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Posted: Sun, 13th Sep 2009 03:20 Post subject: |
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People are trying to play this game with PC's less capable then an Xbox 360.
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Posted: Sun, 13th Sep 2009 03:50 Post subject: |
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The game is a decent timekiller maybe 7/10
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Posted: Sun, 13th Sep 2009 05:17 Post subject: |
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I haven't had any issues with this game other then issues that are probably bad-crack induced. Such as the game crashing -any- time you visit the display options menu while in-game, or random other crashes that are similar to that. Now that i've spent more time playing and i'm farther into the game i'm really enjoying it. The story is some-what interesting, and there is a fuckload to do in the game. My only real gripe is that the games difficulty is wildly different at times even when playing through the same area after you die. Sometimes a fuckload of enemies will spawn out of nowhere and rape you, other times not enough spawn and it's super-easy mode. The handling of the vehicles kind of sucks to. Other then that a very decent game. I give it an 8/10 and it's a very good time-waster until Batman comes out next week.
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JBeckman
VIP Member
Posts: 34995
Location: Sweden
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Posted: Sun, 13th Sep 2009 05:29 Post subject: |
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I'm pretty sure the crack is fine, all it does is affect the launcher and not the main EXE and if it had such issues everyone would experience them wouldn't they?
(No problems with the game here, FPS is around 30 - 40, bit lower during heavier scenes but it works out pretty well as I can tolerate lower framerates and I do run with everything enabled and 4x AA Edge Detect under DX10, characters can actually look pretty good but the environment and objects can be a bit blocky and low detailed textured or what to call it but it works quite OK as I'm blowing it all to hell anyway. )
(With the ugliest hammer ever via the "hardhitter" code, and a vacuum cleaner.. ehrr rocket launcher.)
(Funny how hard it was getting up to 101 million, achievement will be tough as hell unless it's cumulative as it's for 1 billion in damage.)
And here's those sunshafts someone was talking about previously.
Running around the badlands sector now, previously blowed most objects up but as only blue icon buildings stay destroyed I've settled down a bit.
(Still blow red objects up as well since they're important but I avoid wasting ammo on other things, ore deposits and billboards excluded, also found a few of those glowing skeletons, funny how that would lead to a so called "MOAB".)
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Posted: Sun, 13th Sep 2009 05:46 Post subject: |
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JBeckman wrote: | I'm pretty sure the crack is fine, all it does is affect the launcher and not the main EXE and if it had such issues everyone would experience them wouldn't they?
(No problems with the game here, FPS is around 30 - 40, bit lower during heavier scenes but it works out pretty well as I can tolerate lower framerates and I do run with everything enabled and 4x AA Edge Detect under DX10, characters can actually look pretty good but the environment and objects can be a bit blocky and low detailed textured or what to call it but it works quite OK as I'm blowing it all to hell anyway. )
(With the ugliest hammer ever via the "hardhitter" code, and a vacuum cleaner.. ehrr rocket launcher.)
(Funny how hard it was getting up to 101 million, achievement will be tough as hell unless it's cumulative as it's for 1 billion in damage.)
And here's those sunshafts someone was talking about previously.
Running around the badlands sector now, previously blowed most objects up but as only blue icon buildings stay destroyed I've settled down a bit.
(Still blow red objects up as well since they're important but I avoid wasting ammo on other things, ore deposits and billboards excluded, also found a few of those glowing skeletons, funny how that would lead to a so called "MOAB".) |
Goto the display menu while your paused and the game is actively running. The game will crash.
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JBeckman
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Posts: 34995
Location: Sweden
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Posted: Sun, 13th Sep 2009 05:48 Post subject: |
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Posted: Sun, 13th Sep 2009 06:36 Post subject: |
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Can someone tell me whether or not enemies infinitely spawn at objectives while you linger around? That basically means until everything is destroyed/objective complete you can just keep shooting 10 million people as they walk through the door?
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tiedie
Posts: 680
Location: Florida
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Posted: Sun, 13th Sep 2009 06:39 Post subject: |
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They spawn and keep coming as long as you are in the red zone (like having stars in GTA)
Anyone know where to find the singularity grenades?
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JBeckman
VIP Member
Posts: 34995
Location: Sweden
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Posted: Sun, 13th Sep 2009 06:46 Post subject: |
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tainted4ever, I've also seen reports about stores like Bestbuy selling those titles early, in this case though those reactor files (Lock/key icon and dll files.) identify it as a Impulse title.
(Stardocks digital distribution platform.)
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Posted: Sun, 13th Sep 2009 07:01 Post subject: |
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tiedie wrote: | They spawn and keep coming as long as you are in the red zone (like having stars in GTA)
Anyone know where to find the singularity grenades? |
I found some at the second floor of a building but no idea where i was (possibly close to the EDF barracks, Oasis or Badlands)
Anybody tried the demolition challenges where you have just a helium tank and three bullets, or the other with hammer, 10 fuel tanks, and the target building far away? No idea how to do the first one (did the 2nd with the hammer but tanks must be there for a reason...)
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JBeckman
VIP Member
Posts: 34995
Location: Sweden
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Posted: Sun, 13th Sep 2009 07:23 Post subject: |
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There's a similarly difficult or perhaps I should say problematic challenge in the "Badlands" DLC where you get a explosive charge and one vehicle with the target building the other side of a ravine, no idea how to do that one properly albeit I understand how to take out the building with the vehicle by launching it with the explosives.
(Explosive alone doesn't launch it that far though, sitting in the vehicle won't work either as you leave the border ofr the challenge and driving it and then escaping to detonate the placed charge lands you in the ravine again failing the challenge, must be missing something.)
