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Posted: Sat, 6th Mar 2010 20:58 Post subject: |
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mp working without purchase ?
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Posted: Sat, 6th Mar 2010 21:18 Post subject: |
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damn, still no scene
Lutzifer wrote: | and yes, mine is only average |
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Sat, 6th Mar 2010 21:24 Post subject: |
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Posted: Sat, 6th Mar 2010 22:15 Post subject: |
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so SKIDROW is good, only run with default profile name?
Lutzifer wrote: | and yes, mine is only average |
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Posted: Sat, 6th Mar 2010 23:13 Post subject: |
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StrEagle wrote: | so SKIDROW is good, only run with default profile name? |
well.. you will get just two missions of the campaign and the single missions... you can save (works fine while you are off port)... think like you have a big demo right now. we are all hoping for a fix for have the full campaign.
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Posted: Sat, 6th Mar 2010 23:47 Post subject: |
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Come on, ViTALiTY... please proper this game.
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ragnarus
Posts: 686
Location: Somewhere in Warsaw Pact
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Posted: Sat, 6th Mar 2010 23:55 Post subject: |
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who is responsible for giving nukes on releases here on nforce ? cause this game is waiting for it for two days
i5 6600 + Silentiumpc Spartan Pro, Asus H170-plus mobo, HyperX 16 GB DDR4 2133MHz, Asus GTX 970 Strix OC, 1TB Seagate Barracuda, BeQuiet L8 500W, Zalman Z9 case, crap monitor 
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Sun, 7th Mar 2010 07:51 Post subject: |
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nforce doesn't nukes anything, they simply apply it, if it gets scene nuked.
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Posted: Sun, 7th Mar 2010 11:28 Post subject: |
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Hope it doesnt get nuked because it would be a huge one up for ubisoftcocks
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ragnarus
Posts: 686
Location: Somewhere in Warsaw Pact
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Posted: Sun, 7th Mar 2010 11:31 Post subject: |
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Doggie2k so what we should "believe" this release is proper when everyone knows it isn`t ?
i5 6600 + Silentiumpc Spartan Pro, Asus H170-plus mobo, HyperX 16 GB DDR4 2133MHz, Asus GTX 970 Strix OC, 1TB Seagate Barracuda, BeQuiet L8 500W, Zalman Z9 case, crap monitor 
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Posted: Sun, 7th Mar 2010 12:00 Post subject: |
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Perhaps the scene agreed not to nuke it, to discourage devs for using this kind of protection?
I think in theory, dont know for sh5, the online thing is uncrackeble, when youre done with removing all the triggers a new patch is out. It will decrease the number of cracked games for certain.
Even think it is a good thing, it helps pc gaming.
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Surray
Posts: 5409
Location: Europe
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Posted: Sun, 7th Mar 2010 12:51 Post subject: |
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the scene does not agree not to nuke something. if it's not in line with scene rules, it's nuked. there are no exceptions.
if the crack really is broken, it will be nuked eventually and there will be a proper.
nuking a release for a crack that missed triggers often takes a bit longer because it all needs to be confirmed... it's not like the really quick nukes for simple things that do not require actually playing the game, such as missing compression, broken rars, dupes, etc.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Sun, 7th Mar 2010 12:54 Post subject: |
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friketje wrote: | Perhaps the scene agreed not to nuke it, to discourage devs for using this kind of protection?
I think in theory, dont know for sh5, the online thing is uncrackeble, when youre done with removing all the triggers a new patch is out. It will decrease the number of cracked games for certain.
Even think it is a good thing, it helps pc gaming. |
If by help, you mean kills it.
Look at how many people are upset with this DRM. I'm not talking about on here, that's obvious. Any site you can think of that had a story about this new protection system has been plastered with user comments about how they won't buy any games with this new protection.
Even if it is "uncrackable" (and it isn't) I don't foresee other publishers adopting this system, because ultimately the cost-effectiveness of such a system is complete shit. Because adopting this system will result in the agonizing death of PC game sales.
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Posted: Sun, 7th Mar 2010 16:15 Post subject: |
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Sounds to me like this is a little dumbed down to make it more enjoyable for a larger audience. Personally, I liked the old 688i Attack Sub from Janes. You had to do everything yourself. No pointing and clicking navigation that I remember. You had to run sonar, watch the waterfall, identify ships by sound, plot your courses, create firing solutions, etc. I remember single missions taking hours while you're trying to sneak up on ships or subs. From the trailers, to me at least, this game looks like it is more about flashy graphics.
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Surray
Posts: 5409
Location: Europe
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Posted: Sun, 7th Mar 2010 16:23 Post subject: |
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umm....no..
while you don't have to, you can do everything you just mentioned and more. it just depends on what level of realism you select.
were you actually thinking this game is just about graphics when you watched the trailers?
I mean... would you expect them to release a 2 hour trailer of your sub just driving around in the middle of nowhere, searching for enemy ships just because it's a huge part of the game?
of course they are going to skip that and get straight to the action in trailers.. there is no time for anything else.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Sun, 7th Mar 2010 17:01 Post subject: |
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Is it me or this game looks worse than the previous one? Especialy explosions are really bad, water is a bit better but that's all. Ofcourse gfx aren't the most important in games like that but they fucked up even the controls. You must plot a course just to take a slight turn, this is moronic, i know that you can use arrow keys for that but pressing and holding won't work so if you want to do 90 degrees turn you must hit the button 90 times and you must listen 90 times that you are makin a 1 degree turn. My God this game is really bad I wouldn't pay 10 cents for it, hell I even don't know if I'll touch it again with proper realese.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Sun, 7th Mar 2010 18:09 Post subject: |
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yeah that really bothered me aswell , why is there no wheel that lets you set a direction, like every freaking ship AND submarine has ? Don't tell me they hit a button inside aswell for each degree lol.
