Operation Flashpoint 2
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LeoNatan
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PostPosted: Thu, 8th Oct 2009 13:07    Post subject:
I wonder why they locked everything... It was pretty modifiable through the XML files in the user folder... :\
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twobells
Banned



Posts: 2878
Location: England
PostPosted: Thu, 8th Oct 2009 13:11    Post subject:
VGAdeadcafe wrote:
Dude, they're keys, you don't need space between them. There is space !

Maybe you have fat fingers and press random keys




"The Fingers You Have Used to play Are Too Fat. to obtain a Special gaming Wand, Please Mash the Keypad with Your Palm Now."
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Thu, 8th Oct 2009 13:19    Post subject:
It's not that modifiable although you can change the values it's easier to do that via the ingame options menu as if you enter a value that the game doesn't recognize it'll revert back to the lowest one such as for example the LOD system for the land and trees. Smile
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Thu, 8th Oct 2009 13:45    Post subject:
The last tactical simulator - or whatever this genre is supposed to be called.. was advanced warfighter 2, and i loved it, so i decide to try out this.. game...

Started up the first campaign mission and was instantly blinded by the visual. My eyes almost bled. What's wrong with the sky ?, Is the sun turned supernova in this game? Going throu yellow to orange... Also someone trew way too much brown poo filter over.. everything..the ground, the trees.

The graphics.. well.. compared to this advanced warfighter looks incredibly hi-tech.

The initial shock aside.. gameplay time. Here's a story of a brave american (yay... ) squad:

I decided to go for the bonus objectives first.. After 10 minutes of walking thro the brown forests i approached the first position, yay.

I must be blind or something, because the AI can see me from 200 m., but i can't tell what's a rock and what's a head.. they are all the same.. blocky and brown.
30 sec. later the firefight was over, i blew up the brown thing (why i can't issue and order to my squadmates to take it out instead of me?) and went for the next point..

10 min. later i reached point 2.. yay, a bright silver APC killed 1 of my mates, because he had the urge to go close to it.. annoyance.

Finally it took me 15 minutes to go to the original objective.. and i find a jeep..(facepalm, that could've saved me 30 min. of walking around) And then brown enemy, hiding in something brown as well, decides to kill me, so i watch how my brown corpse falls helplessly to the brown earth. (So no one of my brown teammes can try to save me ? )

Restart at checkpoint time.Woo, the checkpoint is 20 min. walking time. -> Exit game ->delete campaign.

Before i unninstalled this.. thing.. i decided to see the multiplayer part.. and.. wow, no cd-key required for online ?, and it has a coop ? I will check this out.. but first..
I'll go for a walk in the nearby park when sky is blue, grass is green, and i can see objects who are not blurred and brown.


Per aspera ad astra
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moosenoodles




Posts: 18411

PostPosted: Thu, 8th Oct 2009 13:50    Post subject:
I dont have any problems with the colours and sky stuff ingame, it amazes me the amount of whine about a game.. so what if it takes you 15 mins to get to an objective, some in arma can take u lot longer if u got no transport..

Sounds to me that your post is nothing but a shaking fist at a game you wanted to be another cod4 variant... why dont u just wait for mw2 and be done with it?
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Thu, 8th Oct 2009 13:57    Post subject:
I curiously await for you to give me a quote of my comment , which shows a suggestion (even remote) that i compare this to call of duty. Or are you pulling stuff from your arse much ? Smile


Per aspera ad astra
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KGen




Posts: 1081

PostPosted: Thu, 8th Oct 2009 14:00    Post subject:
Quick save option would make the game better by saving you a lot of traveling time if you die. Maybe in next patch?


i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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lhzr




Posts: 3902
Location: RO
PostPosted: Thu, 8th Oct 2009 14:02    Post subject:


Last edited by lhzr on Thu, 24th Dec 2015 13:44; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Thu, 8th Oct 2009 14:04    Post subject:
RainyDay wrote:
I curiously await for you to give me a quote of my comment , which shows a suggestion (even remote) that i compare this to call of duty. Or are you pulling stuff from your arse much ? Smile


I dont need to quote you, your grasp on english is obviously limited, I sudgested that you were sounding that way. So no I wont quote you its not needed Very Happy

The only thing being pulled from an ass is your need to post your dislike to a game where you mention features/gamestyle play parts of it that are and have been known to be there from the start.. Your just looking to bash it obvously eh eh?

Now go take your RainyDay and shove it where it belongs Very Happy


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Last edited by moosenoodles on Thu, 8th Oct 2009 14:11; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Thu, 8th Oct 2009 14:06    Post subject:
lhzr wrote:
@rainyday: you're right about the gfx, they're pretty lame, and not just the colours, but the world isn't very detailed either. looks much better in screenshots, for some reason, so i was expecting it to look a bit better than meh.


