Assassin's Creed 2
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DABhandUK
Banned



Posts: 93

PostPosted: Mon, 8th Mar 2010 17:08    Post subject:
iNatan wrote:
DABhandUK wrote:
iNatan wrote:
Even if there was a working emulator, and I think there isn't, why would anyone want to play EVE *alone*? Laughing That's just silly. Razz


You can run a server locally or over the net, so you can have LAN parties or set up a webserver for people to make accounts etc.

Sure, yeah, that would work somewhat like the plethora of somewhat populated WOW players, that's assuming enough people would care to use these servers, but running a server just for yourself, that looks awful pointless to me.


Nobody mentioned about running it for themselves only, only you did Razz
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 8th Mar 2010 17:11    Post subject:
None of those system drivers cause optical drives to spin down so much that Windows automatically locks the drive into 16bit PIO mode in a last-ditch effort to read the deliberate errors on the media that makes up part of the protection. -- a mode DAMAGING to newer drives.

You know absolutely nothing, you're just all talk. Just like your pathetic statement about "people can't connect to Ubi servers because they didn't forward their ports, duhh duhh duhh" Piss off Ubi representative. Nobody here gives a shit about the drivel you keep typing.


@Fisker

I also had a drive die due to Starforce.
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ByteR4cer




Posts: 89

PostPosted: Mon, 8th Mar 2010 17:15    Post subject:
csebal: this was just an easy example. ac2 does something else ... you trigger some progress in game like getting into the anus. the game sends the progress to the server. the server now knows that you have have done some progress and if the progress leads into something like a level switch the server send this to the game and a new level will get called.

maybe you should first take a look at the protection before posting something you don't have a clue about ...
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DABhandUK
Banned



Posts: 93

PostPosted: Mon, 8th Mar 2010 17:17    Post subject:
sabin1981 wrote:
None of those system drivers cause optical drives to spin down so much that Windows automatically locks the drive into 16bit PIO mode in a last-ditch effort to read the deliberate errors on the media that makes up part of the protection. -- a mode DAMAGING to newer drives.

You know absolutely nothing, you're just all talk. Just like your pathetic statement about "people can't connect to Ubi servers because they didn't forward their ports, duhh duhh duhh" Piss off Ubi representative. Nobody here gives a shit about the drivel you keep typing.


@Fisker

I also had a drive die due to Starforce.


I know nothing?

Ever heard of cross-tracks? Used in various protections where the tracks crossed to other tracks on media, much more demanding for an optical drive to read from, but yet you never heard people complain about that.

As for Starforce forcing an optical drive to spin far to much, that is BS, optical drives have various speeds (just like HD), and I doubt a protection would override the ROM chips on an optical drive to force it to spin over the limit. So maybe you dont know what your talking about?

I will agree with the PIO comment, but not just PIO but also slower DMA modes too. That doesnt cause a drive to die, the drives support these. So please no more wikipedia reading or wherever you got the info, perhaps read what they mean before you make a comment like you did Razz
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superman12




Posts: 25
Location: Netherlands
PostPosted: Mon, 8th Mar 2010 17:21    Post subject:
DABhandUK wrote:
sabin1981 wrote:
None of those system drivers cause optical drives to spin down so much that Windows automatically locks the drive into 16bit PIO mode in a last-ditch effort to read the deliberate errors on the media that makes up part of the protection. -- a mode DAMAGING to newer drives.

You know absolutely nothing, you're just all talk. Just like your pathetic statement about "people can't connect to Ubi servers because they didn't forward their ports, duhh duhh duhh" Piss off Ubi representative. Nobody here gives a shit about the drivel you keep typing.


@Fisker

I also had a drive die due to Starforce.


I know nothing?

Ever heard of cross-tracks? Used in various protections where the tracks crossed to other tracks on media, much more demanding for an optical drive to read from, but yet you never heard people complain about that.

As for Starforce forcing an optical drive to spin far to much, that is BS, optical drives have various speeds (just like HD), and I doubt a protection would override the ROM chips on an optical drive to force it to spin over the limit. So maybe you dont know what your talking about?

