Resident Evil 5
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NuclearShadow
Banned



Posts: 1948

PostPosted: Sun, 20th Sep 2009 00:56    Post subject:
I have a few thoughts on this game some of which will be marked as spoilers.

 Spoiler:
 


Anyways I was thinking about the RE series and where it has become mostly ridding itself of zombies which most of us fans loved. But I don't think its the fact that Capcom wants to eliminate zombies from the RE series rather that the new gameplay that started with 4 would make zombies useless. If we are able to take on symbiotic parasites that can use weapons and do everything a normal human can then what threat would a zombie be?

The past games the zombies worked well because of the previous controls and camera angles it wasn't as simple to kill the enemy just 3 zombies were more pain in the ass than 10 of the new breed of common enemies in RE4 and RE5. T-Virus zombies would never ever be a threat with the new gameplay heck the new enemies aren't much of a threat.
There is virtually no challenge left and with RE5's coop and able to heal/revive system the game got even easier than RE4.

If Capcom plans on taking many years to make the next RE game I think this may be the reason why. They need to somehow find a way to have the control freedom that the new games gave us while somehow maintaining difficulty in the game. I fear that their answer to this may be to just spam more enemies on the screen rather than making the enemies actually deadly and hard. Since this game pushes the current consoles to basically their limit they may just be waiting until the next generation of consoles so that they can just spam us with more of the same type of enemies on the screen. Which of course is not the answer.
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guess_who_kthxbai
Banned



Posts: 309

PostPosted: Sun, 20th Sep 2009 01:42    Post subject:
ShadowB wrote:
guess_who_kthxbai wrote:
That's right. I didn't mean to imply that Capcom said they're going to aim for a more action oriented gameplay.

That was my speculation (here's my post: Unfortunately when Capcom says that they're going to reboot the series I think that they mean to make the future RE games even more action oriented since RE4 & 5 are so succesfull.) and I just pasted the whole text because the thoughts of the author of the article are the same as mine.

Wink

And then I speculated even more about who are we going to play as. Smile

I don't know. From the same interview...
Quote:
1UP: Speaking of where the Resident Evil series is now, the last two games focused on the Las Plagas infected enemies. Do you think we'll ever see a return to plain-old, stupid-ass zombies?

JT: Yes, certainly, I think that's a possibility some time in the future. I don't think the type of enemies we have in the series right now have to be in the series forever. I think you might see a return to the slow zombies of old someday.

I also read, on some other site, that they wanted to return to the horror and suspense of the first games, but unfortunately I can't remember which site it was. Also, if you go more action-oriented than RE5, you'd have a Call of Duty: Resident Evil on your hands. I really don't think FPS is the right choice, but as I said earlier, neither is returning to the old, pre-RE4 camera angles.


Well what I said doesn't contradict that. I speculated that we're going to fight viral threats, so yes zombies can be considered such threats as well.

Both RE4 & 5 had at one phase of their production zombies as enemies instead of Las Plagas-like enemies.







It's also interesting to see what they planned inittialy (alpha/beta stage) to do with RE5. Take a look here: http://www.residentevilcenter.net/matnopubl.html

 Spoiler:
 


And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"

<3 to all
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NuclearShadow
Banned



Posts: 1948

PostPosted: Sun, 20th Sep 2009 01:55    Post subject:
Damn I wish they would have made RE5 based on those ideas instead of what they went with. Those concepts sound so much better than what we got in the end.
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DJSatane




Posts: 212

PostPosted: Sun, 20th Sep 2009 03:06    Post subject:
Anyone knows how to unlock the costumes?
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ShadowB




Posts: 894

PostPosted: Sun, 20th Sep 2009 03:21    Post subject:
Most are unlocked after beating the game for the first time. Don't know how to unlock the remaining two (STARS Chris and, uh, warrior bikini Sheva).
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suprman




Posts: 651
Location: On Your mum!
PostPosted: Sun, 20th Sep 2009 03:26    Post subject:
I think the game they ended up with was good but it would have been cool to see a tyrant make an appearance.


Disclaimer: Grammatical and spelling mistakes are purposely left in my posts to weed out anally retentive trolls.
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PirateXXX
Banned



Posts: 217
Location: Tortuga
PostPosted: Sun, 20th Sep 2009 03:46    Post subject:
NuclearShadow wrote:
I have a few thoughts on this game some of which will be marked as spoilers.

 Spoiler:
 


Anyways I was thinking about the RE series and where it has become mostly ridding itself of zombies which most of us fans loved. But I don't think its the fact that Capcom wants to eliminate zombies from the RE series rather that the new gameplay that started with 4 would make zombies useless. If we are able to take on symbiotic parasites that can use weapons and do everything a normal human can then what threat would a zombie be?

