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segobi
Posts: 1565
Location: FBI Cybercrime div.
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Posted: Mon, 28th Sep 2009 06:54 Post subject: |
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Reg67 wrote: | Shevchenko wrote: | It's not that long to go until October 2nd. Why bother with a russian release? |
Amen to that..Personally I can hardly wait for this game but I really can't be arsed faffing about with language packs. |
yup believe me - its a great game and a def. buy!
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Posted: Mon, 28th Sep 2009 07:46 Post subject: |
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Finally, CROSSBOWS
I'm really looking forward to it 
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Posted: Mon, 28th Sep 2009 07:46 Post subject: |
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nice game. Playing it now
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Posted: Mon, 28th Sep 2009 08:29 Post subject: |
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GREAT game, I'm loving it so far. A much better first impression than Gothic 3 when it released. Loving the combats (hard) and very nice graphics! Trully a real Gothic 2 sequel!
Spoiler: | |
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Posted: Mon, 28th Sep 2009 09:36 Post subject: |
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EKTELESTES wrote: | Finally, CROSSBOWS
I'm really looking forward to it  | you had them in all three Gothics.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Mon, 28th Sep 2009 09:46 Post subject: |
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Language and a lot of other options can be customized via the user configuration files and the default game files albeit while it can be tweaked to look pretty good the localized data only contains Russian text and voices (Kinda expected.) but it gives a nice overview of the game anyway and the various localized editions should be out later this week, with a working image all that would be needed is the voice file and string table file for audio and text plus a minor edit in the ConfigDefault.xml file.
Couldn't find that many options in the actual game (Might have missed one or two menus however.) but tweaking the files manually is pretty easy (Evne easier than the previous Gothic titles.) and as I said it looks pretty good.
(Very similar to Gothic 3 in terms of models and animations however which might be a bit of a negative point to a few people as they were a bit stiff and low-poly but overall I think it looks pretty good.)
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Posted: Mon, 28th Sep 2009 09:58 Post subject: |
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Sounds good guys, thanks for all the info. Keep us updated!
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Posted: Mon, 28th Sep 2009 11:09 Post subject: |
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Does anti aliasing work? I've read on a german review that they could not get aa to work not even with nhancer but the screens posted here look like they have aa active.
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Posted: Mon, 28th Sep 2009 11:11 Post subject: |
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The developers said AA doesn't work in favor of better lighting.
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Posted: Mon, 28th Sep 2009 11:48 Post subject: |
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Is it possible to shops send customers copies before 2nd October?
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Mon, 28th Sep 2009 11:51 Post subject: |
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There's AA options (MSAA) in the config files, performance is quite good as well and as for shops selling early quite a few people have seen copies in stores like Walmart, Target, Bestbuy and similar, mostly US shops but probably others as well, shouldn't take that long for a release to appear, perhaps tomorrow?
(Have it on pre-order by the way but getting it earlier is nice, heh.)
EDIT: ConfigUser.xml example, everything as high as possible, further tweaks might be possible by adding to it from the ConfigXX.xml files in the Data\INI folder in the game directory.
(Though I edited some of those directly.)
