Dangerous Waters - HOODLUM
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goot
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PostPosted: Thu, 3rd Feb 2005 02:40    Post subject: Dangerous Waters - HOODLUM
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fisk




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PostPosted: Thu, 3rd Feb 2005 02:42    Post subject:
Looks like some Jane's sea sim, graphics from 1992 =)


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goot
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PostPosted: Thu, 3rd Feb 2005 02:54    Post subject:
it's probably only meant for the hardcorest of the hardcore simers
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Immunity




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PostPosted: Thu, 3rd Feb 2005 03:13    Post subject:
Quote:
it's probably only meant for the hardcorest of the hardcore simers


From the official site: "The game is available in a Deluxe (with 570 page printed spiral bound manual)"


570.......I'll say that again.....5 - 7 - 0
Is this a PC game or a new career? Hah!

Anyone give it a go? Is mosta the stuff voiceovered, or did they take the cheapway out and no voiceovers, just text?

Also, the rec. system requirements being 1.5ghz processor, 384 ram, and 64 mb video....for those 1990 graphics? Heh...they gotta do some engine tweaking.

I was thinking of giving this ago...however I concluded I would probably have a nervous breakdown within the first 5 minutes trying to navigate the fucking menu (thats pages 1-15 in the manual right, menu navigation?) Very Happy

Edit: Just something I noticed. No copy protection + no key = free online play right? That is of course assuming the service/servers are free, in case anyone was interested in that aspect.
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goot
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PostPosted: Thu, 3rd Feb 2005 04:13    Post subject:
i think there are heaps of voiceovers, watch the gameplay vids on gamespot

this game actually seems pretty good, if ur willing to put in time
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Immunity




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PostPosted: Thu, 3rd Feb 2005 05:20    Post subject:
Quite frankly I'm scared of trying out this title for fear of laughing at my own stupidity. My only experience with a naval simulator thusfar was Enigma (which I utterly hated, and many have said it to be extremely arcade like), thus I'm thinking this might not be the best one to get my feet wet.
The official forums looked like a friendly place, but still..just the sheer amount of terminology I have no clue about, not to mention tactics etc., its just way too daunting.

I remember having the same feeling when I first got into combat flight sims (way back like 1995 ish, played hardcore for a few years and quit), but sims were alot more simple back in the day. I believe the manual for US Navy Fighters (flight sim) was around 150 pages. But 570...geeze.

Anyone wanna try this and let me know how newbie friendly it is? Or at least if some good tutorial missions are included?


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Metallica




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PostPosted: Thu, 3rd Feb 2005 05:39    Post subject:
definitely not for me
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vanderbilt




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PostPosted: Thu, 3rd Feb 2005 05:41    Post subject:
honestly how can this game get an 8.2 vote at the moment. HAS to be all hoodlum voting it up. this is UTTER CRAP. holy fucking shit.

better than cops? better than playboy? better than punisher? NO WAY.
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goot
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PostPosted: Thu, 3rd Feb 2005 05:50    Post subject:
you have look at the game for what it i it's a naval sim lol. it's like saying you think Rome TW sucks b/c you don't like strategy games.

and plus where r u getting the 8.2 rating?
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Areius




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PostPosted: Thu, 3rd Feb 2005 07:50    Post subject:
Hm, my Amiga 500 with SuperFrog (or another good quality game) blows the hell out of this game Smile


PC: Yes. Console: No.
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-=Cartoon=-
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PostPosted: Thu, 3rd Feb 2005 10:04    Post subject:


Looks pretty good.. in terms of strat value..

GFX aint everything in strat games ya know Razz
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-=Cartoon=-
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PostPosted: Thu, 3rd Feb 2005 10:05    Post subject:
lol @ the nfo

Protection ....: Condom
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DaDiablo




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PostPosted: Thu, 3rd Feb 2005 10:29    Post subject:
Sonalysts made Jane's Fleet Command many years ago. It was an EA game, and had very cool features, you could assume control of a complete fleet, with many countries inside and even an editor. This looks like an enhanced version of this game. If multiplayer is supported by Battlefront (better than what EA did: dropping the support, fuckers), this is gonna be a great game, for sure.
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-=Cartoon=-
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PostPosted: Thu, 3rd Feb 2005 10:35    Post subject:
fleet command was cool.. pitty i think i was a bit to young to understand it back then... but i was just thinking the other day how much of a cool game that was... Surprised
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razor1394
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PostPosted: Thu, 3rd Feb 2005 11:36    Post subject:
The graphics aren't that bad. At least they are better than Silent hunter 2. It's very nice to see that you can command a destroyer with Tomahawk missiles. I haven't seen that in a commercial game before.

edit: Here's a preview at Gamershell, http://www.gamershell.com/articles/856.html


Last edited by razor1394 on Fri, 4th Feb 2005 23:13; edited 2 times in total
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NuclearWinter




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PostPosted: Thu, 3rd Feb 2005 13:03    Post subject:
For those who don't know, this is the follow up to Jane's 688(I) Hunter/Killer and Sub Command. Both are very well respected and loved sims but definitely hardcore.

