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JBrow
VIP Member
Posts: 690
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Client
Posts: 405
Location: Nordschleiffe 4 Life!
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Posted: Fri, 4th Jun 2004 08:09 Post subject: |
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on small doses on the other hand, something good like destructible environments and decent sound effects. Worth every euros,yep!
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Posted: Sat, 5th Jun 2004 11:50 Post subject: |
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its the sort of game that you feel like you want to keep giving another chance, because there is something great about it, you just have to struggle on to find it first. hopefully the patches will clear a lot of the bugs up and get the game a bit more balanced. its no way as bad as some are making out, although the singleplayer is really really poor. not even good as practice for multi.
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Posted: Sun, 6th Jun 2004 17:34 Post subject: |
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yeah i still try to give it another chance but there are so incredible much that irritate me, not only bugs but things i'd expect to find but just aren't there. the bugs are really really annoying, like you cannot equip your teammates if they're too far away from you when you start handing out guns, because if they are, you will get stuck in a 3rd person view where you cannot move, cancel mission, reload or anything but quit the entire game and start it again (luckily it loads so fast, only a 2-3 minut loading time before you get to start shooting... ..).
singleplayer is pretty pointless, you do stupid missions only to receive a medikit or a gun or something like that.
this morning i did a mission where i was supposed to rescue one dude and secure two cases. base was littered with m1a1 abrams, m2a2 bradleys some sort of psycadelic armored ambulance and soldiers with anti-tank weapons. only way to survive is to also have an abrams, drive up to 3-400m from the target, where there is an invisible line that triggers all the "ai" if you can call it that, and from there shoot all the infantry. why you don't need to blow the tanks up is simple: the ai doesn't fire the vehicle guns, they just try to run you over..
2km from my base to the first case, 2km to the "civilian area" where i was supposed to deliver it, 2km back to the same place to get the second case, 2km to the civilian area, 2km back to the same place AGAIN to get the hostage and then 2km back to my base. Sure it only takes 20-30 seconds to drive those 2km but since i had killed everything and everyone at the hostile base there was absolutely no resistance, nothing to do but drive drive drive.. most missions are like that, completely boring from start to finish, the only challenge is to kill all the infantry before they shoot their rockets at you, enemy armour does nothing..
i just finished another game, this time my retarded ai-teammate ran after me when i drove my tank over to the enemy base, and when i reversed i accidently ran him over, not knowing that he had even left my base where i left him. killing teammates = mission failure..
teammate-control only works once in 10 tries, trying to get him to drive the tank he's in back to your base is done by clicking at your base, him not doing anything, clicking half-way to your base, him not doing anything, clicking in the square just beside him, him doing nothing, clicking randomly for one minute before he decides to drive somewhere, then repeating that until he's finally home or you yourself give up and drive your tank back to base, get a car or something and go back and drive his tank too.
i suppose the "coolness" of this game is found in multiplayer, which i haven't tested (dont think it works with copies anyway)
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Posted: Sun, 6th Jun 2004 22:34 Post subject: |
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does the full version allow the same as the beta did
where you changed some file and had unlimited ammount of weapons and vehicles in the offline SP part where you could practice (not campaign)
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Posted: Mon, 7th Jun 2004 02:14 Post subject: |
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Injurious wrote: | Well the patch is out. Fixes out several bugs. It's a whopping 150 megs. The links are on the soldner download page. So grab it.
In my opinion the game is worth the money after getting this patch hell even before it the game was fun
From the forums.
Quote: |
Changelist for the upcoming patch:
General:
- improved network performance for vehicles
- single player: fixed error in political system, which spawned only us units as enemies
- adjusted the 3rd person camera for all vehicles
- loading times have been decreased
- mapload time when joining a server decreased, ie. disconnect wait time reduced
- fixed the client and server crash
- anti cheat "WACHE v2" has been activated, Wache stands for Wings Anti CHEat Protection
- added selectable actions on detecting user with modified data (mod or cheats)
- no accounting for players with modified data (TKs, money, points etc.)
- fixed incorrect lighting on soldier-models if NightVision is activated
Gameplay:
- added different color-formatting to killmessages
- no money bonus after healing yourself with the medi-kit
- fixed terminal in 'Finding Lenin' map, both teams are now able to buy Tanks
- messages sent by the server are now localized depending on client's language
- fixed list-selection in vote-menu
- disabled text colorization abuse
- WACHE v2 activated:
* detection of players with modified weapons, vehicles or soldiers
* various server-controlled actions on cheat-detection via web-interface
Vehicle/Jets/Helicopter:
- increased maximum possible flight height
- changed 3rd person camera for jets
- HUD extensions for jets and helis are hidden in 3rd person mode
- fixed glitches in cannon camera for some helis/jets
- extended HUD functionality for jets/helis
- fixed impact on terrain for vehicle and damage calculation
- improved physics calculation, new driving-physics implementation for all vehicles
- physical properties for vehicles adjusted to new system
- colliding jets/helis will now be both destroyed
CommanderMode/PlayerMap:
- known commander mode crash fixed
- added toggle for fullscreen/windowed playermap
- fixed icon display for user sitting in a vehicle
- fixed a server-crash during activated CommanderMode
- you can now chat in Commander Mode
- Bots can use vehicle-weapons properly
- fixed display of request-icons outside the visible map-area
- changed color and description of exit-button in team-equip menu
- added player map option for the commander, press 'k' to open normal player map, 'm' for commander-mode
- new player-icons for map
- Commander is able to store team member selections on keys
- Playermap can optionally show playernames of your own team now
- Commander is able to store his satellite view positions on keys
- Your position on the playermap has now an arrow with your view direction
Soldier:
- new animations for idle-animations for different weapons
- rotation mismatch fixed after wall-climbing
- after leaving a vehicle, the look direction of the player won't flip randomly
- fixed multiple collision issues with soldier (hang-sliding in free-fall animation etc.)
