Borderlands
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inz




Posts: 11914

PostPosted: Fri, 30th Oct 2009 08:48    Post subject:
Most likely an easter egg and not a proper quest or anything - I know it's not related to the inventory increases at least, since I got them all from the first playthrough and I never saw that green one.
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OnBoard




Posts: 2012

PostPosted: Fri, 30th Oct 2009 09:05    Post subject:
inz wrote:
Most likely an easter egg and not a proper quest or anything - I know it's not related to the inventory increases at least, since I got them all from the first playthrough and I never saw that green one.


Yep, found a screenshot with someone next to it and he said it didn't do anything. But now it's bugging me bad as it's possible to get there. Been trying to jump an hour there, even tried to drive there and doing that got every hang time in one moment.. Smile


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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Fri, 30th Oct 2009 09:24    Post subject:
Read that increasing the GameDifficulty=+1.0 line in WillowGame.ini increases difficulty in co-op as it controls the increase amount so instead of +1 for player you could make it +5 or anything, I guess such a increase would also really improve item drops and probably enemy difficulty. (Doesn't do anything if you play alone.)

Also the MaxPlayers=4 can be increased to say 8 and it'll work but it's not perfect in terms of UI functionality with the other players supposedly.

EDIT: As for items I found a pretty decent white revolver, really helps with melee attacks and this somewhat odd class modificator. Razz

 Spoiler:
 
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 30th Oct 2009 09:29    Post subject:
Oh lol, great class mod you found there. Oh well, just proves that even class mods are random I guess.
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Fri, 30th Oct 2009 09:40    Post subject:
I think I read it wrong now that I look at it again, "Resistance" isn't on it's own but instead related to the above so it kinda functions as inteded with how while the team deals more damage they also take more damage, whoops. Embarassed

EDTI: Highest firing rate so far of the guns I've found. Razz
http://img62.imageshack.us/img62/3537/itemcard00000x.jpg
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Citrone




Posts: 570

PostPosted: Fri, 30th Oct 2009 13:07    Post subject:
+44% Team melee damage, means you get this profit only with co-op, not if you play alone, right?

btw. gonna ask it once again since noone answer me:

which of this will be better for 23 Solider (5/5 Impact):

mod with +8 Team Ammo Regen and +2 Impact Skill

or

mod with +50% Weapon Magazine Size, +1 Impact and +35% Weapon Fire Rate.

cheers.
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Fri, 30th Oct 2009 13:15    Post subject:
For the first question I'm fairly certain you are right and it'll only affect other team members in co-op. Smile
(Aka, they'll hate me as I make them take up to a third more in damage despite that I also let them deal a bit more damage.)
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Citrone




Posts: 570

PostPosted: Fri, 30th Oct 2009 13:24    Post subject:
JBeckman wrote:
For the first question I'm fairly certain you are right and it'll only affect other team members in co-op. Smile


thanks for answer, but can sum1 confirm this for sure?
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Fri, 30th Oct 2009 13:30    Post subject:
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Belsameth




Posts: 281

PostPosted: Fri, 30th Oct 2009 13:32    Post subject:
I have a mod that gives my team +2 ammo regen. It affects me when playing solo.
I think it goes for everybody in game, so also for yourself (you're part of the team after all)

As for your other question, I would prefer the ammo regen one because I'm always out. Smile
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Citrone




Posts: 570

PostPosted: Fri, 30th Oct 2009 13:34    Post subject:
JBeckman wrote:
Patch soon.
http://worthplaying.com/article/2009/10/29/news/69812/


"Lilith's Phase Strike ability now works as intended" woot?

btw. mod gives me +50 magazine size, but I can't see it. For example have 250 bullets with and without this mode. strange Rolling Eyes


Last edited by Citrone on Fri, 30th Oct 2009 13:37; edited 1 time in total
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 30th Oct 2009 13:35    Post subject:
Citrone wrote:
+44% Team melee damage, means you get this profit only with co-op, not if you play alone, right?
Wrong. If you're in coop, aren't you part of the team? So in turn, it also applies to you, regardless whether you're in single, or coop. They just have to specify that it ALSO applies to your teammates, not just you.
I have a class-mod that gives +10 TEAM ammo regeneration, I play alone, and I never open ammo crates, since they are utterly useless ever since I equiped that mod.
 Spoiler:
 

Citrone wrote:
btw. gonna ask it once again since noone answer me:

which of this will be better for 23 Solider (5/5 Impact):

mod with +8 Team Ammo Regen and +2 Impact Skill

or

mod with +50% Weapon Magazine Size, +1 Impact and +35% Weapon Fire Rate.

cheers.
Ammo regen, obviously. The other one will only make you chew through your supplies faster, while the other one generate supplies for you. Nothing worse than running out of ammo for your available weapons in the middle of a fight. Happened to me and meeleing skags isn't fun.

