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Posted: Fri, 2nd Oct 2009 06:15 Post subject: |
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is it ok to install over my russian english translated?
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Fri, 2nd Oct 2009 06:17 Post subject: |
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All it does apparently is fix the Russian localization a bit, it'll probably just patch or replace the Strings.pak file so it's not needed (Or recommended) to install if you have the game translated.
EDIT: Basic unpacker, to use with the tool "QuickBMS"
http://forum.xentax.com/viewtopic.php?f=10&t=3749
(Worked fine albeit it doesn't extract folders.)
EDIT: Extracted full ConfigDefault.xml file.
Spoiler: |
<global>
<Engine>
<Debug
DisplayEntities="false"
IgnoreDrawCalls="false"
LogFilterLevel="normal"
MemoryCorruptionMonitor="false"
ObserveMemory="Audio"
TestMode="true"
>
<Snapshots
MaxSnapshots="150"
Prefix="Snapshot_"
>
</Snapshots>
<Resolutions
Test1="800x600xWindow"
Test2="960x540xWindow"
Test3="1024x768xWindow"
Test4="1024x576xWindow"
Test5="1280x960xWindow"
Test6="1280x720xWindow"
Test7="1280x1024xWindow"
>
</Resolutions>
</Debug>
<GUI>
<Aspect4x3
EnableDrawScale="True"
VirtalHeight="768"
VirtalWidth="1024"
>
</Aspect4x3>
<Aspect16x9
VirtalHeight="768"
VirtalWidth="1365"
EnableDrawScale="True"
>
</Aspect16x9>
<Aspect10x9
VirtalHeight="768"
VirtalWidth="1024"
EnableDrawScale="True"
>
</Aspect10x9>
<Aspect5x4
VirtalHeight="768"
VirtalWidth="1024"
EnableDrawScale="True"
>
</Aspect5x4>
</GUI>
<Window
AdapterNumber="0"
Bottom="768"
CaptureCursor="true"
Center="false"
FullScreen="true"
Left="0"
Name="RISEN"
RefreshRate="0"
Right="1024"
Top="0"
>
</Window>
<Profiler
FrameQueueLength="64"
HideBelow="1.0"
LogToFile="false"
MaxNodesPerLevel="20"
PeakAlert="0.0"
RecursionDepth="1"
RedAlert="20.0"
SortMode="2"
UpdateInterval="1000"
WatchString=""
YellowAlert="5.0"
>
</Profiler>
<FPU
DenormalExceptionsEnabled="false"
DivByZeroExceptionsEnabled="false"
InvalidExceptionsEnabled="false"
OverflowExceptionsEnabled="false"
UnderflowExceptionsEnabled="false"
>
</FPU>
<Timer
AverageFPS="30.000000"
FixedFPS="-1.000000"
MaxFPS="120.000000"
MinFPS="10.000000"
>
</Timer>
<Render
FoV="75.000000"
MSAA="0"
PostProcessingEnabled="true"
RenderDebug="false"
ScreenObjectDistanceCulling="0.008000"
VegetationRenderingEnabled="true"
ViewDistance="3"
zBias="0.050000"
zFarHigh="60000.000000"
zFarLow="15000.000000"
zFarMedium="30000.000000"
zNear="25.000000"
>
<Shader
CurrentShaderVersion="3_0"
EnableErrorMaterial="true"
EnableMaterialFallbacks="true"
>
</Shader>
<PostProcessing
DefaultEffect="DoF"
>
</PostProcessing>
<Shadows
Quality="Medium"
>
<Off
DetailShadowMapCount="2"
DetailShadowMapSize="512"
DetailShadowMapSplitFactor="0.65000"
DetailShadowMapViewRange="3500.000000"
EnableDetailShadows="false"
EnableTerrainShadows="false"
ScreenSpaceAmbientOcclison="false"
TerrainShadowMapSize="512"
SoftShadows="false"
>
</Off>
<Low
DetailShadowMapCount="2"
DetailShadowMapSize="512"
DetailShadowMapSplitFactor="0.5000"
DetailShadowMapViewRange="3500.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
ScreenSpaceAmbientOcclison="false"
TerrainShadowMapSize="512"
SoftShadows="false"
>
</Low>
<Medium
DetailShadowMapCount="3"
DetailShadowMapSize="512"
DetailShadowMapSplitFactor="0.65000"
DetailShadowMapViewRange="5000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
ScreenSpaceAmbientOcclison="true"
TerrainShadowMapSize="512"
SoftShadows="true"
>
</Medium>
<High
DetailShadowMapCount="3"
DetailShadowMapSize="1024"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="7500.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
TerrainShadowMapSize="1024"
>
</High>
</Shadows>
</Render>
<Input>
<Mouse
ForceNumLockDisabled="true"
InvertX="false"
SensitivityX="0.5f"
SensitivityY="0.5f"
InvertY="false"
>
</Mouse>
</Input>
<Audio
DisableAudio="false"
EnableProfiling="false"
EncodeFileMaxSizeKB="250"
LowPassFilter="true"
MaxChannels="128"
OcclusionGeometry="true"
Reverb="true"
SoftwareOcclusion="true"
SpeakerMode="2"
UseHardwareSounds="true"
WorldSize="200000"
>
<Volume
Ambient="215"
Effect="215"
Master="255"
Music="178"
Speech="255"
>
</Volume>
<Music
SituationFadeSpeed="0.500000"
>
</Music>
</Audio>
<Graphics
TextureFilterMode="4"
>
<Mixer
Brightness="0.000000"
Contrast="0.000000"
GammaBlue="0.000000"
GammaGreen="0.000000"
GammaRed="0.000000"
>
</Mixer>
</Graphics>
<Cache
Preset="High"
>
<Image>
<Mounts>
<_Intern
NoMip="True"
Path="data/raw/images/_intern"
>
<Qualities>
<Low
MinWidth="512"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="1024"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</_Intern>
<_InternCommon
NoMip="True"
Path="data/common/images/_intern"
>
<Qualities>
<Low
