Risen
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segobi




Posts: 1565
Location: FBI Cybercrime div.
PostPosted: Mon, 28th Sep 2009 06:54    Post subject:
Reg67 wrote:
Shevchenko wrote:
It's not that long to go until October 2nd. Why bother with a russian release?


Amen to that..Personally I can hardly wait for this game but I really can't be arsed faffing about with language packs.


yup believe me - its a great game and a def. buy!
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EKTELESTES




Posts: 490

PostPosted: Mon, 28th Sep 2009 07:46    Post subject:
Finally, CROSSBOWS Smile

I'm really looking forward to it Smile


Crazy Basketball Trickshots

http://www.youtube.com/watch?v=xsBALzj6bjM
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KrutojPoc




Posts: 1528

PostPosted: Mon, 28th Sep 2009 07:46    Post subject:
nice game. Playing it now
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Lancellot




Posts: 143

PostPosted: Mon, 28th Sep 2009 08:29    Post subject:
GREAT game, I'm loving it so far. A much better first impression than Gothic 3 when it released. Loving the combats (hard) and very nice graphics! Trully a real Gothic 2 sequel!

 Spoiler:
 
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madmax17




Posts: 19334
Location: Croatia
PostPosted: Mon, 28th Sep 2009 09:36    Post subject:
EKTELESTES wrote:
Finally, CROSSBOWS Smile

I'm really looking forward to it Smile
Question you had them in all three Gothics.
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Mon, 28th Sep 2009 09:46    Post subject:
Language and a lot of other options can be customized via the user configuration files and the default game files albeit while it can be tweaked to look pretty good the localized data only contains Russian text and voices (Kinda expected.) but it gives a nice overview of the game anyway and the various localized editions should be out later this week, with a working image all that would be needed is the voice file and string table file for audio and text plus a minor edit in the ConfigDefault.xml file.

Couldn't find that many options in the actual game (Might have missed one or two menus however.) but tweaking the files manually is pretty easy (Evne easier than the previous Gothic titles.) and as I said it looks pretty good.
(Very similar to Gothic 3 in terms of models and animations however which might be a bit of a negative point to a few people as they were a bit stiff and low-poly but overall I think it looks pretty good.)
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VonStrahlen




Posts: 52

PostPosted: Mon, 28th Sep 2009 09:58    Post subject:
Sounds good guys, thanks for all the info. Keep us updated!
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 28th Sep 2009 10:20    Post subject:
Ok, so the most important questions are;

What's the performance like, and has anyone encountered typically Gothic 3-style bugs? Very Happy
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lolozaur




Posts: 26310

PostPosted: Mon, 28th Sep 2009 10:49    Post subject:
hmm on german sites, there is a crack also...dont know if its working, installing the game now Very Happy

edit, works

but anyone has a translation for the menus? a picture or something
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greenblood82




Posts: 115

PostPosted: Mon, 28th Sep 2009 11:09    Post subject:
Does anti aliasing work? I've read on a german review that they could not get aa to work not even with nhancer but the screens posted here look like they have aa active.
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Overlord123




Posts: 2335

PostPosted: Mon, 28th Sep 2009 11:11    Post subject:
The developers said AA doesn't work in favor of better lighting.
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karlskrona85




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PostPosted: Mon, 28th Sep 2009 11:48    Post subject:
Is it possible to shops send customers copies before 2nd October?
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inz




Posts: 11914

PostPosted: Mon, 28th Sep 2009 11:50    Post subject:
Overlord123 wrote:
The developers said AA doesn't work in favor of better lighting.


Damn bullshit excuses.
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JBeckman
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Location: Sweden
PostPosted: Mon, 28th Sep 2009 11:51    Post subject:
There's AA options (MSAA) in the config files, performance is quite good as well and as for shops selling early quite a few people have seen copies in stores like Walmart, Target, Bestbuy and similar, mostly US shops but probably others as well, shouldn't take that long for a release to appear, perhaps tomorrow?
(Have it on pre-order by the way but getting it earlier is nice, heh.)

EDIT: ConfigUser.xml example, everything as high as possible, further tweaks might be possible by adding to it from the ConfigXX.xml files in the Data\INI folder in the game directory.
(Though I edited some of those directly.)

