Dragon Age
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Rifleman




Posts: 1396

PostPosted: Fri, 13th Nov 2009 00:05    Post subject:
Quote:
I've been playing without DLC's on hard and I think it's rather easy actually. I'm no super gamer so I can only conclude that you're all whiny bitches.
Sure I have to load every now and again, and I use injury kits here and there, but that's a good thing. Did you guys ever play BG1? Now that game was HARD! Must have loaded 30 times on Sarevok. This is a piece of cake in comparison.

EEEee.... I killed him at 2nd try. Nothing special.
While I find DA VERY difficult on normal. These archers everywhere give me a headache.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Fri, 13th Nov 2009 00:05    Post subject:
I fucking hate Revenants. And Dragons. But mostly Revenants. Too fucking hard. If there's only a Revenant I might get him without anybody dying but put a couple of skeletons next to him and I'm done for...

Btw. I seem to be an complete idiot regarding the tactics screen. I mainly use the pre-made tactics sets but somehow they're not all that useful.

and another thing. Alistair is lvl 10-11 and he's supposed to be my tank but all he does is dying, over and over again. Should I completely disregard strength with him and just pump up constitution or what? O.o
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 13th Nov 2009 00:07    Post subject:
Reklis wrote:
I fucking hate Revenants. And Dragons. But mostly Revenants. Too fucking hard. If there's only a Revenant I might get him without anybody dying but put a couple of skeletons next to him and I'm done for...

Btw. I seem to be an complete idiot regarding the tactics screen. I mainly use the pre-made tactics sets but somehow they're not all that useful.

and another thing. Alistair is lvl 10-11 and he's supposed to be my tank but all he does is dying, over and over again. Should I completely disregard strength with him and just pump up constitution or what? O.o


Dexterity and con is what I pumped after I got his strength to 22.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Fri, 13th Nov 2009 00:09    Post subject:
22? That doesn't give him that much choice regarding armor, or am I mistaken?
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Immunity




Posts: 5626

PostPosted: Fri, 13th Nov 2009 00:25    Post subject:
The key to success in this game is, without a doubt, mass hold/sleep skills.
Most useful skills in my game on normal proved to be: Sleep, Cone of Cold, Blood Wound, and Waking Nightmare (in order of importance). Virulent Spirit Bomb was also a nice complement.

I do have one question though for anyone who has chosen the Blood Mage specialization:
 Spoiler:
 


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB


Last edited by Immunity on Fri, 13th Nov 2009 00:29; edited 1 time in total
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pfeiffchen




Posts: 264

PostPosted: Fri, 13th Nov 2009 00:29    Post subject:
i kicked alistar out of my group and took stan (now shale) with me. stan with a 2 hand weapon and big armor lives as long as alistar and does much more dmg.

my group is now
me (2hand warrior with reaver and champion)
shale
morrigan with all those disabling spells
wynne for healing

its quite effective in my opinion im lvl 14, hardest fight i had so far was flemeth in dragon form


btw. i didnt invest any further points in morrigans shapeshifting is it useful when u are a master shapeshifter and the shifting forms get stronger?

i also got those 2 spells you wrote about and im a warrior how does that come?
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_ULTiMA_




Posts: 74

PostPosted: Fri, 13th Nov 2009 00:36    Post subject:
pfeiffchen wrote:
i kicked alistar out of my group and took stan (now shale) with me. stan with a 2 hand weapon and big armor lives as long as alistar and does much more dmg.

IMO the Dwarf is better due to he's specialization. Anyways Allistar is better since he got stuns from the shield and takes much less damage, and also has more change to hit and dodge than a 2Handed-one, and the reasons are obvious. I prefer to have medium DMG and medium health loss than high dmg and high health loss, so the healer won't waste all the time healing the tank, even with potions it's a lot of time that i would waste just on healing if i used a 2Handed. Well, im a tank aswell, so i don't worry about Dmg (Duelist-Sin).
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Fri, 13th Nov 2009 00:36    Post subject:
I'm so nut using Morrigan's shapeshift ability but mainly because I think her spider form is just disgusting Very Happy
and I rarely use it.


Last edited by CookieCrumb on Fri, 13th Nov 2009 00:43; edited 1 time in total
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Radamez




Posts: 892

PostPosted: Fri, 13th Nov 2009 00:40    Post subject:
lol Stan, it's STEN!