MinWidth="512"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="1024"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</_InternCommon>
<Animation
NoMip="false"
Path="data/raw/images/Animation"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="256"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Animation>
<EditSupporter
NoMip="False"
Path="data/raw/images/EditSupporter"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="256"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="512"
NumSkipMips="0"
>
</High>
</Qualities>
</EditSupporter>
<GUI
NoMip="true"
Path="data/raw/images/GUI"
>
<Qualities>
<Low
MinWidth="512"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="1024"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</GUI>
<Items
NoMip="False"
Path="data/raw/images/Items"
>
<Qualities>
<Low
MinWidth="128"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="512"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Items>
<Level
NoMip="False"
Path="data/raw/images/Level"
>
<Qualities>
<Low
MinWidth="32"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="64"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Level>
<Lightmaps
NoMip="False"
Path="data/raw/images/lightmaps"
>
<Qualities>
<Low
MinWidth="512"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="1024"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Lightmaps>
<Sky
NoMip="False"
Path="data/raw/images/Sky"
>
<Qualities>
<Low
MinWidth="128"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="256"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="1024"
NumSkipMips="0"
>
</High>
</Qualities>
</Sky>
<NoMip
NoMip="True"
Path="data/raw/images/NoMip"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</NoMip>
<Special
NoMip="False"
Path="data/raw/images/Special"
>
<Qualities>
<Low
MinWidth="64"
NumSkipMips="2"
>
</Low>
<Medium
MinWidth="1024"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Special>
<Speedtree
NoMip="False"
Path="data/raw/images/Speedtree"
>
<Qualities>
<Low
MinWidth="128"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="1024"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Speedtree>
<Startscreen
NoMip="true"
Path="data/raw/images/Startscreen"
>
<Qualities>
<Low
MinWidth="512"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="1024"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Startscreen>
<TestLevel
NoMip="False"
Path="data/raw/images/TestLevel_01"
>
<Qualities>
<Low
MinWidth="256"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="512"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="1024"
NumSkipMips="0"
>
</High>
</Qualities>
</TestLevel>
<VFX
NoMip="False"
Path="data/raw/images/Vfx"
>
<Qualities>
<Low
MinWidth="128"
NumSkipMips="3"
>
</Low>
<Medium
MinWidth="512"
NumSkipMips="1"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</VFX>
</Mounts>
<Levels>
<Low
Animation="Low"
EditSupporter="Low"
GUI="High"
Items="Low"
Level="Low"
Lightmaps="Low"
NoMip="High"
Sky="Low"
Special="Low"
Speedtree="Low"
Startscreen="High"
TestLevel="Low"
_Intern="High"
_InternCommon="High"
VFX="Low"
>
</Low>
<Medium
Animation="Medium"
EditSupporter="Medium"
GUI="High"
Items="Medium"
Level="Medium"
Lightmaps="Medium"
NoMip="High"
Sky="Medium"
Special="Medium"
Speedtree="Medium"
Startscreen="High"
TestLevel="Medium"
_Intern="High"
_InternCommon="High"
VFX="Medium"
>
</Medium>
<High
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
NoMip="High"
Sky="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
_Intern="High"
_InternCommon="High"
VFX="High"
>
</High>
<Xbox360
Animation="Medium"
EditSupporter="Low"
GUI="High"
Items="Medium"
Level="Medium"
Lightmaps="High"
NoMip="High"
Sky="Medium"
Special="Medium"
Speedtree="High"
Startscreen="High"
TestLevel="Low"
_Intern="High"
_InternCommon="High"
VFX="Medium"
>
</Xbox360>
</Levels>
</Image>
<Presets>
<Image>
<High
HardLimit="268435456"
SoftLimit="218103808"
>
</High>
<Medium
HardLimit="167772160"
SoftLimit="134217728"
>
</Medium>
<Low
HardLimit="100663296"
SoftLimit="78643200"
>
</Low>
<Xbox360
HardLimit="167772160"
SoftLimit="134217728"
>
</Xbox360>
</Image>
<Material>
<High
HardLimit="1572864"
SoftLimit="1048576"
>
</High>
<Medium
HardLimit="1572864"
SoftLimit="1048576"
>
</Medium>
<Low
HardLimit="1572864"
SoftLimit="1048576"
>
</Low>
<Xbox360
HardLimit="1572864"
SoftLimit="1048576"
>
</Xbox360>
</Material>
<Mesh>
<High
HardLimit="134217728"
SoftLimit="83886080"
>
</High>
<Medium
HardLimit="134217728"
SoftLimit="83886080"
>
</Medium>
<Low
HardLimit="134217728"
SoftLimit="83886080"
>
</Low>
<Xbox360
HardLimit="134217728"
SoftLimit="83886080"
>
</Xbox360>
</Mesh>
<Motion>
<High
HardLimit="50331648"
SoftLimit="31457280"
>
</High>
<Medium
HardLimit="50331648"
SoftLimit="20971520"
>
</Medium>
<Low
HardLimit="50331648"
SoftLimit="20971520"
>
</Low>
<Xbox360
HardLimit="50331648"
SoftLimit="20971520"
>
</Xbox360>
</Motion>
<MotionActor>
<High
