Borderlands
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Citrone




Posts: 570

PostPosted: Tue, 27th Oct 2009 00:29    Post subject:
asserouge wrote:
Just for fun...RLD on tthe way....

Special note:
~~~~~~~~~~~~~
We would like to take this opportunity to state our case against the recent
unnecessary propers by Razor.

From the nfo of Borderlands_Proper-Razor1911:

Razor claims that our release "wasts [sic] 1gb more space".
Fact: Our release is smaller. Installed, both are the same in size.

Razor claims that our release is a "self made iso", implying that it is not
retail.
Fact: We stated clearly in our nfo that our release was from Trymedia, which
is an official retail* distributor. It uses another installer that installs
faster, and every installed file is byte-identical to their version, except
for the exe.

Razor claims that we "removed" the delay import directory entry.
Fact: this entry was not available in the original executable.
Besides, a "Delay import" table does exactly what it implies: it DELAYS the
execution of dlls. If there is no "delay import" table, as in our
executable, the inits of the dlls will not be delayed, but loaded before EP
as every other dll. Razor's implication that our version lacks PhysX in any
way is absolutely incorrect (see technical proof below).

Of all the outright lies, Razor claims that their releases are somehow more
"retail" than our Borderlands release (Trymedia), and also recently
SKIDROW's Raven Squad (Steam) release, is the most bizarre.

Let's refer to the Merriam-Webster definition of retail:

Main Entry: re'tail
Function: verb
Date: 15th century
transitive verb
1 : to sell in small quantities directly to the ultimate consumer

The online distributable versions of games are the same product, the same
files, but sold by an online retailer with an official distribution deal
with the publisher and sold directly to the ultimate customer. What exactly
is less than retail about that? The "retail" rule was always meant as a way
to distinguish the final version of a game from unfinished betas and review
copies. It was never meant to limit releases to physical boxed store copies.
Especially in a time and age where digital distribution is becoming more
and more regular and some titles (for instance Saw) are exclusively
distributed on digital platforms, it seems outdated to disallow releasing
such titles altogether. And we know that Razor knows this, because
they too have released titles from such sources.

In the case of Borderlands the only difference with the Razor "retail"
version and our version is that the Razor version, ironically, requires you
to allow the installer to go online during installation. If the Securom
internet date-check at the end of the installation fails, it uninstalls the
game. The installer also launches the game, and if the disc-check fails
(which it will due to Razor's "self made" iso), it will also roll back the
installation. Razor tried to 'fix' this, by creating a fake executable that
should be copied over during the installation to prevent the installer from
automatically uninstalling the game. How "retail" is that solution ?

Another example is the release of A-Train 8. Here a downloaded installer
placed on a "self made iso" was good enough for Razor. And in the ultimate
act of hypocrisy, they nuked a legitimate proper that pointed out that their
release crashed due to badly copied code from a trial version of the game,
something they regularly accuse others of.

As it looks, the reasons for Razor's odd behaviour and unneeded propers
may be an overinflated sense of entitlement and frustration over the recent
inability to win releases in an honorable fashion.

Technical proof:
~~~~~~~~~~~~~~~~

00AAD33B PUSH Borderla.01B2B7C8
; UNICODE "PhysXLocal/PhysXLoader.dll"
00AAD340 CALL DWORD PTR DS:[<&KERNEL32.LoadLibraryW>]
; kernel32.LoadLibraryW
00AAD346 JMP SHORT Borderla.00AAD364
00AAD348 MOV ESI,DWORD PTR DS:[<&KERNEL32.LoadLibraryW>]
; kernel32.LoadLibraryW
00AAD34E PUSH Borderla.01B2B800
; UNICODE "PhysXLoader.dll"
00AAD353 CALL ESI
00AAD355 TEST EAX,EAX
00AAD357 JNZ Borderla.00AAD3E3
00AAD35D PUSH Borderla.01B2B820
; UNICODE "PhysXLocal/PhysXLoader.dll"
00AAD362 CALL ESI

As Physxloader.dll gets loaded the physx subsystem gets inited.

