter how hard modders work the hit boxes will still be an issue 
We're just two lost souls swimming in a fish bowl, year after year, running over the same old ground. What have we found? The same old fears. Wish you were here.
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Posted: Fri, 25th Feb 2005 06:09 Post subject: |
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no because i know a few people working on mods and it's just plain fact that if you didnt have a stupid amount of hitboxes (more than 10) then it works fine.
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Posted: Fri, 25th Feb 2005 14:10 Post subject: |
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so the fuck for do valve games have more than 30 hit boxes? to add to the realism? 
We're just two lost souls swimming in a fish bowl, year after year, running over the same old ground. What have we found? The same old fears. Wish you were here.
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Posted: Mon, 28th Feb 2005 20:18 Post subject: |
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razor1394
VIP Member
Posts: 3571
Location: Sweden
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Posted: Sun, 6th Mar 2005 17:19 Post subject: |
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New screenshots are out: PIC1 and PIC2.
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Posted: Sun, 6th Mar 2005 17:28 Post subject: |
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Made a little mistake with the first link razor, lol that's a SG interview.
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morxxx
Posts: 264
Location: Germany
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poullou
Posts: 1746
Location: Internet Express
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Posted: Thu, 29th Jun 2006 10:54 Post subject: |
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JBeckman
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Posts: 34978
Location: Sweden
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Ispep
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Posted: Fri, 23rd May 2008 21:43 Post subject: |
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Indeed. Be a good excuse to get back into the fray. I think I'm all DOD'd out to be honest but it was a hoot while it lasted.
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Posted: Sun, 25th May 2008 23:09 Post subject: |
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It's definitly worth the money!
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