Mass Effect 2
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Amer_MerzZz




Posts: 776
Location: Russia, Msc
PostPosted: Mon, 25th Jan 2010 20:58    Post subject:
xExtreme wrote:
How does the activation work ? With redeem code, i already preordered my Collector's Edtion and they asked me about those bonuses the inferno armor and collectors armor and weapon. I activate the code @ account ? It's tempting to use it with the cracked vs but im not sure Smile)

It's tied to your bioware account as far as i know


No, we have no bears on the streets here in Russia.
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JBeckman
VIP Member



Posts: 34987
Location: Sweden
PostPosted: Mon, 25th Jan 2010 20:59    Post subject:
You log in (ingame) to Cerberus with the same address you redeemed the content to (Social.bioware.com account.) and then click the additonal content button in the main menu (Doesn't work at the moment, redirects to main site, should be online sometime tomorrow with the US release date, posted some images about this two pages back or so.)
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9mmx19




Posts: 49

PostPosted: Mon, 25th Jan 2010 21:09    Post subject:
Toulak wrote:
Adept is one of the worst class in this game, every fucking power doesn't work until you riped your ennemies of their barrier/shield/armor so... what's the fucking point ?

Only warp is useful, what a let down when you compare it with ME1. Adept was just imba in ME1 Sad

Is this true? I played as normal Soldier and was going to try something else.
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ffy




Posts: 206

PostPosted: Mon, 25th Jan 2010 21:44    Post subject:
if you play on normal they can all be fun (i played vanguard normal, and loved the charge move etc) but if you play on higher difficulties all/most of the enemies have shields or armor which renders your biotics useless (and charge turns into a suicide move if you get twoshotted when out of cover)
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dodger2020




Posts: 3537

PostPosted: Mon, 25th Jan 2010 21:59    Post subject:
Game looks much better (in my opinion) with bloom turned off via the ini file. It's a little dark in some places with it disabled though. Some of the corners in afterlife you can't see into at the default brightness with it off where with it on you can see - just it's all fucking hazy from the bloom. The problem is you can't just disable bloom. You have to use FloatingPointRenderTargets=False and that disables more than bloom. Wish they would have just included more graphics options to turn that shit off rather than having to resort to other means.


Last edited by dodger2020 on Mon, 25th Jan 2010 22:10; edited 1 time in total
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Mon, 25th Jan 2010 22:01    Post subject:
Im playing earthborn, ruthless, adept @ hardcore difficulty, Liking this class so far.
dont got any probs with it, works well in combination with my teammembers.

Enemys with their shields disabled is like a instant kill Twisted Evil


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slal




Posts: 819

PostPosted: Mon, 25th Jan 2010 22:35    Post subject:
I'm still playing the first part- never had enough time to play it earlier- and damn it is a fine game, although i thought i hate rpgs Wink. Cant wait to play 2.
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Toulak




Posts: 25

PostPosted: Mon, 25th Jan 2010 22:41    Post subject:
nih wrote:
Toulak wrote:
bani789 wrote:
Damn is anyone else playing on insanity? It might be just me but I started my 2nd playthrough and am about 5 hours in, playing as an adept. It's not that I'm struggling but it is pretty damn hard, every battle is significant, and takes much longer than my other playthrough which was on veteran. Pretty fun tho, you really can't screw around or you get dropped in seconds. It also is a bit masochistic.


Adept is one of the worst class in this game, every fucking power doesn't work until you riped your ennemies of their barrier/shield/armor so... what's the fucking point ?

Only warp is useful, what a let down when you compare it with ME1. Adept was just imba in ME1 Sad


That's why you go with someone that can drain shields, even on insanity you can wreck havoc quickly.


Then what's the point of the class if you have to reach the health bar of your ennemies to use your powers ? you can headshot them, it's exactly the same.
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Mon, 25th Jan 2010 22:46    Post subject:
Damn bug, i was suddenly floating in the air, nothing i could do to get on the ground again.
Also clipping out of the map wtf.

