Borderlands
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couleur
[Moderator] Janitor



Posts: 14341

PostPosted: Mon, 26th Oct 2009 17:52    Post subject:
If I have the reloaded release, do I have to completely redownload the Razor release or are there just a few files I need to get?

Anyway, I'm eager to try this game even though I should be working tonight.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 26th Oct 2009 18:03    Post subject:
inz wrote:
Yeah you'll need to add those under [WillowGame.WillowPlayerInput] as well for it to work.

Afaik FOV 95.4370607151 is the correct one for 16:10 resolutions like 1920x1200, so use that instead of FOV 100 if it feels wonky.

Here's a comparison:
 Spoiler:
 


where or in what file do i have to change that ? cant find any fov setting in any of the willow.xyz.ini files oO
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pakrat2k2




Posts: 517

PostPosted: Mon, 26th Oct 2009 18:04    Post subject:
guess_who_kthxbai wrote:
IMPORTANT:

Well, I can see why RELOADED didn't have the PhysX thing.. the game doesn't use it.
After installing the RAZOR release I enabled the PhysX indicator from nvidia's control panel. This detects if a game is using PhysX and shows whether it runs on the CPU or GPU. For example if I run SAW it shows it runs on the CPU. If I run BATMAN AA with GPU PhysX enabled it shows it runs on the GPU.

If I run BORDERLANDS.. it doesn't show anything.. it's like the game doesn't use the PhysX engine at all..

Can anyone confirm with either the RELOADED or the RAZOR release? Please?


it apparently does use it at least to razor's proper notes the reloaded version skips the physx altogether.. so maybe thats why its not working with that version ?
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djaoni




Posts: 8061

PostPosted: Mon, 26th Oct 2009 18:05    Post subject:
maul_inc wrote:
Cool, how did you adjust the fov?


Perdurab00 wrote:
I assigned different FOVs to various function keys. Trying to figure out which I prefer

In your WillowInput.ini file Under [Engine.PlayerInput] Add these...

Bindings=(Name="F9",Command="FOV 85",Control=False,Shift=False,Alt=False)
Bindings=(Name="F10",Command="FOV 100",Control=False,Shift=False,Alt=False)


inz wrote:
Yeah you'll need to add those under [WillowGame.WillowPlayerInput] as well for it to work.


In the Mygames/Borderlands/Willowgame/Config map in documents.
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guess_who_kthxbai
Banned



Posts: 309

PostPosted: Mon, 26th Oct 2009 18:08    Post subject:
pakrat2k2 wrote:
guess_who_kthxbai wrote:
IMPORTANT:

Well, I can see why RELOADED didn't have the PhysX thing.. the game doesn't use it.
After installing the RAZOR release I enabled the PhysX indicator from nvidia's control panel. This detects if a game is using PhysX and shows whether it runs on the CPU or GPU. For example if I run SAW it shows it runs on the CPU. If I run BATMAN AA with GPU PhysX enabled it shows it runs on the GPU.

If I run BORDERLANDS.. it doesn't show anything.. it's like the game doesn't use the PhysX engine at all..

Can anyone confirm with either the RELOADED or the RAZOR release? Please?


it apparently does use it at least to razor's proper notes the reloaded version skips the physx altogether.. so maybe thats why its not working with that version ?


The test I did was with the RAZOR release, which shouldn't have this problem.
I need others to check it with the RELOADED release because I don't feel like reinstalling.

My point is if none release shows that the game uses PhysX, then RELOADED didn't do anything wrong.


And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"

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ilovebooze




Posts: 116
Location: Germany
PostPosted: Mon, 26th Oct 2009 18:14    Post subject:
Does it work online (G4WL)?
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stemot




Posts: 1886

PostPosted: Mon, 26th Oct 2009 18:17    Post subject:
Well the Reloaded version doesn't seem to be missing anything. Ammo, cash and weapons bounce around as they should and dead bodies all ragdoll the correct way, so I'm guessing there is no difference between the two in terms of content.
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JBeckman
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Posts: 34983
Location: Sweden
PostPosted: Mon, 26th Oct 2009 18:17    Post subject:
Games for Windows, doesn't use LIVE, relies on Gamespy supposedly but should work online though people report being disconnected randomly, ping related perhaps?

As for PhysX all I've noticed is that it's the normal CPU based physics for basic effects like character ragdoll and minor particle effects, no choice ingame to enable GPU based physics and no INI option (There is a generic UE3 command but it doesn't really do anything and can crash the game if used.)
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Mon, 26th Oct 2009 18:22    Post subject:
so the Rld one and Razor are the same one, nothing is missing etc


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JBeckman
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Posts: 34983
Location: Sweden
PostPosted: Mon, 26th Oct 2009 18:26    Post subject:
Aside from the crack the content should be identical, Reloaded uses a custom 7-zip based installer whereas Razors is the retail disc but the installer checks something which complicates it a bit. (That copying over the dummy file during installation step in the NFO file.)