Haven't missed the advanced gfx options have you?
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dominae
Banned



Posts: 2425

PostPosted: Thu, 8th Oct 2009 14:08    Post subject:
moosenoodles wrote:

I dont need to quote you, your grasp on english is obviously limited, I sudgested [...]


Spot the fail. Laughing
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moosenoodles




Posts: 18411

PostPosted: Thu, 8th Oct 2009 14:10    Post subject:
You dont get it then ok, Smile

did u see the other one lol.
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Ispep
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Posts: 4117

PostPosted: Thu, 8th Oct 2009 14:16    Post subject:
Rock Paper Shotgun ("wot I think");

Quote:
I’ve come this far without mentioning Arma 2, but it’s impossible to continue without doing so. These two soldier games are diametrically opposed. Arma 2 has all the ambition, character, and versatility, while Dragon Rising has all the production values, accessibility and neat design. Codemaster’s design decisions all make sense: their radial command menu is great, the missions are all comprehensible and readily executed, and they tie a soldier shooter package up with a quality assured bow. It all makes for a tidy experience, but it’s just not very interesting. For example, there’s minimal vehicular action. By the end of Arma 2 you’re commanding – even building – an entire army, but Dragon Rising barely gets beyond small arms action. Sure, there’s a helicopter bit in the single player campaign, irregular support fire, and the odd jeep ride, but Arma 2 is all the helicopters and tanks I will ever want to see in one gaming life. Imagine my disappointment when I ran up to a tractor in Dragon Rising and realised it could not be driven. This is not the promised land.


Laughing

Quote:
I realised early on that the “Operation Flashpoint” part of Dragon Rising really isn’t anything more than a convenient handle that Codemasters happened to have around. This is a game that is, spiritually and genetically, far more a successor to the Delta Force games than it is to the original Operation Flashpoint.


Quote:
Far from being the calamitous failure that some Arma 2 fans would have liked this game to be, Dragon Rising actually just a mild disappointment, but a disappointment that leads in an entirely different direction to that of Bohemia’s project. In fact, it’s almost a lesson in why Codemasters and Bohemia Interactive should never have parted ways in the first place. Each game has something the other one needs, and they’re both flawed without it.


You can read the whole article here, but those closing statements are the best bits.


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lhzr




Posts: 3902
Location: RO
PostPosted: Thu, 8th Oct 2009 14:18    Post subject:


Last edited by lhzr on Thu, 24th Dec 2015 13:41; edited 1 time in total
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madmax17




Posts: 19342
Location: Croatia
PostPosted: Thu, 8th Oct 2009 14:20    Post subject:
I like it reminds me of OF, not as much as Arma but still.
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djaoni




Posts: 8061

PostPosted: Thu, 8th Oct 2009 14:22    Post subject:
Quote:
their radial command menu is great


Laughing
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 8th Oct 2009 14:32    Post subject:
It's better than menus upon menus upon menus in ARMA2. Laughing
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djaoni




Posts: 8061

PostPosted: Thu, 8th Oct 2009 14:35    Post subject:
My point was saying that it's great is quite an overstatement.
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 8th Oct 2009 14:37    Post subject:
Sure, that's true. I would have preferred a dial but with mouse selection - that way they can include a lot more options than 4 (stupid consoles and their stupid pads).
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one_hit_wonder




Posts: 50

PostPosted: Thu, 8th Oct 2009 14:41    Post subject:
RainyDay wrote:
The last tactical simulator - or whatever this genre is supposed to be called.. was advanced warfighter 2, and i loved it, so i decide to try out this.. game...

Started up the first campaign mission and was instantly blinded by the visual. My eyes almost bled. What's wrong with the sky ?, Is the sun turned supernova in this game? Going throu yellow to orange... Also someone trew way too much brown poo filter over.. everything..the ground, the trees.

The graphics.. well.. compared to this advanced warfighter looks incredibly hi-tech.

The initial shock aside.. gameplay time. Here's a story of a brave american (yay... ) squad:

I decided to go for the bonus objectives first.. After 10 minutes of walking thro the brown forests i approached the first position, yay.

I must be blind or something, because the AI can see me from 200 m., but i can't tell what's a rock and what's a head.. they are all the same.. blocky and brown.
30 sec. later the firefight was over, i blew up the brown thing (why i can't issue and order to my squadmates to take it out instead of me?) and went for the next point..

10 min. later i reached point 2.. yay, a bright silver APC killed 1 of my mates, because he had the urge to go close to it.. annoyance.

Finally it took me 15 minutes to go to the original objective.. and i find a jeep..(facepalm, that could've saved me 30 min. of walking around) And then brown enemy, hiding in something brown as well, decides to kill me, so i watch how my brown corpse falls helplessly to the brown earth. (So no one of my brown teammes can try to save me ? )

Restart at checkpoint time.Woo, the checkpoint is 20 min. walking time. -> Exit game ->delete campaign.

