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Posted: Wed, 1st Apr 2009 19:26 Post subject: |
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Sweet! Seriously looking forward to it. Does my code that you gave me automatically put me in your Corp or should I just apply if/when I get into the beta?
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Posted: Wed, 1st Apr 2009 19:27 Post subject: |
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I guess the NDA covers just about everything and anything we could ask, Phluxed?
That Recon class seems godly compared to the fatass standing around with the minigun - speed, stealth and sniping all in one.
Edit: ^ Or you need to switch those gear sets to change into those roles, which'd of course make more sense.
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Phluxed
VIP Member
Posts: 4911
Location: Oakville, Ontario, Canada
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Posted: Wed, 1st Apr 2009 19:33 Post subject: |
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Just whisper Phluxed when you do get in, and I'll start inviting people when you all get in.
NDA covers basically everything yea... theres a lot of stuff about the classes I can't talk about... Recon is pretty godly, yea... but there are a LOT of changes on the horizon... so many its hurting my fingers NOT to type them out to you, because they're going to completely blow your socks off.
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Phluxed
VIP Member
Posts: 4911
Location: Oakville, Ontario, Canada
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Posted: Thu, 2nd Apr 2009 18:09 Post subject: |
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Please, please, please tell me that GA isn't protected by PunkBuster or GameGuard ... please...
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Posted: Thu, 2nd Apr 2009 20:37 Post subject: |
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I've already had to install punkbuster and allow all its services to play Quake Live, so if it uses anything, it'd better be Punkbuster.
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Phluxed
VIP Member
Posts: 4911
Location: Oakville, Ontario, Canada
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Posted: Thu, 2nd Apr 2009 20:46 Post subject: |
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As of right now there is no protection afaik - they may put their own protection in ... its on the general forums
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Phluxed
VIP Member
Posts: 4911
Location: Oakville, Ontario, Canada
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Posted: Thu, 2nd Apr 2009 20:49 Post subject: |
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Here's hoping the GA beta starts soon so we can get some Nforce teams going.
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Phluxed
VIP Member
Posts: 4911
Location: Oakville, Ontario, Canada
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Posted: Fri, 12th Jun 2009 05:18 Post subject: |
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Quote: | GREETINGS!
The past few weeks have been super busy in the world of Global Agenda. In addition to crunching to put the final touches on the game before we transition into our initial Closed Beta Phase, we also worked hard to get the game ready to showcase at the Electronic Entertainment Expo (aka, E3) in Los Angeles on June 2 - June 4.
Fortunately, the gaming press seems to have liked what they saw at E3, and we've seen a lot of great coverage coming out of the show. This mailer points you to some of our favorite articles on the game, as well as highlights other happenings inside the Global Agenda Community.
Please forward this e-mail to your friends and fellow gaming enthusiasts and encourage them to sign up for our Closed Beta, which is still expected to begin this summer.
Stewart Chisam
Global Agenda Community Management
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TENTONHAMMER: BEST GAMEPLAY AT E3 2009
Build the Best Fan Site!
After sitting down with the crew from Hi-Rez at E3, TenTonHammer.com declared Global Agenda to have the Best Gameplay at the show, stating:
" We saw a few 'persistent world shooters' at E3 2009 this year, and Global Agenda, in our opinion, has the most to offer traditional MMO players... We'd dare anyone to play just one mission of this game, since we had a very rough time putting Global Agenda down when it was time to rush off to our next appointment."
See TenTonHammer's Best of Show list, then check out their detailed preview of Global Agenda.
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INTERVIEW FEATURES NEW GAMEPLAY FOOTAGE
GameTrailers.com E3 Interview with Todd Harris
GameTrailers.com has released an interview conducted at E3 with Executive Producer Todd Harris. The video includes new in-game footage, as well as fresh details on character creation, player-vs-environment missions and the player-vs-player Campaign.
For fans that want to know more about the game, this is definitely must-see TV that does a great job of summarizing what we showed at E3.
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GLOBAL AGENDA "SLICK, POLISHED, BAD ASS"
Build the Best Fan Site!
GamersInfo.Net met with the Global Agenda team at E3, and has published a preview here.
Among our favorite callouts:
"...it looks slick; it looks polished; it looks bad-ass. The graphics are top notch, the animations seamless. My character ran, crouched, jumped, caught ledges, heaved herself up, knifed an NPC in close combat and did a moon walk when she danced."