The past games the zombies worked well because of the previous controls and camera angles it wasn't as simple to kill the enemy just 3 zombies were more pain in the ass than 10 of the new breed of common enemies in RE4 and RE5. T-Virus zombies would never ever be a threat with the new gameplay heck the new enemies aren't much of a threat.
There is virtually no challenge left and with RE5's coop and able to heal/revive system the game got even easier than RE4.

If Capcom plans on taking many years to make the next RE game I think this may be the reason why. They need to somehow find a way to have the control freedom that the new games gave us while somehow maintaining difficulty in the game. I fear that their answer to this may be to just spam more enemies on the screen rather than making the enemies actually deadly and hard. Since this game pushes the current consoles to basically their limit they may just be waiting until the next generation of consoles so that they can just spam us with more of the same type of enemies on the screen. Which of course is not the answer.


They are milking money, plain and simple. I recall seeing pictures of Leon in some Umbrella secret facility with surreal graphics as promo for RE4. Then they sacked it and you got plagas and Spanish villages. RE4 and RE5 are not true RE games. I hope they make that originally planed RE4 game sometime.
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PirateXXX
Banned



Posts: 217
Location: Tortuga
PostPosted: Sun, 20th Sep 2009 03:52    Post subject:
DJSatane wrote:
Anyone knows how to unlock the costumes?


Finish the game and you get safari outfit for Chris and clubbin' for Sheva. Find and shoot 25 BSAA badges throughout the game and you get Chris STARS outfit and if you find all 30 BSAA badges then you unlock outrageous and sensational tribal costume for Sheva.
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PirateXXX
Banned



Posts: 217
Location: Tortuga
PostPosted: Sun, 20th Sep 2009 04:19    Post subject:
Glottis wrote:
aeonfast wrote:
When i play Coop i see the laser from my mate too. But i dont see my own laser.

Playing with a mouse gives you a cheap looking crosshair.
Playing with a gamepad gives you laser sight (that's how game was intended to play).


We all know you love your Xbox and MS is paying you to promote sales of Xbox gamepads here but mouse and keyboard work fine, just like in any FPS game. I never figured out how to play FPS on consoles unless you have lock on your target. And read IGN review that agrees with me that mouse is the way to play this on PC. For those "most people" shit, just please spare me of it. Who is that most? You and your gay friends from local gay bar?
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PirateXXX
Banned



Posts: 217
Location: Tortuga
PostPosted: Sun, 20th Sep 2009 04:28    Post subject:
I really like Sheva. Girl is awesome, running around, collecting ammo and items, shooting infected ones. Game is much easier to play than RE4 where I have to do everything while that stupid bitch Ashley couldn't move her ass. Be sure to give all machine gun ammo to Sheva and equip her with machine gun. She is also good with rifle. While I need time to adjust scope she fires instantly with direct hit and one hit with rifle is all you need to kill regular enemies. She is also great for healing. If you are hurt she immediately comes to you and heals you. You don't have to bother with healing yourself, just shoot it. Many people complain about Sheva but in my opinion she is great addition to the game.

Graphics are also huge boost over RE4. It looked very bland on PC without shader patch.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 20th Sep 2009 04:36    Post subject:
Holy quadruple post. There's an edit button you know.
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guess_who_kthxbai
Banned



Posts: 309

PostPosted: Sun, 20th Sep 2009 05:23    Post subject:
PirateXXX wrote:
They are milking money, plain and simple. I recall seeing pictures of Leon in some Umbrella secret facility with surreal graphics as promo for RE4. Then they sacked it and you got plagas and Spanish villages. RE4 and RE5 are not true RE games. I hope they make that originally planed RE4 game sometime.


Well before RE4 became RE4 there were several versions of it.

The very first version that started as RE3 or RE:CV (I mean that production started before these two games were released) became Devil May Cry. They thought it was much more action oriented than they wanted but they liked what they've made so far so they created the DMC franchise.

The second version was that of Leon invading a European castle which was supposed to be Umbrella HQ or something and we were supposed to uncover the secrets of the Progenitor virus. Also RE 0 which originally started as a N64 title but was remade as a GC title hinted that RE4 was going to be about Progenitor. Leon was holding his arm and he looked infected. A dark "fog" haunted Leon as his arm was hurting him. After this version was scrapped in an interview we learned that his arm was supposed to slowly transform and give him abilities and such. In an image uncovered by an early WIP disc Leon was depicted turning into the fog!! We also know that Leon would have to fight against zombies and other similar enemies. There was also a flying airship that Leon was supposed to explore.

Notes:

- Leon being infected is what happened in RE4 too.
- The European Castle was most likely the Spenser Castle we saw in RE5. And in RE5 we did learn about the Progenitor Virus. Some even say that the Uroboros slightly resembles the dark fog, though it could be nothing.


