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segobi
Posts: 1565
Location: FBI Cybercrime div.
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Posted: Sat, 3rd Oct 2009 06:43 Post subject: |
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sabin1981 wrote: | <3 <3 <3
Thanks mate! |
for sabin:
Spoiler: | Actually you will have to kill him together with patty if you choose not to kill him infront of the cave. This is what I did and you will of course get more xp since you will complete his quest and then free patty + kill him later on which is a patty quest.
Found titan sword which is 80 dmg bastardsword. At the end of the game you will get titan hammer + titan armor  which is pretty cool. Im @ level 27 now in chapter 4. |
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sat, 3rd Oct 2009 07:25 Post subject: |
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There's some weapon, Spoiler: | Titanwing | in the game files, supposedly does 100 damage, quite good though not the absolutely best weapon Spoiler: | Titan axe, quest related, unsure about Titan Hammer, perhaps there's a full set | which does 120 damage.
EDIT: There's also a debug weapon called "The worst sword in the world (And the ugliest too.)" (5 damage) and another called "Evil bastard (forged just in time)" (42 damage) no way to get them in the game from what I know thoguh they're pretty crappy anyway. 
Last edited by JBeckman on Sat, 3rd Oct 2009 07:29; edited 1 time in total
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Posted: Sat, 3rd Oct 2009 07:26 Post subject: |
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inz wrote: | n0puls3 wrote: | Is this game worth getting? I loved Oblivion, so is this game like Oblivion? Better? |
It's a great game (definitely GOTY so far personally), but very different from Oblivion... Just imagine Oblivion, but instead of holding your hand with everything and anything (quest compass, fast travel, level scaling etc.), this game punches you in the stomach, steals your wallet and leaves you lying there. |
LOL, except it does sort of have level scaling. Hungry wolves respawn as wolves, then black wolves etc. Stronger enemies in old places as you level up. And nothing is more handhold as the (DO THIS QUEST TO SUPPORT THE DON) warnings when about to complete a quest.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sat, 3rd Oct 2009 07:27 Post subject: |
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RetroQuestMessageSystem="false" to true in the ConfigDefault.xml file will disable such messages, though spawning seems much like the previous Gothic titles albeit there it was based on chapters.
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Posted: Sat, 3rd Oct 2009 08:11 Post subject: |
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I almost never buy stuff from vendors, unless it's potions/scrolls. Weapons are either self-made or found via exploration, and armour only comes at key plot-points it seems.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Sat, 3rd Oct 2009 08:28 Post subject: |
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JBeckman wrote: | There's some weapon, Spoiler: | Titanwing | in the game files, supposedly does 100 damage, quite good though not the absolutely best weapon Spoiler: | Titan axe, quest related, unsure about Titan Hammer, perhaps there's a full set | which does 120 damage.
EDIT: There's also a debug weapon called "The worst sword in the world (And the ugliest too.)" (5 damage) and another called "Evil bastard (forged just in time)" (42 damage) no way to get them in the game from what I know thoguh they're pretty crappy anyway.  |
Spoiler: | lol @ debug weapon .. its a sword you get from blacksmith in monastry to give aric |
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sat, 3rd Oct 2009 09:16 Post subject: |
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Haha, so that's what the weapon is for, my theory about it being some debug or test weapon was mainly from it's name. (It_1H_Special or something like that, I'll have to look it up again, same with Bastard being It_BS_Special.)
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Posted: Sat, 3rd Oct 2009 09:30 Post subject: |
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Help! i want to make this quest before finishing the game please
Spoiler: |
i need to find 6 items but the guy only marked 5 locations, where's the last one?
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Edit: found it
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
Last edited by Vikerness on Sat, 3rd Oct 2009 10:00; edited 1 time in total
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sat, 3rd Oct 2009 09:42 Post subject: |
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Are you sure you got all of them?
Spoiler: |
Five lords and then Patroscon himself I believe, he's in a tomb towards the side of the island, full of gnomes and some other skeletons.
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Posted: Sat, 3rd Oct 2009 10:05 Post subject: |
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@Sabin: why did you invest so much in wisdom? Does it have any use for a fighter?
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Posted: Sat, 3rd Oct 2009 10:06 Post subject: |
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keddl wrote: | dirtchamber wrote: | People, seriously,
Spoiler: | WHERE THE FUCK IS PALLAS?!??!!? In the quest where I'm supposed to gather all the masters to the hall of flame (the monastery is being attacked by the lizard men). |
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Spoiler: | With me he was lying dead in the training area by the smithy. After looting him clean I could tell Ignatius(Spell?) that fact. |
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Spoiler: | Well, it seems that there's not the case for me. Dead or alive, he's nowhere to be found. Oh well, fuck that quest. |
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Posted: Sat, 3rd Oct 2009 10:07 Post subject: |
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@Jbeckman
You did some tweaking that makes the game look better? On what page is that?
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Coban
Posts: 93
Location: Poland
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Posted: Sat, 3rd Oct 2009 10:21 Post subject: |
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So.. Avenged release = the final version of the game? Bugs? Incomplete quests? Anything?
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Posted: Sat, 3rd Oct 2009 10:26 Post subject: |
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Quote: | So.. Avenged release = the final version of the game? Bugs? Incomplete quests? Anything? |
You could try reading a bit of the thread for your answers.
Last edited by Frantik on Sat, 3rd Oct 2009 10:27; edited 1 time in total
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sat, 3rd Oct 2009 10:27 Post subject: |
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My current configuration file looks like this.