 Spoiler:
 
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inz




Posts: 11914

PostPosted: Mon, 28th Sep 2009 12:01    Post subject:
Well hopefully they'll patch it in later, or maybe it can be forced with drivers later... But honestly I'd prefer AA instead of some whoop-de-doo lighting effect that I won't notice anyway after a while - whereas the jaggies from lack of AA is always noticeable even at 1920x1200, and it irks me so!
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Yondaime
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PostPosted: Mon, 28th Sep 2009 12:01    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:59; edited 1 time in total
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lolozaur




Posts: 26310

PostPosted: Mon, 28th Sep 2009 12:02    Post subject:
you mean ConfigDefault.xml...i dont have any ConfigUser.xml Neutral
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inz




Posts: 11914

PostPosted: Mon, 28th Sep 2009 12:08    Post subject:
Have you started the game & edited the settings yet? Probably gets generated after that.
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Mon, 28th Sep 2009 12:11    Post subject:
It's under C:\Users\YourUsername\Appdata\Local\Risen\ Smile

Also the X360 version has somewhat reduced textures it seems.
(From ConfigDefault.xml, comparison between high and X360)

Code:

          <High
            _Intern="High"
            _InternCommon="High"
            Animation="High"
            EditSupporter="High"
            GUI="High"
            Items="High"
            Level="High"
            Lightmaps="High"
            Sky="High"
            NoMip="High"
            Special="High"
            Speedtree="High"
            Startscreen="High"
            TestLevel="High"
            VFX="High"
          >
          </High>
          <Xbox360
            _Intern="High"
            _InternCommon="High"
            Animation="Medium"
            EditSupporter="Low"
            GUI="High"
            Items="Medium"
            Level="Medium"
            Lightmaps="High"
            Sky="Medium"
            NoMip="High"
            Special="Medium"
            Speedtree="High"
            Startscreen="High"
            TestLevel="Low"
            VFX="Medium"
          >
          </Xbox360>


EDIT: Overkill ( ) configuration ConfigDefault.xml, everything as high as the "high" options will allow and a bit more, bit redundant to replace everything but I did it as it was easier, best to just compare and alter what you want to adjust.
(Otherwise Low, medium and high settings will all be alike, same with X360 albeit that one doesn't matter for obvious reasons as this is the PC platform.)

 Spoiler:
 


Not much else to adjust, some minor stuff in imagequality.ini to get rid of LOD and such, might further improve view distance in the above xml configuration but that might make it unstable depending on memory usage, so it's based on the high settings for now with other tweaks here and there.


Last edited by JBeckman on Mon, 28th Sep 2009 12:42; edited 1 time in total
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madmax17




Posts: 19334
Location: Croatia
PostPosted: Mon, 28th Sep 2009 12:16    Post subject:
Animation should definitely be on High, even on low settings Laughing
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EKTELESTES




Posts: 490

PostPosted: Mon, 28th Sep 2009 12:24    Post subject:
madmax17 wrote:
EKTELESTES wrote:
Finally, CROSSBOWS Smile

I'm really looking forward to it Smile
Question you had them in all three Gothics.


I didn't like any game of the Gothic series, I only played 3 for 5-6 hours and got bored I didn't even know the Gothic series had crossbows, I was referring to RPGs generally. Virtually all of them have bows but few have crossbows Smile

Anyway, Risen looks more appealing to me than any Gothic game ( maybe Gothic 4 will be a pleasant surprise)
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Overlord123




Posts: 2335

PostPosted: Mon, 28th Sep 2009 12:34    Post subject:
inz wrote:
Well hopefully they'll patch it in later, or maybe it can be forced with drivers later... But honestly I'd prefer AA instead of some whoop-de-doo lighting effect that I won't notice anyway after a while - whereas the jaggies from lack of AA is always noticeable even at 1920x1200, and it irks me so!

It's called Deferred Shading what they use.

Wikipedia wrote:
Another rather important disadvantage is that, due to separating the lighting stage from the geometric stage, hardware anti alias does not produce correct results any more: although the first pass used when rendering the basic properties (diffuse, normal etc.) can use anti alias, it's not until full lighting has been applied that anti alias is needed. One of the usual techniques to overcome this limitation is using edge detection on the final image and then applying blur over the edges.
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Vagrant




Posts: 281
Location: Outer Heaven
PostPosted: Mon, 28th Sep 2009 12:45    Post subject:
EKTELESTES wrote:
madmax17 wrote:
EKTELESTES wrote:
Finally, CROSSBOWS Smile

I'm really looking forward to it Smile
Question you had them in all three Gothics.