EDIT: SLI patch.
http://www.evga.com/articles/00463/


Last edited by JBeckman on Mon, 26th Oct 2009 18:27; edited 1 time in total
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Mon, 26th Oct 2009 18:27    Post subject:
Im runnig everything maxed out @ 1280x1024 but it isnt smooth at all Sad


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nLight




Posts: 388
Location: Sweden
PostPosted: Mon, 26th Oct 2009 18:29    Post subject:
aeonfast wrote:
Im runnig everything maxed out @ 1280x1024 but it isnt smooth at all Sad


Strange, im running everything maxed out @ 1680x1050 and its smooth. Got slightly crappier computer than you.
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dog-god




Posts: 524

PostPosted: Mon, 26th Oct 2009 18:30    Post subject:
okay found it
Go to my documents\games\borderlands\willowgame
open WillowEngine.ini
look for
bDisablePhysXHardwareSupport=True

change to

bDisablePhysXHardwareSupport=False

not sure what the effects are on ati hardware but on nvidia physx is gpu based
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romul22
Banned



Posts: 188

PostPosted: Mon, 26th Oct 2009 18:30    Post subject:
guys.can someone answer me?
i just got the game.so is reloaded release fine?
and how to change fov for 1680x1050?
thanks
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romul22
Banned



Posts: 188

PostPosted: Mon, 26th Oct 2009 18:33    Post subject:
dog-god wrote:
okay found it
Go to my documents\games\borderlands\willowgame
open WillowEngine.ini
look for
bDisablePhysXHardwareSupport=True

change to

bDisablePhysXHardwareSupport=False

not sure what the effects are on ati hardware but on nvidia physx is gpu based


and what in game changes you see after that?
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Mon, 26th Oct 2009 18:34    Post subject:
JBeckman wrote:
Aside from the crack the content should be identical, Reloaded uses a custom 7-zip based installer whereas Razors is the retail disc but the installer checks something which complicates it a bit. (That copying over the dummy file during installation step in the NFO file.)

EDIT: SLI patch.
http://www.evga.com/articles/00463/


So the only difference between the two "is" physx that doesn't even exist in game?

Well downloading again Reloaded rls, cuz the razor one is downloading too sloooowwwwww


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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Mon, 26th Oct 2009 18:35    Post subject:
nLight wrote:
aeonfast wrote:
Im runnig everything maxed out @ 1280x1024 but it isnt smooth at all Sad


Strange, im running everything maxed out @ 1680x1050 and its smooth. Got slightly crappier computer than you.


What release do you use?
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PauliTimmy




Posts: 227

PostPosted: Mon, 26th Oct 2009 18:36    Post subject:
i played on 1920x1080 with a 260gtx no problems but sometimes crashes ad disconnects online.
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nLight




Posts: 388
Location: Sweden
PostPosted: Mon, 26th Oct 2009 18:37    Post subject:
aeonfast wrote:
nLight wrote:
aeonfast wrote:
Im runnig everything maxed out @ 1280x1024 but it isnt smooth at all Sad


Strange, im running everything maxed out @ 1680x1050 and its smooth. Got slightly crappier computer than you.


What release do you use?


Reloaded.
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JBeckman
VIP Member



Posts: 34983
Location: Sweden
PostPosted: Mon, 26th Oct 2009 18:37    Post subject:
xGAME007, It uses PhysX, I've no idea what the consequences mentioned in Razor's proper is if you decide to use Reloadeds EXE (Can just grab the crack seprately.) but it seems fairly minor, as mentioned above (by me Very Happy ) PhysX appears fully CPU centered so no fancy extra effects, that INI option is a part of the UE3 engine and usually doesn't do anything or even cause crashes in some games.

That said it's possible that NVIDIA can offload part of the physics workload (What is there anyway? ragdoll effects is the only thing I've noticed.) to gain a bit of a performance improvement but it would be very minor at most.

EDIT: Previously CPU based PhysX titles didn't require drivers to be installed but this changed in a update of the PhysX SDK so it's a bit difficult to measure, some user mentioned that recent NVIDIA drivers have a sort of watermark icon or overlay that can be enabled in games to see if PhysX is accelerated.
(Similar to a Crossfire logo that ATI users can enable to see if Crossfire scales, even if said scaling is only a couple of percent as with for example GTA IV, heh.)


Last edited by JBeckman on Mon, 26th Oct 2009 18:41; edited 1 time in total
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Citrone




Posts: 570

PostPosted: Mon, 26th Oct 2009 18:40    Post subject:
clarify please.

RLD or RZR release should be ok? Have ATI card and RLD works like a charm.

btw. whats about this screens with FOV changes? Can't see any differences Oo
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Mon, 26th Oct 2009 18:41    Post subject:
JBeckman wrote:
xGAME007, It uses PhysX, I've no idea what the consequences mentioned in Razor's proper is if you decide to use Reloadeds EXE (Can just grab the crack seprately.) but it seems fairly minor, as mentioned above (by me Very Happy ) PhysX appears fully CPU centered so no fancy extra effects, that INI option is a part of the UE3 engine and usually doesn't do anything or even cause crashes in some games.