Spoiler: |
<global>
<Engine>
<Debug
DisplayEntities="false"
EnableExceptionHandler="true"
IgnoreDrawCalls="false"
LogFilterLevel="normal"
MemoryCorruptionMonitor="false"
ObserveMemory="Audio"
TestMode="true"
>
<Snapshots
MaxSnapshots="150"
Prefix="Snapshot_"
>
</Snapshots>
<Resolutions
Test1="800x600xWindow"
Test2="960x540xWindow"
Test3="1024x768xWindow"
Test4="1024x576xWindow"
Test5="1280x960xWindow"
Test6="1280x720xWindow"
Test7="1280x1024xWindow"
>
</Resolutions>
</Debug>
<GUI>
<Aspect4x3
VirtalWidth="1024"
VirtalHeight="768"
EnableDrawScale="True"
>
</Aspect4x3>
<Aspect16x9
VirtalWidth="1365"
VirtalHeight="768"
EnableDrawScale="True"
>
</Aspect16x9>
<Aspect10x9
VirtalWidth="1024"
VirtalHeight="768"
EnableDrawScale="True"
>
</Aspect10x9>
<Aspect5x4
VirtalWidth="1024"
VirtalHeight="768"
EnableDrawScale="True"
>
</Aspect5x4>
</GUI>
<Window
AdapterNumber="0"
Bottom="768"
CaptureCursor="true"
Center="false"
FullScreen="true"
Left="0"
Name="RISEN"
RefreshRate="0"
Right="1024"
Top="0"
>
</Window>
<Profiler
FrameQueueLength="64"
HideBelow="1.0"
LogToFile="false"
MaxNodesPerLevel="20"
PeakAlert="0.0"
RecursionDepth="1"
RedAlert="20.0"
SortMode="2"
UpdateInterval="1000"
WatchString=""
YellowAlert="5.0"
>
</Profiler>
<FPU
DenormalExceptionsEnabled="false"
DivByZeroExceptionsEnabled="false"
InvalidExceptionsEnabled="false"
OverflowExceptionsEnabled="false"
UnderflowExceptionsEnabled="false"
>
</FPU>
<Timer
AverageFPS="30.000000"
FixedFPS="-1.000000"
MaxFPS="120.000000"
MinFPS="10.000000"
>
</Timer>
<Render
FoV="75.000000"
PostProcessingEnabled="true"
RenderDebug="false"
ScreenObjectDistanceCulling="0.000001"
VegetationRenderingEnabled="true"
ViewDistance="3"
zBias="0.050000"
zFarHigh="180000.000000"
zFarMedium="120000.000000"
zFarLow="60000.000000"
zNear="25.000000"
MSAA="0"
>
<Shader
CurrentShaderVersion="3_0"
EnableErrorMaterial="true"
EnableMaterialFallbacks="true"
ShadowQuality="3"
>
</Shader>
<PostProcessing
DefaultEffect="DoF"
>
</PostProcessing>
<Shadows
Quality="High"
>
<Off
DetailShadowMapCount="4"
DetailShadowMapSize="2048"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="7500.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Off>
<Low
DetailShadowMapCount="4"
DetailShadowMapSize="2048"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="15000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Low>
<Medium
DetailShadowMapCount="4"
DetailShadowMapSize="2048"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="15000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Medium>
<High
DetailShadowMapCount="4"
DetailShadowMapSize="2048"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="15000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</High>
</Shadows>
</Render>
<Input>
<Mouse
ForceNumLockDisabled="true"
SensitivityX="0.5f"
SensitivityY="0.5f"
InvertX="false"
InvertY="false"
>
</Mouse>
</Input>
<Audio
DisableAudio="false"
LowPassFilter="true"
MaxChannels="128"
OcclusionGeometry="true"
Reverb="true"
SoftwareOcclusion="true"
SpeakerMode="2"
WorldSize="200000"
EnableProfiling="false"
EncodeFileMaxSizeKB="250"
UseHardwareSounds="true"
>
<Volume
Ambient="215"
Effect="215"
Master="255"
Music="178"
Speech="255"
>
</Volume>
<Music
SituationFadeSpeed="0.500000"
>
</Music>
</Audio>
<Graphics
TextureFilterMode="4"
>
<Mixer
Brightness="0.000000"
Contrast="0.000000"
GammaBlue="0.000000"
GammaGreen="0.000000"
GammaRed="0.000000"
>
</Mixer>
</Graphics>
<Cache
Preset="High"
MeshQualitySettingsFragmentNameDisabled="lowpoly"
ObjectDetail="3"
SizeOption="3"
TextureDetail="3"
>
<Low
SizeAnimation="80000000"
SizeCollisionMesh="120000000"
SizeImage="512000000"
SizeMaterial="210000"
SizeMesh="256000000"
SizeSound="40000000"
SizeSpeedTree="2000000"
>
</Low>
<Medium
SizeAnimation="80000000"
SizeCollisionMesh="120000000"
SizeImage="512000000"
SizeMaterial="210000"
SizeMesh="256000000"
SizeSound="40000000"
SizeSpeedTree="2000000"
>
</Medium>
<High
SizeAnimation="80000000"
SizeCollisionMesh="120000000"
SizeImage="512000000"
SizeMaterial="210000"
SizeMesh="256000000"
SizeSound="40000000"
SizeSpeedTree="2000000"
>
</High>
<Image>
<Mounts>
<_Intern
Path="data/raw/images/_intern"
NoMip="True"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</_Intern>
<_InternCommon
Path="data/common/images/_intern"
NoMip="True"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</_InternCommon>
<Animation
Path="data/raw/images/Animation"
NoMip="false"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Animation>
