Dragon Age
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fawe4




Posts: 1774

PostPosted: Tue, 8th Dec 2009 17:50    Post subject: s
JackArbiter wrote:
My mage outdamaged leliana - of course I had the arcane ability that increased damage, and a good staff.

But even a rudimentary mage would autohit whereas an archer (esp. from range with range unfixed) would often miss... so the overall damage = roughly the same, or even better depending on the mob.

Add in that any special hit would take so long to actually fire that pinning shot would often hit after the mob was on you, and various abilities don't stack (rapid shot doesn't make abilities fire faster) and some actually aren't WAD, and the archery isn't properly modded by dex... yeah, archery mod is needed. At least the lite version.

Would you really use leliana in place of a healer or morrigan or a melee rogue? Unless you just want the game to be harder, and that's fine.


You are using archers wrong. One is too low. Have two or three and you are boss killer. They are incredible against stronger creatures and mages. Their biggest weakness is early game because their best abilities are low on skill tree.

If you want even stronger archery force have in your party player character rogue, both Zevran and Leliana and convert ether Sten or Alister into archer. All rogues should have 4th level hide in shadows. Everyone should have shattering shot and arrow of slaying and about two or three party members should be a bit of a hybrids with good armour and constitution.

Then theres also very important how you play with that army. You must not play like you do with warriors or mages. You must skirmish and constantly use hide in shadows whenever possible. Always have party on hold formation and spread your force wide. Enemies will usually go for one or two party members and the rest will be able to get criticals from behind.
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JackArbiter




Posts: 203

PostPosted: Tue, 8th Dec 2009 19:23    Post subject:
I see what you're saying and that's actually an interesting concept I'd like to try out. That does not mean I'm using archers "wrong" by expecting one archer to be a viable addition to a crew that includes melee and healers when I have the option of putting pretty much anyone else in and doing better regardless of the layout of my crew.

It has been noted by a few people that if you go mostly melee rogue and just take a few archery skills you can do very well in a few situations, esp. if you have a few characters to do so. But having extremely slow abilities, with precise striking not properly increasing crit chance, with dex not properly taking effect, with situational stances having such a long cooldown that switching back and forth is impossible in any but the longest fights, not having any applicable poison/enchantment damage or runes or whatnot ... really kills the feeling that a pure archer is useful (for me personally).

Plus (esp. if you play on hard or nightmare) the mod increases the difficulty, you've actually got to worry about the 4 archers in the background taking out your crew.

As it is it's not a multiplayer game so balance isn't really at stake and I've put more effort into this conversation than the amount of care I have... so if you're interested take a look:

http://www.dragonagenexus.com/downloads/file.php?id=216

and if not that's fine. Smile
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Tue, 8th Dec 2009 19:28    Post subject:
after a week break for a game i installed the patch and played for an hour.. My poor nerfed forcefield & crushing prison Smile

Unfortunately i still get 100% cpu usage in full screen mode..

But the biggest.. ym.. change i saw in the patch is.. ym... why mah character's eyez have changed from green to bluez o.O O.O


Per aspera ad astra
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Jazz2009




Posts: 195

PostPosted: Tue, 8th Dec 2009 20:34    Post subject:
http://kotaku.com/5421466/ea-ceo-i-think-of-pirates-as-a-marketplace
LOL We are fueling EA money machine


We are entering a new age- Sandal Age:Enchantments!!!!!
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 8th Dec 2009 20:46    Post subject:
He's right though; make good games (not some streamlined accessible bullshit) and remove rental copy protection crap from your games, and a lot of pirates will buy the games.

