Call of Duty: Modern Warfare 2
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ZezoS




Posts: 1937

PostPosted: Fri, 23rd Oct 2009 05:58    Post subject:
xGAME007 wrote:
AND COD4 IS A COMPETITIVE GAME!!!

Yeah, i agree, so imagine a scrim where the opposing team has 15-20 ping, and you're lagged like hell.
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PaLL3




Posts: 288

PostPosted: Fri, 23rd Oct 2009 07:43    Post subject:
Sin317 wrote:
PaLL3 wrote:
Sin317 wrote:


well in that sentence, he is only talking about HC. Anyway , all that doesn't matter much, aslong as there are no ded servers and no mods ...

Ok, but that also applies to normal SD.
Quote:
So we make the "Search and Destroy" playlist. It's regular SD, 12-16 players, no respawns, etc


Again, he only gives an example for a "Playlist" (aka a Filter), in this case filter servers that have : SD, 12-16 Players, No Respawn" Those are no indication or anything (it may or may not be the max, but nothing he said in that post are indicators or anything.)

Ok, just for the hell of it, lets say max isnt 16.
Why the f*ck would they cram in 32 players or more on small maps?
Just to be able to kill all birds with one grenade?
The maps are smaller and p2p just doesnt do well with more than 20, or so, on one server.

I rather think that this statement from 402 is the "truth" about max players, since as of now, we wont wont know til it releases.
And we all know what happens when we assume things to be better than it really is.
Look at ofpdr. Hell, take a look at arma2 for that matter.

Seems like games getting released this year is either buginfested crap or a multiplay ripoff.
Either way, pc gamers got a serious pounding with this years game releases.

*EDIT*
Oh yea, about playlists:
Quote:
To clarify; a Playlist is a set of gametypes, maps and rules (player count, health, friendly fire, gametype, bomb timers, score limit, etc...).

That means "playlists" are used instead of gametypes as TDM, DM, SD etc.
Playlists are presets for different gametypes, rules etc.
That means, if he says 12-16 players or 6-16, there wont be servers with any more players than that.
If it were possible to play with more than 16 people at a time, you dont suppose he would use that number instead of knowingly create a shitstorm?
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Tarek




Posts: 169
Location: Sweden
PostPosted: Fri, 23rd Oct 2009 08:45    Post subject:
Preorder up on Steam for the ones intrested. Im gonna give the game a chance anyway. (but i really want dedicated servers)
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Mas3ter




Posts: 1941

PostPosted: Fri, 23rd Oct 2009 08:46    Post subject:
System Requirements

o OS: Microsoft Windows XP or Windows Vista (Windows 95/98/ME/2000 are unsupported)
o Processor: Intel Pentium 4 3.0 GHz or AMD Athlon 64 3200+ processor or better supported
o Memory: 512MB RAM (1GB for Windows Vista)
o Graphics: 256 MB NVIDIA GeForce 6600GT or better or ATI Radeon 1600XT or better
o DirectX®: Microsoft DirectX(R) 9.0c
o Hard Drive: 16GB of free hard drive space
o Sound: 100% DirectX 9.0c compatible sound card
o Internet: Broadband connection and service required for Multiplayer Connectivity
o Co-op/Multiplayer Hosting: To host Co-op or MP matches, a 2Ghz dual-core or better processor is recommended.

http://store.steampowered.com/app/10180/
http://www.modernwarfare2.pl//asf/image/backpackshotgstopmw2_102209.jpg
http://www.modernwarfare2.pl//asf/image/mw2specsfullbackgstop_102209.jpg
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JackQ
Non-expret in Derps lagunge



Posts: 14179
Location: Kibbutznik, Israel
PostPosted: Fri, 23rd Oct 2009 09:48    Post subject:
ok,I decided I'm not going to buy it,
IW did everything to make me to stay away from this game,
at least until there will be a fixed price,and fixed multiplayer,
I'm just going to pay for better companies then them.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 23rd Oct 2009 11:04    Post subject:
PaLL3 wrote:
Sin317 wrote:
PaLL3 wrote:

Ok, but that also applies to normal SD.


Again, he only gives an example for a "Playlist" (aka a Filter), in this case filter servers that have : SD, 12-16 Players, No Respawn" Those are no indication or anything (it may or may not be the max, but nothing he said in that post are indicators or anything.)

