Ubisoft Plans to Have Piracy Solution in Place This Year
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inz




Posts: 11914

PostPosted: Sat, 1st Aug 2009 05:22    Post subject:
iNatan wrote:
The first Max Payne, for instance, didn't sell well.


Actually the first MP was a major success that ended up selling 4-5M copies; it was MP2 that was later deemed failing to meet the sales expectations set for it (must've been some evil conspiracy behind it, since iirc the reviews were highly favourable and it was a damn good game, a worthy sequel).
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copecowboy




Posts: 436
Location: New Jersey
PostPosted: Sat, 1st Aug 2009 05:47    Post subject:
ya sold well on consoles
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 1st Aug 2009 07:45    Post subject:
piracy is low on consoles? maybe on PS3 but all of my friends got 2 Boxes. One modded and one for playing online with their retail games...
so much for low piracy ^^


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SpykeZ




Posts: 23710

PostPosted: Sat, 1st Aug 2009 08:18    Post subject:
m3th0d2008 wrote:
piracy is low on consoles? maybe on PS3 but all of my friends got 2 Boxes. One modded and one for playing online with their retail games...
so much for low piracy ^^


not the point, the amount of computers out there, most of those users at least have a common knowledge of how to obtain a computer game for free especially with torrents now days, which 98% of the time, comes with a crack or short directions on how to run the game for free, nothing more.

Now look at the amount of 360's out there that require you to open up your box, get the firmware hacked, close it up, void your warranty, a little bit of research on how to do it so you don't fuck your console up etc.

Chances are, theres a lot less hacked 360's than there are legit. So yes, console piracy is hell of a lot lower, regardless if you have a couple friends who have a hacked one or not, they don't account for the rest of the population.

Me on the otherhand, I personally don't know anyone around here that has a hacked box, but I do know a very large sum of people who have pirated games on their computer..just because it's so darn easy.


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Tit@n




Posts: 100
Location: NYC
PostPosted: Sat, 1st Aug 2009 15:13    Post subject:
I think the most important thing a company can do at this point is keep the game pirate free during the "critical time". Meaning they come out with a system that keeps the games from getting pirated for the first month or two of its life span. We have seen it before, games that did not get cracked right away end up getting purchased.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sat, 1st Aug 2009 16:11    Post subject:
SpykeZ wrote:
m3th0d2008 wrote:
piracy is low on consoles? maybe on PS3 but all of my friends got 2 Boxes. One modded and one for playing online with their retail games...
so much for low piracy ^^


not the point, the amount of computers out there, most of those users at least have a common knowledge of how to obtain a computer game for free especially with torrents now days, which 98% of the time, comes with a crack or short directions on how to run the game for free, nothing more.

Now look at the amount of 360's out there that require you to open up your box, get the firmware hacked, close it up, void your warranty, a little bit of research on how to do it so you don't fuck your console up etc.

Chances are, theres a lot less hacked 360's than there are legit. So yes, console piracy is hell of a lot lower, regardless if you have a couple friends who have a hacked one or not, they don't account for the rest of the population.

Me on the otherhand, I personally don't know anyone around here that has a hacked box, but I do know a very large sum of people who have pirated games on their computer..just because it's so darn easy.


or you go to the local retailer who mods it for 20 bucks ? ^^
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tranx




Posts: 152

PostPosted: Sun, 2nd Aug 2009 08:06    Post subject:
cnZ wrote:
i think when internet connections are really that good they're GOOD the quite efficient anti-piracy tool would be online streaming for games. the company's servers are checking your key for validation time-to-time and in accordance to it let you stream next level for example.


