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Posted: Tue, 3rd Nov 2009 15:16 Post subject: |
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Ok even though I've pre-ordered the deluxe version I couldn't wait until friday to try it out so I went and downloaded it. If I were to sum up my initial reaction it would be: HOLY CRAP! Everything about this game feels absolutely brilliant so far.
I know I will have to reinstall it on friday and I can't be arsed going through all that DLC hassle so I'm not going to play it anymore. I'm waiting until I get my legit steam copy. I don't want to spoil it for my real playthrough starting friday.
Games runs awesome with everything at max and 8xAA. The general polish is from another world, but most important the world is believable. I really lost my sense of time for the few hours I've tried it. I might just have the contender of best RPG here. Bravo BioWare! You did it again. Now I need to get back to Borderlands as I don't want to ruin it without all my deluxe DLC's.
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Posted: Tue, 3rd Nov 2009 15:20 Post subject: |
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Is it just me or are the hands on female characters somewhat too big? I think it looks kinda weird.
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Tue, 3rd Nov 2009 15:25 Post subject: |
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Why would I want to swim or jump? It's not meant to be a 3D RPG even though you can play it like that. Skills having a cooldown means it's MMO? Yeah right, we all know WoW was the first to have cooldown. Regen is fast, but you can be wounded, which requires healing.
How this resembles MMO's in any way is beyond me.
Last edited by Mister_s on Tue, 3rd Nov 2009 15:26; edited 2 times in total
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Vagrant
Posts: 281
Location: Outer Heaven
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Posted: Tue, 3rd Nov 2009 15:25 Post subject: |
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Hahahha im so glad some here complain about dialogue, means i wil like it even more then i expected....
p.s
Seriously ppl....there is diablo you know, and more recently this torchlight, as far as action rpgs go, so why bother with this...?
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Tue, 3rd Nov 2009 15:33 Post subject: |
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Tue, 3rd Nov 2009 15:40 Post subject: |
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Vagrant wrote: | Hahahha im so glad some here complain about dialogue, means i wil like it even more then i expected....
p.s
Seriously ppl....there is diablo you know, and more recently this torchlight, as far as action rpgs go, so why bother with this...? |
Because the combat in DA:O is much better or more what I like than in Torchlight. Or rather, I like the combat in both games but heavy dialog is for girly men who love soap operas. Just kidding.
What I mean is that I like many types of RPG's. My favorite RPG is perhaps Dungeon Master which had no dialog at all. Or Ultima 3 or 4 which didn't force much dialog on me but instead gave an open and huge world to explore and make my own story as a progressed where I wanted to. I'll definitely try to play DA:O for as long as possible until/if the story pushes me away. Apparently the reviews are saying the story improves farther into the game which is OK.
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Posted: Tue, 3rd Nov 2009 15:42 Post subject: |
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I wonder why anyone would play a Bioware game if they're complaining about all the... talking. Seriously, that's 95% of the reason to actually play their games.
I'm just thankful there isn't any D&D rule set, as much as I love BG1/2 that isn't suited for PC games.
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Posted: Tue, 3rd Nov 2009 15:43 Post subject: |
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jewbagel wrote: | I wonder why anyone would play a Bioware game if they're complaining about all the... talking. Seriously, that's 95% of the reason to actually play their games. |
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Posted: Tue, 3rd Nov 2009 15:44 Post subject: |
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Quote: | *facepalm* The amount of retarded comments in this topic really makes you lose a little faith in humanity. The dialogue MAKES the game! |
Actually it makes for a book or a good movie. I expect less talk in a video game.
Is this a JRPG? I mean c'mon.
So far the videos I have seen show Legolas and the orcs. And the reproduced scene of siege of Minas Tirith.
Originality fail. :-/
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Posted: Tue, 3rd Nov 2009 15:47 Post subject: |
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"That's some levelling up we can all get behind!"
.....im speechless.....just..wow
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Posted: Tue, 3rd Nov 2009 15:48 Post subject: |
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LMLM wrote: | What I mean is that I like many types of RPG's. My favorite RPG is perhaps Dungeon Master which had no dialog at all. Or Ultima 3 or 4 which didn't force much dialog on me but instead gave an open and huge world to explore and make my own story as a progressed where I wanted to. I'll definitely try to play DA:O for as long as possible until/if the story pushes me away. Apparently the reviews are saying the story improves farther into the game which is OK. |
What's roleplaying without dialogue?
How can you define your PG's motivations/character/aligment/whatever else without making choices in dialogues? Or rather, how can you make CHOICES in RPGs without a prominent role of the dialogues? All the great masterpieces (Torment, Fallouts, Arcanum, Ultima VII and all the other I've forgot) strongly rely on this, it's one of the main gameplay element: as a proof, if you play a retarded character in either Fallout or Arcanum you're VERY restricted on what you can do, how you can play, and which choices you can make during the game.