- reduced animation effects on camera in 1st person view
Weapons:
- reduced sound-volume and distance of distant rifle effects
- fixed a 'no-particle-effects' bug if you fired weapons on a close target
- several sound fx adjustments as volume and distance settings
Misc:
- task-switch fix during loading screen
- mouse sensitivity settings has been adjusted/increased
- added 'Restore Defaults' to controller settings
- added 'Air Brake' to flight-controller
- replaced 'Alternate Fire' with 'Look' in flight-controller menu
- font-size of console text can be set in user.ini (Console.FOnt.Size = x)
- teamscreen play-buttons are now disabled until server responded to prevent multiple re-spawns
- added '/tell' command to send a private chat message to a player, these are displayed in green, /clantell is under consideration too
- player name is now limited to 24 characters to prevent abuse in LAN games
- optimized connection procedure, netcode improvements
- improved packet-loss handling and reduced bandwith consumption
- Multiplayer mode Hostage Rescue was changed to better manage players who kill hostages
- we removed blue and red as colors for names so people dont mix them up with teams |
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That the updated DEMO? there is no patch.. whatever you have read is incorrect unless they took the patch down, please provide evidence of patch next time like a download Link.
Demo and Server are 150mb
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Posted: Mon, 7th Jun 2004 08:53 Post subject: |
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Ace wrote: | does the full version allow the same as the beta did
where you changed some file and had unlimited ammount of weapons and vehicles in the offline SP part where you could practice (not campaign) | yes it does
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Posted: Mon, 7th Jun 2004 10:38 Post subject: |
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For some reason I'm starting to like the game.If you throw aside all the bugs and slowness it's getting pretty fun, I was on a 16 on 16 server and there was stopless action.If you play with good team players then it's really fun.
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copywrong
Posts: 707
Location: Here today, gone tomorrow...
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Posted: Tue, 8th Jun 2004 22:50 Post subject: |
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I am with Clevesa on this one. For some reason I keep coming back and playing it. I just really really wish that the forthcoming patch will make this game so much better. There is a good game hiding somewhere in there behind the bugs from hell.
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|MaguS|
Posts: 319
Location: United States of America
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Posted: Wed, 9th Jun 2004 01:55 Post subject: |
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Can't be the buggiest game ever... I mean Tribes 2 at launch couldn't even been installed and if it was it wouldn't run due to a game crashing bug... or Myth 2 and its OS deleting bug if you uninstalled the game...
Its buggy but far from being the most. ^_^
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Zeljo
Posts: 238
Location: Norway
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Posted: Fri, 11th Jun 2004 17:07 Post subject: |
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hello,
have any of you managed to play the Razor version after applying the todays patch? as soon as I start the game, first I get a message : please instert CD, then the image gets automaticly unmounted... any way to work this around?
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Fri, 11th Jun 2004 17:50 Post subject: |
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Zeljo wrote: | hello,
have any of you managed to play the Razor version after applying the todays patch? as soon as I start the game, first I get a message : please instert CD, then the image gets automaticly unmounted... any way to work this around? |
Well i tried to apply the old Crack from Razor but it didn't quite work.. I quess we must wait to a Group release a new crack for this....
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Fri, 11th Jun 2004 18:17 Post subject: |
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Got the clone-cd version of CXZISO updated with patch.
Trying to launch the game, but this is what I get:
'Illegal copy of the game found'
So there is indeed a crack needed
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Posted: Fri, 11th Jun 2004 23:09 Post subject: |
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so much for the clonecd zealots
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Posted: Tue, 15th Jun 2004 08:51 Post subject: |
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Ahh crap, the new patach makes it such that mounting the cd doesn't work
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Posted: Tue, 15th Jun 2004 11:34 Post subject: |
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Burning it doesn't help either... And it seems getting out a crack for the patch is mad slow... :/
[Preed]
[INTEL C2D E8400@4GHz] [ASUS Rampage Formula] [PowerColor Radeon HD 5870 PCS++]
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Fri, 18th Jun 2004 14:52 Post subject: |
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Yes indeed Vulture, i really think this have some balls when the patch is installed...
"Why don't you zip it, Zipfero?" - fraich3
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Zeljo
Posts: 238
Location: Norway
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Posted: Mon, 28th Jun 2004 15:11 Post subject: |
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2nd patch is out, still no crack for the first one, c'mon peepz, this is really a great game when patched...
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