Spoiler: |
<options>
<Engine>
<Render
ViewDistance="3"
>
<Shadows
Quality="High"
>
</Shadows>
<PostProcessing
DefaultEffect="DoF"
>
</PostProcessing>
</Render>
<Graphics
TextureFilterMode="4"
>
<Mixer
Brightness="0.000000"
>
</Mixer>
</Graphics>
<Vegetation
Quality="High"
>
</Vegetation>
<Effect
Quality="High"
>
</Effect>
<Cache
Preset="High"
>
</Cache>
<Window
AdapterNumber="0"
Bottom="1050"
Left="0"
RefreshRate="60"
Right="1680"
Top="0"
>
</Window>
</Engine>
<Game
EnableTutorialSystem="true"
UserPageMode="7"
>
<Autodetection
DetectionDone="true"
>
</Autodetection>
<Controls>
<Keys
Key_0="QuickUse0_0"
Key_1="QuickUse1_0"
Key_2="QuickUse2_0"
Key_3="QuickUse3_0"
Key_4="QuickUse4_0"
Key_5="QuickUse5_0"
Key_6="QuickUse6_0"
Key_7="QuickUse7_0"
Key_8="QuickUse8_0"
Key_9="QuickUse9_0"
Key_A="MoveLeft_0"
Key_B="QuickBar_0"
Key_C="Equipment_0"
Key_CTRL_L="MoveDown_0"
Key_CTRL_R="MoveDown_1"
Key_CURSOR_DOWN="MoveBackward_1"
Key_CURSOR_LEFT="MoveLeft_1"
Key_CURSOR_RIGHT="MoveRight_1"
Key_CURSOR_UP="MoveForward_1"
Key_D="MoveRight_0"
Key_E="TurnRight_0"
Key_ESC="Escape_0"
Key_F="TurnDown_0"
Key_F8="QuickSave_0"
Key_I="Inventory_0"
Key_L="Log_0"
Key_M="Map_0"
Key_Mouse_ButtonLeft="PrimaryAction_0"
Key_Mouse_ButtonMiddle="WeaponMode_0"
Key_Mouse_ButtonRight="SecondaryAction_0"
Key_Mouse_WheelDown="ZoomOut_0"
Key_Mouse_WheelUp="ZoomIn_0"
Key_Q="TurnLeft_0"
Key_R="TurnUp_0"
Key_RETURN="MoveUp_1"
Key_S="MoveBackward_0"
Key_SHIFT_L="Walk_0"
Key_SHIFT_R="Walk_1"
Key_SPACE="MoveUp_0"
Key_TAB="Inventory_1"
Key_W="MoveForward_0"
Key_F9="QuickLoad_0"
>
</Keys>
<Axes
Mouse_X="TurnLeftRight"
Mouse_Y="TurnUpDown"
>
</Axes>
</Controls>
<Benchmark
BenchmarkLastDeviceID="37984"
BenchmarkLastVendorID="4098"
>
</Benchmark>
<Tutorial
DefaultHintDone="1"
>
</Tutorial>
</Game>
</options>
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Posted: Mon, 28th Sep 2009 12:01 Post subject: |
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Well hopefully they'll patch it in later, or maybe it can be forced with drivers later... But honestly I'd prefer AA instead of some whoop-de-doo lighting effect that I won't notice anyway after a while - whereas the jaggies from lack of AA is always noticeable even at 1920x1200, and it irks me so!
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Posted: Mon, 28th Sep 2009 12:01 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:59; edited 1 time in total
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Posted: Mon, 28th Sep 2009 12:08 Post subject: |
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Have you started the game & edited the settings yet? Probably gets generated after that.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Mon, 28th Sep 2009 12:11 Post subject: |
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It's under C:\Users\YourUsername\Appdata\Local\Risen\
Also the X360 version has somewhat reduced textures it seems.
(From ConfigDefault.xml, comparison between high and X360)
Code: |
<High
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
>
</High>
<Xbox360
_Intern="High"
_InternCommon="High"
Animation="Medium"
EditSupporter="Low"
GUI="High"
Items="Medium"
Level="Medium"
Lightmaps="High"
Sky="Medium"
NoMip="High"
Special="Medium"
Speedtree="High"
Startscreen="High"
TestLevel="Low"
VFX="Medium"
>
</Xbox360>
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EDIT: Overkill ( ) configuration ConfigDefault.xml, everything as high as the "high" options will allow and a bit more, bit redundant to replace everything but I did it as it was easier, best to just compare and alter what you want to adjust.
(Otherwise Low, medium and high settings will all be alike, same with X360 albeit that one doesn't matter for obvious reasons as this is the PC platform.)