As a matter of fact, I only know of a few RPGs which allow the player to actually choose a different kind of approach to problems without being dialog-heavy: in the ancient times (IIRC 1989) Dragon Wars (a.k.a one of the supreme masterpieces of the DOS rpgs allowed the PG to make radical choices - to the point of being able to destroy whole cities - without relying too much on spoken dialog, mainl due to the size restraints of that era: still, it featured a speech skill prominently used during the gameplay).
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Tue, 3rd Nov 2009 15:53 Post subject: |
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I can understand the reasoning, some people want to play real style p&p with themselves being the character, but you're definitely not going to find it in a Bioware game is all. I mean they're making an MMORPG with plot and dialogue lol.
Last edited by jewbagel on Tue, 3rd Nov 2009 15:53; edited 1 time in total
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proekaan
VIP Member
Posts: 3650
Location: Finland
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Posted: Tue, 3rd Nov 2009 15:54 Post subject: |
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Mister_s wrote: | Why would I want to swim or jump? It's not meant to be a 3D RPG even though you can play it like that. Skills having a cooldown means it's MMO? Yeah right, we all know WoW was the first to have cooldown. Regen is fast, but you can be wounded, which requires healing.
How this resembles MMO's in any way is beyond me. |
jump would be nice, its so fucking annoying to round every small obstacle, swim is unnecessary.
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Posted: Tue, 3rd Nov 2009 15:55 Post subject: |
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Cool! Is that a legit version? I guess those DLCs do have some sort of protection on them.
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Posted: Tue, 3rd Nov 2009 15:59 Post subject: |
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jewbagel wrote: | I mean they're making an MMORPG with plot and dialogue lol. |
No, that's Bethesda. Sure, Bioware is not Troika but this game looks like a refreshing return to the old roots compared to Mass Effect and Jade Empire.
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LMLM
Posts: 825
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Posted: Tue, 3rd Nov 2009 16:06 Post subject: |
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capretto wrote: | What's roleplaying without dialogue? |
Dialog defines roleplaying? If I go buy some armour and a sword and stand in a pasture hacking at evil sheep bent on my destruction, that's role playing in my opinion. No need for a single word of dialog besides "DIE SHEEP DIE!!" In that role I'm playing a warrior killing evil sheep who have destroyed the countryside.
Your statement implying that dialog defines roleplaying is not true, imo.
capretto wrote: | How can you define your PG's motivations/character/aligment/whatever else without making choices in dialogues? |
That can all be handled in the introduction as to what my task is bestowed upon me. No need for continuous dialog for that, or very much.
capretto wrote: | Or rather, how can you make CHOICES in RPGs without a prominent role of the dialogues? |
I want to roll play, not partake in a "choose your own adventure" game. I guess that's what this is, a choose your own adventure with multiple story's and outcomes game. That's an adventure game.
capretto wrote: | All the great masterpieces (Torment, Fallouts, Arcanum, Ultima VII and all the other I've forgot) strongly rely on this, it's one of the main gameplay element: as a proof, if you play a retarded character in either Fallout or Arcanum you're VERY restricted on what you can do, how you can play, and which choices you can make during the game. |
Is continuous dialog needed to determine intellgence? No, just stats. A retarded character has a low INT, right? Character intelligence is a STAT, not a product of dialog and story telling. Ultima 7 had minimal dialog compared with DA:O. You were free to roam the world for the most part. Granted I didn't finish the game, not for dialog reasons.
capretto wrote: | I only know of a few RPGs which allow the player to actually choose a different kind of approach to problems without being dialog-heavy |
Choosing outcomes is a gimmick and is secondary to a good RPG experience. An RPG game is about role playing, story telling doesn't need to be a big focus of a good RPG. Some story is needed, but not much. Less can be better.
capretto wrote: | in the ancient times (IIRC 1989) Dragon Wars (a.k.a one of the supreme masterpieces of the DOS rpgs allowed the PG to make radical choices - to the point of being able to destroy whole cities - without relying too much on spoken dialog, mainl due to the size restraints of that era: still, it featured a speech skill prominently used during the gameplay). |
Less can be better, as far as story telling goes in an RPG. In a novel, story is all there is but an RPG is about playing a role and enjoying pretending to be a mage or a fighter and killing creatures/monsters and finding loot. Playing a character in a story with CHOICES is story telling and when the story telling pulls away from the RPG elements, it can push players away who frankly don't want to have a story but want to entertain themselves with actual gameplay.