017F6086 MOV EAX,Borderla.01EF13F8
017F608B JMP Borderla.017F6090
017F6090 PUSH ECX
017F6091 PUSH EDX
017F6092 PUSH EAX
017F6093 PUSH Borderla.01E863EC
017F6098 CALL Borderla.01892882
017F609D POP EDX
017F609E POP ECX
017F609F JMP EAX
017F60A1 MOV EAX,Borderla.01EF13E4
017F60A6 JMP Borderla.017F6090
017F60AB MOV EAX,Borderla.01EF13E8
017F60B0 JMP Borderla.017F6090
017F60B5 MOV EAX,Borderla.01EF13EC
017F60BA JMP Borderla.017F6090
017F60BF MOV EAX,Borderla.01EF13F0
017F60C4 JMP Borderla.017F6090

And the above gamecode fills the delayed IAT-Address with its
corresponding PhysxLoader APIs.
These APIs will be called whenever the game calls PhysX SDK calls.
An example of this:

Before:
00AAD51F |. CALL DWORD PTR DS:[1EF13EC] ; Borderla.017F60B5
After:
00AAD51F |. CALL DWORD PTR DS:[1EF13EC] ; PhysXLoa.NxCreatePhysicsSDK


where did you find this mate? Smile
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Zed03




Posts: 41

PostPosted: Tue, 27th Oct 2009 00:31    Post subject:
Hello,

I just wanted to clarify the FOV editing, as the instructions are incorrect.

Open WillowInput.ini file.
Under [Engine.PlayerInput] add these...

Bindings=(Name="F9",Command="FOV 85",Control=False,Shift=False,Alt=False)
Bindings=(Name="F10",Command="FOV xxx",Control=False,Shift=False,Alt=False)

and in this same file, under [WilloGame.WillowPlayerInput] add these...

Bindings=(Name="F9",Command="FOV 85",Control=False,Shift=False,Alt=False)
Bindings=(Name="F10",Command="FOV xxx",Control=False,Shift=False,Alt=False)

... where xxx is the fov you want to set.

I just wanted to comment that the suggest fov of 101 is pretty extreme and has far too much warping at the edge of the sceen @ 19x9
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fissesvin




Posts: 1312
Location: Hyberdyne
PostPosted: Tue, 27th Oct 2009 00:35    Post subject:
Shotgun that shoots rockets - Not really that good, but pretty cool none the less.



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Sin317
Banned



Posts: 24321
Location: Geneva
PostPosted: Tue, 27th Oct 2009 00:50    Post subject:
Zed03 wrote:
Hello,

I just wanted to clarify the FOV editing, as the instructions are incorrect.

Open WillowInput.ini file.
Under [Engine.PlayerInput] add these...

Bindings=(Name="F9",Command="FOV 85",Control=False,Shift=False,Alt=False)
Bindings=(Name="F10",Command="FOV xxx",Control=False,Shift=False,Alt=False)

and in this same file, under [WilloGame.WillowPlayerInput] add these...

Bindings=(Name="F9",Command="FOV 85",Control=False,Shift=False,Alt=False)
Bindings=(Name="F10",Command="FOV xxx",Control=False,Shift=False,Alt=False)

... where xxx is the fov you want to set.

I just wanted to comment that the suggest fov of 101 is pretty extreme and has far too much warping at the edge of the sceen @ 19x9


ah THANK YOU ...

who came up with the crap to have to add bindings twice in the same ini ... UE3 at its worst
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Sin317
Banned



Posts: 24321
Location: Geneva
PostPosted: Tue, 27th Oct 2009 00:53    Post subject:
moosenoodles wrote:
The lag in the server and no mouse when entering a online game is just lag thats it thats all it is,,, if u wait a few mins sometimes 2 lol then ti all works and you can move around again.. thing is u goto wait for server refresh which is like a lockup then again when ur in game lol...

anyhow ive been hosted for a while now no crashes, invited sabin 45 times to come help me in sledges hideout etc but he just ignores me Very Happy

anyhow game is fun regardless...


well for me, whenever i select my char and click find servers, it hangs for several minutes (not 2, 5+) and when i'm eventually getting tired and open task manager, game shows not responding ...)

anyone having this with rld exe aswell (using rzr) ?
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zipfero




Posts: 8938
Location: White Shaft
PostPosted: Tue, 27th Oct 2009 01:03    Post subject:
man I can't wait to get home and play this D:


8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
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noby_95




Posts: 176

PostPosted: Tue, 27th Oct 2009 01:04    Post subject:
Zed03 wrote:
Hello,

I just wanted to clarify the FOV editing, as the instructions are incorrect.

Open WillowInput.ini file.
Under [Engine.PlayerInput] add these...

Bindings=(Name="F9",Command="FOV 85",Control=False,Shift=False,Alt=False)
Bindings=(Name="F10",Command="FOV xxx",Control=False,Shift=False,Alt=False)

and in this same file, under [WilloGame.WillowPlayerInput] add these...

