Blazblue: Continuum Shift for PC Leaked
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Drake008@




Posts: 80

PostPosted: Fri, 29th Jan 2010 19:07    Post subject:
Darn, not in the nntp, yet.
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darthmalak




Posts: 420
Location: Argentina
PostPosted: Sat, 30th Jan 2010 10:38    Post subject:
If somebody can help me with this fck bug, or show me where i can at least report it, so this can be fixed (i seriously think, this is going to have support.. but.)

I found this bug, running on a single core@xp sp3 (nothing more important than that)
The slow bug/Freeze bug

I will try to explain what happens, when i execute the game on window mode:
After, the loading until the "menu" everything runs fine, even the intros..
But when i go to play, the fps goes crazy from 60 to 3, even with backgrounf off or on (not diference at all.)
What i found is the next thing:

When u leave the window as "inactive" (per example, just push the window key from the keyboard) the fps from the game remains on constant 45/60 fps (depends from the level) (in the mean while you can check how ur pj is getting ass kicked)

BUT when i go to the game again like "acitive window" the game starts again with fps drops, with slow downs and freeze constantly

This is not a problem of priority process not the options from the catalyst drivers, and even is not from thesound acceleration settings"

From what i think is something about the damn exe..or something about the process :S

Vids i recorded:

 Spoiler:
 


Images showing the fps drops Sad

 Spoiler:
 


Like u can see, the fps goes from 3 to 60 the stability SUCKS

If somon else, have a single core, plz give a try, i dont know if is just me or a bug, i seriously think that the o.s have somehing to do here..

Like i say before, if i least can ask for support or report this fucking bug :/[


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heckknow




Posts: 541

PostPosted: Sat, 30th Jan 2010 16:20    Post subject:
nice game. the 2d graphic for the fighters are horrible but the 3d backgrounds are nice. this is on a 30" lcd display with dx11 5770 card. it's just so pixelated. the controls don't map to the corners so it's effectively four directions only. for a fighting game, it should be eight directions. it makes pulling off moves pretty frustrating at best. it's like trying to spit into a can from across the room. Sad
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xyzxyz




Posts: 155

PostPosted: Sat, 30th Jan 2010 18:00    Post subject:
darthmalak wrote:

Like u can see, the fps goes from 3 to 60 the stability SUCKS

If somon else, have a single core, plz give a try, i dont know if is just me or a bug, i seriously think that the o.s have somehing to do here..


Dude.. It's an arcade game that is designed to be run on dual core processors. It's hardly a bug if you try to run it with ancient hardware and don't get satisfying results..

Buy a dual core processor, I am sure the "bug" you are experiencing will go away.

Quote:

the controls don't map to the corners so it's effectively four directions only. for a fighting game, it should be eight directions. it makes pulling off moves pretty frustrating at best. it's like trying to spit into a can from across the room. Sad


The controls map to all 8 directions just fine if you first map the inputs to keyboard and then use xpadder to map the keyboard inputs to gamepad/arcade stick.

Also, I think that the 2D art is gorgeous in this game (Nvidia here, don't know if it makes a difference).
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sat, 30th Jan 2010 19:40    Post subject:
xyzxyz wrote:
Also, I think that the 2D art is gorgeous in this game (Nvidia here, don't know if it makes a difference).
It looked awesome here, as well. And in no way pixelated
Im using a CRT so the image didnt get upscaled or anything, maybe that matters

the game stopped working here, really dont know why. And is it possible to play in windowed mode ?
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darthmalak




Posts: 420
Location: Argentina
PostPosted: Sat, 30th Jan 2010 22:06    Post subject:
xyzxyz wrote:
darthmalak wrote:

Like u can see, the fps goes from 3 to 60 the stability SUCKS

If somon else, have a single core, plz give a try, i dont know if is just me or a bug, i seriously think that the o.s have somehing to do here..


Dude.. It's an arcade game that is designed to be run on dual core processors. It's hardly a bug if you try to run it with ancient hardware and don't get satisfying results..

Buy a dual core processor, I am sure the "bug" you are experiencing will go away.

Quote:

the controls don't map to the corners so it's effectively four directions only. for a fighting game, it should be eight directions. it makes pulling off moves pretty frustrating at best. it's like trying to spit into a can from across the room. Sad


The controls map to all 8 directions just fine if you first map the inputs to keyboard and then use xpadder to map the keyboard inputs to gamepad/arcade stick.