A similar one to this is from FIFA Manager 09. It has an anti-piracy tool where no matter what you try to do, you cannot progress to the next season. You will always end up being fired at the end of the first season. There is some kind of trigger but so far no one has been able to crack it. This is a pretty effective anti-piracy measure that works really well for this type of game but I don't know how it would be implemented for other types of genres.
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FusionDexterity




Posts: 1834

PostPosted: Sun, 2nd Aug 2009 08:32    Post subject:
FIFA Manager 09 is crap so nobody cares.
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ShadowB




Posts: 894

PostPosted: Mon, 3rd Aug 2009 03:22    Post subject:
Spiderman wrote:
ShadowB wrote:
Best copy protection = make a game worth buying

Really. Most of this is just elaborate corporate QQ because they can't make the ideal extra million. Whatever they come up with will be cracked as long as there's reasonable demand for the game in question.

Instead of wasting so much money in what will be yet another failed copy protection scheme, they should use those resources improving their games instead.

like games from Stardock

Precisely.
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WaldoJ
VIP Member



Posts: 32678

PostPosted: Mon, 3rd Aug 2009 04:11    Post subject:
SpykeZ wrote:
m3th0d2008 wrote:
piracy is low on consoles? maybe on PS3 but all of my friends got 2 Boxes. One modded and one for playing online with their retail games...
so much for low piracy ^^


not the point, the amount of computers out there, most of those users at least have a common knowledge of how to obtain a computer game for free especially with torrents now days, which 98% of the time, comes with a crack or short directions on how to run the game for free, nothing more.

Now look at the amount of 360's out there that require you to open up your box, get the firmware hacked, close it up, void your warranty, a little bit of research on how to do it so you don't fuck your console up etc.

Chances are, theres a lot less hacked 360's than there are legit. So yes, console piracy is hell of a lot lower, regardless if you have a couple friends who have a hacked one or not, they don't account for the rest of the population.

Me on the otherhand, I personally don't know anyone around here that has a hacked box, but I do know a very large sum of people who have pirated games on their computer..just because it's so darn easy.


errrr pc piracy isn't as common as you may think it is...
just because you and your friends and your friends friends pirate games doesn't mean everyone else does it. to be honest and rude... we're all geeks and nerds here. we're a part of a community filled with other geeks and nerds.

you know how to pirate pc games, you can easily pirate console games.
fact is... people pay for piracy... people who aren't like us.
and people like us, are rare.

piracy is only common to you guys because you experience it.
don't treat it as a norm. it isn't. biggest problem with piracy is that people pay for it.

geeks and nerds get it for free
while others pay for it because the don't know any better.


trust me... if you talk to a normal non geeky, non nerdy person out there... they'll prolly itunes users with over 6000$ worth of itunes songs and shows...

and that's how it is...
piracy doesn't hurt companies at all
out of the whole 10 or so million pirates out there... at least 2 will spend money on something worth it.
and that's a tiny margin. i don't even think there are 10 million pirates out there.
maybe 6 in total.


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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joluboga




Posts: 31

PostPosted: Mon, 3rd Aug 2009 05:10    Post subject:
WaldoJ wrote:
SpykeZ wrote:
m3th0d2008 wrote:
piracy is low on consoles? maybe on PS3 but all of my friends got 2 Boxes. One modded and one for playing online with their retail games...
so much for low piracy ^^


not the point, the amount of computers out there, most of those users at least have a common knowledge of how to obtain a computer game for free especially with torrents now days, which 98% of the time, comes with a crack or short directions on how to run the game for free, nothing more.

Now look at the amount of 360's out there that require you to open up your box, get the firmware hacked, close it up, void your warranty, a little bit of research on how to do it so you don't fuck your console up etc.

Chances are, theres a lot less hacked 360's than there are legit. So yes, console piracy is hell of a lot lower, regardless if you have a couple friends who have a hacked one or not, they don't account for the rest of the population.

