Star Trek Online
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wingR




Posts: 621

PostPosted: Sun, 17th Jan 2010 18:20    Post subject:
I can't find the Neutral Zone... Sad
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ArtursL




Posts: 173
Location: Latvia
PostPosted: Sun, 17th Jan 2010 18:30    Post subject:
klans wrote:
I have the same problem. Registered in 3 gamesites, but still no luck with key.


Check your private messages, sent you a key.
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Ghworg




Posts: 924

PostPosted: Sun, 17th Jan 2010 18:46    Post subject:
I played the game this weekend and can't say that i'm impressed.

It would be an ok game if it were singleplayer (feels to me like singleplayer game).
I'll check again next year Smile
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Sun, 17th Jan 2010 19:01    Post subject:
would be pretty damn bad if it was singleplayer Very Happy

These mmos really need to update the movement of character and other general mechanics. To this date only wow has got it right.
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Stinky244




Posts: 623
Location: Estonia
PostPosted: Sun, 17th Jan 2010 19:02    Post subject:
Anyone rich enough who bought the deluxe edition which contains 3 10 day trial keys for when the game launches and doesnt have 3 friend i REALLY would like to receive one in PM Smile Ill be your personal bitch for those 10 days Very Happy
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WHEATTHlNS




Posts: 1137

PostPosted: Sun, 17th Jan 2010 19:13    Post subject:
This game is a mess. The ship combat is fun, and wearing down an enemy, only to have two more bare down on you is great. However the lag and the bugs and the bugs related to the lag - just ruin the game experience for me. That this game is two weeks from release, is incredible to me.


"Get the hell out of me" - [ex]girlfriend[s]
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fissesvin




Posts: 1303
Location: Hyberdyne
PostPosted: Sun, 17th Jan 2010 20:02    Post subject:
meh fireing yellow beams on ships gets boring quickly


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djaoni




Posts: 8061

PostPosted: Sun, 17th Jan 2010 20:24    Post subject:
fissesvin wrote:
meh fireing yellow beams on ships gets boring quickly


Yeah there's only the starting weapons.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 17th Jan 2010 21:10    Post subject:
Not really. There's Phasers, Disruptors, different torpedoes, mines, cannons.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 17th Jan 2010 21:20    Post subject:
I'm Lt-8 right now, almost ready for my first proper ship ... but after reading online, I'm hesitant about my choices. I really wanted an Escort (heavily armour, heavy damage output) but apparently people QQed massively in closed beta so Cryptic SEVERELY nerfed the Escort - so much so that it's called the "Glass Ship" now Sad I'm not a team player, I want a ship I can effectively solo in when needed..
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etherealbyte




Posts: 99

PostPosted: Sun, 17th Jan 2010 21:27    Post subject:
Anyone a member of one of the premium sites with keys that doesn't wanna play? Kind of late and now all the keys are gone on the free sites.
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Stevenmack65




Posts: 62

PostPosted: Sun, 17th Jan 2010 22:13    Post subject:
theres a very simple way to obtain a key free of charge.... pop over to play.com buy the pre-order, ket your key emailed then cancel once you`ve registered the key.... works a charm
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 17th Jan 2010 22:17    Post subject:

Cool Face
Now I actually tried STO, but just didn't like it due to bugs, lagging, poor thought out mechanics and the fact that it's like playing a singleplayer game.
But it's good that it's not for everyone I suppose.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 17th Jan 2010 22:23    Post subject:
Meh. EVE Online contains far, far, far too much micromanagement. It's a stock-broker's wet dream of a game, IMO.

STO is pissing me off tonight though. Spent the last 40mins trying to login, but constantly get "The server is busy at the moment, please try again later" Fuck you, I want to play now damn it!
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Phluxed
VIP Member



Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Sun, 17th Jan 2010 22:50    Post subject:
Epsilon wrote:

Cool Face
Now I actually tried STO, but just didn't like it due to bugs, lagging, poor thought out mechanics and the fact that it's like playing a singleplayer game.
But it's good that it's not for everyone I suppose.


I've played it in small spurts and liked some aspects and really didn't like others.

I thought the combat could be pretty fun actually - I really enjoyed the melee/phaser kind of thing. It was neat. The ship combat too was surprisingly fun. However, the movement. My goodness. The character movement was very sloppy, reminded me a lot of shadowbane. Found myself getting stuck often. The ship movement was very fluid... almost too fluid.

The lagging of course is something I always overlook during beta, especially during open beta. A lot of people that don't plan on buying spam the servers and such.

The bugs are very common and unless they do a lot of work during the next month or plan on having a super patch come out fast, this is another MMORPG that will be released too soon, and will be a bugfest.

With all that being said, they did a great job with the IP. The Star Trek universe really felt like it was pulling me in. I thought the voice acting was average, nothing to write home about, but it definitely didn't detract.

I'm curious what the high level pvp will end up being like in this game. It could become extremely tactical, what with the movement and shield maneuvering.

Reminded me of SFC3 a lot in terms of the ship to ship combat. I can see the potential in this game, I just wish it wasn't so close to release. I feel like if this was an early beta, a lot more excitement would be swirling.


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 17th Jan 2010 23:15    Post subject:
Phluxed wrote:
I can see the potential in this game, I just wish it wasn't so close to release. I feel like if this was an early beta, a lot more excitement would be swirling.