That said it's possible that NVIDIA can offload part of the physics workload (What is there anyway? ragdoll effects is the only thing I've noticed.) to gain a bit of a performance improvement but it would be very minor at most.


Third time downloading the game -.-

There is no such physx i will start download it again -.-

One more question, after i install Rld rls, can i copy the crack from Razor rls (without copying it while installing)?

@JBeckman thx for the info Smile


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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Mon, 26th Oct 2009 18:42    Post subject:
PauliTimmy wrote:
i played on 1920x1080 with a 260gtx no problems but sometimes crashes ad disconnects online.


What kinda crap is this. Youre running it smooth and i don't -.-
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guess_who_kthxbai
Banned



Posts: 309

PostPosted: Mon, 26th Oct 2009 18:42    Post subject:
JBeckman wrote:
xGAME007, It uses PhysX, I've no idea what the consequences mentioned in Razor's proper is if you decide to use Reloadeds EXE (Can just grab the crack seprately.) but it seems fairly minor, as mentioned above (by me Very Happy ) PhysX appears fully CPU centered so no fancy extra effects, that INI option is a part of the UE3 engine and usually doesn't do anything or even cause crashes in some games.

That said it's possible that NVIDIA can offload part of the physics workload (What is there anyway? ragdoll effects is the only thing I've noticed.) to gain a bit of a performance improvement but it would be very minor at most.


Well that's the problem. As I've written above the nvidia PhysX indicator doesn't detect that the game uses the PhysX engine (CPU or GPU) at all. That is on the RAZOR release.

I'll do testing with the RELOADED release soon and I'll post my results. Also I'll test the performance because RAZOR seems to run noticeably slower to me than RELOADED but I need to do further testing to be sure.


And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"

<3 to all
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JBeckman
VIP Member



Posts: 34983
Location: Sweden
PostPosted: Mon, 26th Oct 2009 18:43    Post subject:
Yes of course, download either release and copy the crack over after installation, if you already downloaded reloaded's release then go with that, installer might be custom made but it's a bit easier than the extra steps needed by Razors ISO and the game data should be identical aside from the different crack methods. Smile
(And again I don't know what the details around the proper means but ragdoll effects still displayed when I used Reloaded's fix so it's probably very minor, perhaps part of the default UE3 PhysX engine and not really used ingame as there's no hardware acceleration "path" utilized.)

EDIT: No performance differences between the two releases here, get about 50 - 60 FPS while ingame, bit more when indoors or at a less demanding area, 16x AF forced, everything enabled and maxed and then further tweaked via ini editing.
(Shadow resolution, sound channels, decal lifetime and some smaller stuff, less editing required than in Saw as everything was already set to quality instead of performance to put it in a easy to understand term without listing various INI commands, I'm not 100% on what all do but I base them on the UT3, Bioshock and Mass Effect tweak guides and go from there.)


Last edited by JBeckman on Mon, 26th Oct 2009 18:45; edited 1 time in total
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guess_who_kthxbai
Banned



Posts: 309

PostPosted: Mon, 26th Oct 2009 18:43    Post subject:
aeonfast wrote:
PauliTimmy wrote:
i played on 1920x1080 with a 260gtx no problems but sometimes crashes ad disconnects online.


What kinda crap is this. Youre running it smooth and i don't -.-


What release do you use?


And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"

<3 to all
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revdirty




Posts: 322

PostPosted: Mon, 26th Oct 2009 18:45    Post subject:
if the rld release is ok (phyx crap) then whats wrong with using their .exe...asopposed to the rzr one?


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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Mon, 26th Oct 2009 18:45    Post subject:
guess_who_kthxbai wrote:
aeonfast wrote:
PauliTimmy wrote:
i played on 1920x1080 with a 260gtx no problems but sometimes crashes ad disconnects online.


What kinda crap is this. Youre running it smooth and i don't -.-


What release do you use?

Reloaded Release.
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SpykeZ




Posts: 23710

PostPosted: Mon, 26th Oct 2009 18:46    Post subject:
revdirty wrote:
if the rld release is ok (phyx crap) then whats wrong with using their .exe...asopposed to the rzr one?


reloaded is a homebuilt ISO which is why it got nuked


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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Mon, 26th Oct 2009 18:46    Post subject:
JBeckman wrote:
if you already downloaded reloaded's release then go with that


xDDD

Downloaded 80% then deleted, started downloading razor one, and now again Rld

Stupid me and stupid physx -.-


Gigabyte X570 Aorus Pro | AMD Ryzen 5800X3D + be quiet! Dark Rock 4 | KFA2 RTX 4080 | 32GB G.Skill Trident Z RGB DDR4 @3600MHz | Samsung 860 Evo 500GB + 1TB + 10TB WD Blue | Corsair RM750x | LG 27GL83A + LG 27GL850 | Fractal Define R6 | Razer BlackWidow Ultimate Stealth | DeathAdder Chroma
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