<EditSupporter
Path="data/raw/images/EditSupporter"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</EditSupporter>
<GUI
Path="data/raw/images/GUI"
NoMip="true"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</GUI>
<Items
Path="data/raw/images/Items"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Items>
<Level
Path="data/raw/images/Level"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Level>
<Lightmaps
Path="data/raw/images/lightmaps"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Lightmaps>
<Sky
Path="data/raw/images/Sky"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Sky>
<NoMip
Path="data/raw/images/NoMip"
NoMip="True"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</NoMip>
<Special
Path="data/raw/images/Special"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Special>
<Speedtree
Path="data/raw/images/Speedtree"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Speedtree>
<Startscreen
Path="data/raw/images/Startscreen"
NoMip="true"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Startscreen>
<TestLevel
Path="data/raw/images/TestLevel_01"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</TestLevel>
<VFX
Path="data/raw/images/Vfx"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</VFX>
</Mounts>
<Levels>
<Low
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
Testkram="High"
>
</Low>
<Medium
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
Testkram="High"
>
</Medium>
<High
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
Testkram="High"
>
</High>
<Xbox360
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
>
</Xbox360>
</Levels>
</Image>
<Presets>
<Image>
<High
HardLimit="268435456"
SoftLimit="218103808"
>
</High>
<Medium
HardLimit="268435456"
SoftLimit="218103808"
>
</Medium>
<Low
HardLimit="268435456"
SoftLimit="218103808"
>
</Low>
<Xbox360
HardLimit="268435456"
SoftLimit="218103808"
>
</Xbox360>
</Image>
<Material>
<High
HardLimit="1572864"
SoftLimit="1048576"
>
</High>
<Medium
HardLimit="1572864"
SoftLimit="1048576"
>
</Medium>
<Low
HardLimit="1572864"
SoftLimit="1048576"
>
</Low>
<Xbox360
HardLimit="1572864"
SoftLimit="1048576"
>
</Xbox360>
</Material>
<Mesh>
<High
HardLimit="134217728"
SoftLimit="83886080"
>
</High>
<Medium
HardLimit="134217728"
SoftLimit="83886080"
>
</Medium>
<Low
HardLimit="134217728"
SoftLimit="83886080"
>
</Low>
<Xbox360
HardLimit="134217728"
SoftLimit="83886080"
>
</Xbox360>
</Mesh>
<Motion>
<High
HardLimit="50331648"
SoftLimit="31457280"
>
</High>
<Medium
HardLimit="50331648"
SoftLimit="20971520"
>
</Medium>
<Low
HardLimit="50331648"
SoftLimit="20971520"
>
</Low>
<Xbox360
HardLimit="50331648"
SoftLimit="20971520"
>
</Xbox360>
</Motion>
<MotionActor>
<High
HardLimit="50331648"
SoftLimit="41943040"
>
</High>
<Medium
HardLimit="50331648"
SoftLimit="41943040"
>
</Medium>
<Low
HardLimit="50331648"
SoftLimit="41943040"
>
</Low>
<Xbox360
HardLimit="50331648"
SoftLimit="41943040"
>
</Xbox360>
</MotionActor>
<Sound>
<High
HardLimit="62914560"
SoftLimit="41943040"
>
</High>
<Medium
HardLimit="62914560"
SoftLimit="41943040"
>
</Medium>
<Low
HardLimit="62914560"
SoftLimit="41943040"
>
</Low>
<Xbox360
HardLimit="62914560"
SoftLimit="41943040"
>
</Xbox360>
</Sound>
<CollisionMesh>
<High
HardLimit="39845888"
SoftLimit="20971520"
>
</High>
<Medium
HardLimit="39845888"
SoftLimit="20971520"
>
</Medium>
<Low
HardLimit="39845888"
SoftLimit="20971520"
>
</Low>
<Xbox360
HardLimit="39845888"
SoftLimit="20971520"
>
</Xbox360>
</CollisionMesh>
<Speedtree>
<High
HardLimit="1048576"
SoftLimit="819200"
>
</High>
<Xbox360
HardLimit="1048576"
SoftLimit="819200"
>
</Xbox360>
</Speedtree>
</Presets>
</Cache>
<Vegetation
Quality="High"
WindBase="0.0"
WindFactor="15.0"
WindBendWeight="0.002"
WindWaveSpeed="2.0"
>
<Off
ViewRange="15000.000000"
Enabled="True"
Density="1"
>
</Off>
<Low
ViewRange="15000.000000"
Enabled="True"
Density="1"
>
</Low>
<Medium
ViewRange="15000.000000"
Enabled="True"
Density="1"
>
</Medium>
<High
ViewRange="15000.000000"
Enabled="True"
Density="1"
>
</High>
</Vegetation>
<Animation
DefaultFadeTime="0.200000"
RagDollForceDistribution="5"
RagDollManualSleepDetection="true"
RagDollSleepDetectInterval="0.500000"
RagDollSleepDetectThreshold="0.001000"
RagDollDeathPoseThreshold="1.0"
RagDollDampingThreshold="1.0"
RagDollStartDampingTime="20.000000"
RagDollDampPerSecond="10.000000"
RagDollMaxDamping="100.000000"
>
</Animation>
<Scene