Also, I think that the 2D art is gorgeous in this game (Nvidia here, don't know if it makes a difference).


puf? u dont even see, or read the whole thing..


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 31st Aug 2011 15:03    Post subject:
NECRO!! So, after all the previous drama bullshit surrounding the leak of BlazBlue, it looks like it's all over now. So far a lot of TTX and TTX² titles have been dumped and - even better - there's a universal loader for them too, not to mention a MAMEUI-like frontend which takes care of loading the games.

Released games, the ones I've been able to find and download;

Battle Fantasia TX²
BlazBlue Calamity Trigger TX²
BlazBlue Continuum Shift TX²
Chaos Breaker TX1
Gigawing Generations TX1
Homura TX1
King of Fighters 98 Ultimate Match TX1
King of Fighters XII TTX²
King of Fighters XIII X²
King of Fighters Maximum Impact Regulation A TX²
King of Fighters Maximum Impact Regulation A2 TX²
Matrimelee Matsuri TX²
Raiden III TX1
Raiden IV TX1
Samurai Shodown - Edge of Destiny (aka; Samurai Showdown SEN) TX²
Shikigami No Shiro III TX1
Spica Adventure TX1
Street Fighter IV TX²
Super Street Fighter IV Arcade Edition TX²
Taisen Hot Gimmick 5 TX1
Tetris The Grandmaster 3 Terror Instinct TX1
Trouble Witches TX1

All of these are full playable, though some require a bit of tinkering (SSF4AE, for instance, requires a bunch of files to be installed to Windows\System32 on the original arcade, but this has been patched/hacked so that now the entire game can be ran like a generic PC game; in a single folder) and it's NOT emulation. None of these are emulated, they are ran natively via the use of hacked loaders to bypass the original arcade copy/platform protection. Oh and some of these are very hard to find, with the biggest games (BB-CS, KoF13, KoFMIRA, SSF4AE, SS-Edge) being over 4GB each and I can only find hosted on FileServe... so yeah, painful download.


I'm still on the lookout for;

Taito Type-X

DragonQuest Monster
HaraKari Professional Baseball
King of Jurassic
Zoids Card Colosseum


Taito Type-X²

Chase HQ2
D1GP Arcade
Darius Burst
Half-Life 2 Survivor
Elevator Action Death Parade
Wacky Races


Like I said about emulation, these are native games so here are the system requirements (the base of the arcade)

Taito Type X wrote:

OS : Windows XP Embedded (customized)
CPU : Celeron 2.5Ghz (upgradable to Pentium 4 2.8GHz)
FSB : 400MHz (Upgradable to 800MHz)
Chipset : Intel 865G
Memory : DDR266 DIMM 256MB (upgradable to DDR400 2GB)
Graphics Board : AGP Radeon 9200SE (128 MB) through to X800XT (256 MB) (complete ATI Radeon Range)
Audio : AC97 onboard 6 channel audio CODEC


Taito Type X² wrote:

OS: Microsoft Windows XP Embedded
CPU: Intel Core 2 Duo E6400/Pentium 4 651/Celeron D 352 (up to latest Core 2 CPUs supported by the chipset)
Chipset: Intel Q965 + ICH8
Monitor: 720p/1080p/1440p HD LCD Monitor
RAM: DDR2 667/800MHz (512MB/1GB, up to 4GB)
GPU: PCI Express x16-based graphics. Support cards include ATI RADEON X1600Pro/X1300LE or nVIDIA GeForce 7900GS/7600GS/7300GS, up to latest graphic cards (Radeon HD 3800 or Geforce 9800 series)
Sound: Onboard Realtek HD 7.1 channel Sound (supports add-in sound cards)
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Cedge




Posts: 1480

PostPosted: Wed, 31st Aug 2011 19:33    Post subject:
sabin1981 wrote:
So, after all the previous drama bullshit surrounding the leak of BlazBlue, it looks like it's all over now.


The drama isn't even close to over, actually. It turns out that these releases, too, were leaked by an idiot who wasn't involved in the actual acquisition or cracking of them and who was never supposed to have them to begin with (as I understand, he begged a friend who was involved in the cracking for them, and promised he'd keep them private).

The people who actually acquired and cracked these games and did the real work had plans for their distribution that have now been ruined, so they're pretty pissed. That wouldn't be a big deal to us players, but the problem is that they apparently had many, many more PC-based arcade games they were going to release (that the idiot leaker doesn't have), that we're probably never going to see now (at least, not from this group).