HardLimit="50331648"
SoftLimit="41943040"
>
</High>
<Medium
HardLimit="33554432"
SoftLimit="29360128"
>
</Medium>
<Low
HardLimit="33554432"
SoftLimit="29360128"
>
</Low>
<Xbox360
HardLimit="33554432"
SoftLimit="29360128"
>
</Xbox360>
</MotionActor>
<Sound>
<High
HardLimit="62914560"
SoftLimit="41943040"
>
</High>
<Medium
HardLimit="39845888"
SoftLimit="31457280"
>
</Medium>
<Low
HardLimit="39845888"
SoftLimit="31457280"
>
</Low>
<Xbox360
HardLimit="39845888"
SoftLimit="31457280"
>
</Xbox360>
</Sound>
<CollisionMesh>
<High
HardLimit="39845888"
SoftLimit="20971520"
>
</High>
<Medium
HardLimit="14680064"
SoftLimit="8388608"
>
</Medium>
<Low
HardLimit="14680064"
SoftLimit="8388608"
>
</Low>
<Xbox360
HardLimit="14680064"
SoftLimit="8388608"
>
</Xbox360>
</CollisionMesh>
<Speedtree>
<High
HardLimit="1048576"
SoftLimit="819200"
>
</High>
<Xbox360
HardLimit="1048576"
SoftLimit="819200"
>
</Xbox360>
</Speedtree>
<SpeedTree>
<High
HardLimit="31457280"
SoftLimit="20971520"
>
</High>
</SpeedTree>
</Presets>
</Cache>
<Vegetation
Quality="High"
>
<Off
Enabled="False"
ViewRange="2500.000000"
Density="8"
>
</Off>
<Low
Enabled="True"
ViewRange="2500.000000"
Density="3"
>
</Low>
<Medium
Enabled="True"
ViewRange="4000.000000"
Density="1"
>
</Medium>
<High
Density="1"
Enabled="True"
ViewRange="7500.000000"
>
</High>
</Vegetation>
<Animation
DefaultFadeTime="0.200000"
RagDollDampPerSecond="10.000000"
RagDollDampingThreshold="1.0"
RagDollDeathPoseThreshold="1.0"
RagDollForceDistribution="5"
RagDollManualSleepDetection="true"
RagDollMaxDamping="100.000000"
RagDollSleepDetectInterval="0.500000"
RagDollSleepDetectThreshold="0.001000"
RagDollStartDampingTime="20.000000"
>
</Animation>
<Scene
EntitiesPerLeaf="12"
EntityROI="4000.000000"
ProcessEntitiesEnabled="true"
TemplateLoading="1"
>
</Scene>
<Physics
Disabled="false"
>
</Physics>
</Engine>
<Game
AutoSave="true"
Difficulty="1"
EnableAchievementGameLog="true"
EnableTutorialSystem="true"
IgnoreUserOptions="false"
InvertMouseY="false"
MenuDisabled="false"
PlayerStart="PC_Hero"
RetroQuestMessageSystem="false"
ShowFocusHighlights="true"
ShowFocusNames="true"
ShowSubtitles="true"
TutorialDisabled="false"
UserPageMode="7"
>
<Controls>
<DebugKeys
OnDebugActionDefeat="CTRL_L+X"
OnDebugActionKill="CTRL_L+Y"
OnDebugActionKillWithForce="CTRL_L+C"
OnDebugAnimationCollisionMesh="CTRL_L+AE"
OnDebugAnimationSkeleton="CTRL_L+OE"
OnDebugAutoRunToggle="CTRL_L+O"
OnDebugBeamForward="CTRL_L+K"
OnDebugConnectPhysXDebugger="CTRL_L+P"
OnDebugControlFocusEntity="CTRL_L+F"
OnDebugCycleHeadNext="ALT_L+U"
OnDebugCycleHeadPrev="ALT_L+I"
OnDebugCycleHeadTexNext="ALT_L+J"
OnDebugCycleHeadTexPrev="ALT_L+K"
OnDebugCycleIndicators="F4"
OnDebugDumpPhysicsGroups="CTRL_L+UE"
OnDebugMovePlayerToCamera="CTRL_L+PAGE_UP"
OnDebugQuitApplication="F12"
OnDebugResetPlayer="F7"
OnDebugResetWithLift="CTRL_L+F8"
OnDebugTakeSnapshot="F1"
OnDebugToggleAudioEmitter="CTRL_L+A"
OnDebugToggleBoundingBoxes="CTRL_L+B"
OnDebugToggleCollisionShapes="CTRL_L+Q"
OnDebugToggleEntityInfos="CTRL_L+E"
OnDebugToggleFixedCam="CTRL_L+HOME"
OnDebugToggleFreeCam="NUM_8"
OnDebugToggleFreeFlyCam="CTRL_L+INSERT"
OnDebugToggleFullscreen="F2"
OnDebugToggleLevitate="CTRL_L+L"
OnDebugToggleMovementDebug="ALT_L+M"
OnDebugToggleNavigation="CTRL_L+N"
OnDebugToggleProfileLogging="ALT_L+L"
OnDebugToggleRaycasts="CTRL_L+R"
OnDebugToggleRenderMode="F3"
OnDebugToggleScreenMessages="CTRL_L+M"
OnDebugToggleSloMo="F6"
OnDebugToggleSpeedTree="CTRL_L+T"
OnDebugToggleSpeedUp="F5"
OnDebugToggleStateGraphInfos="CTRL_L+G"
OnDebugToggleStatistics="CTRL_L+S"
OnDebugToggleTimeFreeze="PAUSE"
OnDebugToggleVegetation="CTRL_L+V"
OnDebug_ChangeResolution="CTRL_L+F2"
OnDebug_ToggleHUD="CTRL_L+H"
OnDebugSaySVM="ALT_L+S"
>
</DebugKeys>
</Controls>
<Language
CompleteLocTable="true"
ForceSubtitles="true"
SubtitleLanguage="German"
VoiceLanguage="German"
>
</Language>
<Workspace
BackupFolder="Backup"
Name="Data"
SaveGamesFolder="Save"
ScriptAutoLoading="true"
ScriptFolder="Scripts"
>
</Workspace>
<Camera
AziSpeedScale="0.100000"
ElevSpeedScale="0.070000"
Keep1stPerson="false"
MaxDistToPlayer="500.000000"
MoveAccelerator="50.000000"
MoveDeccelerator="0.300000"
MoveSpeed="100.000000"
OcclusionScanFutureTime="0.300000"
RelaxCamera="10.000000"
RelaxDist="60.000000"
RelaxDistFuturePos="1.000000"
RelaxFoV="25.000000"
RelaxPlayer="2.000000"
RelaxXAxis="8.000000"
RelaxYAxis="15.000000"
>
</Camera>
<Autodetection
DetectionDone="false"
HighMemoryLimit="1000000000"
HighSMLimit="768"
ID_ATI="4098"
ID_NVIDIA="4318"
MediumMemoryLimit="750000000"
MediumSMLimit="512"
>
<NVIDIA>
<Low
Entry_00="64"
Entry_01="65"
Entry_02="66"
Entry_03="67"
Entry_04="68"
Entry_05="69"
Entry_06="70"
Entry_07="71"
Entry_08="72"
Entry_09="78"
Entry_10="144"
Entry_11="145"
Entry_12="146"
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Entry_14="149"
Entry_15="157"
Entry_16="192"