I didn't like any game of the Gothic series, I only played 3 for 5-6 hours and got bored I didn't even know the Gothic series had crossbows, I was referring to RPGs generally. Virtually all of them have bows but few have crossbows Smile

Anyway, Risen looks more appealing to me than any Gothic game ( maybe Gothic 4 will be a pleasant surprise)



I think its safe to say that if you didnt like previous Gothic games, you wont like this one. From all i have seen it is realy Gothic 4 in all the ways it can be, so to speak Wink
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Surray




Posts: 5409
Location: Europe
PostPosted: Mon, 28th Sep 2009 13:00    Post subject:
exactly.
this is gothic 4. gothic 4 will be something else.

it's like with operation flashpoint and armed assault.
armed assault was really operation flashpoint 2, and the operation flashpoint coming out now is from a different developer and will be pretty different.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Mister_s




Posts: 19863

PostPosted: Mon, 28th Sep 2009 13:03    Post subject:
off-topic: why don't devs include all graphical options if the engine is capable to do much more? I guess they leave out options which aren't fully tested, but shouldn't the gamer have the choice? I find it strange one has to edit the ini to get everything as good as it can be, with some games it really is necessary.
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BaronOfHell




Posts: 666

PostPosted: Mon, 28th Sep 2009 13:04    Post subject:
So wait, is this as hard as Gothic 2? Surprised


Steam - The Poopflinger
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inz




Posts: 11914

PostPosted: Mon, 28th Sep 2009 13:10    Post subject:
BaronOfHell wrote:
So wait, is this as hard as Gothic 2? Surprised


We can only hope Wink
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Mon, 28th Sep 2009 13:10    Post subject:
If you explore the start area you can get a decent knife weapon though I managed pretty good initially against some birds and moths but wolves proved quite a challenge and the first boar I encountered killed me with three hits, couldn't even block it properly.
(Those wolves and birds were hard as well but manageable, moths were even easier but had more health and later on I had to take on two at a time which was pretty challenging.)

Could probably have taken the boar if I had times taking the health potion I had but it's animated and would only have worked properly if I had gotten away from it first. Very Happy
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Surray




Posts: 5409
Location: Europe
PostPosted: Mon, 28th Sep 2009 13:11    Post subject:
Mister_s wrote:
off-topic: why don't devs include all graphical options if the engine is capable to do much more? I guess they leave out options which aren't fully tested, but shouldn't the gamer have the choice? I find it strange one has to edit the ini to get everything as good as it can be, with some games it really is necessary.


I call it the Crysis effect, previously known as the Tomb Raider effect.
If you give people the option to set graphics to Very High, or Extreme, etc, people will do it, and they'll bitch all over the place that they can't run it. If you don't give them the option, they'll all be happy because they can run it at max settings.

If Crysis had been maxed at High instead of Very High then there would have been a lot less bitching.
Some tomb raider game had something similar a few years ago with some option that specifically said it's meant for graphics card that are faster than anything that's out so far, and still, people enabled it and came crying on the forums that the game runs like shit.

by limiting these things to ini tweaks you can allow actual enthusiasts who know what they're getting into to fiddle with things while the less knowledgable people who are happy with settings everything in the game to max will be happy with what they have.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 28th Sep 2009 13:15    Post subject:
JBeckman wrote:
but wolves proved quite a challenge and the first boar I encountered killed me with three hits, couldn't even block it properly.


Awesome! So this *IS* Gothic 4 then Laughing Very Happy

Surray wrote:

I call it the Crysis effect, previously known as the Tomb Raider effect.
If you give people the option to set graphics to Very High, or Extreme, etc, people will do it, and they'll bitch all over the place that they can't run it. If you don't give them the option, they'll all be happy because they can run it at max settings.


Actually, I'm guilty of that myself - and therefore agree with you. I'm of the mind that if we can't run it with current tech, then the option shouldn't even be visible. Edit the game files to get the highest settings, fine, but I'd rather not SEE the options if I know I can't run them (else = bitching)

The same shit was with NWN2, especially for me, as setting to the highest settings - specifically shadowing - and the game is an unplayable slideshow mess. I'd rather those highest settings were just not visible >_>


Last edited by sabin1981 on Mon, 28th Sep 2009 13:17; edited 1 time in total
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