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Posted: Sun, 7th Mar 2010 18:14 Post subject: |
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Sin317 wrote: | yeah that really bothered me aswell , why is there no wheel that lets you set a direction, like every freaking ship AND submarine has ? Don't tell me they hit a button inside aswell for each degree lol. |
the wheels are ther arent they ? should be two helm guys normaly they are normaly always sitting down or were in sh4..
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Posted: Sun, 7th Mar 2010 19:38 Post subject: Don't bother cracking the game, or even buying it ... |
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This game is awful ... don't know about the cracked version ... but the legit one s*cks big time !
(by the way, I couldn't connect to ubisoft servers most of the day ...)
IMHO, the only way to have fun with this game is to try to remove the so called U(shouldbeableto)Play thing
Just look at the comments at amazon.com ... so fun
I'm heading now to ubi to see how I can transfer my licence to someone else ....
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Parabolica
Posts: 295
Location: Archimedes' equidistant
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Posted: Sun, 7th Mar 2010 19:38 Post subject: |
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Sin317 wrote: | yeah that really bothered me aswell , why is there no wheel that lets you set a direction, like every freaking ship AND submarine has ? Don't tell me they hit a button inside aswell for each degree lol. |
gameplay aside, (there are plenty of dial and UI mods out already btw)
what you guys are thinking of are where the planesmen used the dive plane controls.. anyway- actually they did use a button.
Quote: | Each planesman sits on a seat before the controls. At first glance it appears that a plane is operated by the large wheel in front of the planesman, yet this is only half the story. Most of the time he used the two large buttons that are situated on top of the box in the centre of the wheel. These buttons operated the plane via an electric motor. The longer a button was pressed, the further the plane tilted in the corresponding direction. You can see the plane angle guages directly above each planesman's control.
The large wheel for each plane was used as a manual backup. It was required for silent running as the electric motors that normally controlled the planes made a noise that could be detected by the enemy. Furthermore the wheel was needed if the electrical system failed. The wheel is large as this helps get more muscle into the movement - at times a couple men needed to strain at the wheel if the plane had become damaged. You can clearly see the chain that is moved by turning the wheel. |
source- http://www.ubootwaffe.net/u505/cr_ps.html
[edit]just to add, they used buttons for the rudder as well. there was no wheel per say. (type VII) there were several sets of "buttons" that were pushed to get left and right rudder. one set in the central control room and one in the conning tower or in the upper control room, just below the conning flat. he buttons were rather large and one put the whole hand over them, left on left and right on right. i'm not sure if the steering system was "follow up" or "non follow up", but i think that it was a non follow up type. (meaning the rudder did not return to midships when you took your hand off the controls but rather stayed where you last ordered it, left 5, right 15 etc)
so yeah - tom hanks in "big" in the limo- buttons buttons buttons!
In life, ones success is not determined by their wealth, but by how many attend their funeral..
Last edited by Parabolica on Sun, 7th Mar 2010 19:49; edited 1 time in total
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Posted: Sun, 7th Mar 2010 19:43 Post subject: |
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all i can say to ubisoft is
"180 degrees down bubble" say hi to davey jones.
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Posted: Sun, 7th Mar 2010 21:48 Post subject: |
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Posted: Mon, 8th Mar 2010 01:33 Post subject: |
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ByteR4cer:
Let me be the first to say:
Your attempt to sound as if you would have some inside knowledge (or even a clue for that matter) is pathetic at best.
In other words:
Those who know a little bit about OO programming might agree with you. Those who know a little bit MORE might not neccessarily.
The two lines you copied could pretty much belong to any software that has client-server communication in it.
Lets just say, that everything that can be installed to a random PC and run from there can also be cracked. It is a simple fact of IT security. So its just a matter of time and effort (=time).
Yes, it might take quite a long time for a proper crack to be made. Hell, it is entirely possible that there will be none. For this to be the end of the scene as we know it however, the protection has to be successful first, and thats hard to achieve with something thats being attacked by literally everyone, pirates and legitimate customers alike.
Time will tell, but please: keep the stupid prophecies to yourself.
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Posted: Mon, 8th Mar 2010 01:42 Post subject: |
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I'm glad that a couple method signatures tell you everything you need to know.
Did you bother checking to see what they actually do? Do they make socket calls?
Did you check what calls them? Set breakpoints to see if they correspond with the white-screen-of-death?
No? Then stop blathering as if you know something.
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Posted: Mon, 8th Mar 2010 01:50 Post subject: |
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csebal:
Those who know a little bit MORE can verify that easily. Those who DONT should gain enough knowledge to verify that.
I totaly disagree with you. Hacking the ubisoft servers isn't a solution for a proper crack.
AC 2 could be doable if you can rip the server side code out of the xbox360/ps3 binaries but for PC only targets like SH5 ...
Of course time will tell, but please: come back to earth.
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Posted: Mon, 8th Mar 2010 01:59 Post subject: |
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till136:
I wouldn't write this if i did not verify this by myself. Take some time. Look through the protection and try to understand it. I did choose this 2 methods as they describe everything the protection is about. Its not about savegames on the server side or a static connection to the server. This all can easily be emulated but you can't emulate something you can't reverse.
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