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Entry_18="194"
Entry_19="195"
Entry_20="204"
Entry_21="205"
Entry_22="206"
Entry_23="241"
Entry_24="242"
Entry_25="243"
Entry_26="250"
Entry_27="251"
Entry_28="252"
Entry_29="320"
Entry_30="321"
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Entry_32="323"
Entry_33="324"
Entry_34="325"
Entry_35="327"
Entry_36="328"
Entry_37="330"
Entry_38="331"
Entry_39="332"
Entry_40="333"
Entry_41="334"
Entry_42="335"
Entry_43="352"
Entry_44="353"
Entry_45="354"
Entry_46="355"
Entry_47="356"
Entry_48="357"
Entry_49="359"
Entry_50="361"
Entry_51="362"
Entry_52="366"
Entry_53="576"
Entry_54="577"
Entry_55="578"
Entry_56="769"
Entry_57="770"
Entry_58="776"
Entry_59="777"
Entry_60="785"
Entry_61="786"
Entry_62="787"
Entry_63="788"
Entry_64="794"
Entry_65="795"
Entry_66="796"
Entry_67="800"
Entry_68="801"
Entry_69="802"
Entry_70="803"
Entry_71="804"
Entry_72="805"
Entry_73="806"
Entry_74="807"
Entry_75="808"
Entry_76="810"
Entry_77="811"
Entry_78="812"
Entry_79="813"
Entry_80="815"
Entry_81="816"
Entry_82="817"
Entry_83="818"
Entry_84="819"
Entry_85="820"
Entry_86="824"
Entry_87="831"
Entry_88="833"
Entry_89="834"
Entry_90="835"
Entry_91="836"
Entry_92="837"
Entry_93="846"
Entry_94="847"
Entry_95="839"
Entry_96="840"
Entry_97="844"
>
</Low>
<Medium
Entry_00="464"
Entry_01="465"
Entry_02="467"
Entry_03="475"
Entry_04="477"
Entry_05="478"
Entry_06="479"
Entry_07="529"
Entry_08="530"
Entry_09="533"
Entry_10="536"
Entry_11="545"
Entry_12="546"
Entry_13="576"
Entry_14="577"
Entry_15="578"
Entry_16="581"
Entry_17="656"
Entry_18="657"
Entry_19="658"
Entry_20="659"
Entry_21="660"
Entry_22="661"
Entry_23="668"
Entry_24="669"
Entry_25="670"
Entry_26="671"
Entry_27="736"
Entry_28="737"
Entry_29="738"
Entry_30="739"
Entry_31="740"
Entry_32="912"
Entry_33="913"
Entry_34="914"
Entry_35="915"
Entry_36="916"
Entry_37="917"
Entry_38="926"
Entry_39="976"
Entry_40="977"
Entry_41="978"
Entry_42="981"
Entry_43="1024"
Entry_44="1025"
Entry_45="1026"
Entry_46="1027"
Entry_47="1028"
Entry_48="1030"
Entry_49="1034"
Entry_50="1038"
Entry_51="1039"
Entry_52="1056"
Entry_53="1057"
Entry_54="1058"
Entry_55="1059"
Entry_56="1060"
Entry_57="1068"
Entry_58="1071"
Entry_59="1338"
Entry_60="1339"
Entry_61="1342"
Entry_62="1570"
Entry_63="1571"
Entry_64="1600"
Entry_65="1601"
Entry_66="1602"
Entry_67="1603"
Entry_68="1604"
Entry_69="1760"
Entry_70="1761"
Entry_71="1762"
Entry_72="1763"
Entry_73="1764"
Entry_74="1785"
Entry_75="2016"
Entry_76="2017"
Entry_77="2018"
Entry_78="2019"
Entry_79="2021"
Entry_80="2120"
Entry_81="2121"
Entry_82="2122"
Entry_83="2123"
Entry_84="2124"
Entry_85="2125"
Entry_86="2127"
>
</Medium>
</NVIDIA>
<ATI>
<Low
Entry_00="12626"
Entry_01="16708"
Entry_02="16713"
Entry_03="16740"
Entry_04="16745"
Entry_05="18791"
Entry_06="18790"
Entry_07="18798"
Entry_08="18799"
Entry_09="19558"
Entry_10="19559"
Entry_11="19567"
Entry_12="20048"
Entry_13="20050"
Entry_14="20054"
Entry_15="20813"
Entry_16="21600"
Entry_17="21601"
Entry_18="22581"
Entry_19="22848"
Entry_20="22849"
Entry_21="22850"
Entry_22="22880"
Entry_23="22881"
Entry_24="22882"
Entry_25="22884"
Entry_26="23392"
Entry_27="23408"
Entry_28="23649"
Entry_29="23651"
Entry_30="23876"
Entry_31="30772"
>
</Low>
<Medium
Entry_00="28992"
Entry_01="28998"
Entry_02="29006"
Entry_03="29022"
Entry_04="29005"
Entry_05="29056"
Entry_06="28994"
Entry_07="29059"
Entry_08="29063"
Entry_09="29088"
Entry_10="29037"
Entry_11="29095"
Entry_12="29091"
Entry_13="29002"
Entry_14="29004"
Entry_15="29003"
Entry_16="29001"
Entry_17="29078"
Entry_18="29067"
Entry_19="29068"
Entry_20="28997"
Entry_21="29069"
Entry_22="29062"
Entry_23="37888"
Entry_24="37893"
Entry_25="37952"
Entry_26="37954"
Entry_27="37966"
Entry_28="37984"
Entry_29="37964"
Entry_30="38417"
Entry_31="38419"
Entry_32="38023"
Entry_33="38031"
Entry_34="38032"
Entry_35="38037"
Entry_36="38040"
Entry_37="38081"
Entry_38="38083"
Entry_39="38084"
Entry_40="38086"
Entry_41="38087"
Entry_42="38092"
Entry_43="38145"
Entry_44="38149"
Entry_45="38151"
Entry_46="38208"
Entry_47="38223"
Entry_48="38278"
Entry_49="38279"
Entry_50="38280"
Entry_51="38281"
Entry_52="38282"
Entry_53="38294"
Entry_54="38295"
Entry_55="38296"
Entry_56="38336"
Entry_57="38341"
Entry_58="38342"
Entry_59="38416"
Entry_60="38418"
Entry_61="38420"
>
</Medium>
</ATI>
</Autodetection>
</Game>
</global>
|
EDIT: The new commands.
Code: |
TestMode="true"
(Debug mode, doesn't work withotu the console enabler)
IgnoreDrawCalls="false"
(Unsure)
WatchString=""
(Unsure)
<Music
SituationFadeSpeed="0.500000"
>
</Music>
(Music options, only control fade out and fade in time I believe.)
EnableAchievementGameLog="true"
(Either enables achievements or for showing a prompt when you earn one.)
EnableTutorialSystem="true"
(Enable or disable the tutorial.)
ShowSubtitles="true"
(Show subtitles.)
