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fisk
Posts: 9145
Location: Von Oben
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Posted: Sat, 29th Jan 2005 05:33 Post subject: |
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Mchart wrote: | Lets just leave it at the fact that the doom3 engine is better at rendering more, "organic" enviroments then. |
Actually it isn't, it's good for making close quarters box-like environments with bumpmapping and lots of contrast. And excellent for cinema noir lighting.
Yes, yes I'm back.
Somewhat.
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Posted: Sat, 29th Jan 2005 05:36 Post subject: |
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fisk wrote: | Mchart wrote: | Lets just leave it at the fact that the doom3 engine is better at rendering more, "organic" enviroments then. |
Actually it isn't, it's good for making close quarters box-like environments with bumpmapping and lots of contrast. And excellent for cinema noir lighting. |
You have no idea what your talking about. In fact, you just gave yourself your own definition of what the source engine is good at, minus the lighting effects. And the bumpmapping... And lots of contrast..
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fisk
Posts: 9145
Location: Von Oben
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Posted: Sat, 29th Jan 2005 06:04 Post subject: |
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Mchart wrote: | fisk wrote: | Mchart wrote: | Lets just leave it at the fact that the doom3 engine is better at rendering more, "organic" enviroments then. |
Actually it isn't, it's good for making close quarters box-like environments with bumpmapping and lots of contrast. And excellent for cinema noir lighting. |
You have no idea what your talking about. In fact, you just gave yourself your own definition of what the source engine is good at, minus the lighting effects. And the bumpmapping... And lots of contrast.. |
Oh, now you really hurt me. Are you going to hurt me some more by inventing a theory over how Gabe really is Carmack, who is an alien from outer space?
Anyway... what I mentioned above is precisely what the doom3-engine is good at.
Yes, yes I'm back.
Somewhat.
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Posted: Sat, 29th Jan 2005 06:06 Post subject: |
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fisk wrote: | Mchart wrote: | fisk wrote: | Mchart wrote: | Lets just leave it at the fact that the doom3 engine is better at rendering more, "organic" enviroments then. |
Actually it isn't, it's good for making close quarters box-like environments with bumpmapping and lots of contrast. And excellent for cinema noir lighting. |
You have no idea what your talking about. In fact, you just gave yourself your own definition of what the source engine is good at, minus the lighting effects. And the bumpmapping... And lots of contrast.. |
Oh, now you really hurt me. Are you going to hurt me some more by inventing a theory over how Gabe really is Carmack, who is an alien from outer space?
Anyway... what I mentioned above is precisely what the doom3-engine is good at. |
Oh boo hoo. Stupid fuck. This is kind of like one of those things that, is well, common knowledge. You are such a fucking moron it makes me want to vomit my guts out. Now I know why I ignored you in the first place.
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fisk
Posts: 9145
Location: Von Oben
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Posted: Sat, 29th Jan 2005 06:17 Post subject: |
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Please vomit your guts out, and if you do not die from it, learn to NOT fall off topic, which you tried to point out to me (and failed miserably).
Anyhow, Doom3 has an excellent engine for a specific type of game, it is true to Id's recent concept: Creating engines that work well with claustrophobic scenarios, and not so much outdoor-environment. It does lighting "cartoonish" millieu quite well, and it's bump-mapping "plastic" effect works well with games that portray a sort of Sci-Fi/noir aspect to them.
F.E.A.R is an excellent example of this. It's sort of the game-version of what the modern age horror-Sci-Fi flick is.
When it comes to depicting realistic environment, larger environments with houses, buildings, huge models + more real-world like physics and lighting, the HL2-engine kicks DOOM3's butt imho.
I think the HL2-engine is more like FarCry, but lacking in some quality, but compensating with better physics and more true to life-lighting.
Yes, yes I'm back.
Somewhat.
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vurt
Posts: 13824
Location: Sweden
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Posted: Sat, 29th Jan 2005 08:50 Post subject: |
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The absolutely worst thing with new engines like Source are the loading times. I'd rather pick Gothic2 or GTA-engine over a better looking an engine that has to stop and load every 5 minutes, it affect gameplay (immersion) in a very bad way.
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Posted: Sat, 29th Jan 2005 10:43 Post subject: |
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hahe wrote: | Oh and Mchart your sig sucks. Game does not equal engine. Game equals gameplay. I don't two shits about the engine. It's all about gameplay. That's it. |
lmfao
you truely are a retard.
i think that the hl2 engine is much better. truely scalable compared to that of d3. you try running d3 on a not so top spec machine and it either plays like ass or looks like ass. hl2 is still very playable and looks great too.
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Posted: Sat, 29th Jan 2005 14:02 Post subject: |
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fisk wrote: |
I think the HL2-engine is more like FarCry, but lacking in some quality, but compensating with better physics and more true to life-lighting. |
Except that the physics of HL2 are not related to the source engine. If we're comparing engines then the Cryengine wipes the floor with source.
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Posted: Sat, 29th Jan 2005 14:10 Post subject: |
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the LITHTECH Engine (FEAR) will own the cheap shit like: riddick engine, far cry engine,x-ray (stalker) source and doom 3 engine !!!