Ok, just for the hell of it, lets say max isnt 16.
Why the f*ck would they cram in 32 players or more on small maps?
Just to be able to kill all birds with one grenade?
The maps are smaller and p2p just doesnt do well with more than 20, or so, on one server.

I rather think that this statement from 402 is the "truth" about max players, since as of now, we wont wont know til it releases.
And we all know what happens when we assume things to be better than it really is.
Look at ofpdr. Hell, take a look at arma2 for that matter.

Seems like games getting released this year is either buginfested crap or a multiplay ripoff.
Either way, pc gamers got a serious pounding with this years game releases.

*EDIT*
Oh yea, about playlists:
Quote:
To clarify; a Playlist is a set of gametypes, maps and rules (player count, health, friendly fire, gametype, bomb timers, score limit, etc...).

That means "playlists" are used instead of gametypes as TDM, DM, SD etc.
Playlists are presets for different gametypes, rules etc.
That means, if he says 12-16 players or 6-16, there wont be servers with any more players than that.
If it were possible to play with more than 16 people at a time, you dont suppose he would use that number instead of knowingly create a shitstorm?


Again, i am not saying 16 is or isnt max players. But all you do, is ASSUME something from a piece of text. Just wait and see, thats all i can say.
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Glottis
Banned



Posts: 6313

PostPosted: Fri, 23rd Oct 2009 11:07    Post subject:
If CoD4 on 360 is of any indication, it will be 16 players max. It's been said multiple times that CoD4 maps are built for 12-16 players, and MW2 too. That's why it feels so spammy on PC when you play on a server with 30 or 50 players.


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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Fri, 23rd Oct 2009 11:11    Post subject:
well w/o dedicated servers, on p2p, 16 is already a big stretch lol. But for cod4, sure, SnD for example is best played 5vs5 et, but i enjoyed a good 20vs20 TDM every once in a while. And why someone may or may not like that, again, it should be OUR choice and not THEIRS
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FISKER_Q




Posts: 1040

PostPosted: Fri, 23rd Oct 2009 11:33    Post subject:
Where did people get the idea that the multiplayer will be P2P?
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Glottis
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Posts: 6313

PostPosted: Fri, 23rd Oct 2009 12:51    Post subject:
60 euros on Steam, Jesus fucking Christ it's just mind blowing.


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stemot




Posts: 1886

PostPosted: Fri, 23rd Oct 2009 13:16    Post subject:
FISKER_Q wrote:
Where did people get the idea that the multiplayer will be P2P?


Have you been living in a cave for a week?
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anna




Posts: 90

PostPosted: Fri, 23rd Oct 2009 13:19    Post subject:
y do ppl even care
this game is just gonna hav banal single player
and
lame multiplayer
that gets put to shame
by quake live
dedicated server or not


Burn them all Adolf
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Fri, 23rd Oct 2009 13:39    Post subject:
console
kiddie

Lmao.
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Soul_Caster




Posts: 110

PostPosted: Fri, 23rd Oct 2009 13:50    Post subject:
stemot wrote:
FISKER_Q wrote:
Where did people get the idea that the multiplayer will be P2P?


Have you been living in a cave for a week?


lol the fact is that IWNet will host the games, imho
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trucane




Posts: 1300

PostPosted: Fri, 23rd Oct 2009 13:54    Post subject:
Soul_Caster wrote:
stemot wrote:
FISKER_Q wrote:
Where did people get the idea that the multiplayer will be P2P?


Have you been living in a cave for a week?


lol the fact is that IWNet will host the games, imho


I doubt that. If so then why would this be part of the system requirments?

"o Co-op/Multiplayer Hosting: To host Co-op or MP matches, a 2Ghz dual-core or better processor is recommended. "
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Soul_Caster




Posts: 110

PostPosted: Fri, 23rd Oct 2009 14:05    Post subject:
damn! Mad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad

EDIT: wait..

Quote:

Infinity Ward's Robert Bowling has offered further details about Modern Warfare 2's dedicated server replacement, IWNET:

IWNET takes the benefits of dedicated servers and allows them to be utilized and accessed by every player, out of the box, while removing the barrier to entry for players unaware of how to maintain a server on their own.


well now Im confused[/b]


Yes IW can
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FISKER_Q




Posts: 1040

PostPosted: Fri, 23rd Oct 2009 14:18    Post subject:
stemot wrote:
FISKER_Q wrote:
Where did people get the idea that the multiplayer will be P2P?


Have you been living in a cave for a week?


No?