"Slick. Very slick. Global Agenda looks polished and looks great. Here’s one for an indie studio.
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GLOBAL AGENDA "BIGGEST SURPRISE OF E3"
Dome City
Jeff Hollis of IncGamers.com used his first post-E3 MMO Weekly Column to callout Global Agenda as his “Biggest Surprise of E3.”
"In a nutshell, Global Agenda plays beautifully. It was actually hard to walk away from this game. Please understand, I was at freakin’ E3. Beautiful, alluring games surrounded me, tempting me with their siren songs. But the gameplay in Global Agenda was so riveting, it was like an electromagnet, and it wouldn’t let me go to them. I simply had to play for a few minutes more. Truth is, I wanted to play for hours, and I haven’t felt this way about a game in a long, long time. "
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..AND THE HITS KEEP ON COMING
Here is a summary of what others are saying:
"Global Agenda is shaping up well -- Hi Rez is doing a great job of mixing in some uncommon influences and combining them with the persistent MMO genre. We'll definitely be on the lookout for the beta later this year." -- Massively.com
"The skinny is this: the game looks, feels, and plays like those old Unreal Tournament games I loved so much. It’s quick, dirty, and the weapons are awesome. It’s also got a hot sci-fi feel. GA is a true shooter, in that whereever you put your gun site, that’s where the rounds go. It’s not like Tabula Rasa, which handled accuracy with a lot of behind the scenes number crunching. In TR, where you put your gun site wasn’t particulary important, but your accuracy stats were."
-- WanderingGoblin.com
"Global Agenda looks interesting and its de-emphasis on precise aim and lightning reflexes seems like a smart move for a game that's trying to build up a massively multiplayer audience."
-- Gamespot
"..what makes Global Agenda so interesting is how fun it is to play."
-- RockPaperShotgun
"Hi-Rez Studios was at E3, and there are many reports of people being more than pleasantly surprised by Global Agenda. Beside the fact that it is likely a very good game, I'm cheering for a small game developer to make big waves in the sea of large and established studios. Its easy to get overlooked at a big show like E3, so I'm happy that they Hi-Rez guys seem to have a good thing going.
-- WallOfText
And If that doesn't fully satisfy your Global Agenda appetite, be sure to check out the Todd Harris interview on Gamesnafu.com!
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http://forum.globalagendagame.com/phpbb/viewtopic.php?f=121&t=4961
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Tarek
Posts: 169
Location: Sweden
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Posted: Fri, 12th Jun 2009 14:48 Post subject: |
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Dear god, i just saw this on gametrailers, and it took me 3minutes to google the webpage and sign for the beta =)
Ever since Planetside, i have been craving for a new MMOFPS.
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Posted: Sat, 17th Oct 2009 02:22 Post subject: |
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Posted: Tue, 20th Oct 2009 22:44 Post subject: |
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More info:
PRICING ANNOUNCED FOR GLOBAL AGENDA
ATLANTA, Oct. 20, 2009 - Global Agenda players will be able to experience the major features of the game after a one time purchase via digital download or box sale, with no monthly subscription required. An optional subscription package called Global Agenda: Conquest will be available for those players who wish to participate in the persistent Alliance vs. Alliance territory control game-play and access ongoing content updates.
"Throughout our Beta process, our fans, players and reviewers have consistently told us that Global Agenda's combat system is exceptionally fun and that they would love to play it as a multiplayer shooter" said Todd Harris, Executive Producer. "This single-purchase, non-subscription model will enable players to fully experience Global Agenda’s award-winning persistent shooter gameplay."
"At the same time, many players are seeking a deeper experience, and want to engage in large-scale campaigns between player-created groups over limited territory and resources. These players can opt for the Conquest subscription plan which includes our persistent AvA world domination gameplay, and other features typically associated with MMOs."
The specific features associated with each pricing option are as follows:
Global Agenda (one time purchase - $49.99 MSRP) includes:
Creation of up to eight different agent characters
Character visual customization
Access to all combat weapons and devices
Cooperative Player vs. Environment missions against the Commonwealth NPC faction, AI-controlled enemies, and Boss Fights
Matchmade Player vs. Player missions with five different game types and over 20 unique maps
Character progression through 30 levels
Achievement and unlocks system for individual characters
Player Inventory for suits, flair, dyes, upgrades, and loot
Virtual Reality practice fighting area
Vendors and accumulation of in-game currency
Text chat with multiple channels
Built in voice chat during missions
Ability to join an established player-created agency
All play is on our single-shard, hosted server environment to ensure convenient and consistent gaming experience.