Spoiler: |
<global>
<Engine>
<Debug
DisplayEntities="false"
LogFilterLevel="normal"
MemoryCorruptionMonitor="false"
ObserveMemory="Audio"
>
<Snapshots
MaxSnapshots="150"
Prefix="Snapshot_"
>
</Snapshots>
<Resolutions
Test1="800x600xWindow"
Test2="960x540xWindow"
Test3="1024x768xWindow"
Test4="1024x576xWindow"
Test5="1280x960xWindow"
Test6="1280x720xWindow"
Test7="1280x1024xWindow"
>
</Resolutions>
</Debug>
<GUI>
<Aspect4x3
VirtalWidth="1024"
VirtalHeight="768"
EnableDrawScale="True"
>
</Aspect4x3>
<Aspect16x9
VirtalWidth="1365"
VirtalHeight="768"
EnableDrawScale="True"
>
</Aspect16x9>
<Aspect10x9
VirtalWidth="1024"
VirtalHeight="768"
EnableDrawScale="True"
>
</Aspect10x9>
<Aspect5x4
VirtalWidth="1024"
VirtalHeight="768"
EnableDrawScale="True"
>
</Aspect5x4>
</GUI>
<Window
AdapterNumber="0"
Bottom="768"
CaptureCursor="true"
Center="false"
FullScreen="true"
Left="0"
Name="RISEN"
RefreshRate="0"
Right="1024"
Top="0"
>
</Window>
<Profiler
FrameQueueLength="64"
HideBelow="1.0"
LogToFile="false"
MaxNodesPerLevel="20"
PeakAlert="0.0"
RecursionDepth="1"
RedAlert="20.0"
SortMode="2"
UpdateInterval="1000"
YellowAlert="5.0"
>
</Profiler>
<FPU
DenormalExceptionsEnabled="false"
DivByZeroExceptionsEnabled="false"
InvalidExceptionsEnabled="false"
OverflowExceptionsEnabled="false"
UnderflowExceptionsEnabled="false"
>
</FPU>
<Timer
AverageFPS="30.000000"
FixedFPS="-1.000000"
MaxFPS="120.000000"
MinFPS="10.000000"
>
</Timer>
<Render
FoV="75.000000"
PostProcessingEnabled="true"
RenderDebug="false"
ScreenObjectDistanceCulling="0.008000"
VegetationRenderingEnabled="true"
ViewDistance="3"
zBias="0.050000"
zFarHigh="60000.000000"
zFarMedium="30000.000000"
zFarLow="15000.000000"
zNear="25.000000"
MSAA="0"
>
<Shader
CurrentShaderVersion="3_0"
EnableErrorMaterial="true"
EnableMaterialFallbacks="true"
>
</Shader>
<PostProcessing
DefaultEffect="DoF"
>
</PostProcessing>
<Shadows
Quality="High"
>
<Off
DetailShadowMapCount="3"
DetailShadowMapSize="2048"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="7500.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Off>
<Low
DetailShadowMapCount="3"
DetailShadowMapSize="2048"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="7500.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Low>
<Medium
DetailShadowMapCount="3"
DetailShadowMapSize="2048"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="7500.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Medium>
<High
DetailShadowMapCount="3"
DetailShadowMapSize="2048"
DetailShadowMapSplitFactor="0.4000"
DetailShadowMapViewRange="7500.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</High>
</Shadows>
</Render>
<Input>
<Mouse
ForceNumLockDisabled="true"
SensitivityX="0.5f"
SensitivityY="0.5f"
InvertX="false"
InvertY="false"
>
</Mouse>
</Input>
<Audio
DisableAudio="false"
LowPassFilter="true"
MaxChannels="128"
OcclusionGeometry="true"
Reverb="true"
SoftwareOcclusion="true"
SpeakerMode="2"
WorldSize="200000"
EnableProfiling="false"
EncodeFileMaxSizeKB="250"
UseHardwareSounds="true"
>
<Volume
Ambient="215"
Effect="215"
Master="255"
Music="178"
Speech="255"
>
</Volume>
</Audio>
<Graphics
TextureFilterMode="4"
>
<Mixer
Brightness="0.000000"
Contrast="0.000000"
GammaBlue="0.000000"
GammaGreen="0.000000"
GammaRed="0.000000"
>
</Mixer>
</Graphics>
<Cache
Preset="High"
>
<Image>
<Mounts>
<_Intern
Path="data/raw/images/_intern"
NoMip="True"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</_Intern>
<_InternCommon
Path="data/common/images/_intern"