There will be dedicated servers, they will just be hosted by IWNet, that doesn't make it P2P, so i'd still like to know where this idea came from.
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Glottis
Banned



Posts: 6313

PostPosted: Fri, 23rd Oct 2009 14:21    Post subject:
FISKER_Q wrote:
No?

There will be dedicated servers, they will just be hosted by IWNet, that doesn't make it P2P, so i'd still like to know where this idea came from.

Stop using term p2p if you don't know what it means. Matchmaking without dedicated server is not p2p, it's just one player being a host, and others joining him. It's still a server-client connection. Nothing to do with how p2p protocol works...


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Last edited by Glottis on Fri, 23rd Oct 2009 14:22; edited 1 time in total
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bishman82




Posts: 343

PostPosted: Fri, 23rd Oct 2009 14:21    Post subject:
If IW.net was going to be hosting games as well as matchmaking, their community manager would have said "you'll still have proper game servers, they will just be run by Infinity Ward". Maybe they will announce in a couple of weeks they will offer some sort of game hosting but i doubt it.
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LeoNatan
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Posts: 73206
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Fri, 23rd Oct 2009 14:24    Post subject:
Having the publisher run a few servers is all fine and dandy, until you realize two things. First, you are buying essentially a rental - once Activision releases MW3 and decides that "for better user experience" they want to "focus" on MW3 servers and decides to shut all the servers of MW2, you are left out in the cold. Second, and that's the biggest immediate problem, how many server do you think Activision will actually put? 10? 20? Where will they be put? Rest assured, most will be in the US, so what happens with international players? They get the shaft in the ass, that's what happens, having to play on 250-500 ping servers overseas.
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FISKER_Q




Posts: 1040

PostPosted: Fri, 23rd Oct 2009 14:25    Post subject:
Glottis wrote:
FISKER_Q wrote:
No?

There will be dedicated servers, they will just be hosted by IWNet, that doesn't make it P2P, so i'd still like to know where this idea came from.

Stop using term p2p if you don't know what it means. Matchmaking without dedicated server is not p2p, it's just one player being a host, and others joining him. It's still a server-client connection. Nothing to do with how p2p protocol works...


I know what it means, i just misread the system requirements.

bishman82 wrote:
If IW.net was going to be hosting games as well as matchmaking, their community manager would have said "you'll still have proper game servers, they will just be run by Infinity Ward". Maybe they will announce in a couple of weeks they will offer some sort of game hosting but i doubt it.


That's actually what they've already said, as far as i've understood both the podcast and the followup responses from IW.

iNatan wrote:
Having the publisher run a few servers is all fine and dandy, until you realize two things. First, you are buying essentially a rental - once Activision releases MW3 and decides that "for better user experience" they want to "focus" on MW3 servers and decides to shut all the servers of MW2, you are left out in the cold. Second, and that's the biggest immediate problem, how many server do you think Activision will actually put? 10? 20? Where will they be put? Rest assured, most will be in the US, so what happens with international players? They get the shaft in the ass, that's what happens, having to play on 250-500 ping servers overseas.


It definitely doesn't change anything as far as i'm concerned, but i do see a lot of communities bringing up P2P concerns as an argument not to use IWNet, which seems misplaced since it'll definitely be dedicated servers, á la L4D.

I.e. you configure the game through matchmaking, and IWNet then configures and sets up one of their dedicated servers, and you join that way.

Possibly Listen Servers or P2P could be a fallback if there are no servers.


Last edited by FISKER_Q on Fri, 23rd Oct 2009 14:28; edited 1 time in total
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tolanri




Posts: 3589

PostPosted: Fri, 23rd Oct 2009 14:26    Post subject:
iNatan wrote:
Having the publisher run a few servers is all fine and dandy, until you realize two things. First, you are buying essentially a rental - once Activision releases MW3 and decides that "for better user experience" they want to "focus" on MW3 servers and decides to shut all the servers of MW2, you are left out in the cold. Second, and that's the biggest immediate problem, how many server do you think Activision will actually put? 10? 20? Where will they be put? Rest assured, most will be in the US, so what happens with international players? They get the shaft in the ass, that's what happens, having to play on 250-500 ping servers overseas.


Probably, but you never know. Besides, I am sure they have dedicated server tool, just not being released to public to avoid piracy problems. After two or three months they will probably release it public. That's what I'm thinking.
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FISKER_Q




Posts: 1040

PostPosted: Fri, 23rd Oct 2009 14:29    Post subject:
bishman82 wrote:
If IW.net was going to be hosting games as well as matchmaking, their community manager would have said "you'll still have proper game servers, they will just be run by Infinity Ward". Maybe they will announce in a couple of weeks they will offer some sort of game hosting but i doubt it.


