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Posted: Sat, 7th Nov 2009 04:40 Post subject: |
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sabin1981 wrote: | cybtropic wrote: |
When you got Daveth as a temporary companion was he able to unlock chests for you? Someone was saying he did for them but in my game he doesn't have any poiints in that skill line. |
Nope, he couldn't unlock a single chest (I tried, repeatedly) |
He unlocked all the ones in the king's area before you do the joining. None in the wilds though.
Last edited by dodger2020 on Sat, 7th Nov 2009 04:42; edited 1 time in total
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Posted: Sat, 7th Nov 2009 04:52 Post subject: |
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My first post on these forums. Been following this thread for a while. Thanks for the information so far.
The Toolset is fatally bugged in a way that it's completed broken some people's installations. So I would suggest avoiding installing it at least for now.
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Posted: Sat, 7th Nov 2009 04:59 Post subject: Summary of DLC Authorization Information |
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For potentially-interested parties, a summary of everything I have learned about the locked DLC:
- The locked DLC is almost certainly protected with Blowfish encryption (128 bit key length)
- Blowfish-128 cannot be cracked; a valid key must be acquired to break the encryption
- Every ERF file in a locked DLC is version 2.2, and contains one or more encrypted chunks
- Every such ERF file contains 16 hexadecimal bytes at the beginning of the file that appear to be either an encryption key or IV.
- The key/IV is identical for all ERF files in one DLC, but different between DLCs.
- I do not know if all copies of a given DLC have the same key/IV; I have not found two versions of a given DLC with different key/IV values, but it is possible or even probable all copies I have came from the same source
- The best target for attack is probably the /core/data/resmetrics.erf file, as it is only 32kB and its encrypted payload contains an XML file with a well-known header at least one block long, which potentially enables a known-plaintext attack (which is useless against 16-round Blowfish, but still)
- Encryption keys or secrets related to keys are likely stored in the profile.dap file of authorized DLC owners
- profile.dap definitely stores the status of DLC; byte 0x12 is seen for active DLC that did not require authorization, and byte 0x10 is seen near DLC that appears active but is encrypted with no available keys
That's what is known or very likely, here's what would help:
- Comparing two separate profile.dap files from different people owning DLC would be extremely interesting
- A Wireshark or other packet trace from a DLC-authorized machine starting up Dragon Age would be very interesting; I do not know if data is retrieved from BioWare servers to authorize the DLC on every boot, but I believe it is likely
- If any server communication is done in plaintext, secrets can be simply sniffed... but I would bet on SSL being employed
- If SSL is present, recent MITM attacks on SSL might be helpful; this is a little out of my experience but it's an idea
- If SSL or other unsniffable techniques are employed, it should be possible to grab the full decryption information directly from the memory of a running Dragon Age as it authorizes its own DLC. This would probably not be difficult for someone handier than me with IDA/OllyDbg
- The actual encryption algorithm and cipher block chaining method are unknown, but should be relatively easy to learn from static analysis of the binary or watching it decrypt something (again, this is an IDA/OllyDbg project)
I regret that I do not have the right combination of time, skill, and access to authorized DLC to work on unlocking it myself, and wish luck to anyone attempting it. Please do pass this list on to anyone who might find it useful.
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Posted: Sat, 7th Nov 2009 05:10 Post subject: |
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JBlock, that was an impressive summary. Thank you. From where I sit it all looks very formidable.
(In addition, I think my IQ went up a few points from being on the same forum as you. Thanks.)
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Posted: Sat, 7th Nov 2009 06:19 Post subject: |
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Doesn't Blood Fury remind you of Prototype's tendrils attack?
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Posted: Sat, 7th Nov 2009 06:57 Post subject: |
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I don't know if anyone else noticed this but it seems a lot has been "imported" from mass effect, facial stuff and dialogue animations, of course this is not a critic, just noticed that they're using the same technology in both games, a good one at that
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Posted: Sat, 7th Nov 2009 06:59 Post subject: |
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Question:
How do I apply potions to my weapons if I'm not a rogue with poision skill?
Swapping weapons is a bore...
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Posted: Sat, 7th Nov 2009 07:01 Post subject: |
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I think it's been mentioned, but can't find it so..
If you own the game, Digital Deluxe, can you still use the DLCs in sabins signature?
To add some items etc? Also..
Bought on Steam, but once on Bioware social I enter the key to register the game(you get a ring from doing so correct?) But says it's invalid.. no big deal if I can use the dazips you can download though.
Cheers
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Posted: Sat, 7th Nov 2009 07:30 Post subject: |
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wth , i'm about 24 hours into the game but have only completed just 13% of it.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sat, 7th Nov 2009 08:18 Post subject: |
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Quote: |
I don't know if anyone else noticed this but it seems a lot has been "imported" from mass effect, facial stuff and dialogue animations, of course this is not a critic, just noticed that they're using the same technology in both games, a good one at that.
