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Posted: Sun, 27th Sep 2009 21:08 Post subject: |
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Pixies wrote: | Anyone around with more experience of the campaign game? I've played around 20 matches now, and won 4 cups. I have experience from the boardgame, and my team has gotten very strong, to a point where opposing teams usually get 1M+ to buy extra star players and such for, while my own winnings mostly disappear due to the spiralling expenses feature.
It was a lot of fun in the beginning, but seems to have gone a little stale. Do the cups ever develop any more, and do other teams get better and start getting high team values? Every cup I've played has been mostly the same, with a few randomized teams, and even great teams from Blood Bowl "history" like the Reikland Reavers etc have been pretty tame. Seems to me like the campaign game could benefit from some more structure and throwing a few curve balls at you rather than following the same randomized concept ad infinitum. |
The AI is pretty poor, if you want to extend the life of this game you need to take it online! There are player-run leagues and a decently active player base that will definitely keep you entertained for a while.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Wed, 30th Sep 2009 00:25 Post subject: |
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The 1.0.1.8 patch is out.
I wonder how long we will have to wait until someone cracks it...I'm afraid the game isn't popular enough for scene groups to bother.
Changes:
Spoiler: |
GAMEPLAY
- Blitz!: Stuns caused during Blitz! are not discounted anymore.
- Campaign: Playing teams are now more randomly selected.
- Dice Modifiers: Some modifiers were not properly applied.
- Fan Factor: Fan Factor variation is now properly computed.
- Go For It: A Go For It was rolled for the second block of Frenzy when
this move was the last movement available.
- Go For It: Was not properly rolled when doing a Hand-off.
- Interception: An interceptor must be closer to the thrower than the
thrower is to the target player/square of the pass, and closer to the
target player/square of the pass than the thrower is to the target
player/square of the pass.
- MVP: Players not available to play will not be eligible for MVP anymore.
- Placement: It is now impossible to swap a character in reserve with an
opponent.
- Save: Saved games at turn 16 will not add an extra turn anymore when
loaded.
- Simulation: Players with No Hands should not earn
Pass/TD/Interceptions SPP anymore.
- Touchback: Can now give the ball to a team-mate in the opponent side
after a Quick Snap event.
- Touchback: AI will not give the ball to a player with No Hands anymore.
GUI
- Lobby Chat: Blacklisted players' messages will not appear anymore.
- Lobby Chat: Will not return to foot of page anymore when receiving
messages from other players.
- Petty Cash: Team values of both team are now displayed.
- Placement: Fixed a loss of input when placement timeout occured.
- Post Match: Fan Factor rolls are now displayed.
- SPP: Are now displayed on the player sheet.
- Turn Marker: Each team now has its own turn marker.
TEAMS
- Armours: Beastmen armours' prices have been updated.
- Armours: Buff probability of all armours are now properly used.
- Default teams: Now have correct team value.
- Goblin Fanatic: Now moves one square at a time, but is forced to spend
his whole movement.
- Goblin Fanatic: Doesn't earn SPP anymore when knocking down players of
his team or when injuring already down characters.
- Goblin Fanatic: Now Turnover happens when knocking down a team-mate.
- Goblin Looney: Will not get up anymore when failing a Dodge.
- Goblin Pogoer: Now has MA 7.
- Star Player Slibli: Now has AGI 1.
- Star Players: A Star Player will not play anymore if induced by both team.
SKILLS
- Chainsaw: A player dodging next to a character with Chainsaw is not
hurt anymore by the chainsaw.
- Diving Tackle: fixed a bug where ball carrier was knocked down with
the ball.
- Diving Tackle: A dodge roll could be re-rolled twice.
- Dump-Off: Timer fixed. Hail Mary Pass can not be used anymore during
Dump-Off. Player that failed Really Stupid Roll are notre prompted
anymore to use Dump-Off.
- Hail Mary Pass: Can now be used to launch the ball at a greater
distance than Bomb.
- Horns: It now works correctly, even combined with Frenzy.
- Mighty Blow: It is now used to break armour only when needed, and is
counted when re-rolling with Piling On.
- Pass Block: A player using Pass Block does not have to roll for a
negative skill before to move (Really Stupid, Bone Head, Wild Animal and
Take Root).
- Pro: can be used during the opponent turn to re-roll Tentacles and
Shadowing. When you fail pro, dice is not re-rolled anymore.