Here's a pretty good review of Sub Command from Gamespot (it also got 88% in PC Gamer and 89% at Gamespy btw):

http://www.gamespot.com/pc/sim/subcommand/review.html

Since Dangerous Waters is the sequel, that review should give a good idea what to expect (though obviously there's a ton of new stuff).

Quote:
Also, the rec. system requirements being 1.5ghz processor, 384 ram, and 64 mb video....for those 1990 graphics?


That processor and RAM usage isn't all down to graphics though. All the sonar and radar calculations probably eat up a crap load of processing power on their own (the company also develops radar/sonar software and simulations for the US Navy btw).

Anyway, anyone who wants a good, high fidelity naval sim (and doesn't need the latest graphics) should definitely check it out. While it's very complex, it does have a lot of realism options that can be turned off for beginners. Plus you can have the AI man any of the stations, letting you focus on just certain parts until you are comfortable with them. Sub Command also had an in game tutorial walking you through the basics, so I'm assuming this one probably will too.
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goot
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PostPosted: Thu, 3rd Feb 2005 13:18    Post subject:
is there a in-game tutorial?
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ADD




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PostPosted: Thu, 3rd Feb 2005 13:22    Post subject:
nice protection.
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-=Cartoon=-
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PostPosted: Thu, 3rd Feb 2005 13:33    Post subject:
ok ive tried it

its VERY much like Jane's Fleet Command ... but better gfx etc..

u can control everything.. ships.. subs.. planes.. copters.. its a nice game.. its not TO complex.. its suprisingly easy to get into... but u can turn the game into a EXTREME sim if u want to by adjusting the options etc.

Manual is on the cd
And it has video tutorials on the cd aswell

Also.. so far this game is hard.. but thats a good thing Smile
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-=Cartoon=-
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PostPosted: Thu, 3rd Feb 2005 13:36    Post subject:
i actually went to buy this game since its a small company.. but u cant buy it here ;(

So i pre ordered silent hunter 3 instead Very Happy
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Clevesa




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PostPosted: Thu, 3rd Feb 2005 14:45    Post subject:
The interface reminds me of Sub-Command. It was a really good game,a realstic sim with mic control. I'll give this a go because Cartoon said it's good:D
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-=Cartoon=-
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PostPosted: Thu, 3rd Feb 2005 20:59    Post subject:
its one of those games u will either love or hate... i think

Its an aqquired taste Smile
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Serben
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PostPosted: Fri, 4th Feb 2005 17:30    Post subject:
How the hell do you play the game? Can anyone post some tutorials, step by step guides, or walkthroughs? I have all my auto crewmembers set to "ON".

According to the manual, if they are set to on they will automatically launch countermeasures on incoming missiles and stuff, but i still got blown to bits by an aircraft launched missile, even though the autocrew was set to on Crying or Very sad


What the hell am i supposed to do? The tutorial vids aren't very helpful either.

Any help would be apreciated. Thanks.

edit:

Ok, i now have another problem. No matter what i do my missiles/torpedoes NEVER hit the target! I was playing a random mission as a submarine, and the objective was to destroy an aircraft carrier. I found the carrier, properly identified and classified it, got a targetting solution, and unloaded ALL my torpedoes and cruise missiles, and they didn't even go in the general direction of it! My sub was facing north (somewhere between 0 to 10 degrees) and the enemy was to the northeast of me (about 30 to 50 degrees) and the stupid missiles and torpedoes went NORTHWEST (about 350-370 degrees)!!!! WHAT THE FUCK!?!?


Is this game some kind of beta, or is the crack bad or something? Because i just can't figure it out. And i'm still having the same problems with the enemy missiles that i mentioned in the previous post. I ALWAYS get killed by missiles when i play as the surface ship. The damn radar NEVER detects the missiles until i've already been hit, and my phalanx AA guns NEVER even TRY to shoot them down, even when they're set to full auto! And since i can't detect the incoming missiles on radar either, i can't target them with my SAM's Crying or Very sad


I'm either doing something VERY wrong, or this game has a bad crack, or is a beta.


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razor1394
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PostPosted: Fri, 4th Feb 2005 19:37    Post subject:
Serben Fixed your post. Use edit next time.
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SilverFoot




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PostPosted: Fri, 4th Feb 2005 20:07    Post subject:
-=Cartoon=- wrote:
its one of those games u will either love or hate... i think

Its an aqquired taste Smile


You are SO right!, i for one have been waiting for this game for soooo long and now it's here, so nice to have a break from all the FPS games (not that i don't like 'em, but it's nice to have something else)

And this game ROCKS!
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paraiso36




Posts: 80

PostPosted: Fri, 4th Feb 2005 21:10    Post subject:
Serben wrote:
How the hell do you play the game? Can anyone post some tutorials, step by step guides, or walkthroughs? I have all my auto crewmembers set to "ON".