EntitiesPerLeaf="12"
EntityROI="8000.000000"
ProcessEntitiesEnabled="true"
TemplateLoading="1"
>
</Scene>
<Physics
Disabled="false"
>
</Physics>
</Engine>
<Game
Difficulty="1"
EnableAchievementGameLog="true"
EnableTutorialSystem="true"
IgnoreUserOptions="false"
MenuDisabled="false"
PlayerStart="PC_Hero"
RetroQuestMessageSystem="false"
TutorialDisabled="false"
AutoSave="true"
InvertMouseY="false"
ShowFocusHighlights="true"
ShowFocusNames="true"
ShowSubtitles="true"
UserPageMode="7"
>
<Controls>
<DebugKeys
OnDebugActionDefeat="CTRL_L+X"
OnDebugActionKill="CTRL_L+Y"
OnDebugActionKillWithForce="CTRL_L+C"
OnDebugAnimationCollisionMesh="CTRL_L+AE"
OnDebugAnimationSkeleton="CTRL_L+OE"
OnDebugAutoRunToggle="CTRL_L+O"
OnDebugBeamForward="CTRL_L+K"
OnDebugConnectPhysXDebugger="CTRL_L+P"
OnDebugControlFocusEntity="CTRL_L+F"
OnDebugCycleHeadNext="ALT_L+U"
OnDebugCycleHeadPrev="ALT_L+I"
OnDebugCycleHeadTexNext="ALT_L+J"
OnDebugCycleHeadTexPrev="ALT_L+K"
OnDebugCycleIndicators="F4"
OnDebugDumpPhysicsGroups="CTRL_L+UE"
OnDebugMovePlayerToCamera="CTRL_L+PAGE_UP"
OnDebugQuitApplication="F12"
OnDebugResetPlayer="F7"
OnDebugResetWithLift="CTRL_L+F8"
OnDebugTakeSnapshot="F1"
OnDebugToggleAudioEmitter="CTRL_L+A"
OnDebugToggleBoundingBoxes="CTRL_L+B"
OnDebugToggleCollisionShapes="CTRL_L+Q"
OnDebugToggleEntityInfos="CTRL_L+E"
OnDebugToggleFixedCam="CTRL_L+HOME"
OnDebugToggleFreeCam="NUM_8"
OnDebugToggleFreeFlyCam="CTRL_L+INSERT"
OnDebugToggleFullscreen="F2"
OnDebugToggleLevitate="CTRL_L+L"
OnDebugToggleMovementDebug="ALT_L+M"
OnDebugToggleNavigation="CTRL_L+N"
OnDebugToggleProfileLogging="ALT_L+L"
OnDebugToggleRaycasts="CTRL_L+R"
OnDebugToggleRenderMode="F3"
OnDebugToggleScreenMessages="CTRL_L+M"
OnDebugToggleSloMo="F6"
OnDebugToggleSpeedTree="CTRL_L+T"
OnDebugToggleSpeedUp="F5"
OnDebugToggleStateGraphInfos="CTRL_L+G"
OnDebugToggleStatistics="CTRL_L+S"
OnDebugToggleTimeFreeze="PAUSE"
OnDebugToggleVegetation="CTRL_L+V"
OnDebug_ChangeResolution="CTRL_L+F2"
OnDebug_ToggleHUD="CTRL_L+H"
OnDebugSaySVM="ALT_L+S"
>
</DebugKeys>
</Controls>
<Language
CompleteLocTable="true"
ForceSubtitles="true"
SubtitleLanguage="English"
VoiceLanguage="English"
>
</Language>
<Workspace
BackupFolder="Backup"
Name="Data"
SaveGamesFolder="Save"
ScriptAutoLoading="true"
ScriptFolder="Scripts"
>
</Workspace>
<Camera
AziSpeedScale="0.100000"
ElevSpeedScale="0.070000"
Keep1stPerson="true"
MaxDistToPlayer="1000.000000"
MoveAccelerator="50.000000"
MoveDeccelerator="0.300000"
MoveSpeed="100.000000"
OcclusionScanFutureTime="0.300000"
RelaxCamera="10.000000"
RelaxDist="60.000000"
RelaxDistFuturePos="1.000000"
RelaxFoV="25.000000"
RelaxPlayer="2.000000"
RelaxXAxis="8.000000"
RelaxYAxis="15.000000"
>
</Camera>
<Benchmark
RunBenchmarkOnHardwareChange="true"
BenchmarkLastVendorID="0"
BenchmarkLastDeviceID="0"
LowestPixelsPerSec="120000000"
LowPixelsPerSec="200000000"
MediumPixelsPerSec="300000000"
LowTrianglesPerSec="100000000"
MediumTrianglesPerSec="250000000"
>
</Benchmark>
<Autodetection
DetectionDone="false"
HighMemoryLimit="1000000000"
HighSMLimit="768"
ID_ATI="4098"
ID_NVIDIA="4318"
MediumMemoryLimit="750000000"
MediumSMLimit="512"
>
<NVIDIA>
<Low
Entry_00="64"
Entry_01="65"
Entry_02="66"
Entry_03="67"
Entry_04="68"
Entry_05="69"
Entry_06="70"
Entry_07="71"
Entry_08="72"
Entry_09="78"
Entry_10="144"
Entry_11="145"
Entry_12="146"
Entry_13="147"
Entry_14="149"
Entry_15="157"
Entry_16="192"
Entry_17="193"
Entry_18="194"
Entry_19="195"
Entry_20="204"
Entry_21="205"
Entry_22="206"
Entry_23="241"
Entry_24="242"
Entry_25="243"
Entry_26="250"
Entry_27="251"
Entry_28="252"
Entry_29="320"
Entry_30="321"
Entry_31="322"
Entry_32="323"
Entry_33="324"
Entry_34="325"
Entry_35="327"
Entry_36="328"
Entry_37="330"
Entry_38="331"
Entry_39="332"
Entry_40="333"
Entry_41="334"
Entry_42="335"
Entry_43="352"
Entry_44="353"
Entry_45="354"
Entry_46="355"
Entry_47="356"
Entry_48="357"
Entry_49="359"
Entry_50="361"
Entry_51="362"
Entry_52="366"
Entry_53="576"
Entry_54="577"
Entry_55="578"
Entry_56="769"
Entry_57="770"
Entry_58="776"
Entry_59="777"
Entry_60="785"
Entry_61="786"
Entry_62="787"
Entry_63="788"
Entry_64="794"
Entry_65="795"
Entry_66="796"
Entry_67="800"
Entry_68="801"
Entry_69="802"
Entry_70="803"
Entry_71="804"
Entry_72="805"
Entry_73="806"
Entry_74="807"
Entry_75="808"
Entry_76="810"
Entry_77="811"
Entry_78="812"
Entry_79="813"
Entry_80="815"
Entry_81="816"
Entry_82="817"
Entry_83="818"
Entry_84="819"
Entry_85="820"
Entry_86="824"