NoMip="True"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</_InternCommon>
<Animation
Path="data/raw/images/Animation"
NoMip="false"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Animation>
<EditSupporter
Path="data/raw/images/EditSupporter"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</EditSupporter>
<GUI
Path="data/raw/images/GUI"
NoMip="true"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</GUI>
<Items
Path="data/raw/images/Items"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Items>
<Level
Path="data/raw/images/Level"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Level>
<Lightmaps
Path="data/raw/images/lightmaps"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Lightmaps>
<Sky
Path="data/raw/images/Sky"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Sky>
<NoMip
Path="data/raw/images/NoMip"
NoMip="True"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</NoMip>
<Special
Path="data/raw/images/Special"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Special>
<Speedtree
Path="data/raw/images/Speedtree"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Speedtree>
<Startscreen
Path="data/raw/images/Startscreen"
NoMip="true"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</Startscreen>
<TestLevel
Path="data/raw/images/TestLevel_01"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</TestLevel>
<VFX
Path="data/raw/images/Vfx"
NoMip="False"
>
<Qualities>
<Low
MinWidth="2048"
NumSkipMips="0"
>
</Low>
<Medium
MinWidth="2048"
NumSkipMips="0"
>
</Medium>
<High
MinWidth="2048"
NumSkipMips="0"
>
</High>
</Qualities>
</VFX>
</Mounts>
<Levels>
<Low
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
>
</Low>
<Medium
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
>
</Medium>
<High
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
>
</High>
<Xbox360
_Intern="High"
_InternCommon="High"
Animation="High"
EditSupporter="High"
GUI="High"
Items="High"
Level="High"
Lightmaps="High"
Sky="High"
NoMip="High"
Special="High"
Speedtree="High"
Startscreen="High"
TestLevel="High"
VFX="High"
>
</Xbox360>
</Levels>
</Image>
<Presets>
<Image>
<High
HardLimit="268435456"
SoftLimit="218103808"
>
</High>
<Medium
HardLimit="268435456"
SoftLimit="218103808"
>
</Medium>
<Low
HardLimit="268435456"
SoftLimit="218103808"
>
</Low>
<Xbox360
HardLimit="268435456"
SoftLimit="218103808"
>
</Xbox360>
</Image>
<Material>
<High
HardLimit="1572864"
SoftLimit="1048576"
>
</High>
<Medium
HardLimit="1572864"
SoftLimit="1048576"
>
</Medium>
<Low
HardLimit="1572864"
SoftLimit="1048576"
>
</Low>
<Xbox360
HardLimit="1572864"
SoftLimit="1048576"
>
</Xbox360>
</Material>
<Mesh>
<High
HardLimit="134217728"
SoftLimit="83886080"
>
</High>
<Medium
HardLimit="134217728"
SoftLimit="83886080"
>
</Medium>
<Low
HardLimit="134217728"
SoftLimit="83886080"
>
</Low>
<Xbox360
HardLimit="134217728"
SoftLimit="83886080"
>
</Xbox360>
</Mesh>
<Motion>
<High
HardLimit="50331648"
SoftLimit="31457280"
>
</High>
<Medium
HardLimit="50331648"
SoftLimit="20971520"
>
</Medium>
<Low
HardLimit="50331648"
SoftLimit="20971520"
>
</Low>
<Xbox360
HardLimit="50331648"
SoftLimit="20971520"
>
</Xbox360>
</Motion>
<MotionActor>
<High
HardLimit="50331648"
SoftLimit="41943040"
>
</High>
<Medium
HardLimit="50331648"
SoftLimit="41943040"
>
</Medium>
<Low
HardLimit="50331648"
SoftLimit="41943040"
>
</Low>
<Xbox360
HardLimit="50331648"
SoftLimit="41943040"
>
</Xbox360>
</MotionActor>
<Sound>
<High
HardLimit="62914560"
SoftLimit="41943040"
>
</High>
<Medium
HardLimit="62914560"
SoftLimit="41943040"