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Posted: Tue, 3rd Nov 2009 16:10 Post subject: |
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You're obvuously playing the wrong game. Diablo, Sacred and Torchlight would be better for your tastes. I personally think it's retarded complaining about too much story in a Bioware game. What the hell did you people expect? What was unclear about "Baldur's Gate's successor"?
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Fa4Ta4L
Posts: 394
Location: Netherlands
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Posted: Tue, 3rd Nov 2009 16:12 Post subject: |
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so...are the dlc's upped on usenet working or not? i'll be heading home soon and test them, but it'd be nice to know if it will, before i spend an hour on getting them to work...
edit: i understand from the posts that 7 items seem to be working, and 5 other items aren't available yet..also, warden's keep and the stone prisoner don't seem to be working yet, but proekaan has a screen of the golem, so...how? and upload files plx xD
Last edited by Fa4Ta4L on Tue, 3rd Nov 2009 16:16; edited 2 times in total
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Posted: Tue, 3rd Nov 2009 16:13 Post subject: |
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Actually,on the PC it's played with mouse and keyboard, so I guess it's just like Doom!
It's a fairly typical Bioware RPG so far. No real surprises.
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Posted: Tue, 3rd Nov 2009 16:16 Post subject: |
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Hi people, i'm gettin error when i try to instal DLCs under the status screen. I only able to instal opc and onrx files.
What's going on?
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Posted: Tue, 3rd Nov 2009 16:18 Post subject: |
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LMLM wrote: |
Dialog defines roleplaying? If I go buy some armour and a sword and stand in a pasture hacking at evil sheep bent on my destruction, that's role playing in my opinion.
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No that's hack'n'slash, diablo, an action game with stats, but definately not roleplaying. Otherwise with that kind of definition every FPS would be a RPG, and that's obviously absurd.
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No need for a single word of dialog besides "DIE SHEEP DIE!!" In that role I'm playing a warrior killing evil sheep who have destroyed the countryside.
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Sure, if you want to be limited by a RPG to play a single role. But the genre name itself, ROLE playing game, implies that there's should be the option to be a diplomat as well or another kind of character that's allowed to progress within the game without restoring to strength alone.
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That can all be handled in the introduction as to what my task is bestowed upon me. No need for continuous dialog for that, or very much. |
I wouldn't like a "here's your background, now stick with it" kind of approach. I like to define my characters ingame by making choices with them. That's because the second approach allows for a multi-layered PC, the first is a stereotyped person and nothing more.
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I want to roll play, not partake in a "choose your own adventure" game. I guess that's what this is, a choose your own adventure with multiple story's and outcomes game. That's an adventure game. |
You want the dice to make the choices for you? I don't. Actually, while I like the prominent role of skills in RPGs, I don't want them to play the game instead of the player. That's because I like Ultima VII and define it as a RPG although it's got close to no skill involvement.
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Is continuous dialog needed to determine intellgence? No, just stats. |
So a NPC should call you a dumbfuck because he can perceive you have low int wven if you've never spoken and you haven't actually showed yourself as retarded?
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Ultima 7 had minimal dialog compared with DA:O. |
Is this a bad joke? Ultima 7 had unique dialogue for every NPC in the game and there were hundreds of them, not the mention all the changes in their mood, dialogue-specific events depending on the time of the day, unique sentences depending on which part of the main plot you were playing at the time. Hell, the Britain Jester even allowed you to play an extensive word-guessing minigame, and that's just ONE npc.
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Choosing outcomes is a gimmick and is secondary to a good RPG experience. An RPG game is about role playing, story telling doesn't need to be a big focus of a good RPG. Some story is needed, but not much. Less can be better. |
I actually agree here, as a matter of fact I love Daggerfall where you could take part in quests without ever triggering the main quest. Being not story-heavy, however, doesn't mean that the RPG can't provide (or rather HAS TO provide) meaningful choices to the player.
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LMLM
Posts: 825
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Posted: Tue, 3rd Nov 2009 16:20 Post subject: |
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Story is ok, but I'm afraid I already found couple of dialogues boring. To me its not the problem that its too much talking, its just that the writing can be dull.
Last edited by fawe4 on Tue, 3rd Nov 2009 16:22; edited 2 times in total
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Posted: Tue, 3rd Nov 2009 16:21 Post subject: |
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fawe4 wrote: | To me its not the problem that its too much talking, its just that the writing can be dull. |
That's a really good point. That's why I loved Torment although its dialogue rate was massive: it was simply awesomely written.
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Posted: Tue, 3rd Nov 2009 16:22 Post subject: |
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Dragon Age is an RPG not an Action RPG. These are two different genres.
I don't get why this seems to be so hard to understand for some people.
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