Before i unninstalled this.. thing.. i decided to see the multiplayer part.. and.. wow, no cd-key required for online ?, and it has a coop ? I will check this out.. but first..
I'll go for a walk in the nearby park when sky is blue, grass is green, and i can see objects who are not blurred and brown.


I agree with you partly on the colors - on the first mission. However the second mission is much greener and has different colors.

As for the walking, there's a helicopter near the beach in first mission - if you pilot it you'll get to the other corner of the island in abt 2 mins. There are also several jeeps scattered around.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 8th Oct 2009 14:46    Post subject:
RainyDay wrote:
Started up the first campaign mission and was instantly blinded by the visual. My eyes almost bled. What's wrong with the sky ?, Is the sun turned supernova in this game? Going throu yellow to orange... Also someone trew way too much brown poo filter over.. everything..the ground, the trees

I gave it another try today.. looks like the first mission is the only one plagued by that brown/sienna filter. The second one has a greenish filter! and looks.. well.. even uglier Very Happy Very Happy
But! the filter is gone (or at least toned down) after the second mission in favor of some other post processing lighting effects Rolling Eyes

le: didnt read the comment above ups


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Mussolinka
Banned



Posts: 2782

PostPosted: Thu, 8th Oct 2009 15:04    Post subject:
I want my 20 minutes back.

Arma looks way better than this. AF doesn't seem to be working and the textures are incredibly low res. Playing this on hardcore I could storm a small encampment frontaly which was defended by over 15 of those idiots. The AI Accuracy is incredibly pathetic, it looks sif they always only lay covering fire for me to kill everything. I won't even go into that command system.

The only good thing about this was the intro.


sabin1981 wrote:
Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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ShadowB




Posts: 894

PostPosted: Thu, 8th Oct 2009 15:08    Post subject:
VGAdeadcafe wrote:
@ ShadowB
How can you fail in a quote ?

How can you do it ? You just click quote and write underneath it. Laughing

Laughing

He failed at it, and confuzzled my auto-quoting, which failed as well. I assumed it was OK since the quote button tends to do its job well. I didn't check after posting: I indeed had to go out in a bit of a hurry. Razz
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Thu, 8th Oct 2009 16:06    Post subject:
How to resume campaign in coop mode, every time we must start from first mission?


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funame




Posts: 412

PostPosted: Thu, 8th Oct 2009 16:18    Post subject:
Mussolinka wrote:
I want my 20 minutes back.

Arma looks way better than this. AF doesn't seem to be working and the textures are incredibly low res. Playing this on hardcore I could storm a small encampment frontaly which was defended by over 15 of those idiots. The AI Accuracy is incredibly pathetic, it looks sif they always only lay covering fire for me to kill everything. I won't even go into that command system.

The only good thing about this was the intro.


+1
i really wanted this game to be good. they shouldn't have named it "flashpoint", it's just too much of a shooter.

the radial menu is just lol. console shit basically.

what a let down
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Thu, 8th Oct 2009 16:19    Post subject:
May I say something totally off-topic?

The word modifiable sounds so ultra lame and gay... I would've expected it to be modable or something like that.. ah gay language is gay Razz


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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Thu, 8th Oct 2009 16:24    Post subject:
xGAME007 wrote:
How to resume campaign in coop mode, every time we must start from first mission?


+1, asked this question twice here, but no answer Sad
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Thu, 8th Oct 2009 16:34    Post subject:
Moddable is mainly what I use for stuff like changing the content of a game, altering the settings or "tweaking" it is what I define with that word though I guess I can agree that it sounds a bit odd.

There's some progress on a unpacker via the Xentax forums, encryption on that .000 file was broken and it's all just one big file split in (several hundred) parts so it might be "moddable" after all albeit a bit harder than it is for other games with proper SDK's and utilities. Razz
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Spiderman
Banned



Posts: 5877

PostPosted: Thu, 8th Oct 2009 17:10    Post subject:
the Reviewer was right this game plays and feels like a DELTA FORCE game , same 11 missions , same mission selection , same magical starting point , same gameplay mechanics (go from A B C D To kill all mofo and the go to A)

this is not a sand box game ,this is not OPERATioN Flashpoint , its a generic shooter ...

they should have called it Delta Force : Dragon Raising ... they only added OPF2 to the front to get more sold copies
thats it

if you like Delta Force games this game is a blast but if you are the gamer that loves story tid missions Stay THE FUCK AWAY FROM IT go play Arma or Arma2
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moosenoodles




Posts: 18411

PostPosted: Thu, 8th Oct 2009 17:19    Post subject:
Quote:
they should have called it Delta Force : Dragon Raising ...


you mean like a baked bit of bread?, wouldnt it be hard to fit a mix to raise a dragon in an oven? would have to be really big oven right?

Very Happy
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