Me on the otherhand, I personally don't know anyone around here that has a hacked box, but I do know a very large sum of people who have pirated games on their computer..just because it's so darn easy.


errrr pc piracy isn't as common as you may think it is...
just because you and your friends and your friends friends pirate games doesn't mean everyone else does it. to be honest and rude... we're all geeks and nerds here. we're a part of a community filled with other geeks and nerds.

you know how to pirate pc games, you can easily pirate console games.
fact is... people pay for piracy... people who aren't like us.
and people like us, are rare.

piracy is only common to you guys because you experience it.
don't treat it as a norm. it isn't. biggest problem with piracy is that people pay for it.

geeks and nerds get it for free
while others pay for it because the don't know any better.


trust me... if you talk to a normal non geeky, non nerdy person out there... they'll prolly itunes users with over 6000$ worth of itunes songs and shows...

and that's how it is...
piracy doesn't hurt companies at all
out of the whole 10 or so million pirates out there... at least 2 will spend money on something worth it.
and that's a tiny margin. i don't even think there are 10 million pirates out there.
maybe 6 in total.



CAN I GET AN AMEN? Very Happy
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RJames




Posts: 2

PostPosted: Mon, 3rd Aug 2009 08:29    Post subject:
WaldoJ - disagree about the numbers of people pirating. how many users does Piratebay/Mininova have?(not talking about the private communities) and trust me, they aint downloading some Mickey Mouse comic's from there. and the number is increasing. for example - if you have a friend whos a part of pirate community or found a new way to "save money", he/she will infect hes/her other friends aswell by saying "look, if u do it like this, u can get it for free". and "by doing like this", it means only 2 clicks, lil' bit of waiting and saying - "congratulations, u just pirated a game and saved 50 bucks on a game, cool.. isn't it?"

if the game is good though, everyone will buy it. Oblivion did not have any protection on it, and the sales were HUGE. Ubisoft should F OFF and start to make decent games. dont remember any good games from them besides Far Cry (but they didnt develop it, only published !?)
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Mon, 3rd Aug 2009 08:34    Post subject:
RJames wrote:
WaldoJ - disagree about the numbers of people pirating. how many users does Piratebay/Mininova have?(not talking about the private communities) and trust me, they aint downloading some Mickey Mouse comic's from there. and the number is increasing. for example - if you have a friend whos a part of pirate community or found a new way to "save money", he/she will infect hes/her other friends aswell by saying "look, if u do it like this, u can get it for free". and "by doing like this", it means only 2 clicks, lil' bit of waiting and saying - "congratulations, u just pirated a game and saved 50 bucks on a game, cool.. isn't it?"

The profit reports of the publishers and big companies suggest otherwise. I agree with WaldoJ.


Upcoming PC games 2009 and onwards
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RobbityBobbity




Posts: 26

PostPosted: Mon, 3rd Aug 2009 10:56    Post subject:
If they wanted to reduce piracy all they would have to do is stop selling DVD Writers and blank discs.
They dont because these businesses thrive on "piracy"
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Mon, 3rd Aug 2009 11:02    Post subject:
RobbityBobbity wrote:
If they wanted to reduce piracy all they would have to do is stop selling DVD Writers and blank discs.
They dont because these businesses thrive on "piracy"

Huh? Haven't burn a CD/DVD in at least 2 years. Neutral

Perhaps you mean "stop the internets", and even then, piracy has existed long before the internets. Wink


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NecroViolator




Posts: 921

PostPosted: Mon, 3rd Aug 2009 11:04    Post subject:
Of course they make their money on Consoles...
Look at their pricing on a Console game...Over 50 bucks to 100 bucks a game...

PC the prices were lower but have gone up as well...

Point being is that they make money on Console games because of their pricing...
If you were to sell 1000 PC games compared to 1000 Console games, the Console would make more money because of their totally retarded prices on the games...
It doesnt take more money to make a Console game than a PC game, and yet the Console games cost a shit load...

Only console game Ive liked was Killer Instinct... That was worth every penny...
IF you create a great game that people like/love then YES it will sell...

