Supreme Commander 2
Page 2 of 11 Goto page Previous  1, 2, 3, ... 9, 10, 11  Next
ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Fri, 8th Jan 2010 13:45    Post subject:
-=Cartoon=- wrote:
''Taylor was adamant that this change was implemented to ease players into the fold, admitting that SupCom 1 really was just too complicated for many players out there to even bother learning the mechanics. Streamlined economy equals an easier learning curve and, he hopes, more fans.''


Another one bites the dust of the streamline effect. Next!
Back to top
Frolsa84




Posts: 1733

PostPosted: Fri, 8th Jan 2010 20:19    Post subject:
Half the fun was balancing the resources...
Back to top
Surray




Posts: 5409
Location: Europe
PostPosted: Fri, 8th Jan 2010 21:36    Post subject:
Everyone knows that supreme commander's focus on the economy was too big. it's why the game is often called supreme economy after all.

While I like supreme commander the way it is too, I believe that making the whole economy aspect a bit easier to manage would be a good thing. Right now, winning or losing depends mostly on how your economy is doing. if the playing field there is leveled a bit, the focus would shift to the battles. tactics and strategy will gain importance, which I'd definitely welcome.

Just compare the complex economy of supreme commander with something like starcraft.
you merely have to expand once in a while and keep building harvesters. it's still very important when and where to expand, but overall it's so much simpler.
the amount of time gained by reducing the stuff you have to keep an eye on and micro manage in your economy must go somewhere else, and where could it go other than controlling combat more and planning your moves, moving your units into place, etc.


I hope I made some sense. I really do believe that supreme commander could benefit from a simpler economy system. just remains to be seen to what degree they simplify it.
It's possible that they dumb it down so much that it'll lose importance altogether and we end up with something like dawn of war, which is not what I'm after in supreme commander.

That still doesn't change the fact that NO CUSTOM MAPS is fucking outrageous.
WTF is wrong with them?!
Back to top
aoe2fan




Posts: 45

PostPosted: Sat, 9th Jan 2010 00:09    Post subject:
The economy focus was great in SupCom, making the game with a constant push forward for the next metal node.
Back to top
-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Sat, 9th Jan 2010 13:16    Post subject:
Surray wrote:
Everyone knows that supreme commander's focus on the economy was too big. it's why the game is often called supreme economy after all.

While I like supreme commander the way it is too, I believe that making the whole economy aspect a bit easier to manage would be a good thing. Right now, winning or losing depends mostly on how your economy is doing. if the playing field there is leveled a bit, the focus would shift to the battles. tactics and strategy will gain importance, which I'd definitely welcome.

Just compare the complex economy of supreme commander with something like starcraft.
you merely have to expand once in a while and keep building harvesters. it's still very important when and where to expand, but overall it's so much simpler.
the amount of time gained by reducing the stuff you have to keep an eye on and micro manage in your economy must go somewhere else, and where could it go other than controlling combat more and planning your moves, moving your units into place, etc.


I hope I made some sense. I really do believe that supreme commander could benefit from a simpler economy system. just remains to be seen to what degree they simplify it.
It's possible that they dumb it down so much that it'll lose importance altogether and we end up with something like dawn of war, which is not what I'm after in supreme commander.

That still doesn't change the fact that NO CUSTOM MAPS is fucking outrageous.
WTF is wrong with them?!


Half of what made supreme commander so aweosme was the economy and how you could exploit the resources/battle over them... guard them.. etc etc etc.

You could do mad raids on energy generators.. take out their shiz to get their shields down.. then launch a big airstrike all timed right etc...

without that its just another generic run of the mill RTS.. which is what they are going for..

Streamlining to make it easier to get more fans = fucking sellouts.. nuff said

they are admiting to dumbing down the game so more people will buy it ffs

I only hope they fuck up as bad as whoever made empire earth 3 fucked up when they tried to make that appeal to the masses.. and ruined a series.. will serve them right
Back to top
Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 9th Jan 2010 14:42    Post subject:
energy generators and mass extractors are fine.

what is over the top is adjacency bonuses, energy and mass storage and mass fabricators.
removing those would not make energy generators and mass extractors less important targets than they are in supreme commander, it would simply reduce micro management for the economy and allow you to focus on the military instead.

Why is it that I need to build mass storage around mass extractors every time I build a mass extractor? Why is it that I need to build power generators around mass fabricators every time I build a mass fabricator?
It's annoying to have to do that shit every fucking time and it's things like that that are only there for the sake of making things more complex, they don't actually have any worthwhile value on their own. If adjacency bonuses and storage wouldn't exist you could forget about all that and just build a mass extractor and be done with it.