In the third version Leon was infected again and he had his hand tyed. Due to the virus he's imagining things: he sees dolls, knights armor and other inanimate objects come to life and try to kill him. Though the threats were most likely not real he had to shoot them to convince himself that there is no danger. A deformed person with a giant hook is contiously haunting Leon and he has to do his best to counter-attack him. It's unknown if Hookman was (partly) real or if he too was the product of Leon's imagination. The game was supposed to be about fear for the supernatural filled with flashbacks and weird camera shaking and color effects. Most likely there were no zombies, etc. at all. What's interesting is that the camera was set like in RE1,2,3,CV but when you wanted to shoot it went behind your shoulder, like RE4. Series creator Mikami promised that this was going to be the most scary RE of all.


In the fourth version the only thing we know about is that Leon was fighting against zombies and they scrapped all the supernatural enemies, etc.

In the fifth version which is actually the beta of the RE4 we know Leon had abilities such as bullet time, stealth camooflage, etc. That was discovered when the first demo of RE4 was released for the gamecube and some people managed to unlock a debug menu that was only supposed to be used by the devs. While these abilities weren't a part of the game anymore it was obvious that they were left overs from earlier revisions.


It's worth noting that the decision to make RE4 more action oriented was that of Mikami, the same guy that made the first RE, and produced the rest. He said he liked over the top action and larger than life characters, etc. He's currently producing a new action horror title (for some other company, since he left Capcom)


And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"

<3 to all
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asucahayashi




Posts: 541

PostPosted: Sun, 20th Sep 2009 05:43    Post subject:
Quote:
It's worth noting that the decision to make RE4 more action oriented was that of Mikami, the same guy that made the first RE, and produced the rest. He said he liked over the top action and larger than life characters, etc. He's currently producing a new action horror title (for some other company, since he left Capcom)


to me it seemed like a brilliant decision... otherwise over the shoulder TPS camera view might never have become so popular in the first place and applied to most 3rd person action games since then.
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guess_who_kthxbai
Banned



Posts: 309

PostPosted: Sun, 20th Sep 2009 05:56    Post subject:
I agree with you that the camera view was a good decision..
But IMO Dead Space is RE4 done right, and yes it uses the same camera.


And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"

<3 to all
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Riksu




Posts: 8

PostPosted: Sun, 20th Sep 2009 13:53    Post subject:
If I use CLUB key is there a danger I get banned from live?(I use same account on xbox360)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 20th Sep 2009 13:54    Post subject:
Riksu wrote:
If I use CLUB key is there a danger I get banned from live?(I use same account on xbox360)


Nope Smile
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SpykeZ




Posts: 23710

PostPosted: Sun, 20th Sep 2009 14:38    Post subject:
Riksu wrote:
If I use CLUB key is there a danger I get banned from live?(I use same account on xbox360)


Im playing with the leaderboards on batman like crazy, did a little bit of red faction online, and RE5 and FO3, with all those under 1 sega key for months, ya, your safe


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Taffelost




Posts: 798

PostPosted: Sun, 20th Sep 2009 15:30    Post subject:
Controls are shite. Moving around I feel like a senior citizen with arthritis... in a wheelchair. Running is slow and cumbersome. The dealbreaker however was the fight inside the safehouse. It just didn't felt like I had proper control over my character. It was like playing an Olympic Games game with a special Olympic character.

Graphics was nice though.
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rhagz
Banned



Posts: 1017

PostPosted: Sun, 20th Sep 2009 16:33    Post subject:
It takes some getting used to the controls but once you do it becomes fluid and natural.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 20th Sep 2009 16:47    Post subject:
I'm using the H4x0r trainer, and it's crashing my game. I'm gonna assume I have the wrong version of LIVE.
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suprman




Posts: 651
Location: On Your mum!
PostPosted: Sun, 20th Sep 2009 17:17    Post subject:
NuclearShadow wrote:
I have a few thoughts on this game some of which will be marked as spoilers.

 Spoiler:
 


Anyways I was thinking about the RE series and where it has become mostly ridding itself of zombies which most of us fans loved. But I don't think its the fact that Capcom wants to eliminate zombies from the RE series rather that the new gameplay that started with 4 would make zombies useless. If we are able to take on symbiotic parasites that can use weapons and do everything a normal human can then what threat would a zombie be?

The past games the zombies worked well because of the previous controls and camera angles it wasn't as simple to kill the enemy just 3 zombies were more pain in the ass than 10 of the new breed of common enemies in RE4 and RE5. T-Virus zombies would never ever be a threat with the new gameplay heck the new enemies aren't much of a threat.
There is virtually no challenge left and with RE5's coop and able to heal/revive system the game got even easier than RE4.