Bindings=(Name="F9",Command="FOV 85",Control=False,Shift=False,Alt=False)
Bindings=(Name="F10",Command="FOV xxx",Control=False,Shift=False,Alt=False)

... where xxx is the fov you want to set.

I just wanted to comment that the suggest fov of 101 is pretty extreme and has far too much warping at the edge of the sceen @ 19x9


Mhmm it still doesn't work for me. What is wrong? Here is my WillowInput.ini file:
 Spoiler:
 
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Aeon




Posts: 8701
Location: Netherlands
PostPosted: Tue, 27th Oct 2009 01:34    Post subject:
Damm, this game is super duper awesome when playing it Coop. I like the graphic style, i like the chars, and i like the RPG elements. Nice game Very Happy

Only one thing i'm concerned about is the online function. I play it now online and i hope it stays that way, because the LAN option with Hamachi doesn't work.


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 27th Oct 2009 01:35    Post subject:
aeonfast wrote:
because the LAN option with Hamachi doesn't work.


Try it with Tunngle instead?
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Aeon




Posts: 8701
Location: Netherlands
PostPosted: Tue, 27th Oct 2009 01:41    Post subject:
sabin1981 wrote:
aeonfast wrote:
because the LAN option with Hamachi doesn't work.


Try it with Tunngle instead?


Isnt that, that German Program? Installed it once, but didnt understand a fuck of it, sorry Razz
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 27th Oct 2009 01:48    Post subject:
aeonfast wrote:
Damm, this game is super duper awesome when playing it Coop. I like the graphic style, i like the chars, and i like the RPG elements. Nice game Very Happy

Only one thing i'm concerned about is the online function. I play it now online and i hope it stays that way, because the LAN option with Hamachi doesn't work.
I noticed that the game uses gamespy for online coop. Is it key-protected or just reg-and-play?
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lolozaur




Posts: 26309

PostPosted: Tue, 27th Oct 2009 01:50    Post subject:
holy crap, im lev 24 played all day, pure awesome this game...too bad there arent any armors
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 27th Oct 2009 01:51    Post subject:
zmed wrote:
I noticed that the game uses gamespy for online coop. Is it key-protected or just reg-and-play?


Just install, create a Gamespy account, play.

^_^
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 27th Oct 2009 01:56    Post subject:
sabin1981 wrote:
zmed wrote:
I noticed that the game uses gamespy for online coop. Is it key-protected or just reg-and-play?


Just install, create a Gamespy account, play.

^_^
Then even though it's 2am here, "Ain't no rest for the wicked". Very Happy


Last edited by zmed on Tue, 27th Oct 2009 01:57; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Tue, 27th Oct 2009 01:56    Post subject:
Hehe that arena 3 set mission thing is doable at lvl 10, when you go into the arena just go slow over the gate entrance and move back out soon as the gate closes and you can trigger the event and stay outside..

go to the top where the spectators seating is and you can snipe them from up there.. sometimes they bug and jump up at fence lol its rather scary ehehhe, but i did the last 2 rounds that way and got that awesome pistol that fires so fast its crazy... I felt like judge dread..... damn thing slaughters anything fast....
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 27th Oct 2009 01:59    Post subject:
Pah! I did it with raw determination, heh. I also got severely unlucky the 2nd time I died during the 3rd round, as it wasn't Alpha Skaggs that spawned -- but TWO "Lv18 Badass Fire Alpha Skaggs"

*grumbles loudly*

Fuck me that was tough, even at Lv15.


Last edited by sabin1981 on Tue, 27th Oct 2009 02:00; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Tue, 27th Oct 2009 02:00    Post subject:
it was tough 2nd round that i attempted normaly lol, when i saw the 3rd after cheating a little i thought fook no way was i doing a lvl 18 or 19 skagg lol.... bastards are evil..
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 27th Oct 2009 02:01    Post subject:
Those Fire Skaggs were nasty, lol. Seriously, they packed a serious punch.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 27th Oct 2009 02:08    Post subject:
By the way, is there a sure way to make alpha skags roar? It's an awful waste of ammo to kill them. When they open their mouths for a little while, I take them down in one burst from my rifle, but otherwise, they are tough bastards.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 27th Oct 2009 02:10    Post subject:
sabin1981 wrote:
Those Fire Skaggs were nasty, lol. Seriously, they packed a serious punch.
Wait till you have to kill Marley and Mog. That's a fire AND a badass electric skags. Took me a while and a buttloads of ammo to finish them. Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 27th Oct 2009 02:12    Post subject:
zmed wrote:
sabin1981 wrote:
Those Fire Skaggs were nasty, lol. Seriously, they packed a serious punch.
Wait till you have to kill Marley and Mog. That's two a fire AND a badass electric skags. Took me a while and a buttloads of ammo to finish them. Smile