So, yeah, it's awesome that we got what we have now, but thanks to some fucking retard who decided to leak them to grow his e-peen and try to get some internet cred, we're missing out on far more.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 31st Aug 2011 19:38    Post subject:
Bah, figures. To be perfectly honest, I find the whole thing utterly distasteful - and no, I do not believe they had any intention of distributing them, except perhaps as bootlegs to arcade operators, because this stuff has been going on for over a YEAR. The last time they threw a hissy fit, almost all the private trackers complied and removed BlazBlue.

Fast-forward over a year.

Had the group released anything? Did they live up their side of the demands? Nope. So to hell with them, I'm happy for what few "leaks" we have. I dislike being led like a donkey with a carrot, they had their chance to release and deliberately sat on it (and, like I said; I'm willing to bet money it's to do with bootlegging for arcade operators - just like some of the current PS3 scene drama and burying data revolves around a very lucrative business in selling converted debug units) There's always the excuse; "Oh, we WERE going to release.. but not now..." to fall back on, but in the end it's bullshit. They had their chance to release and it was patently obvious they had no intention of doing so. Private trackers know that it's all bullshit anyhow, which is why the Taito sets are allowed to be uploaded now. They won't comply with the nonsense demands of this shadowy syndicate any longer.
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Cedge




Posts: 1480

PostPosted: Wed, 31st Aug 2011 19:41    Post subject:
@sabin1981: I can't back it up, but trust me, they had every intention of going public with the releases.

So now moaning about game developers isn't enough, and we're moving on to moaning about the practices of piracy groups? What demands did we have the right to make of them? They acquired and cracked these things, and you think we can demand they follow your wishes for them? Is there really that much of a "they do exactly what I want, when I want, or they're all out to get us" mentality? "Shadowy syndicate," seriously? What do you think this is, The Godfather?


Correcting people since 2007 even if they're not wrong.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 31st Aug 2011 19:45    Post subject:
Cedge wrote:
@sabin1981: I can't back it up, but trust me, they had every intention of going public with the releases.


Of course you can't. You never can. It's hilarious So come on then, when did they "intend" to release? October? Next year? Year after? When?

Quote:

So now moaning about game developers isn't enough, and we're moving on to moaning about the practices of piracy groups? Is there really that much of a "they're all out to get us" mentality? "Shadowy syndicate," seriously? What do you think this is, The Godfather?


See, unlike you, I actually DO know how this shit works - and there is only one reason groups like this sit on releases; money. Most of the modern TTX titles sell for several thousand dollars to arcade operators, yet they're all running off stock hardware that is interchangeable. So instead of buying a new cab, or at the least; the media HDD with the title installed, they can buy bootlegs for a fraction of the price.

Once the group has stopped making a profit off bootlegging these games, then they'll magically decide NOW is the time to release. Right? Yes, damn right.
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Cedge




Posts: 1480

PostPosted: Wed, 31st Aug 2011 19:47    Post subject:
@sabin1981: Believe what you want.


Correcting people since 2007 even if they're not wrong.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 31st Aug 2011 19:48    Post subject:
I will, thank you.
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Cedge




Posts: 1480

PostPosted: Wed, 31st Aug 2011 19:55    Post subject:
sabin1981 wrote:
I will, thank you.


And you'll be wrong. You talk about how you know all this for a fact, as though you're part of these groups. The Bemani community didn't sit on their Beatmania arcade dumps to make money by selling them to crooked arcade operators, and they never did that. It just took forever to get them to a properly releasable state.

But again...believe what you want. I'm just an idiot who doesn't know anything about anything, and I'm just naive for not believing that everyone is out to get me. Rolling Eyes
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 31st Aug 2011 19:58    Post subject:
You're so pathetically gullible that'll believe anything anyone shovels into your mouth, won't you? Just like the time you believed the one week delay for Borderlands on the PC was for "polish" (diagnose, bugfix, package, press *and* ship the new disk in a week Laughing) - it's really rather sad. I feel bad for you.

Oh and the "Bemani" community had nothing to do with, for example, Samurai Shodown SEN.
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Wed, 31st Aug 2011 20:06    Post subject:
sabin1981 wrote:
NECRO!! So, after all the previous drama bullshit surrounding the leak of BlazBlue, it looks like it's all over now. So far a lot of TTX and TTX² titles have been dumped and - even better - there's a universal loader for them too, not to mention a MAMEUI-like frontend which takes care of loading the games.