TutorialDisabled="false"
(Disable or enable the tutorial, reverse of previous command.)
UserPageMode="7"
(Don't know.)
<Controls>
<DebugKeys
OnDebugActionDefeat="CTRL_L+X"
OnDebugActionKill="CTRL_L+Y"
OnDebugActionKillWithForce="CTRL_L+C"
OnDebugAnimationCollisionMesh="CTRL_L+AE"
OnDebugAnimationSkeleton="CTRL_L+OE"
OnDebugAutoRunToggle="CTRL_L+O"
OnDebugBeamForward="CTRL_L+K"
OnDebugConnectPhysXDebugger="CTRL_L+P"
OnDebugControlFocusEntity="CTRL_L+F"
OnDebugCycleHeadNext="ALT_L+U"
OnDebugCycleHeadPrev="ALT_L+I"
OnDebugCycleHeadTexNext="ALT_L+J"
OnDebugCycleHeadTexPrev="ALT_L+K"
OnDebugCycleIndicators="F4"
OnDebugDumpPhysicsGroups="CTRL_L+UE"
OnDebugMovePlayerToCamera="CTRL_L+PAGE_UP"
OnDebugQuitApplication="F12"
OnDebugResetPlayer="F7"
OnDebugResetWithLift="CTRL_L+F8"
OnDebugTakeSnapshot="F1"
OnDebugToggleAudioEmitter="CTRL_L+A"
OnDebugToggleBoundingBoxes="CTRL_L+B"
OnDebugToggleCollisionShapes="CTRL_L+Q"
OnDebugToggleEntityInfos="CTRL_L+E"
OnDebugToggleFixedCam="CTRL_L+HOME"
OnDebugToggleFreeCam="NUM_8"
OnDebugToggleFreeFlyCam="CTRL_L+INSERT"
OnDebugToggleFullscreen="F2"
OnDebugToggleLevitate="CTRL_L+L"
OnDebugToggleMovementDebug="ALT_L+M"
OnDebugToggleNavigation="CTRL_L+N"
OnDebugToggleProfileLogging="ALT_L+L"
OnDebugToggleRaycasts="CTRL_L+R"
OnDebugToggleRenderMode="F3"
OnDebugToggleScreenMessages="CTRL_L+M"
OnDebugToggleSloMo="F6"
OnDebugToggleSpeedTree="CTRL_L+T"
OnDebugToggleSpeedUp="F5"
OnDebugToggleStateGraphInfos="CTRL_L+G"
OnDebugToggleStatistics="CTRL_L+S"
OnDebugToggleTimeFreeze="PAUSE"
OnDebugToggleVegetation="CTRL_L+V"
OnDebug_ChangeResolution="CTRL_L+F2"
OnDebug_ToggleHUD="CTRL_L+H"
OnDebugSaySVM="ALT_L+S"
>
</DebugKeys>
</Controls>
(Debug "quick" keys, needs test mode to be enabled.)
|
EDIT: Other stuff.
EnableExceptionHandler="true"
ShadowQuality="3"
MeshQualitySettingsFragmentNameDisabled="lowpoly"
ObjectDetail="3"
SizeOption="3"
TextureDetail="3"
SizeAnimation="80000000"
SizeCollisionMesh="120000000"
SizeImage="512000000"
SizeMaterial="210000"
SizeMesh="256000000"
SizeSound="40000000"
SizeSpeedTree="2000000"
Testkram="High"
(Might be over from the G3 Genome engine, part of the XML file for the game editor.)
Last edited by JBeckman on Fri, 2nd Oct 2009 07:38; edited 5 times in total
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demde
Posts: 6537
Location: Lake Karachay
|
Posted: Fri, 2nd Oct 2009 06:56 Post subject: |
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Just wait for Reloaded , Razor1911 or Vitality release
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
|
Posted: Fri, 2nd Oct 2009 07:45 Post subject: |
|
 |
ConfigDefault contains the values that are used by default (Pretty obvious.) this then influences part of the ConfigUser.xml settings but both files should be edited as they contain different data.
(Same as with Gothic3 G3.ini and User.ini editing.)
EDIT: Example ConfigDefaultNew.xml (Overrides configdefault.xml so I edited both.)
Spoiler: |
<global>
<Engine>
<Debug
DisplayEntities="false"
EnableExceptionHandler="true"
IgnoreDrawCalls="false"
LogFilterLevel="normal"
MemoryCorruptionMonitor="false"
ObserveMemory="Audio"
TestMode="true"
>
<Snapshots
MaxSnapshots="150"
Prefix="Snapshot_"
>
</Snapshots>
<Resolutions
Test1="800x600xWindow"
Test2="960x540xWindow"
Test3="1024x768xWindow"
Test4="1024x576xWindow"
Test5="1280x960xWindow"
Test6="1280x720xWindow"
Test7="1280x1024xWindow"
>
</Resolutions>
</Debug>
<GUI>
<Aspect4x3
VirtalWidth="1024"
VirtalHeight="768"
EnableDrawScale="True"
>
</Aspect4x3>
<Aspect16x9
VirtalWidth="1365"
VirtalHeight="768"
EnableDrawScale="True"
>
</Aspect16x9>
<Aspect10x9
VirtalWidth="1024"
VirtalHeight="768"
EnableDrawScale="True"
>
</Aspect10x9>
<Aspect5x4
VirtalWidth="1024"
VirtalHeight="768"
EnableDrawScale="True"
>
</Aspect5x4>
</GUI>
<Window
AdapterNumber="0"
Bottom="768"
CaptureCursor="true"
Center="false"
FullScreen="true"
Left="0"
Name="RISEN"
RefreshRate="0"
Right="1024"
Top="0"
>
</Window>
<Profiler
FrameQueueLength="64"
HideBelow="1.0"
LogToFile="false"
MaxNodesPerLevel="20"
PeakAlert="0.0"
RecursionDepth="1"
RedAlert="20.0"
SortMode="2"
UpdateInterval="1000"
WatchString=""
YellowAlert="5.0"
>
</Profiler>
<FPU
DenormalExceptionsEnabled="false"
DivByZeroExceptionsEnabled="false"
InvalidExceptionsEnabled="false"
OverflowExceptionsEnabled="false"
UnderflowExceptionsEnabled="false"
>
</FPU>
<Timer
AverageFPS="30.000000"
FixedFPS="-1.000000"
MaxFPS="120.000000"
MinFPS="10.000000"
>
</Timer>
<Render
FoV="75.000000"
PostProcessingEnabled="true"
RenderDebug="false"
ScreenObjectDistanceCulling="0.00001"
VegetationRenderingEnabled="true"
ViewDistance="3"
zBias="0.050000"
zFarHigh="120000.000000"
zFarMedium="60000.000000"
zFarLow="30000.000000"
zNear="25.000000"
MSAA="0"
>
<Shader
CurrentShaderVersion="3_0"
EnableErrorMaterial="true"
EnableMaterialFallbacks="true"
ShadowQuality="3"
>
</Shader>
<PostProcessing
DefaultEffect="DoF"
>
</PostProcessing>
<Shadows
Quality="High"
>
<Off
DetailShadowMapCount="4"
DetailShadowMapSize="2048"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="7500.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Off>
<Low
DetailShadowMapCount="4"
DetailShadowMapSize="2048"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="15000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Low>
<Medium
DetailShadowMapCount="4"
DetailShadowMapSize="2048"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="15000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Medium>
<High
DetailShadowMapCount="4"
DetailShadowMapSize="2048"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="15000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</High>
</Shadows>
</Render>
<Input>
<Mouse
ForceNumLockDisabled="true"
SensitivityX="0.5f"
SensitivityY="0.5f"
InvertX="false"
InvertY="false"
>
</Mouse>
</Input>
<Audio