Immunity wrote:

 Spoiler:
 


 Spoiler:
 
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lolozaur




Posts: 26310

PostPosted: Fri, 13th Nov 2009 00:45    Post subject:
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bani789




Posts: 1436

PostPosted: Fri, 13th Nov 2009 00:57    Post subject:
Heh my evil playthrough is turning out pretty fun, poor Alistair hates me as he is now -69 (Hostile) towards me. He was unhappy with some things I did to say the least. Twisted Evil

Poor, poor Redcliffe...I almost felt bad. Razz
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 13th Nov 2009 01:10    Post subject:
Reklis wrote:
22? That doesn't give him that much choice regarding armor, or am I mistaken?


No it doesn't. I didn't pump EVERYTHING into them, I just started spreading out the points.

I havent played the game that far (wife, kids, work) so my tactic may bite my ass. But, i plan on replacing him with Shale anyway.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Summonerx




Posts: 155

PostPosted: Fri, 13th Nov 2009 01:41    Post subject:
 Spoiler:
 


Jesus christ, use spoiler tags you asshole!
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Ghworg




Posts: 924

PostPosted: Fri, 13th Nov 2009 06:55    Post subject:
Summonerx wrote:
 Spoiler:
 


Jesus christ, use spoiler tags you asshole!


I don't see why he should.
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eyehategod




Posts: 131
Location: Italy
PostPosted: Fri, 13th Nov 2009 07:05    Post subject:
I posted this on the DA forum as well so I'll just quote it:

Quote:
I've bought my DAO copy from Direct2drive; the installation and registration went smooth and so did the DLC redeeming process.
I finished my first playthrough few days ago so I decided to give the game a rest before starting a new character.
When I decided to play again, right after launching the game, this error window popped up: http://pici.se/pictures/IHMtzRlZt.jpg
I was pretty sure my game's setup files were quite fine since I didn't do anything with them after the last time I successfully launched and played the game and I already thought it had something to do with the EA activation process.
I reinstalled the game (and patched it) from the SAME D2D installer (so it's not corrupt) and it worked for that day. After one day I am having the same issue again which is quite annoying. I tried to delete the Dragon Age folder from My Documents directory so that it'd start with the default settings, I made sure the right services were running on the background and I even tried to restart them but the game just won't run.
Now, I really don't think it's something related to my installation but rather it has got to do with the activaction and I am not looking forward to reinstall the game every time (often) this error pops up.
Has anyone experienced the same and managed to fix it?


What I voluntarily left out of that post is that if I use vitality's crack everything works like a charm, duh.
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locke_digitalus




Posts: 337
Location: The TARDIS
PostPosted: Fri, 13th Nov 2009 08:16    Post subject:
Just finished my first playthrough after about 70 hours (I didn't do everything available, but I did explore a ton and talk to everyone as much as possible). I purposely didn't do sidequests that weren't "important enough" for my character to be interested in, otherwise I could easily see my completion time ramp up to 80. My total completion was around 38% a few hours before I finished. Just finished watching the credits.

I'll just sum up my thoughts right now with this: Game of the Fucking Year.

Getting myself ready for playthrough number two. I did this playthrough as a Human Noble Warrior (sword/shield, Champion / Templar), just gotta decide how I'm playing the next one.

Oh, and dwarf quest line was FANTASTIC.
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Summonerx




Posts: 155

PostPosted: Fri, 13th Nov 2009 08:23    Post subject:
Ghworg wrote:
Summonerx wrote:
 Spoiler:
 


Jesus christ, use spoiler tags you asshole!


I don't see why he should.


Well I guess I'm too dense to figure out that
 Spoiler:
 
From the brief time that you meet her at the beginning of the game.
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Sheik90




Posts: 112
Location: Finland
PostPosted: Fri, 13th Nov 2009 08:23    Post subject:
Radamez wrote:
lol Stan, it's STEN!

Immunity wrote:

 Spoiler:
 


 Spoiler:
 


 Spoiler:
 
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Tydirium




Posts: 601

PostPosted: Fri, 13th Nov 2009 08:27    Post subject:
Rifleman wrote:
Quote:
I've been playing without DLC's on hard and I think it's rather easy actually. I'm no super gamer so I can only conclude that you're all whiny bitches.
Sure I have to load every now and again, and I use injury kits here and there, but that's a good thing. Did you guys ever play BG1? Now that game was HARD! Must have loaded 30 times on Sarevok. This is a piece of cake in comparison.

EEEee.... I killed him at 2nd try. Nothing special.
While I find DA VERY difficult on normal. These archers everywhere give me a headache.


