Mass Effect 2
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MinderMast




Posts: 6172

PostPosted: Sat, 6th Feb 2010 13:47    Post subject:
Well it would help it for me if there was at least an illusion of a bigger world. Buildings as far as the eye can see, flying cars, some action going on etc. You might not be able to go there, but at least it feels like there is more.

Sidequests always woke the OCD guy in me. No matter how small or boring the assignment is, I HAVE to do it, it has to 100% or I won't feel satisfied when the game is done. And after a while you forget what it was you were supposed to do.
I guess that's why they made some unskippable missions in ME2. It was getting ridiculous with all the " The collectors/reapers are coming, there is no time to waste, the colonies are under attack right this moment - hurry!" and you are "Yeah...just give me a couple of days to scan all this planets for crashed ships and whatnot".
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sat, 6th Feb 2010 14:03    Post subject:
so you both completely depleted every single planet in the game then? Very Happy

i gotta admit, its like im part korean or something, i just gotta finish every quest. im on my second me2 playthrough, and ima try and get EVERY planet scanned down to depletion, just for the hell of it Very Happy


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inz




Posts: 11914

PostPosted: Sat, 6th Feb 2010 14:09    Post subject:
I heard you don't get to drive around on planets anymore? I guess the finding survey spots etc. is gone too? Just playing ME1 and while it gets boring if you do a lot of planets in a row, scouting the new planets is fun in small doses, inbetween the campaign worlds.
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Overlord123




Posts: 2335

PostPosted: Sat, 6th Feb 2010 14:15    Post subject:
inz wrote:
I heard you don't get to drive around on planets anymore? I guess the finding survey spots etc. is gone too? Just playing ME1 and while it gets boring if you do a lot of planets in a row, scouting the new planets is fun in small doses, inbetween the campaign worlds.

There will be a DLC for driving around planets, it's called Hammerhead iirc.
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MinderMast




Posts: 6172

PostPosted: Sat, 6th Feb 2010 14:21    Post subject:
chiv wrote:
so you both completely depleted every single planet in the game then? Very Happy

i gotta admit, its like im part korean or something, i just gotta finish every quest. im on my second me2 playthrough, and ima try and get EVERY planet scanned down to depletion, just for the hell of it Very Happy


Actually I started out with that idea, well even bigger one - for some reason even when it says it's depleted there could easily be a couple more very high spikes of minerals there. So I scanned till I was sure it's all good. But I gave up when there was about 3-4 systems left, I figured it's about time to finish the game... I even missed some of the sidequests and had that other consequence since i didn't go through the omega relay immediately. Both of these facts will be fixed on my second playthrough... except for total scanning, don't do that anymore unless I need the resources. It distracts you from the story too much Smile

@inz It's still the same in that regard, that if you do it in small doses it's all good. Do it too long and it gets tedious.
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Pixies




Posts: 382
Location: Deep in the Caribbean
PostPosted: Sat, 6th Feb 2010 17:00    Post subject:
Overlord123 wrote:
inz wrote:
I heard you don't get to drive around on planets anymore? I guess the finding survey spots etc. is gone too? Just playing ME1 and while it gets boring if you do a lot of planets in a row, scouting the new planets is fun in small doses, inbetween the campaign worlds.

There will be a DLC for driving around planets, it's called Hammerhead iirc.


Yes - though it seems like an odd DLC. A vehicle you can drive around with isn't much good without a lot of areas to drive around in.. and a lot of areas to drive around in aren't much good unless they're detailed, well-made and somewhat unique.. so it sounds like it will either be a fairly extensive DLC, or a bit of a pointless one.
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ShadowB




Posts: 894

PostPosted: Sat, 6th Feb 2010 17:36    Post subject:
Well, many Mako-compatible areas in ME1 (mainly those not related to the story) weren't detailed nor well-made nor unique.

I don't think they're going to break new grounds with any DLC. Razz
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Yuri




Posts: 11000

PostPosted: Sat, 6th Feb 2010 20:37    Post subject:
The character selection screen was the best in Dragon Age: Origins. ME2 had a better one than ME1 but it wasn't as great as DA:O's CSS.



