NBA 2K10
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emppapy




Posts: 477

PostPosted: Sun, 18th Oct 2009 19:59    Post subject:
emppapy wrote:
emppapy wrote:
Hi there,

I've started My Player mode but I can't save, does anyone know why ? I type the save's name, press enter and it looks ok but actually it's not. Weird !


No idea ??
Btw when I try and play online, I always get the same error: 'no servers found'. Confused


3rd bug : I can play no more games ! Each time I start there are only 2 players (one on each side) and the referee won't give the ball. So it's just stuck forever. What can I do ???
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madmax17




Posts: 19337
Location: Croatia
PostPosted: Mon, 19th Oct 2009 14:11    Post subject:
Does anyone have sounds issues like commentary and sidelines sounding super-fast or super-slow, I've never heard anything like it, it's like they are high on helium (for fast) or they sound like a giant (for slow).
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madmax17




Posts: 19337
Location: Croatia
PostPosted: Tue, 20th Oct 2009 16:10    Post subject:
Wow it was a virus that changed voices in my nba2k, never would have guessed it, maybe it was taking processor time so the voices got screwed up, never thought a virus could change voices in a game Laughing sloppy port/coding maybe.
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moosenoodles




Posts: 18411

PostPosted: Tue, 20th Oct 2009 16:53    Post subject:
beyond belief..... really......
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madmax17




Posts: 19337
Location: Croatia
PostPosted: Sun, 15th Nov 2009 22:44    Post subject:
Where be the patch, should be any day now.

That double team bug is killing me, everyone is running around like an idiot leaving players open.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sun, 15th Nov 2009 22:45    Post subject:
Did they finally fix the no players appearing in the menus in MP? Embarassed
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madmax17




Posts: 19337
Location: Croatia
PostPosted: Sun, 15th Nov 2009 22:51    Post subject:
They fixed a lot of stuff for the consoles but no pc fixes yet, this is console fix:

GENERAL

* Improved game performance in all arenas and camera angles.

* Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

* Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

* Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.

* Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

* Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

* In-game saves should now load up correctly in the Playoffs game mode.

* Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

* Games played in the NBA D-League should now have appropriate sized crowds.

* Fixed a slowdown issue during stoppages of play with created teams.

* Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!

GAMEPLAY

* Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.

* Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

* Plays will no longer break when the user strays slightly from the intended path.

* Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

* Assists should now only be credited to the passer at appropriate times.

* Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

* The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

* Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

* CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

* CPU players should now be more aware of being called for 3 second violations.

* Defensive assist is now turned off when the ball is not in play.

* The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

* Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

* Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

* Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

* Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

* Fixed an issue where the user was unable to give certain players their player-specific animation packages.

* Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.

* Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

* The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

* Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.

* A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).

PRESENTATION

* During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct gameplay.

* Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

* Blank overlays should no longer quickly appear/disappear during gameplay.

ONLINE

* Improved performance and stability for all online game types.

* Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

* Ranked game difficulty has been changed to SuperStar for Team-Up games.

* Removed the spotlights for online play only to improve performance during stoppages of play.

* Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

* Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

* Fixed a hang that would sometimes occur when making substitutions during an online Association game.

* Fatigue should now behave as expected during private Team-Up games.

* Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.

* Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

* Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

* Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

* Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

* Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

* Addressed an issue where completed ranked games would sometimes not report the results to the server.

MY PLAYER

* Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

* Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

* The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

* Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

* Fixed a rare case that would cause a hang during the offseason following a My Player season.

* Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.

* The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.

ASSOCIATION

* The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

* Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

* Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.

* Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.

* Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

* 10-day contracts should now work in year 2 and beyond.

* Lower rated players should now be more accepting of the ‘Role Player’ role.

* Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

* Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

* Users should no longer have an obstructed view of the court when performing Development Drills.

* Users should no longer be able to see the overall rating of players during the NBA Draft.

* Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.
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Rage




Posts: 2757

PostPosted: Sun, 15th Nov 2009 22:56    Post subject:
Looking at that changelog makes me wonder what kind of QA team 2K has.


Clown Fiesta
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LeBron




Posts: 20

PostPosted: Thu, 10th Dec 2009 17:14    Post subject:
a quick question...

with the reloaded version, can i download the living roster??
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 10th Dec 2009 17:21    Post subject:
xTerro wrote:
Looking at that changelog makes me wonder what kind of QA team 2K has.

Pre-release: nonexistent, because they know Xbots will buy anything.
Post-release: everyone who bought this beta POS and cried on the forums.
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jackasshole




Posts: 1433

PostPosted: Thu, 10th Dec 2009 18:11    Post subject:
I love basketball games.....

REALLY love the fact that 2K started putting NBA titles on the PC as they look and run better IMO.

