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couleur
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Posted: Mon, 26th Oct 2009 17:52 Post subject: |
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If I have the reloaded release, do I have to completely redownload the Razor release or are there just a few files I need to get?
Anyway, I'm eager to try this game even though I should be working tonight.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Sin317
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Posted: Mon, 26th Oct 2009 18:03 Post subject: |
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inz wrote: | Yeah you'll need to add those under [WillowGame.WillowPlayerInput] as well for it to work.
Afaik FOV 95.4370607151 is the correct one for 16:10 resolutions like 1920x1200, so use that instead of FOV 100 if it feels wonky.
Here's a comparison:
Spoiler: |
FOV 85
FOV 95.4370607151
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where or in what file do i have to change that ? cant find any fov setting in any of the willow.xyz.ini files oO
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Posted: Mon, 26th Oct 2009 18:04 Post subject: |
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guess_who_kthxbai wrote: | IMPORTANT:
Well, I can see why RELOADED didn't have the PhysX thing.. the game doesn't use it.
After installing the RAZOR release I enabled the PhysX indicator from nvidia's control panel. This detects if a game is using PhysX and shows whether it runs on the CPU or GPU. For example if I run SAW it shows it runs on the CPU. If I run BATMAN AA with GPU PhysX enabled it shows it runs on the GPU.
If I run BORDERLANDS.. it doesn't show anything.. it's like the game doesn't use the PhysX engine at all..
Can anyone confirm with either the RELOADED or the RAZOR release? Please? |
it apparently does use it at least to razor's proper notes the reloaded version skips the physx altogether.. so maybe thats why its not working with that version ?
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Posted: Mon, 26th Oct 2009 18:05 Post subject: |
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maul_inc wrote: | Cool, how did you adjust the fov? |
Perdurab00 wrote: | I assigned different FOVs to various function keys. Trying to figure out which I prefer
In your WillowInput.ini file Under [Engine.PlayerInput] Add these...
Bindings=(Name="F9",Command="FOV 85",Control=False,Shift=False,Alt=False)
Bindings=(Name="F10",Command="FOV 100",Control=False,Shift=False,Alt=False) |
inz wrote: | Yeah you'll need to add those under [WillowGame.WillowPlayerInput] as well for it to work. |
In the Mygames/Borderlands/Willowgame/Config map in documents.
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Posted: Mon, 26th Oct 2009 18:08 Post subject: |
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pakrat2k2 wrote: | guess_who_kthxbai wrote: | IMPORTANT:
Well, I can see why RELOADED didn't have the PhysX thing.. the game doesn't use it.
After installing the RAZOR release I enabled the PhysX indicator from nvidia's control panel. This detects if a game is using PhysX and shows whether it runs on the CPU or GPU. For example if I run SAW it shows it runs on the CPU. If I run BATMAN AA with GPU PhysX enabled it shows it runs on the GPU.
If I run BORDERLANDS.. it doesn't show anything.. it's like the game doesn't use the PhysX engine at all..
Can anyone confirm with either the RELOADED or the RAZOR release? Please? |
it apparently does use it at least to razor's proper notes the reloaded version skips the physx altogether.. so maybe thats why its not working with that version ? |
The test I did was with the RAZOR release, which shouldn't have this problem.
I need others to check it with the RELOADED release because I don't feel like reinstalling.
My point is if none release shows that the game uses PhysX, then RELOADED didn't do anything wrong.
And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"
<3 to all
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Posted: Mon, 26th Oct 2009 18:14 Post subject: |
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Does it work online (G4WL)?
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Posted: Mon, 26th Oct 2009 18:17 Post subject: |
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Well the Reloaded version doesn't seem to be missing anything. Ammo, cash and weapons bounce around as they should and dead bodies all ragdoll the correct way, so I'm guessing there is no difference between the two in terms of content.
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JBeckman
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Posted: Mon, 26th Oct 2009 18:17 Post subject: |
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Games for Windows, doesn't use LIVE, relies on Gamespy supposedly but should work online though people report being disconnected randomly, ping related perhaps?
As for PhysX all I've noticed is that it's the normal CPU based physics for basic effects like character ragdoll and minor particle effects, no choice ingame to enable GPU based physics and no INI option (There is a generic UE3 command but it doesn't really do anything and can crash the game if used.)
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Posted: Mon, 26th Oct 2009 18:22 Post subject: |
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so the Rld one and Razor are the same one, nothing is missing etc
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JBeckman
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Posted: Mon, 26th Oct 2009 18:26 Post subject: |
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Aside from the crack the content should be identical, Reloaded uses a custom 7-zip based installer whereas Razors is the retail disc but the installer checks something which complicates it a bit. (That copying over the dummy file during installation step in the NFO file.)