Released games, the ones I've been able to find and download;

Battle Fantasia TX²
BlazBlue Calamity Trigger TX²
BlazBlue Continuum Shift TX²
Chaos Breaker TX1
Gigawing Generations TX1
Homura TX1
King of Fighters 98 Ultimate Match TX1
King of Fighters XII TTX²
King of Fighters XIII X²
King of Fighters Maximum Impact Regulation A TX²
King of Fighters Maximum Impact Regulation A2 TX²
Matrimelee Matsuri TX²
Raiden III TX1
Raiden IV TX1
Samurai Shodown - Edge of Destiny (aka; Samurai Showdown SEN) TX²
Shikigami No Shiro III TX1
Spica Adventure TX1
Street Fighter IV TX²
Super Street Fighter IV Arcade Edition TX²
Taisen Hot Gimmick 5 TX1
Tetris The Grandmaster 3 Terror Instinct TX1
Trouble Witches TX1

All of these are full playable, though some require a bit of tinkering (SSF4AE, for instance, requires a bunch of files to be installed to Windows\System32 on the original arcade, but this has been patched/hacked so that now the entire game can be ran like a generic PC game; in a single folder) and it's NOT emulation. None of these are emulated, they are ran natively via the use of hacked loaders to bypass the original arcade copy/platform protection. Oh and some of these are very hard to find, with the biggest games (BB-CS, KoF13, KoFMIRA, SSF4AE, SS-Edge) being over 4GB each and I can only find hosted on FileServe... so yeah, painful download.


I'm still on the lookout for;

Taito Type-X

DragonQuest Monster
HaraKari Professional Baseball
King of Jurassic
Zoids Card Colosseum


Taito Type-X²

Chase HQ2
D1GP Arcade
Darius Burst
Half-Life 2 Survivor
Elevator Action Death Parade
Wacky Races


Like I said about emulation, these are native games so here are the system requirements (the base of the arcade)

Taito Type X wrote:

OS : Windows XP Embedded (customized)
CPU : Celeron 2.5Ghz (upgradable to Pentium 4 2.8GHz)
FSB : 400MHz (Upgradable to 800MHz)
Chipset : Intel 865G
Memory : DDR266 DIMM 256MB (upgradable to DDR400 2GB)
Graphics Board : AGP Radeon 9200SE (128 MB) through to X800XT (256 MB) (complete ATI Radeon Range)
Audio : AC97 onboard 6 channel audio CODEC


Taito Type X² wrote:

OS: Microsoft Windows XP Embedded
CPU: Intel Core 2 Duo E6400/Pentium 4 651/Celeron D 352 (up to latest Core 2 CPUs supported by the chipset)
Chipset: Intel Q965 + ICH8
Monitor: 720p/1080p/1440p HD LCD Monitor
RAM: DDR2 667/800MHz (512MB/1GB, up to 4GB)
GPU: PCI Express x16-based graphics. Support cards include ATI RADEON X1600Pro/X1300LE or nVIDIA GeForce 7900GS/7600GS/7300GS, up to latest graphic cards (Radeon HD 3800 or Geforce 9800 series)
Sound: Onboard Realtek HD 7.1 channel Sound (supports add-in sound cards)


Whats the loader called? The only one I've seen seems to be from 2009?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 31st Aug 2011 20:10    Post subject:
ArcadePC Loader, mate =) Version 1.4 is out now (brings support for Super SFIV Arcade Edition)

http://www.emucr.com/2011/08/arcadepc-loader-v14.html

It's an emulator site, nothing illegal hosted.
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Cedge




Posts: 1480

PostPosted: Wed, 31st Aug 2011 20:10    Post subject:
sabin1981 wrote:
You're so pathetically gullible that'll believe anything anyone shovels into your mouth, won't you?

And you're so utterly delusional that you think that every conspiracy theory you pull out of thin air is the indisputable truth, just because you came up with it, with or without evidence.

Quote:
Just like the time you believed the one week delay for Borderlands on the PC was for "polish" (diagnose, bugfix, package, press *and* ship the new disk in a week Laughing) - it's really rather sad. I feel bad for you.

I was totally wrong about that, and some other things, but that doesn't mean that everything I believe is automatically wrong. I'm right about some things, and wrong about others. Believe it or not, so are you.