Entry_87="831"
Entry_88="833"
Entry_89="834"
Entry_90="835"
Entry_91="836"
Entry_92="837"
Entry_93="846"
Entry_94="847"
Entry_95="839"
Entry_96="840"
Entry_97="844"
>
</Low>
<Medium
Entry_00="464"
Entry_01="465"
Entry_02="467"
Entry_03="475"
Entry_04="477"
Entry_05="478"
Entry_06="479"
Entry_07="529"
Entry_08="530"
Entry_09="533"
Entry_10="536"
Entry_11="545"
Entry_12="546"
Entry_13="576"
Entry_14="577"
Entry_15="578"
Entry_16="581"
Entry_17="656"
Entry_18="657"
Entry_19="658"
Entry_20="659"
Entry_21="660"
Entry_22="661"
Entry_23="668"
Entry_24="669"
Entry_25="670"
Entry_26="671"
Entry_27="736"
Entry_28="737"
Entry_29="738"
Entry_30="739"
Entry_31="740"
Entry_32="912"
Entry_33="913"
Entry_34="914"
Entry_35="915"
Entry_36="916"
Entry_37="917"
Entry_38="926"
Entry_39="976"
Entry_40="977"
Entry_41="978"
Entry_42="981"
Entry_43="1024"
Entry_44="1025"
Entry_45="1026"
Entry_46="1027"
Entry_47="1028"
Entry_48="1030"
Entry_49="1034"
Entry_50="1038"
Entry_51="1039"
Entry_52="1056"
Entry_53="1057"
Entry_54="1058"
Entry_55="1059"
Entry_56="1060"
Entry_57="1068"
Entry_58="1071"
Entry_59="1338"
Entry_60="1339"
Entry_61="1342"
Entry_62="1570"
Entry_63="1571"
Entry_64="1600"
Entry_65="1601"
Entry_66="1602"
Entry_67="1603"
Entry_68="1604"
Entry_69="1760"
Entry_70="1761"
Entry_71="1762"
Entry_72="1763"
Entry_73="1764"
Entry_74="1785"
Entry_75="2016"
Entry_76="2017"
Entry_77="2018"
Entry_78="2019"
Entry_79="2021"
Entry_80="2120"
Entry_81="2121"
Entry_82="2122"
Entry_83="2123"
Entry_84="2124"
Entry_85="2125"
Entry_86="2127"
>
</Medium>
</NVIDIA>
<ATI>
<Low
Entry_00="12626"
Entry_01="16708"
Entry_02="16713"
Entry_03="16740"
Entry_04="16745"
Entry_05="18791"
Entry_06="18790"
Entry_07="18798"
Entry_08="18799"
Entry_09="19558"
Entry_10="19559"
Entry_11="19567"
Entry_12="20048"
Entry_13="20050"
Entry_14="20054"
Entry_15="20813"
Entry_16="21600"
Entry_17="21601"
Entry_18="22581"
Entry_19="22848"
Entry_20="22849"
Entry_21="22850"
Entry_22="22880"
Entry_23="22881"
Entry_24="22882"
Entry_25="22884"
Entry_26="23392"
Entry_27="23408"
Entry_28="23649"
Entry_29="23651"
Entry_30="23876"
Entry_31="30772"
>
</Low>
<Medium
Entry_00="28992"
Entry_01="28998"
Entry_02="29006"
Entry_03="29022"
Entry_04="29005"
Entry_05="29056"
Entry_06="28994"
Entry_07="29059"
Entry_08="29063"
Entry_09="29088"
Entry_10="29037"
Entry_11="29095"
Entry_12="29091"
Entry_13="29002"
Entry_14="29004"
Entry_15="29003"
Entry_16="29001"
Entry_17="29078"
Entry_18="29067"
Entry_19="29068"
Entry_20="28997"
Entry_21="29069"
Entry_22="29062"
Entry_23="37888"
Entry_24="37893"
Entry_25="37952"
Entry_26="37954"
Entry_27="37966"
Entry_28="37984"
Entry_29="37964"
Entry_30="38417"
Entry_31="38419"
Entry_32="38023"
Entry_33="38031"
Entry_34="38032"
Entry_35="38037"
Entry_36="38040"
Entry_37="38081"
Entry_38="38083"
Entry_39="38084"
Entry_40="38086"
Entry_41="38087"
Entry_42="38092"
Entry_43="38145"
Entry_44="38149"
Entry_45="38151"
Entry_46="38208"
Entry_47="38223"
Entry_48="38278"
Entry_49="38279"
Entry_50="38280"
Entry_51="38281"
Entry_52="38282"
Entry_53="38294"
Entry_54="38295"
Entry_55="38296"
Entry_56="38336"
Entry_57="38341"
Entry_58="38342"
Entry_59="38416"
Entry_60="38418"
Entry_61="38420"
>
</Medium>
</ATI>
</Autodetection>
</Game>
<Editor
UseRectangleSelection="false"
>
<AutoSave
Enabled="false"
Interval="10"
>
</AutoSave>
<InsertAdmin
TreeBendingStrength="0.200000"
>
<Picking
Entry_000="true"
Entry_001="true"
Entry_002="true"
Entry_003="true"
Entry_004="true"
Entry_005="true"
Entry_006="false"
>
</Picking>
<Moving
Entry_000="true"
Entry_001="true"
Entry_002="false"
>
</Moving>
<Global
Entry_000="false"
Entry_001="true"
>
</Global>
<Nav
Entry_000="true"
Entry_001="false"
>
</Nav>
<Placing
Entry_000="true"
Entry_001="true"
Entry_002="true"
Entry_003="true"
Entry_004="true"
>
</Placing>
</InsertAdmin>
<InsertTypes>
<None
InsertRotationXMax="0.000000"
InsertRotationXMin="0.000000"
InsertRotationYMax="0.000000"
InsertRotationYMin="0.000000"
InsertRotationZMax="0.000000"
InsertRotationZMin="0.000000"
LastEntityFOR="NONE"
MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="None"
PlacementFOR="WORLD"
PlacementOffsetX="0.000000"
PlacementOffsetY="0.000000"
PlacementOffsetZ="0.000000"
>
</None>
<Floor
InsertRotationXMax="0.000000"
InsertRotationXMin="0.000000"
InsertRotationYMax="0.000000"
InsertRotationYMin="0.000000"
InsertRotationZMax="0.000000"
InsertRotationZMin="0.000000"
LastEntityFOR="FLOOR"
MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="RayIntersectionWorld"
PlacementFOR="LastEntityOfType"
PlacementOffsetX="0.000000"
PlacementOffsetY="0.000000"
PlacementOffsetZ="0.000000"
>
</Floor>
<Ground
InsertRotationXMax="0.000000"
InsertRotationXMin="0.000000"
InsertRotationYMax="360.000000"
InsertRotationYMin="0.000000"
InsertRotationZMax="0.000000"
InsertRotationZMin="0.000000"
LastEntityFOR="NONE"
MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="RayIntersectionWorld"
PlacementFOR="PolyNormal"
PlacementOffsetX="0.000000"
PlacementOffsetY="0.000000"
PlacementOffsetZ="0.000000"
>
</Ground>
<Tree
InsertRotationXMax="15.000000"
InsertRotationXMin="0.000000"
InsertRotationYMax="325.000000"
InsertRotationYMin="45.000000"
InsertRotationZMax="15.000000"
InsertRotationZMin="0.000000"
LastEntityFOR="NONE"
MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="RayIntersectionWorld"
PlacementFOR="SemiAligned"
PlacementOffsetX="0.000000"
PlacementOffsetY="-50.000000"
PlacementOffsetZ="0.000000"
>
</Tree>
<Wall
InsertRotationXMax="0.000000"
InsertRotationXMin="0.000000"
InsertRotationYMax="0.000000"
InsertRotationYMin="0.000000"
InsertRotationZMax="0.000000"
InsertRotationZMin="0.000000"
LastEntityFOR="NONE"
MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="RayIntersectionWorld"
PlacementFOR="Polynormal"
PlacementOffsetX="0.000000"
PlacementOffsetY="0.000000"
PlacementOffsetZ="0.000000"
>
</Wall>
<Arrow
InsertRotationXMax="0.000000"
InsertRotationXMin="0.000000"
InsertRotationYMax="90.000000"
InsertRotationYMin="90.000000"
InsertRotationZMax="0.000000"
InsertRotationZMin="0.000000"
LastEntityFOR="NONE"
MainRotationAxis="X"
MainTranslationAxes="YZ"
Pickpoint="RayIntersectionWorld"
PlacementFOR="Polynormal"
PlacementOffsetX="0.000000"
PlacementOffsetY="30.000000"
PlacementOffsetZ="0.000000"
>
</Arrow>
<Manual
InsertRotationXMax="0.000000"
InsertRotationXMin="0.000000"
InsertRotationYMax="0.000000"
InsertRotationYMin="0.000000"
InsertRotationZMax="0.000000"
InsertRotationZMin="0.000000"
LastEntityFOR="NONE"
MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="Manual"
PlacementFOR="Polynormal"
PlacementOffsetX="0.000000"
PlacementOffsetY="0.000000"
PlacementOffsetZ="0.000000"
>
</Manual>
<Physics
InsertRotationXMax="0.000000"
InsertRotationXMin="0.000000"
InsertRotationYMax="0.000000"
InsertRotationYMin="0.000000"
InsertRotationZMax="0.000000"
InsertRotationZMin="0.000000"
LastEntityFOR="NONE"
MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="RayIntersectionWorld"
PlacementFOR="Polynormal"
PlacementOffsetX="0.000000"
PlacementOffsetY="0.000000"
PlacementOffsetZ="0.000000"
>
</Physics>
<Reserved1
InsertRotationXMax="0.000000"
InsertRotationXMin="0.000000"
InsertRotationYMax="0.000000"
InsertRotationYMin="0.000000"
InsertRotationZMax="0.000000"
InsertRotationZMin="0.000000"
LastEntityFOR="NONE"
MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="RayIntersectionWorld"
PlacementFOR="Polynormal"
PlacementOffsetX="0.000000"
PlacementOffsetY="0.000000"
PlacementOffsetZ="0.000000"
>
</Reserved1>
<Reserved2
InsertRotationXMax="0.000000"
InsertRotationXMin="0.000000"
InsertRotationYMax="0.000000"
InsertRotationYMin="0.000000"
InsertRotationZMax="0.000000"
InsertRotationZMin="0.000000"
LastEntityFOR="NONE"
MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="RayIntersectionWorld"
PlacementFOR="Polynormal"
PlacementOffsetX="0.000000"
PlacementOffsetY="0.000000"
PlacementOffsetZ="0.000000"
>
</Reserved2>
<Reserved3
InsertRotationXMax="0.000000"
InsertRotationXMin="0.000000"
InsertRotationYMax="0.000000"
InsertRotationYMin="0.000000"
InsertRotationZMax="0.000000"
InsertRotationZMin="0.000000"
LastEntityFOR="NONE"
MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="RayIntersectionWorld"
PlacementFOR="Polynormal"
PlacementOffsetX="0.000000"
PlacementOffsetY="0.000000"
PlacementOffsetZ="0.000000"
>
</Reserved3>
<Reserved4
InsertRotationXMax="0.000000"
InsertRotationXMin="0.000000"
InsertRotationYMax="0.000000"
InsertRotationYMin="0.000000"
InsertRotationZMax="0.000000"
InsertRotationZMin="0.000000"
LastEntityFOR="NONE"
MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="RayIntersectionWorld"
PlacementFOR="Polynormal"
PlacementOffsetX="0.000000"
PlacementOffsetY="0.000000"
PlacementOffsetZ="0.000000"
>
</Reserved4>
</InsertTypes>
</Editor>
</global>
|
It's as complete as it can be although to keep things simple (For me) I've removed the various quality levels.