Agreed completely! The game has massive potential, great - established - source material to draw from (I actually just encountered Naomi Wildman! She's now an Admiral on DS-K7) and the atmosphere is top notch - I reckon it will succeed if only they fix the more glaring bugs and don't just kick it out the door too soon, like it sadly appears they're doing right now.

Battles are fluid and strategic (well, space battles are. Ground battles are just a case of; spam specials, mash "1" and "2" repeatedly. Enemy dies. Move on to next enemy. Space battles are FAR more strategic, requiring proper thought-out strategies if you're going to survive against certain enemies)

Audio is more than passable, IMO. The only voice acting I've heard at ALL so far is the opening tutorial with Mr Sylar-Spock (Zachary Quinto) and, being a Zach fan, I enjoyed it. Music on the other hand is great stuff! Epic music that really FEELS like Star Trek, and the sound effects are nicely reproduced from the show.

What I truly like about it, is the overall gameplay. Unlike other MMOs, this isn't a game that immediately demands you party up with eleventy other players in order to survive. You can effectively solo right from the start and it's not overly difficult to do so. Of course it's easier to party up, but meh... I'm not a social person and I hate having to rely on others. However, for the missions that absolutely require some help; I love the way the game creates automatic parties using available ships in the area. It's like hot-swappable teaming! Jump in, do a mission, jump out.

Great stuff! Fix the lag, fix the bugs, unlock the rest of the systems, and I'm a buyer. I'm giving strong consideration to buying this on release day.
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Ghworg




Posts: 924

PostPosted: Sun, 17th Jan 2010 23:17    Post subject:
Phluxed wrote:




I'm curious what the high level pvp will end up being like in this game. It could become extremely tactical, what with the movement and shield maneuvering.




First thing they should change is respawning, as it is now, there's no downside to dying.
Respawning at a homebase (DS7 or some klingon base) would be much better.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 17th Jan 2010 23:44    Post subject:
So has anyone got their T1 ship yet? What recommendations do you have? I was considering Cruiser (simply because they look bad-ass and have a shit-ton of cargo space and weapon mountings) but I really would prefer a full-on combat vessel.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Mon, 18th Jan 2010 01:00    Post subject:
Good lord today was a bad day for the servers. Making some progress, Lt. 6 now. Not sure how I like not being able to learn skills yourself.

Likely pre-ordering the game, I quite like it.
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SilverBlue




Posts: 1747

PostPosted: Mon, 18th Jan 2010 03:05    Post subject:
sabin1981 wrote:
So has anyone got their T1 ship yet? What recommendations do you have? I was considering Cruiser (simply because they look bad-ass and have a shit-ton of cargo space and weapon mountings) but I really would prefer a full-on combat vessel.


Well I got myself a Science Vessel, but didnt get the chance to test it out in combat because the servers went down.. Anyway, the science vessel has front and rear phaser bank and front and rear torpedo tubes. In addition to that, you get to target enemy ship subsystems, like auxiliary power/shields/engines/weapons so you can knock those out for a bit..
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Mon, 18th Jan 2010 03:27    Post subject:
What are the specialties of the different ship classes? I know Escorts are mainly high damage, but what about the others?
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mehee




Posts: 331

PostPosted: Mon, 18th Jan 2010 03:46    Post subject:
there are only 3 ship types as of now:

escorts = high damage, low hitpoints / rouge
cruisers = medium damage, high hitpoints / tanks
science = medium damage, medium hitpoints / healer
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Alastes
Banned



Posts: 77

PostPosted: Mon, 18th Jan 2010 10:46    Post subject:
I've been playing it for a few days now and I am really enjoying the game so far, especially the ship combat.

I just made a Klingon character today too and the PvP combat is very fun so far and I think it has huge potential.
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twobells
Banned



Posts: 2878
Location: England
PostPosted: Mon, 18th Jan 2010 11:09    Post subject:
Anyone know how to LEAVE a fleet?
I accidentally joined a fleet when I thought I was adding a friend.


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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Mon, 18th Jan 2010 12:00    Post subject:
yay i got a key.. but damn... i can't get more than 300k from any of the official site links.. no use even trying to download it with such speed :[


Per aspera ad astra
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twobells
Banned



Posts: 2878
Location: England
PostPosted: Mon, 18th Jan 2010 13:12    Post subject:
RainyDay wrote:
yay i got a key.. but damn... i can't get more than 300k from any of the official site links.. no use even trying to download it with such speed :[


Just get it from UseNet or Megaupload or even Rapdishare.
Remember caller the choice is yours.....................


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 18th Jan 2010 13:14    Post subject:
twobells wrote:
Anyone know how to LEAVE a fleet?
I accidentally joined a fleet when I thought I was adding a friend.


I really don't know mate :\ Tried looking through the "community" settings pages? It's key O by default.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 18th Jan 2010 14:12    Post subject:
There is an arrow next to the mini map. You'll find fleet management there, among other things.
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fredrikpj




Posts: 70

PostPosted: Mon, 18th Jan 2010 14:25    Post subject:
Wish I could play this, looks awesome Smile
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 18th Jan 2010 16:31    Post subject:
missions are interesting aswell , getting some quite long ones, which involve doing a lot of different stuff in different sectors (mixing space and ground stuff etc). Quite nice so far.

Btw when do i get the free ship token ? 5 ? 10 ? after a specific quest ?
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