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LeoNatan
☢ NFOHump Despot ☢
Posts: 73721
Location: Israel
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Posted: Fri, 28th Aug 2009 10:43 Post subject: |
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It's not just Crysis thought, even three-year old engines like UE3 have managed to over-come the "plastic" feel of this type of per-pixel lighting (it's due to the lighting model).
| pwerelds wrote: | As Leo ... (or should I abbreviate it to i now ?! ) |
I have changed my name to Ieo... 
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Posted: Fri, 28th Aug 2009 15:59 Post subject: |
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I'd take plastic look over UE3's chalky look
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Posted: Fri, 28th Aug 2009 18:59 Post subject: |
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Posted: Fri, 28th Aug 2009 21:12 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:04; edited 1 time in total
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LeoNatan
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Posts: 73721
Location: Israel
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Posted: Fri, 28th Aug 2009 21:17 Post subject: |
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| Areius wrote: | | But engine wise I'm right, lighting has nothing to do with making a model look plastic. It can change something but doesn't effect it that much to a model, also lighting is something you can change in an engine and still hasn't to do anything with the models. |
Clearly, my own experience with shading and lighting during development of my simulator (going from plastic to good) is all wrong, Areius here obviously knows better. Perhaps it's a hidden setting you tick in 3dsmax? Perhaps some experienced modeler can teach us the secret (and id as well)?
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Posted: Fri, 28th Aug 2009 21:21 Post subject: |
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Posted: Sat, 29th Aug 2009 09:39 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:04; edited 1 time in total
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Posted: Sat, 29th Aug 2009 09:44 Post subject: |
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| Areius wrote: | | iNatan wrote: | | Areius wrote: | | But engine wise I'm right, lighting has nothing to do with making a model look plastic. It can change something but doesn't effect it that much to a model, also lighting is something you can change in an engine and still hasn't to do anything with the models. |
Clearly, my own experience with shading and lighting during development of my simulator (going from plastic to good) is all wrong, Areius here obviously knows better. Perhaps it's a hidden setting you tick in 3dsmax? Perhaps some experienced modeler can teach us the secret (and id as well)? | Read better, I described it pretty clear in my opinion. I said it doesn't effect much how the model looks, its still the model, you can clearly see that the Crysis model has much more polygons in it and is completely different. Put the Crysis model in the IDTech5 engine and you will see similar graphics with different lighting, but this lighting can easily be modified to Crysis' way.
Oh and I develop games so I know pretty much where I'm talking about. |
I play games...
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Posted: Sat, 29th Aug 2009 13:28 Post subject: |
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| Areius wrote: | Alright I haven't seen that in Crysis but the game sucked that badly that I stopped playing after 10 mins.
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So you were wrong about the graphics so you decide to attack the game itself... Thank God for the developers that the game received decent reviews and it sold well. But they must be idiots since the game sucked so bad. You reviewed a game from the first 10 minutes... Ok...
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LeoNatan
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Posts: 73721
Location: Israel
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Posted: Sat, 29th Aug 2009 13:52 Post subject: |
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Well if you use static shading and rely on pre-shaded textures for the models, then what he says makes sense. Maybe he's making iPhone games? 
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Posted: Sat, 29th Aug 2009 13:53 Post subject: |
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JackQ
Non-expret in Derps lagunge
Posts: 14249
Location: Kibbutznik, Israel
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Posted: Sat, 29th Aug 2009 14:14 Post subject: |
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| SpykeZ wrote: | | I'd take plastic look over UE3's chalky look |
yea,Unreal engine 3 is very overrated engine,there are better game engines then this one.
there is more then 150 games now that going to use that engine,maybe because this engine is optimized well for consoles.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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LeoNatan
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Posts: 73721
Location: Israel
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Posted: Sat, 29th Aug 2009 14:18 Post subject: |
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Don't forget that it's a 3 years old engine (and more if you consider some of the development time). I don't remember anyone saying Rainbow Six Vegas or GoW (that's Gears of War ) looked bad when they were first release.
I only gave UE3 as an example of how they have overcome the problem idTech 4 faces (and it appears idTech 5 does too).
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JackQ
Non-expret in Derps lagunge
Posts: 14249
Location: Kibbutznik, Israel
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Posted: Sat, 29th Aug 2009 14:23 Post subject: |
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UE3 games can be looking very good,the problem with this engine
{at least in the early versions} that "dark and gloomy parts" looking in this engines
a lot better then more colorful and landscapes part, like in Cryengine 2 games.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Sat, 29th Aug 2009 15:12 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:04; edited 1 time in total
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Posted: Sat, 29th Aug 2009 15:19 Post subject: |
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Mate, if you take the model from Doom3/Rage/Quake4 and import it into, say, the CryEngine 2 -- it will no longer look plastic or wet or any of the other visual styles (read: glitches) that are prevalent in the iD Tech4/5 engine.
Why? Because that stuff comes from the shaders (the same effect can be observed when using the ENBSeries mod for games; you'll see wet and plastic-looking textures/models)
Of course the models from Doom3/Quake4/whatever won't be as well-defined or detailed when put alongside Crysis, but that part is down to the model itself.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73721
Location: Israel
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Posted: Sat, 29th Aug 2009 15:34 Post subject: |
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Areius, do you even know what a shader is? You should really look into glsl or hlsl per-pixel lighting to see how they do make or break the scene. You say the shaders can be implemented in any engine, and that's true. id just has to sit on their asses and improve the shaders, that's all. From the screen shots it appears they are using very similar shaders to idTech 4 for lighting.
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Posted: Sat, 29th Aug 2009 17:17 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:04; edited 1 time in total
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73721
Location: Israel
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Posted: Fri, 6th Nov 2009 05:13 Post subject: |
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He keeps demonstrating what a pussy sellout he is. But it doesn't really matter, his work is nowhere near as important as it used to be.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73721
Location: Israel
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Posted: Fri, 6th Nov 2009 05:24 Post subject: |
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He even pussied out on the technology side of things. If once we were expecting him to push technology (much like what Crytek is doing these days, and even that is now not assured with CE3). I'm willing to bet this engine will not even have fully dynamic shadowing system like his previous engine (look at the Wolfenstein crap - looks worse than D3; but hey, it has bloom and blur, so yay, a true next-gen game!).
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Posted: Fri, 6th Nov 2009 05:31 Post subject: |
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Well Wolfenstein wasn't developed by id.. And it did look better than Doom 3 to me. But it doesn't matter anyway since it was the creation of Raven..
But you are right that he won't push the tech, at least on the PC. He has said that Rage on the PC will only benefit from higher amounts of AA and AF. So the game is basically made for 2005 hardware (Xbox 360), hardly innovative of him..
And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"
<3 to all
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73721
Location: Israel
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Posted: Fri, 6th Nov 2009 05:36 Post subject: |
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I'll argue that even 3 year old engines like UE3 are better in some regards, like lighting and shadowing. Look at how plastique models look in the trailers. Sure, they are have higher polygon count, but rendering is very keen if D3 rendering, and that, IMO of course, is really bad for a 2010 game. You have CE3 on the 360 which looks much superior.
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Posted: Fri, 6th Nov 2009 05:39 Post subject: |
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I definetely agree, human models look plastic and shiny. It wasn't acceptable in 2003-4, I can't believe they haven't fixed this until now!!
And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"
<3 to all
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