Risen
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SMX




Posts: 400

PostPosted: Sat, 3rd Oct 2009 16:17    Post subject:
anyone got the AA working yet??
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nightfox




Posts: 601

PostPosted: Sat, 3rd Oct 2009 16:32    Post subject:
 Spoiler:
 
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vurt




Posts: 13808
Location: Sweden
PostPosted: Sat, 3rd Oct 2009 16:36    Post subject:
SMX wrote:
anyone got the AA working yet??


I bet it's like always, it works on nvidia and not on ATI :/
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Gr0




Posts: 8

PostPosted: Sat, 3rd Oct 2009 17:40    Post subject: Necklace for Kayleigh
Could someone tell me where do I find the necklace for Kayleigh ?
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sat, 3rd Oct 2009 17:59    Post subject:
It can be forced on NVIDIA cards via nHancer (Stalker compatibility profile.) but textures might show black spots or corruption (Or what it's called, display artifacts.)

EDIT: Deferred rendering or what it's name is so UT3.exe might work for ATI cards.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sat, 3rd Oct 2009 18:02    Post subject:
wrathamon wrote:
Where can I learn smithing from?

The dude at the monastery wont teach me.
Neither the dude at the swamp cause I'm with the inquisition.

That leaves the dude at the town however I am unablle to complete his quest.
I can only find one worker for him. Cant find the other one.

HEEEEEEEEEEEEEEEEEEEEEEEEEEELP


 Spoiler:
 
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A-A




Posts: 3153
Location: New york
PostPosted: Sat, 3rd Oct 2009 18:04    Post subject:
no matter Smile
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dodger2020




Posts: 3537

PostPosted: Sat, 3rd Oct 2009 18:21    Post subject:
Might have been posted already in the previous 50 pages but if the game won't start for you in Windows7 (64 bit for me), right click on the game's exe, click properties, and then the compatibility tab. Click the box to disable desktop composition. It'll disable aero any time you start the game but at least it runs. Starts/plays fine with DTlite for me.
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Overlord123




Posts: 2335

PostPosted: Sat, 3rd Oct 2009 18:36    Post subject:
Works fine for me in Windows 7 x64 w/o compatibility mode.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 3rd Oct 2009 18:37    Post subject:
JBeckman wrote:
It can be forced on NVIDIA cards via nHancer (Stalker compatibility profile.) but textures might show black spots or corruption (Or what it's called, display artifacts.)

EDIT: Deferred rendering or what it's name is so UT3.exe might work for ATI cards.

im forcing it in nHancer via the Vanguard compatiblity. And no graphical glitches so far.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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dirtchamber




Posts: 43

PostPosted: Sat, 3rd Oct 2009 18:51    Post subject:
Where can I buy some old busts? Confused
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CDune




Posts: 53

PostPosted: Sat, 3rd Oct 2009 19:07    Post subject:
I've updated my video walkthrough a lot, please have a look Smile.

http://www.youtube.com/user/CDune23

Just started chapter 2.
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Sat, 3rd Oct 2009 19:08    Post subject:
The characters aren't blinking like in batman arkham asylum .


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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lolozaur




Posts: 26310

PostPosted: Sat, 3rd Oct 2009 19:16    Post subject:
check this ...what an asshole lol http://www.realgamer.net/xbox360/reviews/Risen.html

The thing that annoys me most about Risen is the brazen way it steals ideas from so many better sources and pretends that they are in some way original. After half an hour an experienced RPG-er will likely be suffering from severe gamer deja-vu: chests are hidden and opened exactly as they are in Fable, the item collection and filing is practically the same as in Monster Hunter, dialogue and character interactions are a very poor copy of the system used by Bethesda, the setting has been done a hundred times before and the whole thing ends up feeling like a collection of leftovers. With the performance issues, there is practically nothing to keep you playing beyond an urge to find out how much worse things can get.
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Sat, 3rd Oct 2009 19:25    Post subject:
Feels so nerdgasmic when the console kiddies get a shitty port of an awesome PC game, and not the other way around. Haha. I didn't even had to read more from the review than what lolozaur wrote, it's clear the reviewer is some console fanboi and probably doesn't even know what a truly old-school RPG should be like.
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SMX




Posts: 400

PostPosted: Sat, 3rd Oct 2009 19:28    Post subject:
can u enter harbortown without being sent to the chief robeman ? ;D

tried to bribe the guard no luck, don's men are telling me to go to the southeast for alternate way in but i can't find it, there are some huge grate door below the castle in the swamp but cen't be opened ;D

Shocked Very Happy Confused
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sat, 3rd Oct 2009 19:29    Post subject:
It has it's flaws of course, that said most of what I've noticed seems to be taken primarily from other Gothic games.

Creature design are very similar to the first two games, Sea Vulture instead of Scavenger, Spiked Rat instead of Molerat and then wolves and boars (Boars being Gothic 3 I think, don't remember any in the previous two games.)

Dialogs are very similar to Gothic 3 albeit refined a bit though they still gesture quite a bit during conversation. (They also goof around and joke a lot, bit less than Gothic 3 which is nice as some dialogs there were quite silly.)

Inventory system as well is similar to Gothic 3 with different sorting and tabs though in turn G3's system was mainly a improvement over the previous titles and shares most of the functionality while being easier to browse and manage.

Item placement and hidden stuff has been in all Gothic titles albeit a bit less obvious in the early game, G3 placed several hints near places worth exploring and Risen still does some of this but not as obviously (Caves with decent loot and a strong "guardian" is no longer marked by a ton of debri and blood smears, hehe.)