Ability to sign up for one free month of subscription at registration (credit card required, can be cancelled at any time)
Global Agenda: Conquest ($12.99 per month, $11.49/mo for 3 month, $9.99/mo for 6 month) includes:
Access to Alliance vs. Alliance (AvA) World Domination gameplay
A massive scale campaign between player created agencies and alliances over scarce territory and resources on a persistent world map.
Attack and Defend Territories in zones that match your agency's schedule
Agency and Alliance Management – Create and maintain persistent player groups and officer ranks
Creation and Upgrading of Facilities - Control production and output
Base Raids – involving up to 60 players per side; coordinated between 6 different strike teams within linked territory instances
Agency Achievement System, Leveling, and Recognition
Auction House with bidding and buyouts
Mail System
Upgrade Text and Voice chat to support multiple channels and strike teams
Player Crafting with blueprints
Additional character customization options including elite character suits, dye colors, and seasonal flair
Ongoing Co-Op content at max character level
Ongoing AvA content, multiplayer PvP content, and new social areas
Global Agenda is currently in closed beta testing and scheduled to be development complete by the end of this year toward a Q1 2010 release.
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[sYn]
[Moderator] Elitist
Posts: 8374
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Posted: Tue, 20th Oct 2009 22:53 Post subject: |
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Damnit, where is my bloody beta key!
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Posted: Wed, 21st Oct 2009 04:49 Post subject: |
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This is a stupid pay-scheme. Hellgate london tried something similar.
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[sYn]
[Moderator] Elitist
Posts: 8374
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Posted: Sat, 5th Dec 2009 23:25 Post subject: |
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still waiting on beta "early so called invite" from them regarding promotional keys etc..
nada....
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Posted: Sun, 6th Dec 2009 14:22 Post subject: |
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Any news on release date?
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Wed, 16th Dec 2009 03:50 Post subject: |
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culture wrote: | Any news on release date? |
Steam says February 10th I think.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Wed, 16th Dec 2009 03:51 Post subject: |
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How soon are they letting in preorder people into the beta?
I am seriusly contemplating hard on buying this.
Nevermind. found out it is January.
So can anything be said about what exactly is mmoish about this game? Is there loot or what?
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Wed, 16th Dec 2009 04:34 Post subject: |
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Meh, looks shit to me. Im just thinking a little further and since I've been in the APB Beta, my guess would be an epic fail for this game (imo) like APB did (imho).
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Phluxed
VIP Member
Posts: 4911
Location: Oakville, Ontario, Canada
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Posted: Sun, 24th Jan 2010 20:19 Post subject: |
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Just a heads up. It's coming out soon.
And its a LOT of fun.
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Posted: Mon, 25th Jan 2010 03:12 Post subject: |
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They don't promote their game enough. I have signed up for beta ages ago, and all I received was junk from them in my mailbox. They obviously don't want or need new customers-players. Their loss...
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Phluxed
VIP Member
Posts: 4911
Location: Oakville, Ontario, Canada
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Posted: Mon, 25th Jan 2010 04:52 Post subject: |
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tolanri wrote: | They don't promote their game enough. I have signed up for beta ages ago, and all I received was junk from them in my mailbox. They obviously don't want or need new customers-players. Their loss... |
Check steam.
Its one of the top selling games atm.
Also, basing your decision to play the game on whether or not you got invited into the beta is ludicrous, and childish. Though, so is me calling you out for it on a forum.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Mon, 25th Jan 2010 05:56 Post subject: |
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Its either going to be this game or Star Trek for me.
I wish I had've had the opportunity to have tried it out.
In the end though, it doesn't sound like it has enough MMO elements for my tastes. I may hold out on both of them and see what the reviews and things are like for each.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Mon, 25th Jan 2010 06:11 Post subject: |
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Just wanted to add that you should really first pre-order the game then play the beta and then decide if you like it.
Had it pre-ordered and played the beta, its a very buggy and unfinished game.
The game UI is horrible, the itmes in the game have no stats, they are just visual (talking about armor). The gameplay altho fast it feels choppy, so advice is to get it and if you don't like it let steam refund it.
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