To be honest, people who'd pirate a multiplayer game and play that game is obviously not going to buy it nomatter what kind of "extortion" the developer/publisher demands.

This is kinda like the whole Starcraft 2 No-Lan deal, they'll probably enrage more customers than they'll get from doing it, even more so in this case.
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Glottis
Banned



Posts: 6313

PostPosted: Fri, 23rd Oct 2009 14:29    Post subject:
FISKER_Q wrote:
bishman82 wrote:
If IW.net was going to be hosting games as well as matchmaking, their community manager would have said "you'll still have proper game servers, they will just be run by Infinity Ward". Maybe they will announce in a couple of weeks they will offer some sort of game hosting but i doubt it.


That's actually what they've already said, as far as i've understood both the podcast and the followup responses from IW.

Well if IW will actually host servers themselves (which I find highly unlikely) then there's no reason to limit players to 16.


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LeoNatan
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PostPosted: Fri, 23rd Oct 2009 14:34    Post subject:
tolanri wrote:
Probably, but you never know. Besides, I am sure they have dedicated server tool, just not being released to public to avoid piracy problems. After two or three months they will probably release it public. That's what I'm thinking.

I think it is very clear that this is a move to control content (ie DLC) for cash. Up until now, what would happen is the DLC would have to be sent to the dedicated server and then the clients use it. So it's very easy to crack. That is the reason they were free up until now. Now that they have taken DS out of the picture, you will need to pay cash for 3 maps. This is also why there are no mod tools - can't be asking for cash for 3 maps when the community is doing better maps for free.
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FISKER_Q




Posts: 1040

PostPosted: Fri, 23rd Oct 2009 14:39    Post subject:
Glottis wrote:
FISKER_Q wrote:
bishman82 wrote:
If IW.net was going to be hosting games as well as matchmaking, their community manager would have said "you'll still have proper game servers, they will just be run by Infinity Ward". Maybe they will announce in a couple of weeks they will offer some sort of game hosting but i doubt it.


That's actually what they've already said, as far as i've understood both the podcast and the followup responses from IW.

Well if IW will actually host servers themselves (which I find highly unlikely) then there's no reason to limit players to 16.


Sure there is, there's gameplay reasons, performance reasons, porting reasons etc.

Why make maps work with 32 players, when they can keep at 16 players, which at the same times makes the game more strategic/tactical and keeps performance up.

"Why would any game limit the amount of players to x?" is probably the question you should be asking.
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Pey




Posts: 5597
Location: Argentina
PostPosted: Fri, 23rd Oct 2009 14:45    Post subject:
Probably cause it a console based system and it cant handle more than 16 players.


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Glottis
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Posts: 6313

PostPosted: Fri, 23rd Oct 2009 14:53    Post subject:
iNatan wrote:
This is also why there are no mod tools - can't be asking for cash for 3 maps when the community is doing better maps for free.

LOL, community maps are a joke. I rather pay for 3 professionally made maps than play some free community crap with lighting, half effects and other stuff missing so these pretentious pro gamers can have 500 fps. Seriously thou, I didn't see good community made maps since CS (maybe because people who used to make these great maps for CS now works for companies like Valve, IW and so on).


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LeoNatan
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PostPosted: Fri, 23rd Oct 2009 14:58    Post subject:
Maybe, but this is because only the pro idiots bothered with making maps for this game, as the tools were very difficult to use. There are these "pro" maps for UT3 as well, and they look worse than UT1 Laughing But there are a lot of very good UT3 maps for example, Crysis, etc - games with good tools have good maps. Games with crap tools have only "pro" maps cause only they bother. But with mod tools, you just open the DLC maps and save as custom. Laughing
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Glottis
Banned



Posts: 6313

PostPosted: Fri, 23rd Oct 2009 15:18    Post subject:
The game just appeared on Steam for preordering and it's already in #5 top sold games, so much of that boycott Laughing

But seriously, people who think they will add dedicated servers on release day are deluding themselves. The game is finished, 2 weeks before release day, there is no more adding. The only thing you can hope for is dedicated servers added down the road with a patch or something.

Not to mention IWNET could turn into a huge success and all this whining is for nothing.


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