I will agree with the PIO comment, but not just PIO but also slower DMA modes too. That doesnt cause a drive to die, the drives support these. So please no more wikipedia reading or wherever you got the info, perhaps read what they mean before you make a comment like you did Razz

Yes now create crack
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 8th Mar 2010 17:21    Post subject:
Who said anything about spinning too much? Do you have reading problems as well as attitude? The errors on Starforce-protected disks cause drives hassle to read them, often causing bit errors. Windows compensates for that by spinning the drive down slower and slower in an attempt to read them, if it can't; it drops down a DMA level. So on and so forth, until eventually it drops to PIO mode - and in some cases, LOCKS in PIO mode without any way of recovery.

Once there, kiss your drive goodbye as that access mode is "potentially" damaging. It was for me and, by the sounds of it, Fisker_Q and countless thousands of others. This is a process that isn't instantaneous, it develops over time.


Oh what's the use in arguing, you'll only come up with more bullshit to combat the truth. Head meet sand. I'm sure you'll be a happy couple for ever more.
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FISKER_Q




Posts: 1040

PostPosted: Mon, 8th Mar 2010 17:21    Post subject:
DABhandUK wrote:
System drivers are not at fault, and wouldn't be designed to systematically destroy optical drives. How many system drivers does the Windows Kernel use?? Quite a lot.


I didn't say they were designed to systematically destroy optical drives, but drivers can have issues leading all the way up to hardware failure.

Starforce, to my knowledge, used the driver so it could extract information from the hardware not normally exposed by standard device drivers.

But can you explain to me how the nvidia driver managed to kill graphics cards and even, in some cases, motherboards, by, apparently, a bugged fan control? Because if that wasn't the system driver, then you're right, i'm not quite sure what a system driver is.
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DABhandUK
Banned



Posts: 93

PostPosted: Mon, 8th Mar 2010 17:25    Post subject:
sabin1981 wrote:
Who said anything about spinning too much? Do you have reading problems as well as attitude? The errors on Starforce-protected disks cause drives hassle to read them, often causing bit errors. Windows compensates for that by spinning the drive down slower and slower in an attempt to read them, if it can't; it drops down a DMA level. So on and so forth, until eventually it drops to PIO mode - and in some cases, LOCKS in PIO mode without any way of recovery.

Once there, kiss your drive goodbye as that access mode is "potentially" damaging. It was for me and, by the sounds of it, Fisker_Q and countless thousands of others. This is a process that isn't instantaneous, it develops over time.


Oh what's the use in arguing, you'll only come up with more bullshit to combat the truth. Head meet sand. I'm sure you'll be a happy couple for ever more.


I didn't say how fast did I. You took what I read and assumed I said fast, but if you read again I didn't. I said far to much (can be fast or slow). It can take several spins to read information from a sector, far to slow may force the drive to re-read sectors again and again until the information is cached to be sent via a bus route.

For you to say I know nothing, all you have shown so far is stuff you read on various sites, but do you actually understand what your reading... now that is the question.

Heres a little ASM for you, of course no correct in terms of registers etc but meh it sums up your posts quite well.

MOV [FACE],PALM
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Mon, 8th Mar 2010 17:27    Post subject:
By the way ? WTF are we talking here ? Laughing
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Stinky244




Posts: 623
Location: Estonia
PostPosted: Mon, 8th Mar 2010 17:29    Post subject:
xExtreme wrote:
By the way ? WTF are we talking here ? Laughing


I lost track of it like 20 pages ago...
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Mon, 8th Mar 2010 17:30    Post subject:
Since we are in OT-hell already:

FISKER_Q wrote:
DABhandUK wrote:
xExtreme wrote:


Till then we crack Eve Online and make private servers.


There is an Eve emulator out there.

EDIT: As for starforce screwing drives, nobody did that challenge to prove it does. Its rumors set by broadband kiddies to try and disuade publishers away from starforce.


Well i won't take your word for it, so you'll have to travel here to me and prove it, otherwise it's just some rumor you've started. Rolling Eyes

Fact: The version of Starforce concerned acts as a system driver, and could therefor potentially either directly damage hardware, or indirectly damage it by not properly handling requests from other software.