This is in the area where u have to intercept some shipment



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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Mon, 25th Jan 2010 22:54    Post subject:
damn, just got the option for extra weapon training..is a vanguard i'm using shotguns i have the chance to use more powerful shotgun (claymore).. or train assault/sniper rifle.. no idea what to do.. more powerful weapon vs. new weapon training... if this is the best shotgun in the game (is it ? ).. then.. nice if not.. meh.. also if future dlc will bring nicer weapons... argh, any suggestions ? Smile


Per aspera ad astra


Last edited by RainyDay on Mon, 25th Jan 2010 22:56; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Mon, 25th Jan 2010 22:55    Post subject:
How the hell do people finish this game in less than 20 hours, I must be getting old Very Happy. Am I stuck to the SMG as a vanguard? Do I get an assault rifle?
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Vulgarr




Posts: 1273

PostPosted: Mon, 25th Jan 2010 22:59    Post subject:
I'm a few hours in and so far, I like it better than ME1, surprisingly. I don't like that it's dumbed down in some ways, others I don't mind. I wish the weapons had stats. I hate not knowing the characteristics of weapons. I love the combat and action though. I also rather like the somewhat streamlined abilities. There are fewer of them, but they all seem good. My hardest problem so far is deciding on which ones to get. The story is top notch, naturally and the graphics are quite a bit better than ME1. Other than the few bugs, like clipping through areas, the game is as good as I hoped, if not better. I'm more of an FPS type of person though, so this is my kind of game. A 3rd person action RPG.
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DV2




Posts: 5234

PostPosted: Mon, 25th Jan 2010 23:06    Post subject:
fixed my prob,had to update DirectX..but the filename sure fools you with DX10 grinhurt


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b3n4




Posts: 6

PostPosted: Mon, 25th Jan 2010 23:18    Post subject:
b3n4 wrote:
 Spoiler:
 

Someone?
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childofbhaal




Posts: 165

PostPosted: Mon, 25th Jan 2010 23:21    Post subject:
Just finished the game as an Adept. It was fun. Warp is your bread and butter, but singularity is great for CC and for a Warp Explosion. I honestly wouldn't mind playing through the game again with the New Game+ on my adept (and considering I pretty much am going to play it the exact same way, with the exact same choices I did the first time through, I think that's saying something.)

And I think calling the game 'simplified' is a bit silly.

Exploration
The Mako is gone. Everything is done in the Normandy now.This is the single most annoying aspect of the game. 'Mining' planets, which involves scanning the surface and sending down probes on hotspots, is the cumbersome not because it does not work fine for what it is, but because the time vs. reward ratio is skewed badly.

Combats and Missions

Combat is better. No question. I mean, if the biggest complaint is 'too much cover' I think you are used to god mode a bit too much. If the choice is "The duck and shoot mechanic" vs. "the stand in the open because you can't die and shoot every thing" I can't see you make the case that the latter is the better option.

Mission structure IS streamlined however. Don't get me wrong, ME1, once you were locked into a mission (say, assaulting Exogeni Corp on Feros.) it is a linear experience. Corridors are blocked in such a way that there really is just one path.

In ME2 however, its a lot more pronounced. This is a real interface issue. Say you are on planet A. You talk to all the people, have your story bit, run around the planet for a bit then you head to the 'starter point.' You accept mission, it kicks you onto the mission ground. What is missing is the blending that ME1 usually had (in Feros you accepted the missions then actually WALKED into the tunnels. ME2: Imagine if after you accepted the mission, after you say you are good to go it LOADS you into the tunnels. Same thing, but ME2 locks you out till your are done. It can be annoying, but nothing game breaking about it.

Sidequests

Sidequests in ME1: On your Mako you run around a generic planet, scan some points on the map, go inside a building (which contains what? 1 of 4 or 5 room types) shoot everyone dead and leave.

Sidequests in ME2: You jump around the galaxy looking at planets. If you find one with a sidequest, you will be alerted (in the mean time you can scan if for resources either way.). Then you enter the build...oh sorry, I mean you land on the point, run through varied landscapes and kill everybody. Only THIS time context is generally better and the sidequests form 'chains' sending you to various planets across the galaxy doing the same thing over again.

Its slighty better. Its also mostly the same.

Equipment

There is no equipment in the RPG sense. This part of the game is VERY MUCH a TPS. Without a doubt. For example, you start a TPS with a 9MM then you get a Desert Eagle or you have an AK47 then you get an M4. That is equipment. Customisation comes in the form of the following section.