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fisk
Posts: 9145
Location: Von Oben
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Posted: Sat, 29th Jan 2005 18:40 Post subject: |
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AnimalMother wrote: | fisk wrote: |
I think the HL2-engine is more like FarCry, but lacking in some quality, but compensating with better physics and more true to life-lighting. |
Except that the physics of HL2 are not related to the source engine. If we're comparing engines then the Cryengine wipes the floor with source. |
They aren't? I could've sworn...
Yes, yes I'm back.
Somewhat.
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Posted: Sat, 29th Jan 2005 19:36 Post subject: |
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hahe wrote: | Oh and Mchart your sig sucks. Game does not equal engine. Game equals gameplay. I don't two shits about the engine. It's all about gameplay. That's it. |
This thread is depressing... but then this retard posted this and I was laughing my ass off, thanks for cheering me up retard.
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Posted: Sat, 29th Jan 2005 22:34 Post subject: |
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drhansson wrote: | hahe wrote: | Oh and Mchart your sig sucks. Game does not equal engine. Game equals gameplay. I don't two shits about the engine. It's all about gameplay. That's it. |
This thread is depressing. |
Now you know what being a first grade teacher feels like 
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hahe
Posts: 1685
Location: US
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Sun, 30th Jan 2005 03:06 Post subject: |
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hahe wrote: | drhansson wrote: | hahe wrote: | Oh and Mchart your sig sucks. Game does not equal engine. Game equals gameplay. I don't two shits about the engine. It's all about gameplay. That's it. |
This thread is depressing... but then this retard posted this and I was laughing my ass off, thanks for cheering me up retard. |
Ok I'm a retard cause I think gameplay matters more than a game engine.  |
No, but posting that you "don't give two shits about the engine" in a thread about engines, that has nothing to do with gameplay or any games, for that matter, I must say was retarded. If you don't care about the engines,
1. What are you doing reading an argument about them, and
2. Why are you replying to it.
Hope that clears things up.
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hahe
Posts: 1685
Location: US
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Posted: Sun, 30th Jan 2005 08:02 Post subject: |
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I just clicked the thread, didn't really read it, and saw Mchart's sig and felt like saying that. That's about it.
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Posted: Sun, 30th Jan 2005 09:16 Post subject: |
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hahe wrote: | Oh and Mchart your sig sucks. Game does not equal engine. Game equals gameplay. I don't two shits about the engine. It's all about gameplay. That's it. |
Correct me if I'm wrong but as far as I know "!=" means "not equals" ...
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Posted: Sun, 30th Jan 2005 09:20 Post subject: |
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hahe wrote: | I just clicked the thread, didn't really read it, and saw Mchart's sig and felt like saying that. That's about it. |
Well, you said something completely inappropriate to the thread (compare this to saying "linux sucks" on slashdot). You should expect rebuttal.
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hahe
Posts: 1685
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Cheez-It
Posts: 1106
Location: Rochester, NY
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Posted: Sun, 30th Jan 2005 18:52 Post subject: |
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http://www.devmaster.net/articles/source-vs-doom3/
Did you guys read a different article or something? The lighting (and "portability") were the ONLY things better in Doom 3...
Now, look at the conclusion.
"It's pretty obvious that for making a game the Source Engine is the obvious pick. If I wanted to make a graphics demo or even a CG movie I would probably pick the Doom 3 Engine. The Doom 3 Engine's only advantage is the in the graphics department, which won't make a complete or even a good game.
When we had this debate before on another thread I already pointed out all of this... Why would anyone pick the d3 engine over the source engine for making a game...
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Posted: Sun, 30th Jan 2005 18:54 Post subject: |
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McHart will be crying in the land of banned people.
Im a cockfag
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Sun, 30th Jan 2005 19:17 Post subject: |
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dryan wrote: | McHart will be crying in the land of banned people. |
lol why was he banneD?
"Why don't you zip it, Zipfero?" - fraich3
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hahe
Posts: 1685
Location: US
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Posted: Sun, 30th Jan 2005 23:28 Post subject: |
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Well one I've never seen != mean not equal and two I figured he just screwed up and spaced by mistake and three with him ranting and raving about engines and shit I figured that he ment GAME=ENGINE. Whatever he's banned now. Geez you guys don't have to be jackasses about it.
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Posted: Sun, 30th Jan 2005 23:29 Post subject: |
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Mutantius wrote: | dryan wrote: | McHart will be crying in the land of banned people. |
lol why was he banneD? |
My guess is for obnoxious jackassery.
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Posted: Mon, 31st Jan 2005 21:59 Post subject: |
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I obviously ticked someone off, and they then proceded to cry to the moderators. != means not equals. It has been this way for a long time. Might I also mention that there is an "ignore" button to the top right of my posts, which you can easily click if you dont like what Im saying. Unlike vegetarian activists, you are not forced to hear my opinion.
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hahe
Posts: 1685
Location: US
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Posted: Tue, 1st Feb 2005 01:56 Post subject: |
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AFAIK, != gained popularity among coders due to the fact that it means "does not equal" in C, and later C++
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