EDIT: SLI patch.
http://www.evga.com/articles/00463/
Last edited by JBeckman on Mon, 26th Oct 2009 18:27; edited 1 time in total
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Aeon
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nLight
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Posted: Mon, 26th Oct 2009 18:30 Post subject: |
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okay found it
Go to my documents\games\borderlands\willowgame
open WillowEngine.ini
look for
bDisablePhysXHardwareSupport=True
change to
bDisablePhysXHardwareSupport=False
not sure what the effects are on ati hardware but on nvidia physx is gpu based
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Posted: Mon, 26th Oct 2009 18:30 Post subject: |
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guys.can someone answer me?
i just got the game.so is reloaded release fine?
and how to change fov for 1680x1050?
thanks
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Posted: Mon, 26th Oct 2009 18:33 Post subject: |
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dog-god wrote: | okay found it
Go to my documents\games\borderlands\willowgame
open WillowEngine.ini
look for
bDisablePhysXHardwareSupport=True
change to
bDisablePhysXHardwareSupport=False
not sure what the effects are on ati hardware but on nvidia physx is gpu based |
and what in game changes you see after that?
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Posted: Mon, 26th Oct 2009 18:34 Post subject: |
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JBeckman wrote: | Aside from the crack the content should be identical, Reloaded uses a custom 7-zip based installer whereas Razors is the retail disc but the installer checks something which complicates it a bit. (That copying over the dummy file during installation step in the NFO file.)
EDIT: SLI patch.
http://www.evga.com/articles/00463/ |
So the only difference between the two "is" physx that doesn't even exist in game?
Well downloading again Reloaded rls, cuz the razor one is downloading too sloooowwwwww
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Aeon
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Posted: Mon, 26th Oct 2009 18:36 Post subject: |
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i played on 1920x1080 with a 260gtx no problems but sometimes crashes ad disconnects online.
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nLight
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JBeckman
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Posted: Mon, 26th Oct 2009 18:40 Post subject: |
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clarify please.
RLD or RZR release should be ok? Have ATI card and RLD works like a charm.
btw. whats about this screens with FOV changes? Can't see any differences Oo
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Aeon
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Posted: Mon, 26th Oct 2009 18:42 Post subject: |
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PauliTimmy wrote: | i played on 1920x1080 with a 260gtx no problems but sometimes crashes ad disconnects online. |
What kinda crap is this. Youre running it smooth and i don't -.-
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JBeckman
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Posted: Mon, 26th Oct 2009 18:43 Post subject: |
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Yes of course, download either release and copy the crack over after installation, if you already downloaded reloaded's release then go with that, installer might be custom made but it's a bit easier than the extra steps needed by Razors ISO and the game data should be identical aside from the different crack methods.
(And again I don't know what the details around the proper means but ragdoll effects still displayed when I used Reloaded's fix so it's probably very minor, perhaps part of the default UE3 PhysX engine and not really used ingame as there's no hardware acceleration "path" utilized.)
EDIT: No performance differences between the two releases here, get about 50 - 60 FPS while ingame, bit more when indoors or at a less demanding area, 16x AF forced, everything enabled and maxed and then further tweaked via ini editing.
(Shadow resolution, sound channels, decal lifetime and some smaller stuff, less editing required than in Saw as everything was already set to quality instead of performance to put it in a easy to understand term without listing various INI commands, I'm not 100% on what all do but I base them on the UT3, Bioshock and Mass Effect tweak guides and go from there.)
Last edited by JBeckman on Mon, 26th Oct 2009 18:45; edited 1 time in total
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Posted: Mon, 26th Oct 2009 18:43 Post subject: |
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aeonfast wrote: | PauliTimmy wrote: | i played on 1920x1080 with a 260gtx no problems but sometimes crashes ad disconnects online. |
What kinda crap is this. Youre running it smooth and i don't -.- |
What release do you use?
And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"
<3 to all
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Posted: Mon, 26th Oct 2009 18:45 Post subject: |
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if the rld release is ok (phyx crap) then whats wrong with using their .exe...asopposed to the rzr one?
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Aeon
Posts: 8700
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Posted: Mon, 26th Oct 2009 18:45 Post subject: |
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guess_who_kthxbai wrote: | aeonfast wrote: | PauliTimmy wrote: | i played on 1920x1080 with a 260gtx no problems but sometimes crashes ad disconnects online. |
What kinda crap is this. Youre running it smooth and i don't -.- |
What release do you use? |
Reloaded Release.
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Posted: Mon, 26th Oct 2009 18:46 Post subject: |
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revdirty wrote: | if the rld release is ok (phyx crap) then whats wrong with using their .exe...asopposed to the rzr one? |
reloaded is a homebuilt ISO which is why it got nuked
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Posted: Mon, 26th Oct 2009 18:46 Post subject: |
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JBeckman wrote: | if you already downloaded reloaded's release then go with that |
xDDD
Downloaded 80% then deleted, started downloading razor one, and now again Rld
Stupid me and stupid physx -.-
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