Quote:
Oh and the "Bemani" community had nothing to do with, for example, Samurai Shodown SEN.

I know. But you're going on about "the only reason groups ever sit on releases to make money by selling them to pirate arcade operators," when I know for a fact that one pretty major group never did that.

You have your theory that all groups that crack these kinds of games only sit on the releases to make money by selling them to pirate arcade operators, but I have direct experience and evidence that, in at least one instance, this wasn't the case, so your sweeping claims of how all of them do it simply is not valid.[/i]


Last edited by Cedge on Wed, 31st Aug 2011 20:21; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 31st Aug 2011 20:19    Post subject:
Cedge wrote:

I was totally wrong about that, and some other things, but that doesn't mean that everything I believe is automatically wrong. I'm right about some things, and wrong about others. Believe it or not, so are you.


This is the first time you've ever admitted that you were wrong. Good for you. I'm proud of you, perhaps there's hope yet. On that note; I have never claimed I am always right, indeed there are many times where I'm not.

Quote:
Quote:
Oh and the "Bemani" community had nothing to do with, for example, Samurai Shodown SEN.

I know. But you're going on about "the only reason groups ever sit on releases to make money by selling them to pirate arcade operators," when I know for a fact that one pretty major group never did that.


Yet here you are, making baseless claims without any proof to back them up... something you accuse me of doing. Funny how something is wrong when it's someone else doing it, eh? There's a significant difference between BeatMania and standard SNK/Capcom fighters; namely BeatMania requires dedicated peripherals - and the fighters don't. It would be pretty pointless trying to bootleg BeatMania unless the arcade operators already have the full BM suite... in which case they would have no need of a bootleg. The rest of the TTX titles, on the other hand, are predominantly 4 and 6 buttons 2D/3D fighters, with interchangeable HDD-based games.

How can you state I only have a "theory" while you have "direct evidence"? You don't know what I do off this site. For all you know, I AM a bootlegger and have done this many, many times. Where's your proof? Where's your "direct evidence"? You work for the group cracking the games, do you? Still, at the end of it all; my statement of "the only reason" was too general. There could well be groups cracking titles and not sitting on them out of profit motives .. but I *choose* to believe that this isn't the case. These games aren't BeatMania and they aren't the developers, so they can't/won't be "bug fixing" -- so what OTHER possible reason would this group have for sitting on TTX titles, other than profiteering?

I can no more prove this than you can disprove it. So why don't we just call it a day? Or prove me wrong with some solid evidence and I'll happily apologise to you and concede.
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Cedge




Posts: 1480

PostPosted: Wed, 31st Aug 2011 20:29    Post subject:
Quote:
Oh and the "Bemani" community had nothing to do with, for example, Samurai Shodown SEN.

I know. But you're going on about "the only reason groups ever sit on releases to make money by selling them to pirate arcade operators," when I know for a fact that one pretty major group never did that.[/quote]

Quote:
Yet here you are, making baseless claims without any proof to back them up... something you accuse me of doing. Funny how something is wrong when it's someone else doing it, eh?

You have your theory that all groups that crack these kinds of games only sit on the releases to make money by selling them to pirate arcade operators, but I have direct experience and evidence (I was active in the community at the time, and the developments were all very out in the open) that, in at least one instance, this wasn't the case, so your sweeping claims of how all of them do it simply is not valid. Maybe it's not utterly indisputable proof (maybe it's possible that what we saw in the community wasn't what was going on behind-the-scenes, but that would have required a massive, complex charade), but it is certainly evidence for my claim, of which you have precisely zero for yours.

Quote:
There's a significant difference between BeatMania and standard SNK/Capcom fighters; namely BeatMania requires dedicated peripherals - and the fighters don't. It would be pretty pointless trying to bootleg BeatMania unless the arcade operators already have the full BM suite... in which case they would have no need of a bootleg. The rest of the TTX titles, on the other hand, are predominantly 4 and 6 buttons 2D/3D fighters, with interchangeable HDD-based games.

Ah, so now you're adding a bunch of complex conditions to your previously-sweeping claims, to show that you're still right, even though you still just have a theory, and not evidence. Rolling Eyes

Look, if you have your own personal theories about how these things are done, fine, share them. But if you don't actually know, and can't prove it, then don't go around berating people and telling them that they're wrong and that you have all the answers of how it really is. All I did was tell you that there could have been more games coming, and as you always do, you found a way to blame somebody for denying you something.