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Posted: Sun, 13th Sep 2009 07:43 Post subject: |
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Yeah, some of those challenges are quite tricky.
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Posted: Sun, 13th Sep 2009 09:13 Post subject: |
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You can switch weapons by pressing 1-4 or just fingering your scroll.
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Posted: Sun, 13th Sep 2009 09:23 Post subject: |
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Mussolinka wrote: | You can switch weapons by pressing 1-4 or just fingering your scroll. |
That didn't come out right, did it?
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Sun, 13th Sep 2009 09:31 Post subject: |
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So I created an offline GFWL account but it always signs me in. I thought this was an offline account. I haven't even setup a password. What is this, as this is my first GFWL game. Sadly, I got all the way through the first zone(Parker) and couldn't save as I just bypassed this profile issue. Now that I setup this account, it auto logs me in on game startup.
Is there a way to stay "offline"? Does this pass information to a gamertag type XBL environment? What information is sent back and forth via GFWL? Will I use this for other GFWL games?
Sorry for being a noob and all I could find searching endless threads was in sum to create an offline profile to save your games and nothing further about the information.
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Posted: Sun, 13th Sep 2009 09:53 Post subject: |
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n0b0dy25 wrote: | So I created an offline GFWL account but it always signs me in. I thought this was an offline account. |
This is how GFWL works for offline profile. It will always sign you in when you start-up the game if you log-out from this profile you can't save game progress anymore. You're not online when you create offline profile.
i7 920 3.82Ghz OC / Asus P6T Deluxe v2/ 6GB / EVGA GTX570 SC/ Eizo TFT 24''/ Creative Audigy 2 / Windows 7 Pro x64
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tiedie
Posts: 680
Location: Florida
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Posted: Sun, 13th Sep 2009 09:58 Post subject: |
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t3nmannyc wrote: | tiedie wrote: | They spawn and keep coming as long as you are in the red zone (like having stars in GTA)
Anyone know where to find the singularity grenades? |
I found some at the second floor of a building but no idea where i was (possibly close to the EDF barracks, Oasis or Badlands)
Anybody tried the demolition challenges where you have just a helium tank and three bullets, or the other with hammer, 10 fuel tanks, and the target building far away? No idea how to do the first one (did the 2nd with the hammer but tanks must be there for a reason...) |
I found them finally, I was just running around blowing up those boxes (250 of them) and saw them just floating in the air...I guess where they were floating was once a base but of course with the Nano gun in minutes that place got leveled, Guess the singularity nades just stayed
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Posted: Sun, 13th Sep 2009 10:02 Post subject: |
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Mchart wrote: | JBeckman wrote: | I'm pretty sure the crack is fine, all it does is affect the launcher and not the main EXE and if it had such issues everyone would experience them wouldn't they?
(No problems with the game here, FPS is around 30 - 40, bit lower during heavier scenes but it works out pretty well as I can tolerate lower framerates and I do run with everything enabled and 4x AA Edge Detect under DX10, characters can actually look pretty good but the environment and objects can be a bit blocky and low detailed textured or what to call it but it works quite OK as I'm blowing it all to hell anyway. )
(With the ugliest hammer ever via the "hardhitter" code, and a vacuum cleaner.. ehrr rocket launcher.)
(Funny how hard it was getting up to 101 million, achievement will be tough as hell unless it's cumulative as it's for 1 billion in damage.)
And here's those sunshafts someone was talking about previously.
Running around the badlands sector now, previously blowed most objects up but as only blue icon buildings stay destroyed I've settled down a bit.
(Still blow red objects up as well since they're important but I avoid wasting ammo on other things, ore deposits and billboards excluded, also found a few of those glowing skeletons, funny how that would lead to a so called "MOAB".) |
Goto the display menu while your paused and the game is actively running. The game will crash. |
Ik have it too
And something else. Where are the savegames stored
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Posted: Sun, 13th Sep 2009 11:15 Post subject: |
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cultor wrote: |
Game is running smooth (have to log of from MSN though since a pop up from it causes the game to stutter like crap till I exit and restart)
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Or just press alt+enter to go back to fullscreen from windowed mode. And I can switch weapons just fine with 2,3,4 only (no need to press 1 first) did you change the default buttons?
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Posted: Sun, 13th Sep 2009 11:26 Post subject: |
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I change weapons with the wheel with the default options. What are you guys talking about ?
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Posted: Sun, 13th Sep 2009 11:51 Post subject: |
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Immunity wrote: | Updated my chipset drivers, game is still sped up. Seriously, what the fuck? Does this game have any ini or config files anywhere? This is bordering on fucking ridiculous... |
One thing you could try, is getting the trainer, then activating the option for "Normal Speed".
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Posted: Sun, 13th Sep 2009 11:53 Post subject: |
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hardhittaz wrote: | The game is a decent timekiller maybe 7/10 |
Nah, it's a 9/10 game imo. Yes it has lame story, but man, the gameplay is awesome, and that's what so many games miss nowadays.
C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64
Xbox 360 Elite, PS2 Slim, Xbox
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Posted: Sun, 13th Sep 2009 12:07 Post subject: |
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I haven't listened to a single briefing or watched any cutscenes. Skip straight to the action.
I'm getting some random crashes lately which is starting to piss me off, especially during a mission.
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Posted: Sun, 13th Sep 2009 12:10 Post subject: |
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Damn it... I'd rather have random crashes, but zero stutter, like you guys have. The game runs flawlessly, no crashes or lockups or freezes or anything, but dies a painful death for a few seconds when changing weapons or destroying buildings.
Either wait for a patch, or see if another group cracks it - or even if we get a clone :-\
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