However, the lack of support this year made me shelf my copy until a patch....which sucks, cuz the game looks amazing.
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dsergei




Posts: 4054
Location: Moscow, Russia
PostPosted: Thu, 10th Dec 2009 18:26    Post subject:
They really did a bad job this time. Gameplay bugs are one thing but multiplayer has been virtually unplayable before the patch (constant network errors in crew and pickup games) and is still unreliable after the patch. This will hurt their sales next year. + NBA live is much better than last year (still pretty bad gameplaywise but it's making progress)
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fearwhatnow




Posts: 3451

PostPosted: Thu, 10th Dec 2009 23:00    Post subject:
Pre-patch pc release is the best sports game ever created/ported for the format.Even with gameplay bugs, the game is incredible with a good set of sliders.2k gives me with just 19E the best basketball game ever.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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RaeWon




Posts: 3

PostPosted: Fri, 11th Dec 2009 01:00    Post subject:
What sliders are you using. Or better put whos sliders are you using?
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dsergei




Posts: 4054
Location: Moscow, Russia
PostPosted: Fri, 11th Dec 2009 06:33    Post subject:
fearwhatnow wrote:
Pre-patch pc release is the best sports game ever created/ported for the format.Even with gameplay bugs, the game is incredible with a good set of sliders.2k gives me with just 19E the best basketball game ever.


Of course it is the best PC sports game - it's the only recent one that's been ported. But it still has little to do with real basketball.
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fearwhatnow




Posts: 3451

PostPosted: Thu, 18th Mar 2010 23:58    Post subject:
Gamersgate DD version patch is out.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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madmax17




Posts: 19337
Location: Croatia
PostPosted: Fri, 19th Mar 2010 00:42    Post subject:
Finally! It only took them 6 months after teh console patch.
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fearwhatnow




Posts: 3451

PostPosted: Fri, 19th Mar 2010 08:50    Post subject:
Patch now available for retail customers.

http://2ksports.com/downloads/new


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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Vend




Posts: 94
Location: Poland
PostPosted: Fri, 19th Mar 2010 10:57    Post subject:
Great, i can't install patch :/ I'm using netshow version, anyone tried installing on reloaded version?
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fearwhatnow




Posts: 3451

PostPosted: Fri, 19th Mar 2010 11:24    Post subject:
US/NA version patch is out for now.EU patch will be available later today.
@ Vend, you must wait for a crack.Btw game's price is 9 Euros now.The patch fixes all the problems/bugs/glitches and it is even better than the second patch consoles received.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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madmax17




Posts: 19337
Location: Croatia
PostPosted: Fri, 19th Mar 2010 11:46    Post subject:
I believe it contains patch #1 and #2 the consoles got.
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fearwhatnow




Posts: 3451

PostPosted: Fri, 19th Mar 2010 12:02    Post subject:
madmax17 wrote:
I believe it contains patch #1 and #2 the consoles got.


Yes but additionally big men shooting 3's glitch in My Player and Association is fixed in pc patch!


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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T6chikom6




Posts: 281

PostPosted: Fri, 19th Mar 2010 12:20    Post subject:
I think i´ll give this another chance now that the patch is out.

Played a few games in vanilla but the framerate was horrible compared with 2k9. Waiting for the EU version :/.
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Vulgarr




Posts: 1273

PostPosted: Fri, 19th Mar 2010 14:45    Post subject:
Shit, where's the Steam patch damnit!
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Fugen




Posts: 2220

PostPosted: Sat, 20th Mar 2010 10:19    Post subject:
NBA.2K10.Update.1.1-ViTALiTY


chill out man, life is beautifull...
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shadak




Posts: 1097
Location: Prague
PostPosted: Sat, 20th Mar 2010 12:30    Post subject:
It works fine with poseden mini image and YASU.
But I doupt they will release any more patches so Vit. cracked one can be used until 2k11 I reckon Smile
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Sat, 20th Mar 2010 12:37    Post subject:
Why don't company simply patch there games properly?
They would no doubt sell more copy's by doing so.


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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sat, 20th Mar 2010 13:03    Post subject:
Theescapist wrote:
Why don't company simply patch there games properly?
They would no doubt sell more copy's by doing so.

If they support this, then who will buy next year's game ? Cool Face
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 20th Mar 2010 14:30    Post subject:
shadak wrote:
It works fine with poseden mini image and YASU.

Thanks, I was about to ask that Wink
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cristian156




Posts: 8

PostPosted: Sun, 21st Mar 2010 16:10    Post subject:
hello, where you can download the patch of the digital version (gamersgate), because in your page do not appear.
thanks.
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