Edit: Now I read the article Laughing Good job for creating more pirates! Well, but what can you do. As long as there are idiots that are willing to shell out cash for nothing basically, that's a good marketing strategy. Embarassed
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Overlord123




Posts: 2335

PostPosted: Tue, 8th Dec 2009 21:15    Post subject:
"They can steal the disc, but they can't steal the DLC"
http://www.nfohump.com/forum/viewtopic.php?p=1084098#1084098
Laughing
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ShadowB




Posts: 894

PostPosted: Tue, 8th Dec 2009 23:02    Post subject:
Overlord123 wrote:
"They can steal the disc, but they can't steal the DLC"
http://www.nfohump.com/forum/viewtopic.php?p=1084098#1084098
Laughing

I wouldn't lose my sleep even if we truly couldn't. Razz
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Rifleman




Posts: 1390

PostPosted: Tue, 8th Dec 2009 23:29    Post subject:
Ok guys, I need a little help with dragon scale armor...
 Spoiler:
 


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 8th Dec 2009 23:38    Post subject:
 Spoiler:
 
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 9th Dec 2009 00:22    Post subject:
sabin1981 wrote:
 Spoiler:
 


 Spoiler:
 
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 9th Dec 2009 00:23    Post subject:
You get better versions of the armour if you pay him Wink
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Rifleman




Posts: 1390

PostPosted: Wed, 9th Dec 2009 09:18    Post subject:
Ok thanks guys for info, but I think i need more idiot guide...
 Spoiler:
 

Thanks in advance.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Wed, 9th Dec 2009 09:36    Post subject:
There are exactly 6 Drake scales in the Urn quest dungeon. This is enough to make 2 sets of Wade's Drakeskin Armour. Pay him for both sets and then give him the Dragon scale for the best possible armour.
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Rifleman




Posts: 1390

PostPosted: Wed, 9th Dec 2009 09:44    Post subject:
Hmm so seems I missed something :/ Becouse after 1st one he says to come back when i will get more of them :/


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Wed, 9th Dec 2009 09:51    Post subject:
Yea, there are 6 Drakes in sets of 3. I think you run into 3 of them on your way out and the other 3 are in the optional part of the dungeon. Just go back and loot them Wink
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Tue, 15th Dec 2009 01:27    Post subject:
Very Happy Laughing Very Happy
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Ispep
VIP Member



Posts: 4117

PostPosted: Tue, 15th Dec 2009 01:40    Post subject:
Laughing

It's not often I laugh at Penny Arcade, but every once in a while!


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tolanri




Posts: 3589

PostPosted: Tue, 15th Dec 2009 01:59    Post subject:
I gave DA another try with patch 1.02, because I don't fancy all that combat pausing. So I started new game on Easy difficulty. Game's a blast! Happy I haven't missed this gem after all.


Last edited by tolanri on Tue, 15th Dec 2009 12:41; edited 1 time in total
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Tue, 15th Dec 2009 02:56    Post subject:
tolanri wrote:
I gave DA another try with patch 1.02, because I don't fancy all that combat pausing. So I started new game on Easy difficulty. Game's a blast! Happy I haven't missed this jewel after all.

Easy difficulty is the best IMHO. I have been playing on Medium(Normal ?!) difficulty, first completed the elf forest, next wizard tower and went to the dwarf city, as soon as I went down the caves in where I switched to easy, cause there were so many mobs, sometimes it felt like I was playing Diablo. Eventually, it got very tiresome to play it tactically as it always the same steps, the same spells combos so I switched to easy, with combat system as it's now I wish there were another step between Easy and Medium though. But ultimately I wish that the number of mobs would decrease as the difficulty gets higher Smile

Still haven't finished the game yet, taking a rest from it for some time for now.


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t3nmannyc




Posts: 291

PostPosted: Tue, 15th Dec 2009 04:05    Post subject:
Finished my first playthru a couple of days ago. What a great game!
For the stats, just used a single character for now, played as human warrior, hard difficulty, 89 hours of play, 50% completion at the end.
I decided to go at it again, this time with an elf mage. Was thinking at first to do it on medium, but I actually started on nightmare and I'm dying less than the first playthru (maybe due to mage power, or to being now used to the combats)
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peter980




Posts: 1977

PostPosted: Tue, 15th Dec 2009 08:37    Post subject:
Version 1.01 of the Dragon Age Toolset is recently released.

