I still play Chaos Theory from time to time and always do the "perfect stealth" approach on the hardest difficulty. No knockouts (except for the guy on top of the lighthouse), no kills (except for those that are mandatory, not even the night-vision mercs in the bathouse level), and never being spotted. When I see a 100% rating with every stat being 0 is a really rewarding moment.
That's what a real stealth game is all about for me.
Last edited by zmed on Thu, 29th Oct 2009 00:05; edited 1 time in total
(6:27 into the video if it doesn't go there by itself)
Spoiler:
Quote:
So here again is another one of the cutscene/movie sequences telling the story of Sam's daughter, who he thought had died but had been kidnapped
Epic fail by Ubi, for two reasons.
a) Letting the cat out of the bag
b) USING THE MOST CLICHE PLOT TWIST IN THE FUCKING WORLD, seriously.
c) It's EXACTLY the same as in a season of 24...
Also, I wonder how will they explain
Spoiler:
the fact that one of the best spies in the world didn't notice anything unusual with HIS OWN DAUGHTERS BODY (he buried her), since the kidnapping plan probably went like "let's make a surgery on some girl, make her look like Sarah and throw her in front of the car". I mean SERIOUSLY.
Also the video confirms that it is the same company that ruined R6 and is now behind SCC.
And this plot device is so fucking useless since
Spoiler:
Sarah's death wasn't even that drawn out. We learn about it for about three seconds in the beginning of DA, with nothing more than a montage of an angry Sam, and now we are expected to think that this was some sort of conspiracy? I'm sorry, but if you want to use Sarah's death as a major plot device in Conviction, it would have been good to, gee, I don't know, have us get to know her first? I feel nothing for this character. We saw her very very briefly in the first game, and never heard about her again until DA.
Tom Clancy plots are always fucking ridiculous anyway.
True, they've never been particularly compelling. It's not as if any of the original Splinter Cell games had anything other then a disposable plot that gave you an excuse to infiltrate some secure locations.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
Mercenaries devise a scheme to take over a generic industrial compound for ransom under the watchful eye of corrupt US diplomats. The plot twists when the Mercenaries hijack a shipment of life-saving drugs for ransom even after their original demands are met, unless a sassy cop with street smarts can quell his pride long enough to stop the Mercenaries once and for all. The movie ends with a mildly comical and/or ironic scene in which the Mercenaries blow up or go to prison. Another satisfying tale of political intrigue and personal redemption closes, and we all walk away from this movie a little wiser.
(6:27 into the video if it doesn't go there by itself)
Spoiler:
Quote:
So here again is another one of the cutscene/movie sequences telling the story of Sam's daughter, who he thought had died but had been kidnapped
Epic fail by Ubi, for two reasons.
a) Letting the cat out of the bag
b) USING THE MOST CLICHE PLOT TWIST IN THE FUCKING WORLD, seriously.
c) It's EXACTLY the same as in a season of 24...
Also, I wonder how will they explain
Spoiler:
the fact that one of the best spies in the world didn't notice anything unusual with HIS OWN DAUGHTERS BODY (he buried her), since the kidnapping plan probably went like "let's make a surgery on some girl, make her look like Sarah and throw her in front of the car". I mean SERIOUSLY.
Also the video confirms that it is the same company that ruined R6 and is now behind SCC.
And this plot device is so fucking useless since
Spoiler:
Sarah's death wasn't even that drawn out. We learn about it for about three seconds in the beginning of DA, with nothing more than a montage of an angry Sam, and now we are expected to think that this was some sort of conspiracy? I'm sorry, but if you want to use Sarah's death as a major plot device in Conviction, it would have been good to, gee, I don't know, have us get to know her first? I feel nothing for this character. We saw her very very briefly in the first game, and never heard about her again until DA.
1. they base the game on the PS2 version of SC Double Agent
2. you know your daughter is kidnapped in the ps2 version
3. stop bitching and face it, xbox 360 version sucks big monkey ballz
for those that aren't gfx bitches and love a good story progression get the xbox ixt xbox360e version thats out right now
More idiotic storyline than all the previous installments of the series, completely different gameplay that puts emphasis on the action instead of the survival (or in the case of Conviction: stealth), the main hero acts way different than the previous time we saw him, etc
Hey, you never know, it could be a hit!!
And now my fellow Splinter Cell fans you realize my pain for watching one of my favorite game series, Resident Evil, ruined by the same company that made it that great in the first place.
And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"
Conviction is developed by Ubi Montreal, same guys from Chaos Theory.