Quote:
but I *choose* to believe that this isn't the case

Anyone who chooses to believe something with no real evidence or reasonably credible claims is a fool.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 31st Aug 2011 20:34    Post subject:
Wait wait wait... your "evidence" is your WORD? It's just you, sitting there, typing "I was part of the community once" and THAT's your evidence?!



You're a waste of time. Good-bye Laughing
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Cedge




Posts: 1480

PostPosted: Wed, 31st Aug 2011 20:40    Post subject:
sabin1981 wrote:
Wait wait wait... your "evidence" is your WORD? It's just you, sitting there, typing "I was part of the community once" and THAT's your evidence?!


No, of course my word alone isn't the evidence. I'm only using my word to tell you what the actual evidence is, and I absolutely don't mean for just my word to be the only thing anyone believes. It's what I'm talking about, that's the real evidence. If you want to see what I'm talking about first-hand, then find the community, join it, and go through it's history, and you'll see the same thing. They never withheld anything for profiteering.

That's the difference. I'm talking about things you can go and find and see yourself. You're not. Your "evidence" begins and ends with your theory. Mine refers to something anyone can go find and see. If you can show me what to look for, to support your claims, please do.
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Paintface




Posts: 6877

PostPosted: Wed, 31st Aug 2011 21:01    Post subject:
guys both listen to

come back and... relax
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 31st Aug 2011 21:08    Post subject:
I don't have any evidence, I never claimed that I did. I just don't see any other reason for sitting on releases other than profiteering - because that's the logical route. Your evidence is the "claim" from someone who may or may not even be from the group, whereas my evidence is logic. It all comes down to whether you take a pirate's word or not. I *believe* they are profiteering from an absurdly expensive arcade market.

Take that for what you will.
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fawe4




Posts: 1774

PostPosted: Wed, 31st Aug 2011 21:14    Post subject:
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Cedge




Posts: 1480

PostPosted: Wed, 31st Aug 2011 21:22    Post subject:
sabin1981 wrote:
I don't have any evidence, I never claimed that I did.

But you claimed you know how it all works:
Quote:
See, unlike you, I actually DO know how this shit works

Right there, you specifically said that I was wrong, you were right, and that you KNOW how it works. To actually KNOW, you'd need evidence, or SOME kind of basis other than your own theories. And now you're saying you have no evidence. So, do you actually KNOW or not? Because you pretty clearly stated that you do.

It's fine to THINK whatever you want. That makes for good discussion. Claiming you KNOW things to be facts when you don't, and telling others that they're wrong, is just silly, and leads to arguments.

Quote:
I just don't see any other reason for sitting on releases other than profiteering - because that's the logical route.

Pomp and circumstance. E-fame. Hoarding of rare content. Bragging rights. So on and so forth. Some people live for this kind of ego-stroking and rare-content-hoarding. No, I can't prove that to you, but my point is that "arcade profiteering" isn't the only possibility.
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Wed, 31st Aug 2011 21:56    Post subject:
My god fileserve is slow Neutral
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consolitis
VIP Member



Posts: 27318

PostPosted: Wed, 31st Aug 2011 22:12    Post subject:
Paintface wrote:
guys both listen to

come back and... relax


Man.. that's so nice! Thanks


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Wed, 31st Aug 2011 22:15    Post subject:
consolitis wrote:
Paintface wrote:
guys both listen to

come back and... relax


Man.. that's so nice! Thanks
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 22nd Nov 2014 17:29    Post subject:
After all these years - Its happening Wink

http://store.steampowered.com/app/294810
Available: December 11, 2014

i guess steam release of CT sold good enough for the to do CS and possibly Phantasma assfell later on
http://arcsystemworksu.com/blazblue-continuum-shift-extend-comes-to-steam-pc-on-12112014/
Quote:
H2 Interactive has announced that ‘BlazBlue: Continuum Shift Extend’, developed by Arc System Works, will be released internationally for PC through global distribution platform Steam on December 11th, 2014.

The release supports both local and online multiplayer, as well as Korean, English, Japanese,and Chinese languages.
BB:CS Extend’s release on Steam is the latest in a string of Arc System Works’ titles coming to PC, following Guilty Gear Isuka, Guilty Gear X2 #Reload, and BlazBlue: Calamity Trigger. What does this mean for future Arc System Works titles? Stay tuned to find out!
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