>
</Medium>
<Low
HardLimit="62914560"
SoftLimit="41943040"
>
</Low>
<Xbox360
HardLimit="62914560"
SoftLimit="41943040"
>
</Xbox360>
</Sound>
<CollisionMesh>
<High
HardLimit="39845888"
SoftLimit="20971520"
>
</High>
<Medium
HardLimit="39845888"
SoftLimit="20971520"
>
</Medium>
<Low
HardLimit="39845888"
SoftLimit="20971520"
>
</Low>
<Xbox360
HardLimit="39845888"
SoftLimit="20971520"
>
</Xbox360>
</CollisionMesh>
<Speedtree>
<High
HardLimit="1048576"
SoftLimit="819200"
>
</High>
<Xbox360
HardLimit="1048576"
SoftLimit="819200"
>
</Xbox360>
</Speedtree>
</Presets>
</Cache>
<Vegetation
Quality="High"
WindBase="0.0"
WindFactor="15.0"
WindBendWeight="0.002"
WindWaveSpeed="2.0"
>
<Off
ViewRange="7500.000000"
Enabled="True"
Density="1"
>
</Off>
<Low
ViewRange="7500.000000"
Enabled="True"
Density="1"
>
</Low>
<Medium
ViewRange="7500.000000"
Enabled="True"
Density="1"
>
</Medium>
<High
ViewRange="7500.000000"
Enabled="True"
Density="1"
>
</High>
</Vegetation>
<Animation
DefaultFadeTime="0.200000"
RagDollForceDistribution="5"
RagDollManualSleepDetection="true"
RagDollSleepDetectInterval="0.500000"
RagDollSleepDetectThreshold="0.001000"
RagDollDeathPoseThreshold="1.0"
RagDollDampingThreshold="1.0"
RagDollStartDampingTime="20.000000"
RagDollDampPerSecond="10.000000"
RagDollMaxDamping="100.000000"
>
</Animation>
<Scene
EntitiesPerLeaf="12"
EntityROI="4000.000000"
ProcessEntitiesEnabled="true"
TemplateLoading="1"
>
</Scene>
<Physics
Disabled="false"
>
</Physics>
</Engine>
<Game
TestMode="true" //Added, might re-enable console functionality as defined in keyboard_and_consol.txt //
Difficulty="1"
IgnoreUserOptions="false"
MenuDisabled="false"
PlayerStart="PC_Hero"
RetroQuestMessageSystem="false"
TutorialDisabled="false"
AutoSave="true"
InvertMouseY="false"
ShowFocusHighlights="true"
ShowFocusNames="true"
>
<Language
CompleteLocTable="true"
ForceSubtitles="true"
SubtitleLanguage="Russian"
VoiceLanguage="Russian"
>
</Language>
<Workspace
BackupFolder="Backup"
Name="Data"
SaveGamesFolder="Save"
ScriptAutoLoading="true"
ScriptFolder="Scripts"
>
</Workspace>
<Camera
AziSpeedScale="0.100000"
ElevSpeedScale="0.070000"
Keep1stPerson="false"
MaxDistToPlayer="500.000000"
MoveAccelerator="50.000000"
MoveDeccelerator="0.300000"
MoveSpeed="100.000000"
OcclusionScanFutureTime="0.300000"
RelaxCamera="10.000000"
RelaxDist="60.000000"
RelaxDistFuturePos="1.000000"
RelaxFoV="25.000000"
RelaxPlayer="2.000000"
RelaxXAxis="8.000000"
RelaxYAxis="15.000000"
>
</Camera>
<Benchmark
RunBenchmarkOnHardwareChange="true"
BenchmarkLastVendorID="0"
BenchmarkLastDeviceID="0"
LowestPixelsPerSec="120000000"
LowPixelsPerSec="200000000"
MediumPixelsPerSec="300000000"
LowTrianglesPerSec="100000000"
MediumTrianglesPerSec="250000000"
>
</Benchmark>
<Autodetection
DetectionDone="false"
HighMemoryLimit="1000000000"
HighSMLimit="768"
ID_ATI="4098"
ID_NVIDIA="4318"
MediumMemoryLimit="750000000"
MediumSMLimit="512"
>
<NVIDIA>
<Low
Entry_00="64"
Entry_01="65"
Entry_02="66"
Entry_03="67"
Entry_04="68"
Entry_05="69"
Entry_06="70"
Entry_07="71"
Entry_08="72"
Entry_09="78"
Entry_10="144"
Entry_11="145"
Entry_12="146"
Entry_13="147"
Entry_14="149"
Entry_15="157"
Entry_16="192"
Entry_17="193"
Entry_18="194"
Entry_19="195"
Entry_20="204"
Entry_21="205"
Entry_22="206"
Entry_23="241"
Entry_24="242"
Entry_25="243"
Entry_26="250"
Entry_27="251"
Entry_28="252"
Entry_29="320"
Entry_30="321"
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Entry_32="323"
Entry_33="324"
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Entry_35="327"
