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Posted: Sun, 24th Jan 2010 12:33 Post subject: Mass Effect 2 - Disappearing bodies |
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There was really-really annoying thing in Mass Effect 1: the corpses in the game disappeared in a very short time, technically in front of my eyes. I was able to fix this by editing the BioGame.ini. I've just started to play Mass Effect 2 and this very same problem showed again, but in this case there isn't BioGame.ini, there is Coalesced.ini instead which can't be edited. (the game won't start if I do so, some sort of protection shit) I was able to edit it with HEX Workshop, and the game started and was running perfectly, but the problem was the same, nothing has changed.
Here are the lines which had to be changed in Coalesced.ini (these exact same lines were in the BioGame.ini too):
m_nMaxCorpseVisibilityCleanupAttempts=4 ;If after this many tries, the body has not gone off screen, use the distance threshold
m_fCorpseCleanupFirstAttemptTime=5.0 ;How many seconds to wait until the first corpse cleanup attempt
m_fCorpseCleanupAttemptRetryTime=2.0 ;How many seconds to wait between cleanup tries
m_fMaxCorpseCleanupDistanceThreshold=4000.0 ;FOR NON SKELETAL MESH CORPSES: Distance the corpse must be from the camera before it is cleaned up even if it is in view (in centimeters)
m_fMaxCorpseCleanupScreenSizeThreshold=0.20 ;FOR SKELETAL MESH CORPSES: The corpse must take up this much screen space or less before it is cleaned up even if it is in view
I modified the values in Mass Effect 1 like this and this is how it worked fine (I also modified these values in Coalesced.ini, but like I said It didn't work)
m_nMaxCorpseVisibilityCleanupAttempts=0 ;If after this many tries, the body has not gone off screen, use the distance threshold
m_fCorpseCleanupFirstAttemptTime=5000.0 ;How many seconds to wait until the first corpse cleanup attempt
m_fCorpseCleanupAttemptRetryTime=5000.0 ;How many seconds to wait between cleanup tries
m_fMaxCorpseCleanupDistanceThreshold=2000000.0 ;FOR NON SKELETAL MESH CORPSES: Distance the corpse must be from the camera before it is cleaned up even if it is in view (in centimeters)
m_fMaxCorpseCleanupScreenSizeThreshold=1000.20 ;FOR SKELETAL MESH CORPSES: The corpse must take up this much screen space or less before it is cleaned up even if it is in view (see FSkeletalMeshObject::MaxDistanceFactor)
Any ideas? Thx!
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Posted: Fri, 12th Feb 2010 13:26 Post subject: |
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thx Ragedoctor, I'll try. There is no Biogame.ini in ME2, there is coalesced.ini instead.
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