The terms of competition, were retarded, there was no way you could win that contest, heck even if there were you'd probably be lying face-down in a ditch the following day.

1. Travel to russia to meet people who encourage piracy of products that doesn't use their copy protection
2. Reproduce the problem by installing a starforce product(i.e. any other compatibility flaw such as other programs, or even the game itself wouldn't actually be tested, only if the install would cause any damage)
3. Have the problem reproducable on any hardware configuration.

It wasn't possible to win the contest obviously, even if someone had taken it seriously enough, he would've been blocked by the fact that only the installation of the software were considered, had he been lucky enough to reproduce the problem, it should've worked on all their available configurations, which they could easily have made sure wouldn't happen to begin with.

I've had several drives in the past, i once bought Soldiers: Heroes of World War II, after a few weeks my drive stopped being able to recognize new discs (No autoplay), i could still access the disk, but not all times.

I tried uninstalling the game, reformatting my computer, nothing worked, so after a few weeks i just bought a new drive and never reinstalled the game, this is my first and only optical drive i've ever replaced in the 15 year span that i've owned computers, which were due to a failure, and i refuse to believe that Starforce didn't have anything to do with it.

I can't prove that Starforce drivers can fuck your system, but neither you or Starforce can prove it can't either, so if anything leave it at that.


Ah, I remember all the drama around StarForce Laughing And I was quite pissed off at not beeing able to play Splinter cell 3 Very Happy

However I would have to agree with DABhandUK ont his one... the "rumor" that SF damaged hardware hasn't been proven once, and I'm not talking about the contest: a lot technology and gaming websites tried to replicate this misteryous malfunction and never succeded. As far as I know even sites dedicated to spread anti-SF propaganda like boycottstarforce couldn't proove anything more than some sporadic reboots, surely annoying but as we know bug-free software does not exist...

As for the drivers, it's true it installs a driver that worked at kernel-level, but so do many other pieces of software, first that comes in mind is our beloved Daemmon-Tools.

As for the driver forcing the drive to "spin too much" etc, that's complete and utter bullshit, hardware-driver interaction doesn't work that way, optical drives have failsafe mechanisms and a range of possible, safe speed and settings values embedded in the firmware that no driver can override.


Last edited by The_Leaf on Mon, 8th Mar 2010 17:33; edited 1 time in total
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superman12




Posts: 25
Location: Netherlands
PostPosted: Mon, 8th Mar 2010 17:30    Post subject:
DABhandUK
You know ASM? Maybe use that skills to remove the DRM in the game.
If you do you'll be the next DARKCODER. Think of the possibilities/fame.
So here's a tip/suggestion please create The Crack so it works perfectly and ubisoft not gonna create some stupid DRM again.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Mon, 8th Mar 2010 17:31    Post subject:
DABhandUK wrote:
MOV [FACE],PALM

This made me lol. Laughing
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proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Mon, 8th Mar 2010 17:32    Post subject:
Continuing the OT trend for a moment:

Why do I feel like DABhandUK is actually cedge. Very Happy


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DABhandUK
Banned



Posts: 93

PostPosted: Mon, 8th Mar 2010 17:34    Post subject:
superman12 wrote:
DABhandUK
You know ASM? Maybe use that skills to remove the DRM in the game.
If you do you'll be the next DARKCODER. Think of the possibilities/fame.
So here's a tip/suggestion please create The Crack so it works perfectly and ubisoft not gonna create some stupid DRM again.


1st I would need to go buy AC2 but I cant be arsed, because I have it on a 360 Razz

2nd Not so easy, yes I know ASM, and have cracked a few things in my time, but its always good to have several eyes on the prize rather than one pair. And there is always someone who knows a bit more about a specific protection type than another guy. I.e. Not tried to bypass any of UBI's protections in the past and thusly im not gonna spend hours trying to unwrap, dump and rebuild a binary and fix a PE header to then look at countless amounts of opcodes to set countless amounts of breakpoints to find where triggers are. To hell with that Razz
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Mon, 8th Mar 2010 17:34    Post subject:
Quote:
MOV [FACE],PALM


Lol, this is win, of an epic variety.
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DABhandUK
Banned