1 and 2 are still amazing.
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(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Sat, 6th Feb 2010 23:07    Post subject:
Can someone scan the cover and discs please Cool 300DPI (or 600), i don't have a scanner on my printer Crying or Very sad .
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Rifleman




Posts: 1395

PostPosted: Sat, 6th Feb 2010 23:19    Post subject:
Ok guys, quick question, I would like to add some paragon to have max of it. I have currently 2 missions : IFF and Jack's loyalty mission. And I know that Jack will argue with Miranda and I need to have 100% P. or R. to have "left" talk options availble. But it seems that I shall edit: BIOInput.ini and here is the problem...can't find it anywhere.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sat, 6th Feb 2010 23:34    Post subject:
yeah i been meaning to bring that up re: character creation

is it me, or is character creation systems becoming less full on and more simplistic? for a start, you cant create your body, and in me2 the facial design section felt a little light... like presets of 4 or 5 options for each thing... is this to accommodate consoles or something? its just ive been noticing it a lot. DAO was better, but it still felt a bit restrictive too.

and yeah with planet scanning i eventually said fuck it about 2 or 3 systems left in the game. i just didnt need to get any more stuff, id upgraded everything... i did scan 100% of the planets though, just to look for anomalies.


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ShadowB




Posts: 894

PostPosted: Sun, 7th Feb 2010 00:35    Post subject:
Rifleman wrote:
Ok guys, quick question, I would like to add some paragon to have max of it. I have currently 2 missions : IFF and Jack's loyalty mission. And I know that Jack will argue with Miranda and I need to have 100% P. or R. to have "left" talk options availble. But it seems that I shall edit: BIOInput.ini and here is the problem...can't find it anywhere.

Had that problem. Even though my Paragon bar was almost full (the last 'section' was 1/3 full) the last time I tried, I couldn't fix the situation neither during nor after the argument, therefore causing Miranda to permanently lose loyalty...

 Spoiler:
 


Stupidly high alignment requirements there, possibly a bug, since the other arguments don't need ridiculous amounts of Paragon/Renegade points to be peacefully resolved.
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peter980




Posts: 1977

PostPosted: Sun, 7th Feb 2010 01:36    Post subject:
About Miranda
 Spoiler:
 
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LeoNatan
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PostPosted: Sun, 7th Feb 2010 01:42    Post subject:
No Laughing
 Spoiler:
 
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 7th Feb 2010 01:48    Post subject:
hmmm i was playing renegade and had no problem keeping both loyal... my renegade bar was no where near full. is paragon much more difficult to play in regards to requirements for those options?


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ShadowB




Posts: 894

PostPosted: Sun, 7th Feb 2010 01:59    Post subject:
It must be a bug if Renegade was so much easier.

Some coder must've typoed when entering the Paragon requirement, I bet.
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LeoNatan
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PostPosted: Sun, 7th Feb 2010 02:14    Post subject:
With about half the paragon bar, I think you can have all the paragon actions. Smile
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ShadowB




Posts: 894

PostPosted: Sun, 7th Feb 2010 02:35    Post subject:
Could you optimally resolve the Miranda-Jack argument, or fix things afterwards? This sounds more and more like a bug.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 7th Feb 2010 02:53    Post subject:
well i found yelling at them renegade style solved things quite nicely. both loyal, both lived. on my second playthrough now, and ill see if the same thing happens again or if it was some weird fluke.

currently doing zaeeds mission... argh mother fuckin FLAMETHROWERS WTF BASTARRDSSDDSSDSDSS


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MinderMast




Posts: 6172

PostPosted: Sun, 7th Feb 2010 04:05    Post subject:
Had that problem with Miranda/Jack. I couldn't resolve the conflict as it happened, but I had 3 squad points to spend. I left Miranda's office, upgraded my skill that gives you more paragon/renegade points and tried again to explain myself. Worked the second time. You don't need 100% but quite a lot - very close to full bar. Actually I think I read somewhere that it's not just your renegade/paragon points, but that particular skill that matters, might not be true, but when I made this work it was at level 3.