DisableAudio="false"
LowPassFilter="true"
MaxChannels="128"
OcclusionGeometry="true"
Reverb="true"
SoftwareOcclusion="true"
SpeakerMode="2"
WorldSize="200000"
EnableProfiling="false"
EncodeFileMaxSizeKB="250"
UseHardwareSounds="true"
>
<Volume
Ambient="215"
Effect="215"
Master="255"
Music="178"
Speech="255"
>
</Volume>
<Music
SituationFadeSpeed="0.500000"
>
</Music>
</Audio>
<Graphics
TextureFilterMode="4"
>
<Mixer
Brightness="0.000000"
Contrast="0.000000"
GammaBlue="0.000000"
GammaGreen="0.000000"
GammaRed="0.000000"
>
</Mixer>
</Graphics>
<Cache
Preset="High"
MeshQualitySettingsFragmentNameDisabled="lowpoly"
ObjectDetail="3"
SizeOption="3"
TextureDetail="3"
>
<Low
SizeAnimation="80000000"
SizeCollisionMesh="120000000"
SizeImage="512000000"
SizeMaterial="210000"
SizeMesh="256000000"
SizeSound="40000000"
SizeSpeedTree="2000000"
>
</Low>
<Medium
SizeAnimation="80000000"
SizeCollisionMesh="120000000"
SizeImage="512000000"
SizeMaterial="210000"
SizeMesh="256000000"
SizeSound="40000000"
SizeSpeedTree="2000000"
>
</Medium>
<High
SizeAnimation="80000000"
SizeCollisionMesh="120000000"
SizeImage="512000000"
SizeMaterial="210000"
SizeMesh="256000000"
SizeSound="40000000"
SizeSpeedTree="2000000"
>
</High>
<Image>
<Mounts>
<_Intern
Path="data/raw/images/_intern"
NoMip="True"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</_Intern>
<_InternCommon
Path="data/common/images/_intern"
NoMip="True"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</_InternCommon>
<Animation
Path="data/raw/images/Animation"
NoMip="false"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Animation>
<EditSupporter
Path="data/raw/images/EditSupporter"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</EditSupporter>
<GUI
Path="data/raw/images/GUI"
NoMip="true"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</GUI>
<Items
Path="data/raw/images/Items"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Items>
<Level
Path="data/raw/images/Level"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Level>
<Lightmaps
Path="data/raw/images/lightmaps"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Lightmaps>
<Sky
Path="data/raw/images/Sky"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Sky>
<NoMip
Path="data/raw/images/NoMip"
NoMip="True"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</NoMip>
<Special
Path="data/raw/images/Special"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Special>
<Speedtree
Path="data/raw/images/Speedtree"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Speedtree>
<Startscreen
Path="data/raw/images/Startscreen"
NoMip="true"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Startscreen>
<TestLevel
Path="data/raw/images/TestLevel_01"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</TestLevel>
<VFX
Path="data/raw/images/Vfx"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</VFX>
</Mounts>
<Levels>
<Low
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
Testkram="High"
>
</Low>
<Medium
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
Testkram="High"
>
</Medium>
<High
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
Testkram="High"
>
</High>
<Xbox360
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
>
</Xbox360>
</Levels>
</Image>
<Presets>
<Image>
<High
HardLimit="268435456"
SoftLimit="218103808"
>
</High>
<Medium
HardLimit="268435456"
SoftLimit="218103808"
>
</Medium>
<Low
HardLimit="268435456"
SoftLimit="218103808"
>
</Low>
<Xbox360
HardLimit="268435456"
SoftLimit="218103808"
>
</Xbox360>
</Image>
<Material>
<High
HardLimit="1572864"
SoftLimit="1048576"
>
</High>
<Medium
HardLimit="1572864"
SoftLimit="1048576"
>
</Medium>
<Low
HardLimit="1572864"
SoftLimit="1048576"
>
</Low>
<Xbox360
HardLimit="1572864"
SoftLimit="1048576"
>
</Xbox360>
</Material>
<Mesh>
<High
HardLimit="134217728"
SoftLimit="83886080"
>
</High>
<Medium
HardLimit="134217728"
SoftLimit="83886080"
>
</Medium>
<Low
HardLimit="134217728"
SoftLimit="83886080"
>
</Low>
<Xbox360
HardLimit="134217728"
SoftLimit="83886080"
>
</Xbox360>
</Mesh>
<Motion>
<High
HardLimit="50331648"
SoftLimit="31457280"
>
</High>
<Medium
HardLimit="50331648"
SoftLimit="20971520"
>
</Medium>
<Low
HardLimit="50331648"
SoftLimit="20971520"
>
</Low>
<Xbox360
HardLimit="50331648"
SoftLimit="20971520"
>
</Xbox360>
</Motion>
<MotionActor>
<High
HardLimit="50331648"
SoftLimit="41943040"
>
</High>
<Medium
HardLimit="50331648"
SoftLimit="41943040"
>
</Medium>
<Low
HardLimit="50331648"
SoftLimit="41943040"
>
</Low>
<Xbox360
HardLimit="50331648"
SoftLimit="41943040"
>
</Xbox360>
</MotionActor>
<Sound>
<High
HardLimit="62914560"
SoftLimit="41943040"
>
</High>
<Medium
HardLimit="62914560"
SoftLimit="41943040"
>
</Medium>
<Low
HardLimit="62914560"
SoftLimit="41943040"
>
</Low>
<Xbox360
HardLimit="62914560"
SoftLimit="41943040"
>
</Xbox360>
</Sound>
<CollisionMesh>
<High
HardLimit="39845888"
SoftLimit="20971520"
>
</High>
<Medium
HardLimit="39845888"
SoftLimit="20971520"
>
</Medium>
<Low
HardLimit="39845888"
SoftLimit="20971520"
>
</Low>
<Xbox360
HardLimit="39845888"
SoftLimit="20971520"
>
</Xbox360>
</CollisionMesh>
<Speedtree>
<High
HardLimit="1048576"
SoftLimit="819200"
>
</High>
<Xbox360
HardLimit="1048576"
SoftLimit="819200"
>
</Xbox360>
</Speedtree>
</Presets>
</Cache>
<Vegetation
Quality="High"
WindBase="0.0"
WindFactor="15.0"
WindBendWeight="0.002"
WindWaveSpeed="2.0"
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OnDebugToggleLevitate="CTRL_L+L"
OnDebugToggleMovementDebug="ALT_L+M"
OnDebugToggleNavigation="CTRL_L+N"
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OnDebugToggleSpeedTree="CTRL_L+T"
OnDebugToggleSpeedUp="F5"
OnDebugToggleStateGraphInfos="CTRL_L+G"
OnDebugToggleStatistics="CTRL_L+S"
OnDebugToggleTimeFreeze="PAUSE"
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>
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>