Albeit I think no one is left from the original team, team from Rainbow Six: Vegas is developing it instead.
I was refering to the dev team of the 360 version of DA. As far as I know, they came up with the idiotic notion of making Sam a miserable bastard would be a good idea.
I'm just gonna quote the guy in the official forums, since he perfectly sums up my feelings:
Quote:
Originally posted by oO_ShadowFox_Oo:
I've had serious issues with that trenchcoat since I first saw it, but I've never brought it up. I'm so glad to hear that other people here have the same opinion.
I mean EVERY time Ubisoft releases some more media on this game it just reinforces my view about how completely wrong they have approached this whole game and how out of touch with Sam they are.
I mean they are basically reconstructing Sam for this game with no respect for who he actually is.
Let's cut through the B/S they're feeding us with this, their latest PR episode.
- Firstly
Quote:
Playing the other games it felt natural that Sam would not be working for 3E anymomre, he would be working on his own
Sorry, WHAT are you talking about? Did you only play DA? When did you ever get the idea that Sam would be "working on his own" from any other game apart from that? When would Sam ever need to be working on his own? Sam is a solider. Sam does not "work" unless he is employed by the US Government. End of story, right there! He only started to work on his own when you came up with the story for this game that he was hunting his daughter's killer after you redesign this game 2 years ago.
- Secondly
Quote:
He doesn't have these rules of conduct he had when he was part of 3E, so now he makes his own rules
Right, except you've made up an entirely new set of rules for him that have no foundation in his character but are simply there so you can execute this new style of action orientated gameplay.
To continue on with this point that Ubisoft are trying to force on Sam's personality (and this REALLY shows how out of touch they are with Sam)
Quote:
So picture it, Sam Fisher is the best agent that ever was, he is the strongest infiltration agent. Now he doesn't have any laws to contain him, he doesn't have any orders to follow and he's engraged
So, by your understanding of Sam's character the moral and righteous facets that define his personality are only there because he was legally constrained from acting as such or because he wasn't angry. Without these two factors Sam just turns into a brutal beatdown bas**rd that stops at nothing to achieve what he wants and doesn't care who is between him and his goals.
That's nice to know...
Do you even care how you're portraying this man in this title that is supposed to give the greatest insight into his character? :abg:
- For our third course
Quote:
The biggest difference between the previous Splinter Cells and Conviction lies in the character's combat speed and brutality
Don't forget the complete lack of emphasis that has been placed on stealth in this game.
- Round four
Quote:
We needed something very quick, efficient and brutal- something without any rules
Please don't tell me that you've chosen Krav Maga for these reasons. Firstly, there are a huge amount of martial art styles that can achieve the results you desire. Secondly, it was established in the books that Sam used this technique. Is it just a coincidence that this technique was chosen by the author and by you because it has become popular in recent years due to Jason Bourne and the mainstream attention it has received?
Hardly!
- Now onto the pistol
Quote:
Sam is extraordinarily capable with a pistol. So, we have gone to a lot of effort studying different close quarter combat techniques and different ways of fighting with a pistol. Our basic stance is the CAR that allows you to fire like this....
Which is a technique that is primarily focussed on close quarter combat. This system is NOT designed for marksmanship and consistently pulling off headshots at 20-30ft, something you that you have employed it for while giving Sam his new sexy M&E ability.
Yet after we see Sam DFA-ing, he then spins, off balance onto his back foot, and headshots a guy around 20ft away. Nice :shady:
{On another note, pausing it at 2:26, apart from seeing Masters pulling a super smooth pose, also gives you a nice insight into Sam's mind with the words being projected onto the wall behind him.
"NOTHING TO LOSE" is the one that stands out most for me. But is he being portrayed as reckless? OF COURSE NOT!}
- Thetrenchcoat scene
This sort of cheesyness has infested Tom Clancy games since he sold his name to Ubisoft. It's disgusting and they should be ashamed of themselves.
I would talk about the disgusting new vision they have for Sam while he's in the shadows that is practically a super human night vision, but it says enough for itself
- EMP backpack
Confirmed and absolutely Uber Lame
- Finale - And finally, here we have it
Quote:
And that's the Sam Fisher we have now. An honest yet (angry)/dangerous badass
Nice of you to degrade his character in such a manner to finish out this, your way of how to "Create A Hero"
Still. At least we have the first three games for ourselves that they cannot taint with their putrid ideas. This is not the Sam we knew. They could have made this storyline in a way that would still retain Sam's personality. They didn't so it's just a matter of not accepting it as canon, no mater how hard they try to cram this crap down our throats.
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