Posts: 93

PostPosted: Mon, 8th Mar 2010 17:34    Post subject:
iNatan wrote:
DABhandUK wrote:
MOV [FACE],PALM

This made me lol. Laughing


Glad you liked Razz
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Mon, 8th Mar 2010 17:34    Post subject:
This made me go BWAAAAAAAAAAAAAAHAHAHA!!! Very HappyVery HappyVery Happy

ByteR4cer wrote:
csebal: this was just an easy example. ac2 does something else ... you trigger some progress in game like getting into the anus.
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veemon




Posts: 90

PostPosted: Mon, 8th Mar 2010 17:35    Post subject:
Guys get serious. The only reason people are upset is that there is a game you actually have to buy and you can't play it for free.
First of all this is a pirating forum, so I already assume 90% of you wouldn't of bought the game anyway and were just waiting to play the pirated version.

I'm not saying pirating is bad, but what I am saying is that you shouldn't hate the company for trying to make monney for a product they've worked for.

Especially since this is a singleplayer game.

if you will pirate starcraft 2 you can play it, find its cool then want to play online and will actually have to buy the full game to do so.
If you like prince of persia 3 ad you play the pirated version then there is no reason for you to buy it so you can play online.

Sure companies dont loose alot because of piracy, since most people wont buy the game anyway if they're pirating.
But at the same time, companies aren't obliged to allow pirates to play the game at the same time with their real costumers.

And if you keep q.q'ing about real clients who can't play right now. Then I have to point out that in the entire thread there are 3 maybe 4 people who bought ac2 and cant play it. The rest are just people who are annoyed they can't play the game for free
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thenormal02




Posts: 580
Location: Liechtenstein
PostPosted: Mon, 8th Mar 2010 17:35    Post subject:
found this on wbb, it explains how it would be possible to crack this game:

Quote:
Actually, there does not need to be any code send back and forth between player and UBI servers. It is entirerily possible to move certain game processing functions to the server side, so that code that would normally be run on the client side runs on the server side instead.

Ofc there is also a way to work around stuff like this, you 'simply' have to reverse engineer the communication protocol they use and create an emulator that replicates the server side functionality. As i wrote earlier: as long as the legit version runs on your computer, it can also be reverse engineered to run without a network connection. It is just a matter of time.

If you do not believe it to be possible, then just look at all the various cracked MMO server projects out there. Let's also add, that by its very nature, the server side logic - if there is any - in SH5 is most probably not that complex. Meaning that an effective emulator is definitely a possibility. Even more interesting. Since the copy protection is most probably a general framework UBI works with, once you got a working emulator, it is just a matter of feeding the right data to it to make the different UBI titles work.

Anyway, the thing is: without actually going through the data transferred between the game and the UBI servers, it is impossible to tell exactly - just from the method signatures - what kind of protection they use.
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superman12




Posts: 25
Location: Netherlands
PostPosted: Mon, 8th Mar 2010 17:37    Post subject:
Quote:

2nd Not so easy, yes I know ASM, and have cracked a few things in my time, but its always good to have several eyes on the prize rather than one pair. And there is always someone who knows a bit more about a specific protection type than another guy. I.e. Not tried to bypass any of UBI's protections in the past and thusly im not gonna spend hours trying to unwrap, dump and rebuild a binary and fix a PE header to then look at countless amounts of opcodes to set countless amounts of breakpoints to find where triggers are. To hell with that Razz

Plz do Just to Kick UBI in there motherf*cking asses, and i will have almost infinite respect for you Wink
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DABhandUK
Banned



Posts: 93

PostPosted: Mon, 8th Mar 2010 17:39    Post subject:
I will tell you what I think Ubi is trying to do for future protections.

To be able to allocate a R/W area of memory within a process, that will be dynamically assigned data from servers that wil change functions in the game, e.g. Level loads - health routines in different area's, or collision detection routines or any other functions.