I can't say I miss the equipment though. Yes. Its an age old RPG tradition and is usually fun. But going from the Thunderstorm V to the Thunderstorm VI did not feel like going from say Longsword +1 to the Equalizer. /shrug, maybe its a testament to how bad the loot game was in ME1, but for some reason weapon upgrade research feels as fulfilling as the ME1 Loot system.

But that does not change that there is NO loot system in the RPG sense. None. If you played mass effect 1 for its loot game, be warned. But then again, if you played Mass Effect 1 for its loot game, I think you were playing the wrong game. Just saying.

Armour and Weapon Mods

Armour and Weapon Mods in ME1: Specific items which you plug into your gun/armour.

Armour and Weapon Mods in ME2: You research and buy upgrades which give you a variety of bonuses (Biotic/tech damage and duration. Weapon damage. Armour Penetration effects. Shield Penetration effects. Health increases. Medi-Gel capacity increase. Ammo Increases.)
In short, the exact same thing. The only difference is a) how you get these 'mods' and b) they are on you 24/7 all at once. But individually not as strong as in ME1. (20% armour penetration vs +XX amount damage to geth.)

Skills

What they took out. How it does not matter:
The Weapon Skills - The weapons you can use are determined by your class. The damage upgrades as your skill goes up are built into the equipment upgrade system
(mods)
The Armour Skills - Armour is out completely. Mitigation is handled entirely by the equipment upgrade system (mods)
First Aid, Medicine - Health regen has changed in the game. No point in ME2.
Electronics/Decryption - You can hack/crack/etc by default now. As opposed to having a side character who 'must' have it and bring him/her along everywhere.
Damping - Oh please.

Biotics

The number of biotics YOU have AT ONCE built into your character is less. On the other hand, they have shifted, balanced, edited and added new biotics to the game. And the few 'biotic combos' they have (like Warp explosion = Singularity + Warp) are a nice touch.

TLDR:
At the end of the day, its a better game. Calling the game consolified is like calling the sky blue: ME1 was a console game, just in case you have forgotten.
Calling it 'stripped and very limited' on the other hand, is silly. The ME2 package > the ME1 package. Its a better game. In my humble opinion.


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Yuri




Posts: 11000

PostPosted: Mon, 25th Jan 2010 23:33    Post subject:
Morinth or Samara??
I assume Morinth is Renegade and Samara is Paragon?



1 and 2 are still amazing.
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eyehategod




Posts: 131
Location: Italy
PostPosted: Mon, 25th Jan 2010 23:42    Post subject:
ffy wrote:
if you play on normal they can all be fun (i played vanguard normal, and loved the charge move etc) but if you play on higher difficulties all/most of the enemies have shields or armor which renders your biotics useless (and charge turns into a suicide move if you get twoshotted when out of cover)


I am playing a vanguard on hardcore and I reckon that at the beginning you are quite squishy, so you need to be behind cover almost all the time and that there aren't many situations where using charge is advisable; but after a bunch of hours in the game and maxing charge, I found dying pretty hard since you can keep on charging from one enemy to another, killing the most vulnerable enemies with a single shotgun hit while regenerating a big chunk of your shield.
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pikachupi




Posts: 4180

PostPosted: Tue, 26th Jan 2010 00:05    Post subject:
NoLiMiTSoLDieR wrote:
Damn bug, i was suddenly floating in the air, nothing i could do to get on the ground again.
Also clipping out of the map wtf.

This is in the area where u have to intercept some shipment



happends to me too when i came across to little table , all my crew and me were on the air , but after few secs, things came back to normal and i continue with the mission.

probably bug.
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LeoNatan
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PostPosted: Tue, 26th Jan 2010 00:07    Post subject:
There are a lot of bugs. Sometimes mouse and keyboard stop moving the character (I have to load a save to fix). Sometimes, the character won't spin with the camera (but still shoots toward the crosshair). BioWare dropped the ball with this one, hopefully a patch is released soon.
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Mister_s




Posts: 19863

PostPosted: Tue, 26th Jan 2010 00:10    Post subject:
I haven't seen a single bug yet, works like a charm.
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childofbhaal




Posts: 165

PostPosted: Tue, 26th Jan 2010 00:14    Post subject:
Played from start to finish I had 1 bug. Was in the air in the Normandy on the 3D Ship view/ Galaxy map.No other bugs.