When comparing DA-O with Baldurs Gate 1/2 you should mention that DA-O is not basing on the (A)DD rules-set. ADD IS in my opinion a VERY sophisticated and well designed rules-set. Thats one reason why the Baldurs Gate 1/2 were such great games, they implemented the rules in a very good way without slowing the game down too much.
And thats why DA-O feels (at least for me) far less well designed in terms of combat mechanics. In BG 1/2 the range of power for all classes (according to ADD) was far wider spread, same for items, spells felt far more powerful than in DA-O.

In DA-O you often need more luck than strategy to survive a battle. Often its far more important where you position your party (in an edge or behind obstacles, where they cant be hit or surrounded) than what spells or weapons you actually use. You often have to pull enemies away from a group or hit-and-run to lure enemies into traps and so on. These fighting strategies have nothing to do with an role playing game in my opinion.
That was never (or rarely) the case in BG 1/2.

regards
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Surray




Posts: 5409
Location: Europe
PostPosted: Fri, 13th Nov 2009 09:05    Post subject:
I feel pretty much exactly the same as Tydirium.
In baldur's gate I always had the AI disabled and did every fight 100% manually because everything had to be perfect. The limited amount of spells and low hp of your characters as well as the enemies made every single spell and skill important.
In Dragon Age I find myself doing a lot of things in real time with the AI controlling my party members because there's nothing special that is required of me during combat, other than maybe paralyzing some more powerful enemy or throwing in a well placed cone of cold once in a while.

Most of my character switching and pausing in dragon age is simply to use a lyrium potion or a health kit, then continue to wait until the enemy dies. Boss battles require more intervention at least.

The more I play dragon age, the more I feel the desire to play baldur's gate, because of how much more exciting the combat is. I find battles all the time where I imagine all the possibilities I would have had if the game used AD&D and it makes me sad.

I just hope for dragon age 2 they'll drastically improve the classes and combat.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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locke_digitalus




Posts: 337
Location: The TARDIS
PostPosted: Fri, 13th Nov 2009 09:14    Post subject:
Honestly, I think Dragon Age is a good "in-between" system (with room for improvement). On one end of the spectrum you have Baldur's Gate, on the other you have something like Diablo. DA:O is somewhere in the middle. Pausing is still a good idea to fire off situational abilities and correct any stupid AI mistakes, but you can definitely go real-time for easy fights.

Considering that DA:O is also a console title, I think that's about as good as you can hope for. I'm just glad to see a modern RPG that even attempts to emulate (or stand on the shoulders of) Baldur's Gate.

I wouldn't be surprised if modules in the near future had spells / abilities similar to D&D stuff. The Toolset is really powerful, and the C-like scripting lets you do practically anything.

I love BG/BG2 by the way. PS:T is still my favorite game of all time, so apologies if this sounded like a fanboy apologist post.
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Aquma




Posts: 2805

PostPosted: Fri, 13th Nov 2009 10:12    Post subject:
Tydirium wrote:
Rifleman wrote:
Quote:
I've been playing without DLC's on hard and I think it's rather easy actually. I'm no super gamer so I can only conclude that you're all whiny bitches.
Sure I have to load every now and again, and I use injury kits here and there, but that's a good thing. Did you guys ever play BG1? Now that game was HARD! Must have loaded 30 times on Sarevok. This is a piece of cake in comparison.

EEEee.... I killed him at 2nd try. Nothing special.
While I find DA VERY difficult on normal. These archers everywhere give me a headache.


When comparing DA-O with Baldurs Gate 1/2 you should mention that DA-O is not basing on the (A)DD rules-set. ADD IS in my opinion a VERY sophisticated and well designed rules-set. Thats one reason why the Baldurs Gate 1/2 were such great games, they implemented the rules in a very good way without slowing the game down too much.
And thats why DA-O feels (at least for me) far less well designed in terms of combat mechanics. In BG 1/2 the range of power for all classes (according to ADD) was far wider spread, same for items, spells felt far more powerful than in DA-O.

In DA-O you often need more luck than strategy to survive a battle. Often its far more important where you position your party (in an edge or behind obstacles, where they cant be hit or surrounded) than what spells or weapons you actually use. You often have to pull enemies away from a group or hit-and-run to lure enemies into traps and so on. These fighting strategies have nothing to do with an role playing game in my opinion.
That was never (or rarely) the case in BG 1/2.

regards


AD&D sophisticated? Wut? It's a several decades old system, simple and quite bad, to be honest. The only thing it did moderately good was magic system, with a lot of spells, but other then that there was nothing special about it. Actually, before BG2 kits, there were no active abilities for any rogue or warrior. BG2 introduced kits, but even those were far less complicated and gave you far less options then a typical build in DA:O.