I also think it sucks that someone can bunker down in his base and generate resources out of nowhere with mass fabricators. It would be much better to force people to expand and fight for mass nodes more.

the focus should be on your strategy and tactics, what units to build when, when to tech up, when to attack and where to attack, with what units, when to expand and where to expand.

Do you think by streamlining the economy they mean that there will be no mass or energy anymore?
If that is the case then yes they should fail horribly, but streamlining the economy a bit and reduce the tedium of building up your base, yes please.
Back to top
ThunderStrike




Posts: 128

PostPosted: Sat, 9th Jan 2010 16:32    Post subject:
I think Surray makes a good point.. (despite that i also hate dumbing down games just for commercial purposes). I always felt that hunting for metal extraction positions was way more important in Total Annihilation than it was in SC1. It should become more important to gain certain strategic positions (not just turtle.. because that was the standard in SC1). My biggest other complaint about SC1 was the animations.. it felt like all units had no "feel".. they just felt useless and dead. Compared to TA where all the units had many more animations and a better feeling.
Back to top
tskiller




Posts: 468

PostPosted: Sat, 9th Jan 2010 17:17    Post subject:
They are removing the flow based economy and replacing it with the typical generic instant spent stuff we see in every other RTS ever.

As far as I'm concerned, the rate based economy was what made Total annihilation and supreme commander so fun and unique. I don't hold out much hope for this watered down, simplified console piece of shit. with stupid hair. and probably belts, too.


i7 5820k @ 4.4 || MSI X99S XPOWER AC || Samsung XP941 256GB M.2 SSD || G.SKILL Ripjaws 4x4GB 2666 DDR4 || Gigabyte GTX 970 GAMING-4GD || Dell 2407 || Razer Blakcwidow Ultimate || Logitech G502
Back to top
Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 9th Jan 2010 17:36    Post subject:
hmm well ok that does suck.
I was hoping they'd just simplify it a little but keep the underlying system the same way that it was in TA and SC.
If they make the resource system the same as in any other strategy game then that's definitely a very big loss and I doubt it will still feel like supreme commander then.

I wonder why they didn't just give it a different name if they're doing something so drastic...


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
Back to top
YZF




Posts: 34

PostPosted: Wed, 17th Feb 2010 23:04    Post subject:
Because 90% of RTS players are dumb and they are lazy to think, and think fast. Thats why StarCrap is popular, because its simple. What you need to learn is fast key pressing and thats all. There are no tactics or strategies, because it would be "too hard to learn". LoL.

Anyway FA was and is twice better than SupCom1. We will see what happens with SupCom2. Two weeks left!
Back to top
Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Thu, 18th Feb 2010 12:24    Post subject:
tskiller wrote:
They are removing the flow based economy and replacing it with the typical generic instant spent stuff we see in every other RTS ever.

As far as I'm concerned, the rate based economy was what made Total annihilation and supreme commander so fun and unique. I don't hold out much hope for this watered down, simplified console piece of shit. with stupid hair. and probably belts, too.


*

always loved this part of the game.
Back to top
StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 18th Feb 2010 12:39    Post subject:
What complex economy?
You have 2 resources ffs!! Metal and Energy. You need extractors, and depots. You can enhance your extractors, I even had an automated patterns to do that, it took me around 5sec to put generators around extractors and vise-versa... If you don't want, don't do it. Either you go for strong economy, or for strong rush..
Now every noob out there will be playing this game, looking for exploits and unbalanced shits..


Lutzifer wrote:
and yes, mine is only average
Back to top
YZF




Posts: 34

PostPosted: Thu, 18th Feb 2010 19:32    Post subject:
StrEagle wrote:
What complex economy?
You have 2 resources ffs!! Metal and Energy. You need extractors, and depots. You can enhance your extractors, I even had an automated patterns to do that, it took me around 5sec to put generators around extractors and vise-versa... If you don't want, don't do it. Either you go for strong economy, or for strong rush..
Now every noob out there will be playing this game, looking for exploits and unbalanced shits..


+1

Who the hell decided that SupCom(FA) is hard to learn? This is total nonsence, it is very clear and simple.Maybe some reviewers (who try different games but can't play any of them good) lost to easyAI and the reason was because they did not gather more resources and did not build bigger army? LOL.