What I've actually changed is the following (Plus addeda ton of stuff from ConfigDefaultNew and GenomeDefault from the PAK files for the editor and stuff.)
Keep1stPerson="true" - Was set to true but doesn't do anything, no 1st person camera outside of console commands.
MaxDistToPlayer="1000.000000" - Was doubled to allow better zoom functionality.
Difficulty="2" - Not in effect yet, difficulty defaults to "hard"
RetroQuestMessageSystem="true" - Not in effect yet either, will be used during next playtrough with the above difficulty change.
EntityROI="8000.000000" - Normally would have doubled actor view distance but it seems to be a leftover from the Genome engine, does nothing.
ViewRange="15000.000000" - For vegetation, some plants and ingredients are shown further away before fading out.
<Levels> - What wasn't set to high here (For the high quality values.) where adjusted.
<Mounts> - All texture data were set to allow up to 2048x2048 textures with no skipped mip-maps. (Probably only uses 1024x1024 textures at most but whatever, hehe.)
<Cache - Set to high instead of medium as default value.
<Graphics - Texture filtering changed from default of 3 to 4, highest quality.
<Shadows - SSAO and soft-shadows were enabled (Not really needed, on anyway for high settings.) and resolution was set to 2048 instead of 1024 with view distance being doubled and max numbers of detailed shadows set from 3 to 4.
MSAA="0" - Was left alone, black screen and texture corruption if altered.
zFar* - All these were doubled, reduces LOD distance for objects albeit it doesn't affect LOD landscape.
ScreenObjectDistanceCulling="0.000001" - Culling of distant models more or less disabled.
EDIT: ImageQuality.ini also had all sets changed to high, helps with LOD and some other things.
Spoiler: |
[Mounts]
_InternCommon=data/common/images/_intern
_Intern=data/raw/images/_intern
Animation=data/raw/images/Animation
EditSupporter=data/raw/images/EditSupporter
Items=data/raw/images/Items
Level=data/raw/images/Level
Sky=data/raw/images/Sky
Special=data/raw/images/Special
Speedtree=data/raw/images/Speedtree
Startscreen=data/raw/images/Startscreen
TestLevel=data/raw/images/TestLevel_01
VFX=data/raw/images/Vfx
MasterHuman=data/raw/images/MasterHuman
Lightmaps=data/raw/images/lightmaps
[LOD-Quality.Low]
_InternCommon=High
RootDir=High
_Intern=High
Animation=High
EditSupporter=High
Items=High
Level=High
Sky=High
Special=High
Speedtree=High
Startscreen=High
TestLevel=High
VFX=High
MasterHuman=High
[LOD-Quality.Medium]
_InternCommon=High
RootDir=High
_Intern=High
Animation=High
EditSupporter=High
Items=High
Level=High
Sky=High
Special=High
Speedtree=High
Startscreen=High
TestLevel=High
VFX=High
MasterHuman=High
[LOD-Quality.High]
_InternCommon=High
RootDir=High
_Intern=High
Animation=High
EditSupporter=High
Items=High
Level=High
Sky=High
Special=High
Speedtree=High
Startscreen=High
TestLevel=High
VFX=High
MasterHuman=High
[Animation.Low]
Min=64
MipMapCount=3
NoMip=false
[Animation.Normal]
min=2048
MipMapCount=1
NoMip=False
[Animation.High]
min=2048
MipMapCount=0
NoMip=False
[EditSupporter.Low]
Min=128
MipMapCount=3
NoMip=False
[EditSupporter.Normal]
min=2048
MipMapCount=2
NoMip=False
[EditSupporter.High]
min=2048
MipMapCount=0
NoMip=False
[Items.Low]
Min=128
MipMapCount=3
NoMip=False
[Items.Normal]
min=2048
MipMapCount=1
NoMip=False
[Items.High]
min=2048
MipMapCount=0
NoMip=False
[Level.Low]
Min=128
MipMapCount=3
NoMip=False
[Level.Normal]
min=2048
MipMapCount=1
NoMip=False
[Level.High]
min=2048
MipMapCount=0
NoMip=False
[Sky.Low]
min=2048
MipMapCount=3
NoMip=False
[Sky.Normal]
min=2048
MipMapCount=1
NoMip=False
[Sky.High]
min=2048
MipMapCount=0
NoMip=False
[Startscreen.Low]
min=2048
NoMip=true
MipMapCount=0
[Startscreen.Normal]
min=2048
NoMip=true
MipMapCount=0
[Startscreen.High]
Min=2048
NoMip=true
MipMapCount=0
[Testlevel.Low]
min=2048
MipMapCount=3
NoMip=False
[Testlevel.Normal]
min=2048
MipMapCount=1
NoMip=False
[Testlevel.High]
min=2048
MipMapCount=0
NoMip=False
[MasterHuman.Low]
min=2048
MipMapCount=3
NoMip=False
[MasterHuman.Normal]
min=2048
MipMapCount=1
NoMip=False
[MasterHuman.High]
min=2048
MipMapCount=0
NoMip=False
[Speedtree.Low]
Min=128
MipMapCount=3
NoMip=False
[Speedtree.Normal]
min=2048
MipMapCount=1
NoMip=False
[Speedtree.High]
min=2048
MipMapCount=0
NoMip=False
[_Intern.Low]
Min=128
MipMapCount=0
NoMip=True
[_Intern.Normal]
min=2048
MipMapCount=0
NoMip=True
[_Intern.High]
min=2048
MipMapCount=0
NoMip=True
[VFX.Low]
Min=128
MipMapCount=3
NoMip=False
[VFX.Normal]
min=2048
MipMapCount=1
NoMip=False
[VFX.High]
min=2048
MipMapCount=0
NoMip=False
[Special.Low]
Min=128
MipMapCount=2
NoMip=False
[Special.Normal]
min=2048
MipMapCount=1
NoMip=False
[Special.High]
min=2048