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>
</Medium>
</ATI>
</Autodetection>
</Game>
<Editor
UseRectangleSelection="false"
>
<AutoSave
Enabled="false"
Interval="10"
>
</AutoSave>
<InsertAdmin
TreeBendingStrength="0.200000"
>
<Picking
Entry_000="true"
Entry_001="true"
Entry_002="true"
Entry_003="true"
Entry_004="true"
Entry_005="true"
Entry_006="false"
>
</Picking>
<Moving
Entry_000="true"
Entry_001="true"
Entry_002="false"
>
</Moving>
<Global
Entry_000="false"
Entry_001="true"
>
</Global>
<Nav
Entry_000="true"
Entry_001="false"
>
</Nav>
<Placing
Entry_000="true"
Entry_001="true"
Entry_002="true"
Entry_003="true"
Entry_004="true"
>
</Placing>
</InsertAdmin>
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<None
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MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="None"
PlacementFOR="WORLD"
PlacementOffsetX="0.000000"
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>
</None>
<Floor
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InsertRotationZMax="0.000000"
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MainRotationAxis="Y"
MainTranslationAxes="XZ"
Pickpoint="RayIntersectionWorld"
PlacementFOR="LastEntityOfType"
PlacementOffsetX="0.000000"
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>
</Floor>
<Ground
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InsertRotationYMax="360.000000"
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MainRotationAxis="Y"
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Pickpoint="RayIntersectionWorld"
PlacementFOR="PolyNormal"
PlacementOffsetX="0.000000"
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>
</Ground>
<Tree
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MainRotationAxis="Y"
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Pickpoint="RayIntersectionWorld"
PlacementFOR="SemiAligned"
PlacementOffsetX="0.000000"
PlacementOffsetY="-50.000000"
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>
</Tree>
<Wall
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MainRotationAxis="Y"
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Pickpoint="RayIntersectionWorld"
PlacementFOR="Polynormal"
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>
</Wall>
<Arrow
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>
</Arrow>
<Manual
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>
</Manual>
<Physics
InsertRotationXMax="0.000000"
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>
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<Reserved1
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>
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>
</Reserved4>
</InsertTypes>
</Editor>
</global>
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(More or lesss as high as possible.)
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Posted: Fri, 2nd Oct 2009 07:48 Post subject: |
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called into work LOL.
3 day weekend!!!!
Currently re-rolling a character, but have an IMPORTANT question. Do you get to learn some kind of "bartering skill" at some point? I keep noticing items that I find that state "value 100 gold" and it sells for a fraction (like 15)
I'm trying to decide if I want to hoard items until I find a merchant or faction that will pay more.
PLEASE REPLY! THX!
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Fri, 2nd Oct 2009 07:50 Post subject: |
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No barter skills.
(Unsure if faction prices improve as you advanced.)
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Posted: Fri, 2nd Oct 2009 07:57 Post subject: |
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JBeckman wrote: | ConfigDefault contains the values that are used by default (Pretty obvious.) this then influences part of the ConfigUser.xml settings but both files should be edited as they contain different data.
(Same as with Gothic3 G3.ini and User.ini editing.)
|
Yep figured as much, but for some reason it's not working properly, and they're not getting overwritten by the game either so no idea what's up... Ah well, will tinker some more when I've the time.
About the money - you only get 20% of the item value when selling to merchants, which is pretty pathetic since there's no skills to improve this. Maybe you get a better deal once you properly join a faction, but I don't think there was anything like this in the earlier Gothic games?
On one hand it's a good way to keep the value of money high for the player (all my money so far has been going to training ), but some of the item prices could use some adjusting... The hunting trophies especially are pretty pathetic, despite even the item descriptions telling how you can sell them "for good money".
I also managed to steal items from the Don's hoard (can easily sneak without the ogre noticing), but even from there you only could get a few pieces, probably not much more than 100g's worth total. Kinda disappointing really.
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Posted: Fri, 2nd Oct 2009 08:00 Post subject: |
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Thanks JB. Also...hehehe.... finding alot of druid plants that give permanent boosts to stats and am assuming this is similar to gothic 3 where the best idea is to save them all until alchemy is learned to get the most stats out of these ingredients.
Now, MOST items that give permanent boosts say (as their rollover description) "ideal for alchemists" which i read as "hey buddy, eat it now and be a bitch, or wait till you learn alchemy to get the most out of it" however, items such as the druid plants just simply say "+1 permanent health point" and mention nothing concerning alchemy. Can anyone shed light on this as well?