This would be a challenge for a cracker, they would have to catch the code wherever it comes from, play the whole game 100% just incase, rebuild a binary with all the caught code intact - would require major recoding, and of course piss of trainer makers in the process Razz
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DABhandUK
Banned



Posts: 93

PostPosted: Mon, 8th Mar 2010 17:39    Post subject:
superman12 wrote:
Quote:

2nd Not so easy, yes I know ASM, and have cracked a few things in my time, but its always good to have several eyes on the prize rather than one pair. And there is always someone who knows a bit more about a specific protection type than another guy. I.e. Not tried to bypass any of UBI's protections in the past and thusly im not gonna spend hours trying to unwrap, dump and rebuild a binary and fix a PE header to then look at countless amounts of opcodes to set countless amounts of breakpoints to find where triggers are. To hell with that Razz

Plz do Just to Kick UBI in there motherf*cking asses, and i will have almost infinite respect for you Wink


Sure you gonna buy me AC2? nahh didnt think so Razz
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Laurentiu499




Posts: 2972
Location: pe sistem turbo-nervos
PostPosted: Mon, 8th Mar 2010 17:41    Post subject:
im not paying 30-40 euros for this. in Romania the average salary per month is like 200 euros. Sad





>>>> >>>>>>> >>>>>>>>> ♪ Viva La Vida ♪ <<<<<< <<<<< <<<<<< <<<
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Mon, 8th Mar 2010 17:42    Post subject:
Quote:
If you do not believe it to be possible, then just look at all the various cracked MMO server projects out there.


This is a good analogy actually (IF Ubi protection really works the way we are speculating it does, ie: parts of the processing is done server/side) and it's why, imho, it is a strong protection scheme: it IS possible to crack it, but nobody would do it sistematically for every ubi game, the amount of time and effort needed would be overwhelming (look at the WOW emulator, it's still not perfect, and it's been in development for years now).
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DABhandUK
Banned



Posts: 93

PostPosted: Mon, 8th Mar 2010 17:44    Post subject:
The_Leaf wrote:
Quote:
If you do not believe it to be possible, then just look at all the various cracked MMO server projects out there.


This is a good analogy actually (IF Ubi protection really works the way we are speculating it does, ie: parts of the processing is done server/side) and it's why, imho, it is a strong protection scheme: it IS possible to crack it, but nobody would do it sistematically for every ubi game, the amount of time and effort needed would be overwhelming (look at the WOW emulator, it's still not perfect, and it's been in development for years now).


True, the thing that lets down the WoW emulator's is the fact nobody can get a hold of a blizzard database to make it blizzard like 100%.

In terms of everything else the emulators do it really well, but of course not 100% Smile
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Flagship




Posts: 333
Location: ... . -.-. .-. . -
PostPosted: Mon, 8th Mar 2010 17:46    Post subject:
Think someone should make reward fund where you could send donations for those individuals/groups that will crack it first Very Happy
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Laurentiu499




Posts: 2972
Location: pe sistem turbo-nervos
PostPosted: Mon, 8th Mar 2010 17:47    Post subject:





>>>> >>>>>>> >>>>>>>>> ♪ Viva La Vida ♪ <<<<<< <<<<< <<<<<< <<<
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demde




Posts: 6536
Location: Lake Karachay
PostPosted: Mon, 8th Mar 2010 17:48    Post subject:
DABhandUK wrote:
The_Leaf wrote:
Quote:
If you do not believe it to be possible, then just look at all the various cracked MMO server projects out there.


This is a good analogy actually (IF Ubi protection really works the way we are speculating it does, ie: parts of the processing is done server/side) and it's why, imho, it is a strong protection scheme: it IS possible to crack it, but nobody would do it sistematically for every ubi game, the amount of time and effort needed would be overwhelming (look at the WOW emulator, it's still not perfect, and it's been in development for years now).


True, the thing that lets down the WoW emulator's is the fact nobody can get a hold of a blizzard database to make it blizzard like 100%.

In terms of everything else the emulators do it really well, but of course not 100% Smile

Yeah but games with singleplayer only like ac2 dont have that much database
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superman12




Posts: 25
Location: Netherlands
PostPosted: Mon, 8th Mar 2010 17:48    Post subject:
The best thing we can do is too DDOS the ubiservers till they burn. and hope ubi realizes that this way isnt the way to go.
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