According to the manual, if they are set to on they will automatically launch countermeasures on incoming missiles and stuff, but i still got blown to bits by an aircraft launched missile, even though the autocrew was set to on Crying or Very sad


What the hell am i supposed to do? The tutorial vids aren't very helpful either.

Any help would be apreciated. Thanks.

edit:

Ok, i now have another problem. No matter what i do my missiles/torpedoes NEVER hit the target! I was playing a random mission as a submarine, and the objective was to destroy an aircraft carrier. I found the carrier, properly identified and classified it, got a targetting solution, and unloaded ALL my torpedoes and cruise missiles, and they didn't even go in the general direction of it! My sub was facing north (somewhere between 0 to 10 degrees) and the enemy was to the northeast of me (about 30 to 50 degrees) and the stupid missiles and torpedoes went NORTHWEST (about 350-370 degrees)!!!! WHAT THE FUCK!?!?


Is this game some kind of beta, or is the crack bad or something? Because i just can't figure it out. And i'm still having the same problems with the enemy missiles that i mentioned in the previous post. I ALWAYS get killed by missiles when i play as the surface ship. The damn radar NEVER detects the missiles until i've already been hit, and my phalanx AA guns NEVER even TRY to shoot them down, even when they're set to full auto! And since i can't detect the incoming missiles on radar either, i can't target them with my SAM's Crying or Very sad


I'm either doing something VERY wrong, or this game has a bad crack, or is a beta.


Good Day,

I must admit I havent had time to install the game yet but if it is similar to 688i H/K and Subcommand, I am going love it.. I agree with other posts..this kind of sims are for hardcore sims players and not for everybody...if you love realistic submarine simulations or naval simulations, this is for you. To answer your post, although as I mentioned before I havent installed yet, based on 688i H/K and Subcommand, this game isnt just fire and hit...In both old games I had to calcute solutions of fire, assign sonar sensor to possible threats, use topographical info, program missiles and decoys...If I let the computer do this by auto, it probably would fail. More specifically to your submarines issues, maybe this will help based on both past games and assuming you are doing this manually,

1.- First yo must see the contact in your passive sonar broadband ( never, but never use the active one ).
2.- With narrowband you must classify it.
3.- Yo must set the clasiffication type of the target in the map view.
4.- You must calculate a solution. In this process you always have more variables than equations so you have to obtain the value of certain variables first. The most easy is the speed of target.
5.- Knowing the type of target, you must search its tpk in the available units info and using this with the DEMON you can obtain an app. speed.
6.- With this speed, the ruler and a basic knowledge of trigonometrycs you must calculate a solution. This solution must be entered to relfect the possibles changes in the map view. Very important THE MAP VIEW ISNT THE REAL WORLD...IS WHAT YOU THINK IT IS BASED ON YOUR OBTAINED INFO..I mean your solution will appear in the map view showing the possition of your target. If your solution is wrong that possition may be 180º wrong..even the target maybe friend...You never see the real info unless you set it in the options.
7.- After entering the solution you have to set your torpedos. There you have to give it a target, set the speed, set the sonar mode and set the depth. If you want to hit a carrier and the depth set is from for example 100 ft to 600 ft the torpedo will never hit its surface target. The passive sonar of the torpedos are less accurate than the active one..but less detectable..you can turn on the active sensor after some distance traveled..but if your solution is wrong, you may have passed the target. Also if you fail to see others ship near you the torpedo after launched may adquire them for target due to the short distance to you....Dont forget you can wire your torpedos..

Well ,hope this will help...maybe the program is really bugged...If you are really interested in this simulations I recommend www.subsim.com for more info
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-=Cartoon=-
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PostPosted: Fri, 4th Feb 2005 22:01    Post subject:
thankfully u can make it easier to fire torpedos/missiles

U can right click on target and select what weapon u want to fire at it Razz
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NuclearWinter




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PostPosted: Fri, 4th Feb 2005 23:43    Post subject:
-=Cartoon=- wrote:
thankfully u can make it easier to fire torpedos/missiles

U can right click on target and select what weapon u want to fire at it Razz


All that will do is launch a torpedo using whatever the current target solution is. You still need to work out and input the correct target solution, or have the auto-crew AI do the TMA for you (either way takes time and usually maneuvering to narrow down the possible solutions), otherwise the info will be wrong.

As paraiso36 said, the nav map shows your estimates and not the real world. The only thing you know immediately is the bearing of the target upon detection; you need to work out the classification (use Narrowband), speed (use DEMON), range and course. It's very important to remember that just because your sonar marks a target on the nav map, it doesn't mean there's actually something at that marked spot - you only know that it is/was somewhere along that line of bearing.
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-=Cartoon=-
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PostPosted: Fri, 4th Feb 2005 23:49    Post subject:
how comes sometimes it will show on the map what the actual sub/plane/copter/ship really is.. and sometimes it just shows a outline ?
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stakes




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PostPosted: Fri, 4th Feb 2005 23:52    Post subject:
you need to classify it. right click on target
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