I'm Lv24 mate, I left that zone behind a while ago Wink Wasted the shit out of Marley and Mog, they were/seemed easier than fighting the Badass Fire Skaggs because I had more room to move around. You think those are tough? Have you been back to fight the huge flying Rakk yet? Wink Very Happy I spent the entire battle sheltered under the driving station, popping out to sink slugs into him as he swooped overhead, then ducking back to avoid his lava blasts Laughing
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Der_Schwed




Posts: 37

PostPosted: Tue, 27th Oct 2009 02:12    Post subject: ...
Haven't found any reviews on this yet... But generally, people seem to like it? It's worth the bandwidth? Anyone disagree? I was concerned about the arcadeish style on the trailers and lack of RPG feeling... But then again, it was just a trailer. I take it this isn't Fallout 3, though. Correct me if I'm wrong.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 27th Oct 2009 02:14    Post subject:
The internet, and a handful of us in here, love the game. It's fantastic mate, absolutely worth the bandwidth - and, consequently, it's worth the money too. There are a number of... umm... others here that disagree and take every opportunity to piss and moan about the game not offering free blowjobs, but you can safely ignore them Cool Face
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 27th Oct 2009 02:15    Post subject:
Wtf are you talking about, I only added one line at [WillowGame.WillowPlayerInput] in WillowInput.ini and it works. You don't need to edit in 2 places/files. Just one line there.

lol.


Last edited by VGAdeadcafe on Tue, 27th Oct 2009 02:18; edited 2 times in total
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zipfero




Posts: 8938
Location: White Shaft
PostPosted: Tue, 27th Oct 2009 02:16    Post subject: Re: ...
Der_Schwed wrote:
Haven't found any reviews on this yet... But generally, people seem to like it? It's worth the bandwidth? Anyone disagree? I was concerned about the arcadeish style on the trailers and lack of RPG feeling... But then again, it was just a trailer. I take it this isn't Fallout 3, though. Correct me if I'm wrong.


It is an FPS that has a great co-op element. Think of it as that. The level and item shit is pretty much mandatory in FPS'es these days
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 27th Oct 2009 02:17    Post subject:
sabin1981 wrote:
zmed wrote:
sabin1981 wrote:
Those Fire Skaggs were nasty, lol. Seriously, they packed a serious punch.
Wait till you have to kill Marley and Mog. That's two a fire AND a badass electric skags. Took me a while and a buttloads of ammo to finish them. Smile


I'm Lv24 mate, I left that zone behind a while ago Wink Wasted the shit out of Marley and Mog, they were/seemed easier than fighting the Badass Fire Skaggs because I had more room to move around. You think those are tough? Have you been back to fight the huge flying Rakk yet? Wink Very Happy I spent the entire battle sheltered under the driving station, popping out to sink slugs into him as he swooped overhead, then ducking back to avoid his lava blasts Laughing
I didn't say they were tough, just took a while. Smile Dodging their attacks was really easy. I got 2 waves of 3 alpha skags each in the last arena fight and not even they posed a threat. Sidestepping goes a long way. Smile Not even a waste of ammo, since I use Roland and got a flmae artifact for the turret. The skags got lit up like a christmas tree. Very Happy

I just moved to the headlands and finished playing for today. Even that bandit guy the game tried to get me pumped up about was relatively easy. I had a harder job getting to him than taking him down. Very Happy


Last edited by zmed on Tue, 27th Oct 2009 02:20; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 27th Oct 2009 02:19    Post subject:
I think the most fun boss battle so far, was Mad Mel.

*cue Tina Turner crooing the theme song to Beyond Thunderdome*

Very Happy
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SuicideRun




Posts: 168

PostPosted: Tue, 27th Oct 2009 02:23    Post subject:
funny, people on the borderlands forums hate mad mel. personally i found krom the most fun. at least as long as you don't have any weapons with a large zoom.

the fort looked great against the background, and making your way up through hordes of enemies while getting pounded by a rocket turret was fun.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 27th Oct 2009 02:24    Post subject:
I've not gotten to Krom yet, but I really did have a blast in the "Thunderdome" hehe.
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whoreable




Posts: 176

PostPosted: Tue, 27th Oct 2009 02:57    Post subject:
It sucks you have to press F10 to get the new FOV on each time you travel to a new level or sometimes it seems to just reset automaticall.
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