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The toolset contains the FaceFX utility and some other programs which I think were used for the dialog system in Mass Effect such as animations and face morphs, probably why they are so similar as they share a few of the "middleware" API's.
As for the toolset I haven't found any other bugs aside from a known installation issue if you use long folder paths but that's easy to fix.) and it's quite powerful and nearly a SDK kit for the game, everything is included though some utilities like MySQL and Python are required for certain functions, even includes ERF editors for several different version (Encryption is possible and will most certainly be used for several mods, similat ro Dungeon Siege unofficial mods perhaps.) but it also contains utilities to edit all sorts of other mechanics and even allows for savegame editing.
(Teleported myself back into wardens keep via that to get the remaining quest and also checked for the special encounter, edited inventory size a bit as well and you can disable and enable "addins" as well but encrypted addons that need authorization won't work similar to how the game will prompt for missing DLC if you load such a save.)
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Peef
Posts: 388
Location: Belgium
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Posted: Sat, 7th Nov 2009 08:50 Post subject: |
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man this is annoying..
I redeemed the stone prisoner with the code that came in the box, redeeming was succesfull, now it appears in game, but it asks me for 1200 points??
anyone an idea? :s
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Posted: Sat, 7th Nov 2009 08:52 Post subject: |
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Question about Wayne (old bitch) :
Spoiler: | At one point, after I travel to my camp, Wayne comes and says that they know that I did and if I rely thought to get away for this (for what?) ; in any case she leave my party. She leaves despite approval rating is neutral towards me - so question : Is it possible to avoid departure of Wayne by making additional gifts to her or completing quests? |
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sat, 7th Nov 2009 09:07 Post subject: |
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Did you do something with the.
Spoiler: |
Sacred Ashes?
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(Wynne right? the mage healer.)
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Posted: Sat, 7th Nov 2009 09:12 Post subject: |
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JBeckman wrote: | Did you do something with the.
Spoiler: |
Sacred Ashes?
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(Wynne right? the mage healer.) |
Yeah Wynne
Spoiler: | I killed guardian of Ashe and later killed Dragon "master" |
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sat, 7th Nov 2009 09:44 Post subject: |
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Unsure about those actually but.
Spoiler: |
She is very rightous albeit not religous but she and Leliana (Who is religous.) will take great offense should you destroy the ashes and might choose to either leave your party permanently or even attack if her approval rating is very low.
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Sat, 7th Nov 2009 09:58 Post subject: |
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finished the game. damn kind of speechless. fucking awesome. best bioware game to date imo.
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Posted: Sat, 7th Nov 2009 10:28 Post subject: |
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Mages are almost too powerful, why should I carry a rouge instead of another mage (so I have two in a party) so I can open crappy chests with shit in them? Just ain't worth it, arrows are kinda expensive as well and they don't do a lot of damage, with mages on the other hand damage is all over the place.
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Posted: Sat, 7th Nov 2009 11:06 Post subject: |
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i think the dlc wont be cracked..its a tribute to bioware
or
will se like the witcher a CE edition or something like with all slcs and stuff
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Posted: Sat, 7th Nov 2009 11:11 Post subject: |
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Neon
VIP Member
Posts: 18934
Location: Poland
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Posted: Sat, 7th Nov 2009 11:15 Post subject: |
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Mages are powerful, yes. But they easily become overwhelmed when you're fighting 20 enemies (as you do on certain occasions). Area of effects spells help, but with low constitution and little armor, you're going to get smoked without a good fighter or rogue.
I also think fisk should be unbanned.

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Posted: Sat, 7th Nov 2009 11:18 Post subject: |
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My game has always been firewalled and I just used the profile.dap from another PC and it worked, I started the stone keep quest from that guy in the camp to confirm it and it actually loaded the stage.
No need to crack anything, it just needs a leaked .dap file. And no need to go online EVER ... I firewalled the launcher, the main exe and that service exe the first time I launched the game and they tried to connect.
I just used the dauploader.exe thingy to install the DLC and then the dap file. I wonder why some p2p ubernoob doesn't leak it (it contains keys tied to the email)
And yes, mages are powerful and having one as your main char is very good gameplay-wise ! But you absolutely need at least 2 warriors to keep the fucks occupied. Sometimes they swarm you !
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Posted: Sat, 7th Nov 2009 11:22 Post subject: |
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I have two fighters and two mages so that leaves the rouges out, kinda sad for an rpg, the game should give me an incentive to have a rouge, more traps, more valuable loot behind chests and locked doors, and especially more power behind arrows and backstabbing, or maybe turn them into some acrobatic stealthy guy that runs all over the place and can't get hit, like does the Sam Fisher and climbs between two walls then shoots arrows from there, anything.
Or maybe it's more of a balancing issue.
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