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Entry_50="361"
Entry_51="362"
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Entry_53="576"
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Entry_57="770"
Entry_58="776"
Entry_59="777"
Entry_60="785"
Entry_61="786"
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Entry_63="788"
Entry_64="794"
Entry_65="795"
Entry_66="796"
Entry_67="800"
Entry_68="801"
Entry_69="802"
Entry_70="803"
Entry_71="804"
Entry_72="805"
Entry_73="806"
Entry_74="807"
Entry_75="808"
Entry_76="810"
Entry_77="811"
Entry_78="812"
Entry_79="813"
Entry_80="815"
Entry_81="816"
Entry_82="817"
Entry_83="818"
Entry_84="819"
Entry_85="820"
Entry_86="824"
Entry_87="831"
Entry_88="833"
Entry_89="834"
Entry_90="835"
Entry_91="836"
Entry_92="837"
Entry_93="846"
Entry_94="847"
Entry_95="839"
Entry_96="840"
Entry_97="844"
>
</Low>
<Medium
Entry_00="464"
Entry_01="465"
Entry_02="467"
Entry_03="475"
Entry_04="477"
Entry_05="478"
Entry_06="479"
Entry_07="529"
Entry_08="530"
Entry_09="533"
Entry_10="536"
Entry_11="545"
Entry_12="546"
Entry_13="576"
Entry_14="577"
Entry_15="578"
Entry_16="581"
Entry_17="656"
Entry_18="657"
Entry_19="658"
Entry_20="659"
Entry_21="660"
Entry_22="661"
Entry_23="668"
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Entry_26="671"
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Entry_29="738"
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Entry_32="912"
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Entry_43="1024"
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Entry_77="2018"
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Entry_81="2121"
Entry_82="2122"
Entry_83="2123"
Entry_84="2124"
Entry_85="2125"
Entry_86="2127"
>
</Medium>
</NVIDIA>
<ATI>
<Low
Entry_00="12626"
Entry_01="16708"
Entry_02="16713"
Entry_03="16740"
Entry_04="16745"
Entry_05="18791"
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Entry_07="18798"
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Entry_26="23392"
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Entry_28="23649"
Entry_29="23651"
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Entry_31="30772"
>
</Low>
<Medium
Entry_00="28992"
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Entry_02="29006"
Entry_03="29022"
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Entry_05="29056"
Entry_06="28994"
Entry_07="29059"
Entry_08="29063"
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Entry_32="38023"
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Entry_35="38037"
Entry_36="38040"
Entry_37="38081"
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Entry_39="38084"
Entry_40="38086"
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Entry_44="38149"
Entry_45="38151"
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Entry_47="38223"
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Entry_49="38279"
Entry_50="38280"
Entry_51="38281"
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Entry_53="38294"
Entry_54="38295"
Entry_55="38296"
Entry_56="38336"
Entry_57="38341"
Entry_58="38342"
Entry_59="38416"
Entry_60="38418"
Entry_61="38420"
>
</Medium>
</ATI>
</Autodetection>
</Game>
</global>
|
Not much else to adjust, some minor stuff in imagequality.ini to get rid of LOD and such, might further improve view distance in the above xml configuration but that might make it unstable depending on memory usage, so it's based on the high settings for now with other tweaks here and there.