Flamethrower guys are my favorite victims... shoot the tanks and let them bring the whole squad down Very Happy

PS: Why the hell do I have to log in twice every mothereffing time! Aaaargh!!!


Last edited by MinderMast on Sun, 7th Feb 2010 04:24; edited 1 time in total
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 7th Feb 2010 04:16    Post subject:
for a moment there i was confused when you said upgraded skill to give you more points... youre playing a class that has such a skill i take it.. i wonder if class matters when it comes to this issue?


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MinderMast




Posts: 6172

PostPosted: Sun, 7th Feb 2010 04:22    Post subject:
Hmm, I thought every class had a similar skill. I guess if not, then it just the points that matter Smile
If you play as a soldier you get Combat Mastery - among other things it increases you charisma. At level 3 you gain +70% Renegade/Paragon points.
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LeoNatan
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PostPosted: Sun, 7th Feb 2010 04:36    Post subject:
Every class skill increases the paragon/renegade points, with one of the options for the level 4 (it gives you two to choose from) is 100% paragon/renegade increase. Very Happy
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chiv




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PostPosted: Sun, 7th Feb 2010 04:45    Post subject:
ah ok, the class skill. guess at the time killing shit faster was more important than dialog options, so i never picked it Very Happy


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LeoNatan
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PostPosted: Sun, 7th Feb 2010 05:25    Post subject:
You can always retrain your abilities just before you need a special pick and then retrain again. Very Happy
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chiv




Posts: 27530
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PostPosted: Sun, 7th Feb 2010 05:32    Post subject:
yeah i know. in fact i did just that not 2 minutes ago. hope i can max my renegade score by the end of the game... didnt manage it the first time around :/


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ShadowB




Posts: 894

PostPosted: Sun, 7th Feb 2010 07:08    Post subject:
Oh, I had had that skill at level 4 for a long time, perhaps the glitch is there, and didn't add enough Charm points.

Another bug I noticed is related to the ammo-increasing arms, which sometimes grant the 10% bonus, but sometimes they don't.

Then I had about four or five random CTDs throughout the game, but they weren't too demotivating, as I quicksaved all the time.
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Tydirium




Posts: 601

PostPosted: Sun, 7th Feb 2010 10:00    Post subject:
MinderMast wrote:
Had that problem with Miranda/Jack. I couldn't resolve the conflict as it happened, but I had 3 squad points to spend. I left Miranda's office, upgraded my skill that gives you more paragon/renegade points and tried again to explain myself. Worked the second time. You don't need 100% but quite a lot - very close to full bar. .....


Interesting to know. I did not have enough points so I could not resolve the "bitch war" conflict - and whats going to happen? You lose loyalty of one of the two bitches.

Thats really an annoying "feature" of the game. There is no waring that something like that could happen. At once after you beat the loyalty quest, you lose the loyalty again. And there seems to be no way (or is there one? - havent found anything) to re-gain the loyalty.
I did not like that.... Sad
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Pixies




Posts: 382
Location: Deep in the Caribbean
PostPosted: Sun, 7th Feb 2010 10:31    Post subject:
MinderMast wrote:
Had that problem with Miranda/Jack. I couldn't resolve the conflict as it happened, but I had 3 squad points to spend. I left Miranda's office, upgraded my skill that gives you more paragon/renegade points and tried again to explain myself. Worked the second time. You don't need 100% but quite a lot - very close to full bar. Actually I think I read somewhere that it's not just your renegade/paragon points, but that particular skill that matters, might not be true, but when I made this work it was at level 3.


That's good to know, so it increases your total score by a certain percentage. I thought it just gave you extra on every gain, with the bar still representing your total.. no need to fill a bar to more than about 60% then.
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fillem




Posts: 95

PostPosted: Sun, 7th Feb 2010 10:43    Post subject:
I just can't get into the codex.
In DA:O it was fine, big pages, nice nice.
Here's it's all small snippets, they're not using the whole screen estate, just a very small part which pisses me off to no end.

Also, when selecting gear or emails or whatever, you can't even seem to double click to select an item. You have to highlight the "bar" and then click select. Which is balls.
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