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Posted: Thu, 5th Nov 2009 00:39 Post subject: |
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There's a trainer out there from ReUnion, if you're using that, that crashes the game. It's been reported and talk about and I as well can confirm that the ReUnion +2 trainer causes the game to crash very frequently.
And to add, hoping the DLCs get cracked soon, looks like I won't have the cash to buy this masterpiece until next month.. or after christmas blah =(
Cheers
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Posted: Thu, 5th Nov 2009 00:40 Post subject: |
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mike- wrote: | Sin317 wrote: | xExtreme wrote: | Spoiler: | I can't figure out how to solve the puzzle ( if there's one lol ) @ the quest where you need to kill Whiterfang, im deep in ruins now and i got a locked gate , in the same chamber there's a fountain and a altar with a earthen jug insine the fountain, tried few things ( taking the jug filled with water @ altar and drink but nothing, just to shades show up :S Any help ? |
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Spoiler: | you should have picked up a whole description for it earlier  But if ever, its fill the jug, place it on altar, pray, take a sip, dump the rest back into the fountain  |
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i do that and
puzzle spoiler:
Spoiler: | praying gets rid of all the water in the jug... am i missing something? |
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anyone know? pretty stuck here lol
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Thu, 5th Nov 2009 00:57 Post subject: |
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mike- wrote: | mike- wrote: | Sin317 wrote: |
Spoiler: | you should have picked up a whole description for it earlier  But if ever, its fill the jug, place it on altar, pray, take a sip, dump the rest back into the fountain  |
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i do that and
puzzle spoiler:
Spoiler: | praying gets rid of all the water in the jug... am i missing something? |
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anyone know? pretty stuck here lol |
well i pretty much told you step by step what to do, but besides that, its all described IN the game (journal or quest or something, just search for it).
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Posted: Thu, 5th Nov 2009 01:16 Post subject: |
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I really like this game, but I do think it's pretty annoying that they didn't include some useful scripts to use with the different characters. I think it's nice that they have made it possible to make some complicated scripts yourself. But I'm actually not very interested in that, I just miss simple but useful scripts like in Baldur's Gate 2 like the Mage protector (or something like that) that worked great on a fighter who came running whenever the mage was in trouble but could still go out and fight enemies without the player being forced to guide him all the time. Another good one was the archer with ranged combat as first priority and then switching to melee when the enemy got to close.
I see similar things in this game but I don't see my npc's actually doing that stuff (sometimes they won't even attack!).
Maybe I'm just to old for this shit (but I am a veteran of all the old rpg's back to the early 90's) I just think that Bioware overcomplicated the script making while providing a few completely useless to choose.
Or am I missing something??
"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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Posted: Thu, 5th Nov 2009 01:46 Post subject: |
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This game is so much fun. I'm doing the Dalish stuff right now...
Spoiler: | and with the crazy hermit, and the 'poetree' and I don't think I ever want this to end  |
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Posted: Thu, 5th Nov 2009 01:57 Post subject: |
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sabin1981 wrote: | I'm loving this game, it's absolutely fantastic! So indepth and full of things to do and explore. My only annoyance is the conversation system, without any kind of indication whatsoever; you can just suddenly end a conversation and the other person walks off, or doesn't talk to you any more. Not even just for "bad conversations" where you anger the person, but EVERYTHING. Sometimes I want to pump that person for more information, but you don't even get the chance because any one of the 6+ conversation choices can suddenly break all questioning
It's really, really, REALLY fucking irritating. |
About conversations, isn't it strange that whenever a conversation or ingame cutscene runs, all your different clothing disappears so you can only see your basic clothes. And if that wasn't strange enough, I there have actually been 2 or 3 scenes where everybody had all their gear visible. Bug? Or just a poor design choice?
Anyway, I love the game, if I only could get my party to work together with some good scripts...
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Posted: Thu, 5th Nov 2009 02:00 Post subject: |
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Personally, I'm more annoyed with the cutscene movies themselves. They're obviously made with the in-game engine, so why not have them real-time ffs? It's kind of jarring to have your party equipped, and looking, a certain way - only to have that undermined when a pre-recorded cutscene plays and shows them all looking entirely different >_<
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Posted: Thu, 5th Nov 2009 02:42 Post subject: |
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Well I couldn't wait much longer so I went ahead and bought 460 points although I think it's a rip-off.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Thu, 5th Nov 2009 03:05 Post subject: |
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Really?