Oh wait. During the final mission there was some texture shimmering. Maybe I'm just lucky iNatan.


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LeoNatan
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PostPosted: Tue, 26th Jan 2010 00:23    Post subject:
Well, the loss of character rotation happened for me only on the Grunt mission (the arena one) with a Vanguard character, usually after using the Charge ability (but not limited to). The loss of mouse and keyboard control over the character happened several times in various missions.
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scouse




Posts: 272

PostPosted: Tue, 26th Jan 2010 00:31    Post subject:
Good game , i didnt like me1 at all but this i am quite enjoying , no bugs so far. The mining can be a little tedious but i mine the systems as i got through them so its not big deal , the only thing that has gotten on my nerves a little so far is when the ops girl ( kelly i think) says xxxx wants to talk to you when you get back xxx wants to talk to you and so on 5 times in a row , but still, good game.


Today it is my turn to be AN knobhead
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Yuri




Posts: 11000

PostPosted: Tue, 26th Jan 2010 00:45    Post subject:
How do I complete the Conrad mission? I think I see some asari chick matching the description buut, she is always like " cant you see that I'm busy ? "



1 and 2 are still amazing.
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Spiderman
Banned



Posts: 5877

PostPosted: Tue, 26th Jan 2010 00:49    Post subject:
iNatan wrote:
There are a lot of bugs. Sometimes mouse and keyboard stop moving the character (I have to load a save to fix). Sometimes, the character won't spin with the camera (but still shoots toward the crosshair). BioWare dropped the ball with this one, hopefully a patch is released soon.
lulz still remember the bugs from the PC version and the answers from Biocunts
"Its the Drm kicking in so your version is pirated"
Someone:"but i play from my original disk , here is my scan on disks , picture of my game box with manual with my phone and my proof of buy receipt "
Biocunts"your version is pirated its the drm"
Someone:"fuck you then , where is the support for this crap"
and then they banned him , after some time
Biocunts" our testing found some bugs we are making 1.01a patch to fix those"
People: "still bugs"
Biocunts"its the DRM"
and they banned some more
Biocunts"after some testing we releasing patch 1.02"
People:" FUCKING finally you made another one then say its DRM shit your pirates ,now remove the CP"
Biocunts"we can't , those suggestions should be talked with the Ea support not with us... no more glitches have been found if some will happen, your a pirate, because its the DRM"

The BEST FUCKING LAUGHS I EVER HAD on BIOWARE FORUMS EVER Cool Face
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madmax17




Posts: 19463
Location: Croatia
PostPosted: Tue, 26th Jan 2010 00:57    Post subject:
It needs to have loot so it can be an at least 1/16 rpg, even Stalker has it, Borderlands, that's why people will call this game oversimplified, loot wasn't good in ME1 with those crappy numbers on weapons but anything is better than nothing.

Also I wish we still had the ability to land on planets just for some open-endnes which this game sorely lacks, some of the Mako driving scenes were very atmospheric (the moon, the one with the asteroids falling) I would leave the mineral scanning like it is in ME2.

So far my vote goes to the original as being a more enjoyable gaming experience which is a shame to say about a sequel, they had the means to improve on it and not ruin it.
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LeoNatan
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PostPosted: Tue, 26th Jan 2010 00:59    Post subject:
Landing is coming in a paid for DLC. Cool Face
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Toulak




Posts: 25

PostPosted: Tue, 26th Jan 2010 01:03    Post subject:
iNatan wrote:
Landing is coming in a paid for DLC. Cool Face


Can't wait for those awesome DLCs ! I hope they will be as good as Pinnacle Station ! Thank you EAware Cool Face
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 26th Jan 2010 01:10    Post subject:
Legion:

 Spoiler:
 
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LeoNatan
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Posts: 73200
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 26th Jan 2010 01:12    Post subject:
If it comes, it will come in ME3, and will probably be a mention. Haven't seen any significance to choices made in ME1 in this game, and it will probably be the same with 3.
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