If Capcom plans on taking many years to make the next RE game I think this may be the reason why. They need to somehow find a way to have the control freedom that the new games gave us while somehow maintaining difficulty in the game. I fear that their answer to this may be to just spam more enemies on the screen rather than making the enemies actually deadly and hard. Since this game pushes the current consoles to basically their limit they may just be waiting until the next generation of consoles so that they can just spam us with more of the same type of enemies on the screen. Which of course is not the answer.


I suppose they could have just updated the zombies and made them faster and a little more efficent at attacking in groups, more like the zombies in I am Legend.... who knows they may still do that.

But like I said before a few of the bosses in RE:5 are absolutly epic so it more than makes up for the lack of zombies, and at least they explained the reasons for the change in the zombies and virus in the backstory. If you think about it the T and G virus would be pretty useless to you as BOW's if you where umbrella because of the uncontrollable nature of the zombies.

If however by lore you're bitten by a zombie then it passes an infection on to you from micro parasites being passed on via blood to blood contact... I like to think that umbrella would have taken this one step further and developed and grew this blood parasite into the one you see in resident evil 4/5 it would kind of tie into the story.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sun, 20th Sep 2009 17:19    Post subject:
Get the latest version then (If you are signed in it'll prompt for you to update if there's a newer version.) or get the updated trainers from Haxor and Kelsat on GameCopyWorld.
(Kelsat is a bit overkill, 999999 in score and 200+ combo during the no mercy map I tested it with, hope I didn't unbalance the leaderboards, haha you really should have a option to disable uploading stuff LIVE as seen with the top 10 score for the Batman challenge maps for example, some users have billions worth of score which is a bit overkill.)
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 20th Sep 2009 17:21    Post subject:
I did get the H4x0r one from GCW. The Kelsat one works just fine though.

Oh, and there wouldn't happen to be a savegame I could download, so I don't have to go through the whole game again to access Mercenaries, would there?

Another thing, does the PC version not have Versus?
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Newty182




Posts: 10805
Location: UK
PostPosted: Sun, 20th Sep 2009 17:28    Post subject:
dezztroy wrote:
I did get the H4x0r one from GCW. The Kelsat one works just fine though.

Oh, and there wouldn't happen to be a savegame I could download, so I don't have to go through the whole game again to access Mercenaries, would there?

Another thing, does the PC version not have Versus?


You can easily finish the game in less than 3 hours if you have unlimited ammo and a magnum. You will also get unlimited rocket launcher for doing it in less than 5 hours.


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sun, 20th Sep 2009 17:30    Post subject:
Perhaps it'll be a DLC later on (SF IV alternative costumes, but this game doesn't have a marketplace icon but it might be patched in later I'd guess.), uses LIVE after all, due to that you can't just copy savegames over as they're sorta tied to your profile but I posted a unlocked a page or two back if you want to play individual chapters, check cutscenes and a lot of other things.
(Supposedly 100% including infinite ammo menu cheat for all weapons including the rocket launcher, all four costumes - one new for each character in the PC edition - all weapons and items unlocked and all chapters, custom filters, mercenary and mercenary character stuff unlocked as well but it's a bit tricky to use, newest version has a rar and self-installer version so it works a bit better.)
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 20th Sep 2009 17:36    Post subject:
Newty182 wrote:
dezztroy wrote:
I did get the H4x0r one from GCW. The Kelsat one works just fine though.

Oh, and there wouldn't happen to be a savegame I could download, so I don't have to go through the whole game again to access Mercenaries, would there?

Another thing, does the PC version not have Versus?


You can easily finish the game in less than 3 hours if you have unlimited ammo and a magnum. You will also get unlimited rocket launcher for doing it in less than 5 hours.


I know that, but as I've already played through the whole game about 6 times, I don't feel like doing it again.

Thanks JBeckman, I'll try that.
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Newty182




Posts: 10805
Location: UK
PostPosted: Sun, 20th Sep 2009 17:38    Post subject:
lol. I'm on my fourth play through now.


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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eierfeile




Posts: 601
Location: Germany
PostPosted: Sun, 20th Sep 2009 17:40    Post subject:
G4WL works awesome with the Flatout Key. But if I turn on my 360 the added points from PC gaming are not included in my gamerpoints. But if I login on Xbox.com pc points are included. Do I always have to logout on my xbox to refresh my gamerpoints?


My System @ Sysprofile

Microsoft Xbox 360 Falcon + iXtreme 1.6
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SpykeZ




Posts: 23710

PostPosted: Sun, 20th Sep 2009 19:01    Post subject:
Warning: Gamer points get you laid


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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Sun, 20th Sep 2009 20:03    Post subject:
SpykeZ wrote:
Warning: Gamer points get you laid


LOL


when there is no more room in hell, the D34D will walk the earth
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