Quote: |
Finally? doesn't you get one really quick in the game.
(One during the initiation and afterwards Leliana in the town of Lothang or what it's name was.)
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I seem to have freaked out a certain party member a bit by getting intimate with another so now those two fight more than ever, ah well.
(Small image.)
Spoiler: |
(Bit of a funny line actually.)
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Last edited by JBeckman on Thu, 5th Nov 2009 03:13; edited 2 times in total
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Posted: Thu, 5th Nov 2009 03:15 Post subject: |
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I require assistance:
Spoiler follows perhaps:
Spoiler: | I am a human and I have no rogue in my group. I went to the Mages tower to enlist help for the Grey Wardens. Morrigan asked me to get a book of her mother (Flemmeth). Unfortunately I cannot open any locked chests.
Is the book in one of the locked chests and therefore I should forget about it or what? |
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Posted: Thu, 5th Nov 2009 03:17 Post subject: |
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maul_inc wrote: | I really like this game, but I do think it's pretty annoying that they didn't include some useful scripts to use with the different characters. I think it's nice that they have made it possible to make some complicated scripts yourself. But I'm actually not very interested in that, I just miss simple but useful scripts like in Baldur's Gate 2 like the Mage protector (or something like that) that worked great on a fighter who came running whenever the mage was in trouble but could still go out and fight enemies without the player being forced to guide him all the time. Another good one was the archer with ranged combat as first priority and then switching to melee when the enemy got to close.
I see similar things in this game but I don't see my npc's actually doing that stuff (sometimes they won't even attack!).
Maybe I'm just to old for this shit (but I am a veteran of all the old rpg's back to the early 90's) I just think that Bioware overcomplicated the script making while providing a few completely useless to choose.
Or am I missing something?? |
Whole interface looks to be overcomplicated and at the same time there are couple of options that are not there.
I really miss couple of thing from Drakensang. First, that button that quickly switches party behaviour from passive to all out aggressive.
And even more important, buffer for spells and abilities. Why can't we just order a mage to cast two or three spells at once and not have to switch back to him all the time???
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Posted: Thu, 5th Nov 2009 03:20 Post subject: |
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fawe4 wrote: | maul_inc wrote: | I really like this game, but I do think it's pretty annoying that they didn't include some useful scripts to use with the different characters. I think it's nice that they have made it possible to make some complicated scripts yourself. But I'm actually not very interested in that, I just miss simple but useful scripts like in Baldur's Gate 2 like the Mage protector (or something like that) that worked great on a fighter who came running whenever the mage was in trouble but could still go out and fight enemies without the player being forced to guide him all the time. Another good one was the archer with ranged combat as first priority and then switching to melee when the enemy got to close.
I see similar things in this game but I don't see my npc's actually doing that stuff (sometimes they won't even attack!).
Maybe I'm just to old for this shit (but I am a veteran of all the old rpg's back to the early 90's) I just think that Bioware overcomplicated the script making while providing a few completely useless to choose.
Or am I missing something?? |
Whole interface looks to be overcomplicated and at the same time there are couple of options that are not there.
I really miss couple of thing from Drakensang. First, that button that quickly switches party behaviour from passive to all out aggressive.
And even more important, buffer for spells and abilities. Why can't we just order a mage to cast two or three spells at once and not have to switch back to him all the time??? |
Learn to use the pause, and the tactic settings in combination with the free move and standby toggle.
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Posted: Thu, 5th Nov 2009 03:22 Post subject: |
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wrathamon wrote: | I require assistance:
Spoiler follows perhaps:
Spoiler: | I am a human and I have no rogue in my group. I went to the Mages tower to enlist help for the Grey Wardens. Morrigan asked me to get a book of her mother (Flemmeth). Unfortunately I cannot open any locked chests.
Is the book in one of the locked chests and therefore I should forget about it or what? |
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Spoiler: | Its not in a locked chest. |
Also fuck yeah finally unlocked Arcane Warrior. Blood Dragon armor here I come.