MipMapCount=0
NoMip=False
[_InternCommon.High]
min=2048
MipMapCount=0
NoMip=False
[_InternCommon.Normal]
min=2048
MipMapCount=0
NoMip=False
[_InternCommon.Low]
min=2048
MipMapCount=0
NoMip=False
[Lightmaps.High]
min=2048
MipMapCount=0
NoMip=False
[Lightmaps.Normal]
min=2048
MipMapCount=0
NoMip=False
[Lightmaps.Low]
min=2048
MipMapCount=0
NoMip=False
|
|
|
Back to top |
|
 |
segobi
Posts: 1565
Location: FBI Cybercrime div.
|
Posted: Sat, 3rd Oct 2009 10:46 Post subject: |
|
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JBeckman wrote: | There's some weapon, Spoiler: | Titanwing | in the game files, supposedly does 100 damage, quite good though not the absolutely best weapon Spoiler: | Titan axe, quest related, unsure about Titan Hammer, perhaps there's a full set | which does 120 damage.
EDIT: There's also a debug weapon called "The worst sword in the world (And the ugliest too.)" (5 damage) and another called "Evil bastard (forged just in time)" (42 damage) no way to get them in the game from what I know thoguh they're pretty crappy anyway.  |
Spoiler: |
yup i have the full titan set now + all titan weapons (axe, hammer, bastardsword, titanwing, shield).
Axe and hammer do 120 damage - titanwing = 100 damage.
i have maxed my strength to 100 and 10/10 sword skill  pretty nice ... most stuff is 1-2 hits.
until death.
I guess i will freeroam the island until i go for the final boss.
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segobi
Posts: 1565
Location: FBI Cybercrime div.
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Posted: Sat, 3rd Oct 2009 10:57 Post subject: |
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pics of titan stuff:
Spoiler: | |
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Neon
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Location: Poland
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Posted: Sat, 3rd Oct 2009 11:05 Post subject: |
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inz wrote: | You get it by reading books (loads of them at the Monastery) and stone tablets - don't think there's a trainer for it. |
Well, just for the kicks I checked and...
Yes, there is no trainer ATM, but the game itself is very Cheat Engine friendly, just gave myself 999999 gold and talent points, 3000 health points and 1500 mana. ;p But then reloaded the save because it would be no fun pwning everyone with one hit.
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Neon
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Posts: 18934
Location: Poland
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Posted: Sat, 3rd Oct 2009 11:31 Post subject: |
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Damn just finished this game, one of the worst crpg ever made I guess . Despite the beginning where it looks decent and it's addictive the final chapter really troubled my stomach. This game is pure fail , it lack a sense of accomplishment . I've taken the Mage path and the gameplay sucks bad ( fireball , back , rinse and repeat) , It's pratically a potion drinking game ... Items are misplaced , there are no interesting loots . Even after you make ur way trough a gozzillion of lizardfuckingmans and finally reach a tomb ( that usually means a good loot ) there is always a stupid skeleton rising from it , no loot , no nothing! (totally unrewarding gameplay) I don't know if it was only me but my avatar always sucked all the way trough the game , every moment , even from low level mobs . At somepoint I decided to rise the Sword skill (trying to variate the "fireball routine"), totally useless , at lvl 7 I still failed to manage a group of 3 or more mobs and the fireball was the only option . And the ending ... no comment.
Sorry for the rant , I just feel that I wasted 25 hours of my life.... don't buy this fucking game
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Coban
Posts: 93
Location: Poland
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Posted: Sat, 3rd Oct 2009 11:51 Post subject: |
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Frantik wrote: | Quote: | So.. Avenged release = the final version of the game? Bugs? Incomplete quests? Anything? |
You could try reading a bit of the thread for your answers. |
I don't have time for this, anyway almost 50% of posts in this thread are fucking spam, so...
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Posted: Sat, 3rd Oct 2009 11:54 Post subject: |
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I liked it too in the beginning ( even recommended it to a friend of mine), it is only in the end that you realize how it sucks... If you are able to enjoy it good for you.
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