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Posted: Fri, 2nd Oct 2009 08:01 Post subject: |
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I trained alchemy to max. at the bandit camp, but of course so far I haven't found the recipes needed. Hopefully the permanent stat boost potions are a bit better than in G3 - I think you only got +2 instead of +1 if you turned the raw ingredients to potions in it?
But yeah I've been saving all the permanent stat. stuff I've found so far as well.
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Posted: Fri, 2nd Oct 2009 08:21 Post subject: |
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demde wrote: | Just wait for Reloaded , Razor1911 or Vitality release |
why wait?i have AVENGED release.its english and i run it just with DT Lite.no need in crack at all.good for updates too.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 2nd Oct 2009 08:44 Post subject: |
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jackasshole wrote: | Good for updates too????? |
Of course, clones are exactly for that - updating without having to wait for some cracker to do you a favor and crack the update. 
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Fri, 2nd Oct 2009 08:45 Post subject: |
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Stat potions are possible, that "wanderlust" +10 XP plant for example becoms a +100 XP when turned into a potion but you need either level 2 or level 3 alchemy skill first.
(Skills were either +3 or +5.)
As for EntityROI it might not do anything as several commands seem to be left over from the older Genome Gothic 3 engine, main view distance seems to be that ViewDistance=3 setting and as far as I know it's just 1 to 3 with 1 being low and 3 being high value.
(Shadow and vegetation view distance values seems to be effective albeit it's not a huge difference.)
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Posted: Fri, 2nd Oct 2009 09:19 Post subject: |
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I found a Berserkersword with 80 damage dont know the fuck where i looted it (used the souldrinker before). i opened my inventory and it was there. strange.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Posted: Fri, 2nd Oct 2009 09:22 Post subject: |
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Bleh there really ought to be a way to lock targeting to one opponent. Been screwed way too many times so far when fighting more than one enemy all because the targeting suddenly changes from one to another.
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Posted: Fri, 2nd Oct 2009 09:22 Post subject: |
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How can I apply the patches? I guess unmount then remount the image, thus prompting me to have an option to update?
I looked at JBeckmans post and cannot find a changelog.
Has anyone here applied a patch for the English Avenged release yet? Don't really wanna be a guinea pig
REALLY appreciate the communication/assistance!
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Posted: Fri, 2nd Oct 2009 09:22 Post subject: |
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Does the "look back" work for anyone? I've mapped and remapped but doesn't seem to be working for me.
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Posted: Fri, 2nd Oct 2009 09:28 Post subject: |
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Not for me. Hell, I can't remap anything...but at least the default controls were laid out good IMO
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Posted: Fri, 2nd Oct 2009 09:35 Post subject: |
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Prophet version also works with Daemon Tools Lite, right? (Solidshield is same as Tages, right #2 ?)
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Posted: Fri, 2nd Oct 2009 09:39 Post subject: |
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Does the staff fighting specialization get any quick jabs or other special attacks that'd counter the enemies backing up? Kind of annoying how even the crappy gnomes have a blazing fast dash attack - fighting with a staff should really give you range superiority seeing as it sacrifices defense (stingrats for example attack through the staff block).
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lhzr
Posts: 3902
Location: RO
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Posted: Fri, 2nd Oct 2009 09:47 Post subject: |
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Last edited by lhzr on Thu, 24th Dec 2015 14:03; edited 1 time in total
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Posted: Fri, 2nd Oct 2009 10:05 Post subject: |
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As I started reading it, i noticed the author's name. Dan Whitehead. Why am i not surprised? The same guy gave Witcher a 6/10, later changed to 7/10, don't even remember for what reason. His reviews are badly written too, rarely pointing pros and cons of the game, or even making the reader remotely aware what the game is like.
He comments about lack of fast travel (lie) , simple combat requiring button mashing (lie, and additionally, the guy didn't even take his time to ehnance the characters skills).
A disgrace as a reviewer, honestly.
Last edited by Aquma on Fri, 2nd Oct 2009 10:09; edited 1 time in total
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Posted: Fri, 2nd Oct 2009 10:08 Post subject: |
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Can someone post fastest way to get into magic arcanes? Just quick tour guy, where to go first and how to make it quick? I am currently at Don's camp, and I've visited him, but somehow I am dissapointed...
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Posted: Fri, 2nd Oct 2009 10:12 Post subject: |
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About being unable to train seals anywhere. I tihnk I went for mage although I'm classified as warrior of the order, and I can use crystals etc. Seriously, who can teach seals?
Spoiler: | I'm a goddamn inquisitor already and still no clue how to cast single spell  |
Last edited by Mussolinka on Fri, 2nd Oct 2009 10:14; edited 1 time in total
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Posted: Fri, 2nd Oct 2009 10:13 Post subject: |
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"Eurogamer Germany scores PC version 8/10 and 360 version 7/10."
That's more like it.
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Posted: Fri, 2nd Oct 2009 10:16 Post subject: |
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Rifleman wrote: | Can someone post fastest way to get into magic arcanes? Just quick tour guy, where to go first and how to make it quick? I am currently at Don's camp, and I've visited him, but somehow I am dissapointed... |
Magic arcanes? You mean, be a mage? Or is it some quest on Don side that i don't recoginze?
If it's the first, then there's no quick way. You have to go to harbor city and side with inquisition, to gain access into the monastery. Then, you have to complete several quest chains, and you finally become a mage. Takes A LOT of time though. More then in G2, as i've written previously.
Anyways, at high levels, mage seems somehow dissapointing, tbh. I've got no summon after Fred, and enemies now kill him blindingly fast. My fireball is on 9 and i still need like 5 of them to kill a lizardman elite or shaman. They need 2 or 3 hits in melee to take me down, and there's close to no crowd control (aside from frost lance). You also can't spam it fast, as he needs to "charge" it, kinda. Go figure . I hope it'll get better yet, but so far it seems like fire rain (arguably, very powerfull but also VERY expensive in mana) is the only spell on fourth seal. I hope it's not, because 4th seal, there lies my hope for things getting better (let there be ashbeast transformation rune , pretty please ).
*EDIT* At Mussollinka, if you're classified as "Warrior of the Order", then you're not a mage. You had to choose the second option before the initial training, i believe. Now you're kinda like a paladin in G2. Seals are normally trained at Ignacius, or whatever he's called (the guy at the entrance to the hall of flame) .
Last edited by Aquma on Fri, 2nd Oct 2009 10:19; edited 1 time in total
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