- Really Stupid: A player with the Skill Really Stupid does not give a
bonus anymore to a player rolling for Really Stupid.
- Right Stuff: The player with this skill may now take its turn if he is
thrown before he has moved and fails to land but is uninjured
- Shadowing: Player should now be able to throw a Block next turn.
- Throw Team-Mate: Passing skills are now used.
- Stand Firm: Doesn't work anymore when the player is Prone.
- Very Long Legs: It now prevents the use of Safe Throw.
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i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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Posted: Wed, 30th Sep 2009 01:14 Post subject: |
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Good changes. Is the official forum down or what ?!
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JBeckman
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Posted: Wed, 30th Sep 2009 05:43 Post subject: |
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JBeckman
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Posted: Wed, 30th Sep 2009 15:52 Post subject: |
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Posted: Wed, 30th Sep 2009 16:42 Post subject: |
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But they _care_ about their product and their customers.
The last one fixes only 1 (!) possible (!) crash. How many devs would release a patch or a fix for only one problem that may or not come up?
I think Cyanide are doing a great job and they did a great job at initially putting the game into the game (tabletop to PC)
I bought it, haven't yet had the time to really play it but it was worth it already.
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Posted: Thu, 1st Oct 2009 01:59 Post subject: |
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I wasn't saying they are the only ones but you gotta admit that nowadays those kinda devs only account for a small number.
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Posted: Thu, 1st Oct 2009 02:08 Post subject: |
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I still get that glitch when returning from the options menu, it sometimes gets stuck for about 15 seconds.
Anyone else get that ?
But anyway, this game is really unique !
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Posted: Tue, 6th Oct 2009 13:48 Post subject: |
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Blood.Bowl.Update.1.0.1.10.Cracked-RELOADED
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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JBeckman
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Posted: Fri, 23rd Oct 2009 14:35 Post subject: |
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Posted: Sat, 24th Oct 2009 04:15 Post subject: |
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JBeckman
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Posted: Sat, 21st Nov 2009 14:53 Post subject: |
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Any way to enable Dark Elves with existing crack?
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Sat, 21st Nov 2009 15:12 Post subject: |
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You can try using the latest cracked EXE file after patching but it probably won't work correctly.
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Posted: Sun, 22nd Nov 2009 19:17 Post subject: |
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Strangely enough the game seems to be working but the Dark elves aren't selectable
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Tue, 24th Nov 2009 06:12 Post subject: |
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Blood Bowl Patch 1 1 2 1 Dark Elf Addon-RELOADED 
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Posted: Wed, 25th Nov 2009 18:43 Post subject: |
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helvete
Posts: 2727
Location: Sweden
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Posted: Wed, 25th Nov 2009 18:55 Post subject: |
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Sooo.. dark elves strats! Running game? Passing game? Assassins?
Myself I started with an assassin but I'm thinking of starting over without one. They're just not that useful. Also planning on playing a very flexible team with good passing abilities, perhaps catch on 2 or more blitzers and one runner as designated thrower. Anyone have other cool ideas?
REPOST
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Posted: Wed, 25th Nov 2009 19:15 Post subject: |
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Guys what mode do you play at? turn based or real time..
The game is sitting on my hdd for some time now, and the new race looks rather cool so i may try the game longer than the 4 matches i had.. Which mode is more.. um, complex and challenging to play at, i suppose turn based ?
Per aspera ad astra
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helvete
Posts: 2727
Location: Sweden
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Posted: Wed, 25th Nov 2009 22:09 Post subject: |
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helvete wrote: | Turn based is blood bowl. |
Yup, the way the game was meant to be played.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 25th Nov 2009 23:25 Post subject: |
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Gave real-time a try and instantly went back to turn-based. It felt clumsy and uncomfortable even after only two TB matches behind me.
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JBeckman
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Fri, 2nd Apr 2010 16:09 Post subject: |
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Undead, finally. Pretty much the only race I missed a lot from the original release.
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Posted: Fri, 2nd Apr 2010 17:03 Post subject: |
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Wow, some of the changes would be considered enough for some companies to release it as BW2 or something...12 NEW races against the original 8? Very nice.
i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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JBeckman
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Location: Sweden
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Posted: Tue, 10th Aug 2010 16:51 Post subject: |
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