Digging graves and such is from Gothic 3 as well but again a bit subtler instead of the X shaped bone marker to every place you could dig, skills such as mining ore, alchemy, magic and hunting are from all Gothic titles but easified (Simplified?) a bit with less skills for what you need to hunt (Risen has different purchasable items instead.) and you no longer need to manually perform the tasks. (Aside from lock picking which is improved from the automatic G3 system yet still not as frustrating as the guesswork lockpicking in G1 and G2.)

I'd say Piranha Bytes definitively looked on other titles (Oblivion for example.) but they based a lot on their past work and experience yet made it a bit more accessible and user friendly but thankfully didn't dumb down the game.
(Once you get the hang of the various mechanics, combat especially, and get some decent equipment you do go trough enemies quite fast though, not that many different types either but they're well balanced and behave uniquely from one another.)

EDIT: Oh and while it is Gothic the game is still very stereotypical and macho and male dominant, females are all curvy and pretty (Well no, some are downright ugly actually, like the picture I posted previously.) it's a improvement over the entirely male Gothic 1 and Gothic 3 but it could perhaps be balanced a bit better still, just a minor thing though. Smile
(Gothic 3 did OK compared to the all sex-slave population of females in G1 but not by much, haha.)
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inz




Posts: 11914

PostPosted: Sat, 3rd Oct 2009 19:34    Post subject:
Nice bug in the eastern temple - two-story building and whenever I try to exit from the door, it teleports to the second floor. What a retarded bug to get stuck over. Laughing
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Dhaos




Posts: 320

PostPosted: Sat, 3rd Oct 2009 19:38    Post subject:
inz wrote:
Nice bug in the eastern temple - two-story building and whenever I try to exit from the door, it teleports to the second floor. What a retarded bug to get stuck over. Laughing



i had that bug try swing your weapon as your going through the door, worked for me
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 3rd Oct 2009 19:40    Post subject:
inz wrote:
Nice bug in the eastern temple - two-story building and whenever I try to exit from the door, it teleports to the second floor. What a retarded bug to get stuck over. Laughing


It's not a bug, it's a trap Wink Morph into a Nautilus to walk through Wink
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rhagz
Banned



Posts: 1017

PostPosted: Sat, 3rd Oct 2009 19:51    Post subject:
It's a bug.. there are several doors like that. You walk through and it throws you in the air or teleports you to the roof.

Trap... lol Rolling Eyes
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inz




Posts: 11914

PostPosted: Sat, 3rd Oct 2009 19:55    Post subject:
Yeah kinda doubt it's a trap, since there's one in Harbor Town as well. Razz

thanks for the tip Dhaos, will try it.
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rhagz
Banned



Posts: 1017

PostPosted: Sat, 3rd Oct 2009 19:55    Post subject:
You can also do a double-tap dodge move to get past it.
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SMX




Posts: 400

PostPosted: Sat, 3rd Oct 2009 19:55    Post subject:
acRon_ wrote:
JBeckman wrote:
It can be forced on NVIDIA cards via nHancer (Stalker compatibility profile.) but textures might show black spots or corruption (Or what it's called, display artifacts.)

EDIT: Deferred rendering or what it's name is so UT3.exe might work for ATI cards.

im forcing it in nHancer via the Vanguard compatiblity. And no graphical glitches so far.


can u paste your setting, wanguarg compt. doesn't work here (w7 x64 nhancer 255)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 3rd Oct 2009 19:57    Post subject:
inz wrote:
Yeah kinda doubt it's a trap, since there's one in Harbor Town as well. Razz

thanks for the tip Dhaos, will try it.


The reason I figured it was a trap was because this was the only door I've seen that does this Razz 49hrs gameplay now and this was. the. only. door. Wink

Personally, trap or not, I liked the touch because it FELT like a trap. I tried everything to get through that door and just couldn't, until I Nautilus morphed ... that felt great! Like I'd beaten a puzzle that had beaten countless explorers before Very Happy
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Dunge




Posts: 1201
Location: Québec
PostPosted: Sat, 3rd Oct 2009 19:58    Post subject:
I know you already said the avenged version with a miniimage works great, but I still like to wait for proper crack, and usually games like this I just get bored and waiting, download the clone anyway, and just when I reach 100% I see a cracked release coming out. Do you think it's due soon or it will takes a while?
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Aquma




Posts: 2805

PostPosted: Sat, 3rd Oct 2009 20:00    Post subject:
Yeah. it's a bug, i've had the same. Just had to reload and it all worked fine.

Some comparision shots of PC vs X360 graphics.

http://www.gram.pl/upl/news/120091003184610.jpg

http://www.gram.pl/upl/news/120091003190149.jpg

http://www.gram.pl/upl/news/120091003190413.jpg

http://www.gram.pl/upl/news/120091003190606.jpg

Now i kinda know what they mean by "shitty graphics". It really does look quite shitty on the console.
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SuicideRun




Posts: 168

PostPosted: Sat, 3rd Oct 2009 20:08    Post subject:
don't think it's a bug, more like secondary drm checks. had them with the avenged release and mini image, but all suddenly gone on the legit version (and in exchange, the game crashed in the monastery once).
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Dunge




Posts: 1201
Location: Québec
PostPosted: Sat, 3rd Oct 2009 20:10    Post subject:
Another reason why I wonder if I wait for a proper crack or not
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gold24




Posts: 926

PostPosted: Sat, 3rd Oct 2009 20:11    Post subject:
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