Here is direct link to the setup on Bioware servers:
Code:
http://files.bioware.com/dragonage/toolset/DragonAgeToolset1.01Setup.exe
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MagicChief




Posts: 29

PostPosted: Tue, 15th Dec 2009 20:59    Post subject:
I wonder what the new patch will fix. Seems many people didn't like 1.02 because it didn't fix any major problems.

Thanks for the updated toolset link. Smile
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moosenoodles




Posts: 18411

PostPosted: Tue, 15th Dec 2009 21:36    Post subject:
Title menu music of this game reminds me of music done for battlestar galactica series..
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chaingang23




Posts: 893

PostPosted: Tue, 15th Dec 2009 21:50    Post subject:
I love the music in the game.
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fawe4




Posts: 1774

PostPosted: Wed, 16th Dec 2009 01:37    Post subject:
I love some of the main themes as well, but there are instances with some really annoying combat music.
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tolanri




Posts: 3589

PostPosted: Wed, 16th Dec 2009 03:37    Post subject:
chaingang23 wrote:
I love the music in the game.


I downloaded soundtrack but sadly it doesn't sound as good as ingame. Sad
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 16th Dec 2009 11:03    Post subject:
well i just said fuck it. i got to some point in some place where i got swamped by like 47 fucking giant rabid war dogs, got my ass fucking diced three ways before i hit the dirt, fucking rage quit, and rolled a new character Very Happy

im just not into this micro managing bullshit, so im not a fan of these 4-person rpg'dealies... but whatever... the game IS fun, and i DO like games where LEWT is involved, and the characters are fun etc etc, so yeah. rolled a new one, took my time with it, started figuring out tactics (still doing it manually, works better for me than that fucking tactics screen bs), realised i had TWO weapon sets available (wewt), started leveling characters properly - depending on their roles in the party, and yeah... going a lot better this time around, im not losing any characters during battle (apart from the occasional death) - and yeah, feeling better about my character this time.

also, epic screen Very Happy:



...well i liked it at least Wink


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Rifleman




Posts: 1390

PostPosted: Wed, 16th Dec 2009 17:35    Post subject:
Well... I've finished it and I must say game is only "OK"ish...
- story is just poor, when comparing to Torment for example, half of the game you're trying to get Urn, 2nd u're reaching landmeet; most side quest are borrrring.
- camera simply sucks, when above you can't move far away from your character, and overshoulder doesn't help at all during fights,
- only few interesting sets and weapons, nothing really fancy or interesting; at least armors look like they are actually protecting, not Dungeon Siege 2 like crap.
- nothing interesting in chests and this kills rogoue class,
- talks - well dialogues comparing to ImbaWitcher are just boooring; so generic, so typical, 1 options is : i will help you, next 2 are few details about quest, 4 is answer no. Nothing really interesting is going there...nothing really kicks ass... At least teammates talks between themselves it helps a bit,
- you can't hear your hero... it doesn't help to feel atmopshere...
At first I thought about this as GOTY, but this is just a good work. Nothing imba.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Glottis
Banned



Posts: 6313

PostPosted: Thu, 17th Dec 2009 13:50    Post subject:
Dragon.Age.Origins.Update.1.02a-ViTALiTY

No idea what's changed, some members on official forums found this:

Quote:
file differences from 1.02 to 1.02a

\\bin_ship\\DAOriginsGDF.dll -> this Dynamic Link Library file seems to change with every patch

\\packages\\core\\data\\designerscripts.rim


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Thu, 17th Dec 2009 13:53    Post subject:
The .dll is for the game explorer used in Vista/Windows 7, unsure what this one fixes though as that bug was for the 1.1a update, second file contains a list of developer script commands used via the console for debugging though it might have other uses as well from what I remember.
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