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Posted: Thu, 5th Nov 2009 03:23 Post subject: |
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If anyone's so inclined, you can search around the normal places for Dragon.Age.Origins.Prima.Official.Game.Strategy
It's too much cheating for me though. It'll be nice to have when I finish the game so I can see what I missed.
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templ
Posts: 256
Location: Sirius
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Posted: Thu, 5th Nov 2009 03:34 Post subject: |
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Posted: Thu, 5th Nov 2009 03:34 Post subject: |
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Baraloo wrote: | fawe4 wrote: | maul_inc wrote: | I really like this game, but I do think it's pretty annoying that they didn't include some useful scripts to use with the different characters. I think it's nice that they have made it possible to make some complicated scripts yourself. But I'm actually not very interested in that, I just miss simple but useful scripts like in Baldur's Gate 2 like the Mage protector (or something like that) that worked great on a fighter who came running whenever the mage was in trouble but could still go out and fight enemies without the player being forced to guide him all the time. Another good one was the archer with ranged combat as first priority and then switching to melee when the enemy got to close.
I see similar things in this game but I don't see my npc's actually doing that stuff (sometimes they won't even attack!).
Maybe I'm just to old for this shit (but I am a veteran of all the old rpg's back to the early 90's) I just think that Bioware overcomplicated the script making while providing a few completely useless to choose.
Or am I missing something?? |
Whole interface looks to be overcomplicated and at the same time there are couple of options that are not there.
I really miss couple of thing from Drakensang. First, that button that quickly switches party behaviour from passive to all out aggressive.
And even more important, buffer for spells and abilities. Why can't we just order a mage to cast two or three spells at once and not have to switch back to him all the time??? |
Learn to use the pause, and the tactic settings in combination with the free move and standby toggle. |
No shit Sherlock. I'm doing that, its just that it takes too much micromanaging. Instead of setting my mage to cast four spells one after another, archer to unleash all his specials to some other guy and the micro fighter/rogues, I must set one spell, set one ability, micromanage rogue and his abilities then go back to them right after that spell is cast to set another one.
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Posted: Thu, 5th Nov 2009 03:39 Post subject: |
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sueil wrote: | wrathamon wrote: | I require assistance:
Spoiler follows perhaps:
Spoiler: | I am a human and I have no rogue in my group. I went to the Mages tower to enlist help for the Grey Wardens. Morrigan asked me to get a book of her mother (Flemmeth). Unfortunately I cannot open any locked chests.
Is the book in one of the locked chests and therefore I should forget about it or what? |
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Spoiler: | Its not in a locked chest. |
Also fuck yeah finally unlocked Arcane Warrior. Blood Dragon armor here I come. |
Where is it then, which flooor and so on.
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Posted: Thu, 5th Nov 2009 03:39 Post subject: |
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Posted: Thu, 5th Nov 2009 03:46 Post subject: |
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fawe4 wrote: |
No shit Sherlock. I'm doing that, its just that it takes too much micromanaging. Instead of setting my mage to cast four spells one after another, archer to unleash all his specials to some other guy and the micro fighter/rogues, I must set one spell, set one ability, micromanage rogue and his abilities then go back to them right after that spell is cast to set another one. |
That's exactly what I LIKE about this game. This isn't diablo or an RTS. Later on in the game queuing actions would do nothing but get you killed. You need to pause, think out a strategy, do it, wash, rinse, repeat. That's by design. If you don't like it then I guess this game isn't for you. Simple.
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Posted: Thu, 5th Nov 2009 03:53 Post subject: |
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.... fucking £5 for 30mins of gameplay.... WTF.... FUCK YOU EA
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Posted: Thu, 5th Nov 2009 03:58 Post subject: |
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I have a problem, when i get my party members to use the Archer tactic.. or any archer skills really, they dont use any? Whats up with that?
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Posted: Thu, 5th Nov 2009 04:06 Post subject: |
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Just wait til you get to a certain convo with Alistair about growing up as a... gentlemen. Seriously, this game kills me with its hilarity. Great characters and writing.
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Posted: Thu, 5th Nov 2009 04:08 Post subject: |
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Seems my party gets different injuries allt he time, deep wound, cracked skull and other stuff, is there a way to rest your party like in the good old BG games, to get them fresh and well? Sten has so many injuries now i´m impressed he stands up.
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