Last edited by JBeckman on Mon, 28th Sep 2009 12:42; edited 1 time in total
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Posted: Mon, 28th Sep 2009 12:16 Post subject: |
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Animation should definitely be on High, even on low settings 
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Posted: Mon, 28th Sep 2009 12:24 Post subject: |
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Posted: Mon, 28th Sep 2009 12:34 Post subject: |
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inz wrote: | Well hopefully they'll patch it in later, or maybe it can be forced with drivers later... But honestly I'd prefer AA instead of some whoop-de-doo lighting effect that I won't notice anyway after a while - whereas the jaggies from lack of AA is always noticeable even at 1920x1200, and it irks me so! |
It's called Deferred Shading what they use.
Wikipedia wrote: | Another rather important disadvantage is that, due to separating the lighting stage from the geometric stage, hardware anti alias does not produce correct results any more: although the first pass used when rendering the basic properties (diffuse, normal etc.) can use anti alias, it's not until full lighting has been applied that anti alias is needed. One of the usual techniques to overcome this limitation is using edge detection on the final image and then applying blur over the edges. |
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Vagrant
Posts: 281
Location: Outer Heaven
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Posted: Mon, 28th Sep 2009 12:45 Post subject: |
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 28th Sep 2009 13:00 Post subject: |
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exactly.
this is gothic 4. gothic 4 will be something else.
it's like with operation flashpoint and armed assault.
armed assault was really operation flashpoint 2, and the operation flashpoint coming out now is from a different developer and will be pretty different.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Mon, 28th Sep 2009 13:03 Post subject: |
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off-topic: why don't devs include all graphical options if the engine is capable to do much more? I guess they leave out options which aren't fully tested, but shouldn't the gamer have the choice? I find it strange one has to edit the ini to get everything as good as it can be, with some games it really is necessary.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 28th Sep 2009 13:11 Post subject: |
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Mister_s wrote: | off-topic: why don't devs include all graphical options if the engine is capable to do much more? I guess they leave out options which aren't fully tested, but shouldn't the gamer have the choice? I find it strange one has to edit the ini to get everything as good as it can be, with some games it really is necessary. |
I call it the Crysis effect, previously known as the Tomb Raider effect.
If you give people the option to set graphics to Very High, or Extreme, etc, people will do it, and they'll bitch all over the place that they can't run it. If you don't give them the option, they'll all be happy because they can run it at max settings.
If Crysis had been maxed at High instead of Very High then there would have been a lot less bitching.
Some tomb raider game had something similar a few years ago with some option that specifically said it's meant for graphics card that are faster than anything that's out so far, and still, people enabled it and came crying on the forums that the game runs like shit.
by limiting these things to ini tweaks you can allow actual enthusiasts who know what they're getting into to fiddle with things while the less knowledgable people who are happy with settings everything in the game to max will be happy with what they have.
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Posted: Mon, 28th Sep 2009 13:15 Post subject: |
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JBeckman wrote: | but wolves proved quite a challenge and the first boar I encountered killed me with three hits, couldn't even block it properly.  |
Awesome! So this *IS* Gothic 4 then
Surray wrote: |
I call it the Crysis effect, previously known as the Tomb Raider effect.
If you give people the option to set graphics to Very High, or Extreme, etc, people will do it, and they'll bitch all over the place that they can't run it. If you don't give them the option, they'll all be happy because they can run it at max settings.
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Actually, I'm guilty of that myself - and therefore agree with you. I'm of the mind that if we can't run it with current tech, then the option shouldn't even be visible. Edit the game files to get the highest settings, fine, but I'd rather not SEE the options if I know I can't run them (else = bitching)
The same shit was with NWN2, especially for me, as setting to the highest settings - specifically shadowing - and the game is an unplayable slideshow mess. I'd rather those highest settings were just not visible >_>
Last edited by sabin1981 on Mon, 28th Sep 2009 13:17; edited 1 time in total
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