If you make eco very simple then someone will loose because he will be slower with his keyboard, so then they will whine about too high cpm? lol. There will always be reason why you loose, so you have to learn playing better and not looking for excuses.
Back to top
lolozaur




Posts: 26310

PostPosted: Wed, 24th Feb 2010 19:26    Post subject:
anyone found the demo? its supposed to come out today
Back to top
YZF




Posts: 34

PostPosted: Wed, 24th Feb 2010 21:06    Post subject:
Yeah, everyone are pressing F5 on forums and steam site like crazy LOL Smile))

Probably later today or tomorrow...hopefully.

Best RTS so no wonder.
Back to top
CommissarPT




Posts: 5

PostPosted: Wed, 24th Feb 2010 21:24    Post subject:
Its not certain 24th is the day.... altough i hope it will... in the dev chatm, Chris said "maybe" so dont get your hopes high...

WAIT!
F5
.
..
...

No, no demo yet! Smile
Back to top
CommissarPT




Posts: 5

PostPosted: Wed, 24th Feb 2010 23:34    Post subject:
. ...

F5

DEMO! on Steam!
Back to top
djaoni




Posts: 8061

PostPosted: Wed, 24th Feb 2010 23:39    Post subject:
God I hope it's not consolecrap.
Back to top
lolozaur




Posts: 26310

PostPosted: Thu, 25th Feb 2010 00:13    Post subject:
well it looks awful
you can play 2 missions +tutorial
Back to top
Smikis.




Posts: 1994

PostPosted: Thu, 25th Feb 2010 00:43    Post subject:
lolozaur wrote:
well it looks awful
you can play 2 missions +tutorial


not worth the download then
Back to top
djaoni




Posts: 8061

PostPosted: Thu, 25th Feb 2010 01:08    Post subject:
Don't listen to lolozaur, he says every game looks awful/crap etc. It's only 1.6gb and demos these days are not very long which you should know by now. I'd say maybe 30-40 mins for the 2 missions which is more than most demos.
Back to top
Smikis.




Posts: 1994

PostPosted: Thu, 25th Feb 2010 01:31    Post subject:
djaoni wrote:
Don't listen to lolozaur, he says every game looks awful/crap etc. It's only 1.6gb and demos these days are not very long which you should know by now. I'd say maybe 30-40 mins for the 2 missions which is more than most demos.


i wont be buying it.. so since i will be downloading it on release anyway, its hardly worth the hassle
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 25th Feb 2010 01:38    Post subject:
This game does look awful... But at least it runs much smoother than the first game. :\
As for game play... It's meh.
Back to top
Mussolinka
Banned



Posts: 2782

PostPosted: Thu, 25th Feb 2010 01:58    Post subject:
You do know Supcom is all about multiplayer gameplay, and the crapload of possibilities it gives, right?


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 25th Feb 2010 02:00    Post subject:
How are the things mutually exclusive? Smile
Back to top
Mussolinka
Banned



Posts: 2782

PostPosted: Thu, 25th Feb 2010 02:18    Post subject:
Usualy single player can be razed through by using a cheap strategy, while mp forces you to actualy think and adapt. And well, you can't realy laugh into AI's face.

Edit: OH MY GOD! A slick and responsive menu! I hated supcom because the menu there took 3 seconds to transit.

Wtf, airborne units have no fuel, and they move slower than naval units.
Back to top
djaoni




Posts: 8061

PostPosted: Thu, 25th Feb 2010 02:58    Post subject:
iNatan wrote:
This game does look awful... But at least it runs much smoother than the first game. :\
As for game play... It's meh.


Must be millions of awful looking games out there then. Especially RTS games.
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 25th Feb 2010 03:19    Post subject:
No, actually there hasn't been such a bland looking one in a very while. And the multiple units cannot be blamed on this. Just now played Napoleon, and the difference is staggering, so multiple units is not an excuse. The Total War series, and I think the King Arthur game too, use a LOD system that draws distant units as sprites instead of costly 3D models. And units get so small in this game when you zoom out (they are very small to begin with), you wouldn't even notice the transition from models to sprites anyway. There is no excuse for how it looks in 2010. There wasn't either in 2007 when then first was released.
Back to top
djaoni




Posts: 8061

PostPosted: Thu, 25th Feb 2010 05:22    Post subject:
Guess I'm just more tolerant in graphics since I think saying they look awful is quite the exaggeration. That said I didn't like the demo.
Back to top
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Thu, 25th Feb 2010 06:15    Post subject:
Confirmed to be a "Steamworks" game (Steam required.)
http://store.steampowered.com/news/3515/
Back to top
Page 2 of 11 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, ... 9, 10, 11  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group