What special attention was required of Your warrior in BG2 exactly ? Did You taunt them? Use all those special abilties the class recieved? Wait, there were none. You could just press attack and forget the warrior altogether, unless he was low on hp (which wasn't his problem anyway, since it was the priest job to keep him up). Same goes for a rogue, who could do a backstab at the beginning, and then follow up the same way (optionally, drink an invisibility potion and try again).

I've finished BG2 so many times i couldn't really count it. Love the game and will consider it one of the best of its kind, probably as long as i'm gaming, but honestly, when i read that AD&D was complicated and "Sophisticated" something protests inside of me. You could say magic was, that much i would agree on. Everything else was shitty. Oh, not in that times, perhaps, but today, compared to DA:O, it was.

I've used exactly the same tactics in DA:O as i've used in Baldur's Gates. Crowd control with mage, damage with everything else, with the exception that DA:O gave possibility of tanking, with taunt and threat and some disable skills like shield bash. And throughout whole game, there was perhaps a dozen of fights that required me to use line of sight extensively, on the other hand though, most of them required my attention, which was not always the case in AD&D games, since because most classes were passive, sometimes you could just point and enable ai to let them kill everything. Only the thougher fights, requiring spells, were actually a challange.

If this feels like a rant, sorry, wasn't meant as one. I just deeply disagree with the notion that anything with AD&D inside, can be called, in recent times, sophisticated.


Last edited by Aquma on Fri, 13th Nov 2009 10:34; edited 1 time in total
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Spricar




Posts: 13

PostPosted: Fri, 13th Nov 2009 10:21    Post subject:
I think Tydirium ment that combat in BG2 was determined by set AD&D rules so you knew how damage, range penalties,etc was calculated. Here you don't really know what are the mechanics behind combat. DA have some very interesting skills for all characters, but everything seems so... random...
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dsergei




Posts: 4054
Location: Moscow, Russia
PostPosted: Fri, 13th Nov 2009 10:31    Post subject:
Huh? There is your attack score against your enemy's defense score to determine whether you hit or not. There's your damage score and AP against his armour to determine the damage. There are resistance scores against specific damage. The only thing that is missing is the base spell/talent damage which is pretty annoying i agree but i soon realized that control spells > damage spells in this game.
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Lathieza




Posts: 7146
Location: NL
PostPosted: Fri, 13th Nov 2009 10:33    Post subject:
OW FFS ... i'm stuck and i need to cheat Sad Sad

Came out of a temple where i got my ass kicked and traveled to the nearest village but i forgot to go to party camp to get me some supplies. Now i'm stuck at a fight in the middle of the road where i have to fight 2 Yellow Lycans and 15 archers Sad Sad

Tried allready over 40 times but i'm not getting close to beaten that battle .... anybody a trainer ?? Only need it for that fight Sad


Empty again Sad
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Jazz2009




Posts: 195

PostPosted: Fri, 13th Nov 2009 10:55    Post subject:
Enchantment?


We are entering a new age- Sandal Age:Enchantments!!!!!
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NinjaCool




Posts: 988
Location: Denmark
PostPosted: Fri, 13th Nov 2009 10:56    Post subject:
Did you try and change the difficulty level to easy ?


Ryzen 5900X @ 4.8Ghz | 32GB DDR4-3800 | RTX 3080 Ti Gaming X Trio | Samsung 870 EVO SSD / HGST 4TB | NZXT H510E Case | S2417DG - 1440p/165Hz
Game collecting!
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 13th Nov 2009 10:58    Post subject:
Jazz2009 wrote:
Enchantment?


Enchantment!!


<almost-endgame spoiler>
 Spoiler:
 
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Mister_s




Posts: 19863

PostPosted: Fri, 13th Nov 2009 10:58    Post subject:
I never liked the old ruleset, it's old and clunky, so DA's combat system is fine by me. It is a bit simplistic, but they can flesh it out in following expansions and sequels. I for one am glad Bioware finally dropped the old ruleset completely.
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Lathieza




Posts: 7146
Location: NL
PostPosted: Fri, 13th Nov 2009 11:29    Post subject:
NinjaCool wrote:
Did you try and change the difficulty level to easy ?


Yeah ffs .... it just popped up as a general tip Sad

Just made it on easy Very Happy
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