EDIT:Darn, too late. You get the idea. Smile
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Belsameth




Posts: 281

PostPosted: Fri, 30th Oct 2009 13:41    Post subject:
Citrone: Magazine size deals with bullets loaded into your gun not the total amount of ammo you can carry. (So a gun with a mag of 12 would have a mag of 18 with that mod installed)
Personally I love it and have it maxed on my soldier as his skill. Especially awesome for fast firing SMGs.
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Citrone




Posts: 570

PostPosted: Fri, 30th Oct 2009 13:42    Post subject:
zmed wrote:
Ammo regen, obviously. The other one will only make you chew through your supplies faster, while the other one generate supplies for you. Nothing worse than running out of ammo for your available weapons in the middle of a fight. Happened to me and meeleing skags isn't fun.

EDIT:Darn, too late. You get the idea. Smile


ye I know. The "-" of this mod is this it give me +2 Impact, when already I have 5/5 so this is useless; but who cares... Ammon regen ftw.

@Belsameth: thanks, now I see.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 30th Oct 2009 13:48    Post subject:
LoL, patch for 360 today, pc later... -.-


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moosenoodles




Posts: 18411

PostPosted: Fri, 30th Oct 2009 13:50    Post subject:
m3th0d2008 wrote:
LoL, patch for 360 today, pc later... -.-


you dont read more than your own posts i guess Very Happy

strangely deleted at that..
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SpykeZ




Posts: 23710

PostPosted: Fri, 30th Oct 2009 14:26    Post subject:
iNatan wrote:
sabin1981 wrote:
Uhh, no. I don't even use sniper rifles.

Shocked

Kill the blasphemer!

Laughing


hard to get a good shot when your masturbating! duh! Very Happy


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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Fri, 30th Oct 2009 14:29    Post subject:
Damm i'm stuck where i have to find 10 skulls. Only find nine and can't find the 10th -.-


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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mArkAntonioo




Posts: 952
Location: Lithuania
PostPosted: Fri, 30th Oct 2009 14:30    Post subject:
aeonfast wrote:
Damm i'm stuck where i have to find 10 skulls. Only find nine and can't find the 10th -.-
Just use you're compass
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SpykeZ




Posts: 23710

PostPosted: Fri, 30th Oct 2009 14:30    Post subject:
aeonfast wrote:
Damm i'm stuck where i have to find 10 skulls. Only find nine and can't find the 10th -.-


http://borderlands.wikia.com/wiki/Quests


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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Fri, 30th Oct 2009 14:32    Post subject:
sabin1981 wrote:
dezztroy wrote:
The Rakk Hive is an incredible disappointment though.


Too bloody easy for me Sad Seriously, I'm *almost* tempted to sell this AR Deathly Stomper, because it's just too overpowered. Does far too much damage, shoots far too quickly (even MORE with my Overload talent), reloads far too quickly, has far too much ammunition. It really is a God Weapon right now and it's taken practically all the challenge out the game.


Yep, just wanted to say it. Very Happy

When you get the upgrades for ammunition and recoil, this gun is unstoppable. It's even better than OMG cannon (in binary), and OMG cannon deals like 800-sth damage? But with AR Deathly Stomper I took out the last boss in like 2 minutes...

I finished the game yesterday, 36 lvl Soldier. Gonna start as Siren now. Very Happy
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Fri, 30th Oct 2009 14:34    Post subject:
SpykeZ wrote:
aeonfast wrote:
Damm i'm stuck where i have to find 10 skulls. Only find nine and can't find the 10th -.-


http://borderlands.wikia.com/wiki/Quests

Should i see a picture?
http://borderlands.wikia.com/wiki/Insult_To_Injury
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lhzr




Posts: 3902
Location: RO
PostPosted: Fri, 30th Oct 2009 14:36    Post subject:


Last edited by lhzr on Thu, 24th Dec 2015 12:52; edited 1 time in total
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Fri, 30th Oct 2009 14:40    Post subject:
Alright, ill give a try again.


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Fri, 30th Oct 2009 14:40    Post subject:
For me each skull was marked. Rolling Eyes
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Belsameth




Posts: 281

PostPosted: Fri, 30th Oct 2009 14:42    Post subject:
@Citrone: You can go over 5/5 with +skills tho they don't show up on the UI.

@Ihzr: Weird, mine were individually marked...

@aeonfast: Found both the skulls on the 2 watchtowers? I had to really look for those...
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Fri, 30th Oct 2009 14:42    Post subject:
Steam updated a whole bunch of files but it's taking a while to upload due to the size of the archive (236 MB), unsure what's different, shouldn't be a problem to use the old EXE with this archive.
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Fri, 30th Oct 2009 14:44    Post subject:
Nah, i'm just stupid. The last one was at the entrance Razz


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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human_steel




Posts: 33269

PostPosted: Fri, 30th Oct 2009 14:48    Post subject:
Is there any difference between the reloaded and razor1911 versions?
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Wray




Posts: 59

PostPosted: Fri, 30th Oct 2009 15:19    Post subject:
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