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LeoNatan
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Posted: Fri, 14th Aug 2009 00:52 Post subject: |
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It's just sad to hear Carmack speak about "generations" and "next generation" being the next line of consoles. Just sad that he has sold his soul.
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Fri, 14th Aug 2009 00:57 Post subject: |
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Everybody loses his soul in front of some fresh cash. It's the sad truth of (gaming) industry.
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Posted: Fri, 14th Aug 2009 01:08 Post subject: |
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it's the truth of every industry and human society
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Fri, 14th Aug 2009 03:03 Post subject: |
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Carmack is still a genius, moreso now than ever, really. Sold his soul? No, he's just not fucking stuck up. Cry some more, PC fanboys.
Correcting people since 2007 even if they're not wrong.
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Pey
Posts: 5597
Location: Argentina
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Posted: Fri, 14th Aug 2009 03:39 Post subject: |
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Console kiddie, go insert your disc and play.
Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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Posted: Fri, 14th Aug 2009 05:53 Post subject: |
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You'll get your godly gfx in Doom 4. Now stop whining that iD has finally invested in gameplay, like you all asked in the Doom 3 days.
The hypocrisy is epic. Doom 3 = not enough gameplay. RAGE = not enough gfx. Loooooooooooool.
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 14th Aug 2009 06:01 Post subject: |
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Who said Doom 3 had "not enough gameplay"? It was actually very good, and the atmosphere was fantastic. 
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LeoNatan
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Posted: Fri, 14th Aug 2009 06:58 Post subject: |
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Someone posted "interview" videos of Carmack speaking for who know how long about his engine. This gives the perfect precedence of criticizing his engine. He speaks about his engine as if it is at least the arrival of the messiah, he really likes to listen to his own voice, but with all due respect, his tech just isn't that good.
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Posted: Fri, 14th Aug 2009 07:59 Post subject: |
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oh man yeah HL2 shits all over doom 3 but still d3 is a solid game.
>>>> >>>>>>> >>>>>>>>> ♪ Viva La Vida ♪ <<<<<< <<<<< <<<<<< <<<
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Posted: Fri, 14th Aug 2009 09:12 Post subject: |
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Laurentiu499 wrote: | oh man yeah HL2 shits all over doom 3 but still d3 is a solid game. | doom 3 was like first doom you go in dark room and some crappy monster spawn behind you then go next room and same crap there
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Jundy
Posts: 267
Location: 3rd Floor in a Room 6mx5m
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Posted: Fri, 14th Aug 2009 10:23 Post subject: |
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This game rocks man................rocks
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Posted: Fri, 14th Aug 2009 14:48 Post subject: |
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Neon
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Location: Poland
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Posted: Fri, 14th Aug 2009 14:48 Post subject: |
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Posted: Fri, 14th Aug 2009 17:23 Post subject: |
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iNatan wrote: | Someone posted "interview" videos of Carmack speaking for who know how long about his engine. This gives the perfect precedence of criticizing his engine. He speaks about his engine as if it is at least the arrival of the messiah, he really likes to listen to his own voice, but with all due respect, his tech just isn't that good. |
You really have no idea what your talking about.
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Posted: Fri, 14th Aug 2009 17:58 Post subject: |
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Posted: Fri, 14th Aug 2009 18:39 Post subject: |
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doom 3 engine was badass better than cryengine 1 and they came out around the same time
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Fri, 14th Aug 2009 18:45 Post subject: |
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The truth is that the latest idTech version wasn't as good as everybody expected to be. The shadows, bumpmapping and shaders were quite impressive at that time, but overall it didn't brought anything revolutionary to giustify all the hype grown after several E3s and Nvidia conferences. I wouldn't call it a flop, but surely the inability to show proper physics joint to the difficulty of rendering large areas forced lot of software houses to use different technologies.
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LeoNatan
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Posted: Fri, 14th Aug 2009 18:51 Post subject: |
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I think the important aspect of it was the complete dynamic lighting system it showed, something that is lacking even in UE3. Remember, Doom 3 came out in 2004, but the engine was already available in 2001 (I point you to the leaked 2001 alpha). 
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Posted: Fri, 14th Aug 2009 18:53 Post subject: |
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quake 4 bitches....am I the only one here that loved the shit out of that game?
the only thing I didn't like about the doom 3 engine was the outside scenes...ya...
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ixigia
[Moderator] Consigliere
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 14th Aug 2009 19:02 Post subject: |
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SpykeZ wrote: | quake 4 bitches....am I the only one here that loved the shit out of that game?
the only thing I didn't like about the doom 3 engine was the outside scenes...ya... |
Nope, not the only one (I only like SP though). Peter Stormare ruled in it! 
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Posted: Fri, 14th Aug 2009 19:05 Post subject: |
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iNatan wrote: | SpykeZ wrote: | quake 4 bitches....am I the only one here that loved the shit out of that game?
the only thing I didn't like about the doom 3 engine was the outside scenes...ya... |
Nope, not the only one (I only like SP though). Peter Stormare ruled in it!  |
the main reason I liked the game was because he was voice acting in it, he's voicing in another new game but I can't recall what it was for the life of me, it's not on imdb either
all i remember from the trailer was he was narrating in the trailer and had some industrial looking yard
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Posted: Fri, 14th Aug 2009 19:27 Post subject: |
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I loved Quake 4. In fact, I have been re-playing it for some time now.
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LeoNatan
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Posted: Fri, 14th Aug 2009 19:28 Post subject: |
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Make sure to install some shader mods. Makes the game look as good as Rage. 
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Posted: Mon, 17th Aug 2009 09:28 Post subject: |
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You guys should watch the quakecon keynote by carmack if you like the tech, he goes on about his iphone projects a fair bit, but there's at least 30-45mins+ of idTech 5 specific info in there.
most relevant point to this thread is that he repeatably talks about how his renderer is more or less the same as most renderers these days and the bigger difference in his engine is how his resource management allows for better looking and different kinds of environments to the competition.
it's also pretty clear from previous interviews and the keynote, that since RAGE is more focused on multi-platform development and a constant 60fps than Doom 4, which will run at 30fps and be able to crank up the gfx 3 times as much, that Doom 4 will look pretty awesome.
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Posted: Mon, 17th Aug 2009 10:39 Post subject: |
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Mchart wrote: |
Game looks amazing, and it won't be a system rapist like Crysis was in order to max things out. |
You do realize that Crysis (or atleast Warhead) is extremely well optimized.
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