Im tired of the gaming companies LYING to customers of what they get ingame...
You install and beat the game and DIDNT SEE A DAMN THING that was promised, so to those companies FUCK YOU !
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Mon, 3rd Aug 2009 11:07    Post subject:
Console games cost more because companies pay Microsoft and Sony loyalties for each disk.

But again, remember this? Ubisoft are making most money from the PC platform:

iNatan wrote:
BTW, what are Ubisoft babbling about?

Quote:
As part of their first quarter report, Ubisoft revealed what each platform contributed to their bottom line, as compared to last year. Overall, the Nintendo DS continues to be Ubisoft’s main source of revenue, but the Wii and Xbox 360, compared to last year, also saw strong sales results.

For comparison sake, the company also showed the revenue contribution from each platform from last year’s first quarter.

* DS: 26 percent (down from 37 percent in Q1 08-09)
* PC: 20 percent (up from 14 percent in Q1 08-09)
* PlayStation 2: 1 percent (down from 3 percent in Q1 08-09)
* PlayStation 3: 13 percent (down from 21 percent in Q1 08-09)
* PSP: 4 percent (no change)
* Wii: 20 percent (up from 11 percent in Q1 08-09)
* Xbox 360: 16 percent (up from 9 percent in Q1 08-09)

It’s hard to make any inferences based on the data, because it encompasses a quarter rather than full-year sales. Take the numbers from what they’re worth.

http://www.endsights.com/2009/07/28/ubisoft-first-quarter-sales-broken-down-by-platform/
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FireMaster




Posts: 13475
Location: I do not belong
PostPosted: Mon, 3rd Aug 2009 20:03    Post subject:
if Piracy in the PC is such a worry and kills all titles on the platform can anyone explain to me the success of the witcher and similar titles that are PC exclusives?
the only thing here is that to make a successful game on the PC you have to make REAL effort in it, but devs these days usually just go for the easiest Gow clone way and throw it at console kids and they buy it like a motherfucker just because of the hype.
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Spiderman
Banned



Posts: 5877

PostPosted: Tue, 4th Aug 2009 01:26    Post subject:
FireMaster wrote:
if Piracy in the PC is such a worry and kills all titles on the platform can anyone explain to me the success of the witcher and similar titles that are PC exclusives?
the only thing here is that to make a successful game on the PC you have to make REAL effort in it, but devs these days usually just go for the easiest Gow clone way and throw it at console kids and they buy it like a motherfucker just because of the hype.

and to add it was "prated to hell and back" Laughing love this expression and it was the best selling game it even topped WOW
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NecroViolator




Posts: 921

PostPosted: Tue, 4th Aug 2009 08:24    Post subject:
I thought you had to pay royalties on the PC just to use/create a EXE file and sell as software for use in Windows...???

Must be my friend talking shit again, thinking he knows everything...Jerk off...
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tainted4ever
VIP Member



Posts: 11336

PostPosted: Tue, 4th Aug 2009 08:56    Post subject:
WaldoJ wrote:
SpykeZ wrote:
m3th0d2008 wrote:
piracy is low on consoles? maybe on PS3 but all of my friends got 2 Boxes. One modded and one for playing online with their retail games...
so much for low piracy ^^


not the point, the amount of computers out there, most of those users at least have a common knowledge of how to obtain a computer game for free especially with torrents now days, which 98% of the time, comes with a crack or short directions on how to run the game for free, nothing more.

Now look at the amount of 360's out there that require you to open up your box, get the firmware hacked, close it up, void your warranty, a little bit of research on how to do it so you don't fuck your console up etc.

Chances are, theres a lot less hacked 360's than there are legit. So yes, console piracy is hell of a lot lower, regardless if you have a couple friends who have a hacked one or not, they don't account for the rest of the population.

Me on the otherhand, I personally don't know anyone around here that has a hacked box, but I do know a very large sum of people who have pirated games on their computer..just because it's so darn easy.


errrr pc piracy isn't as common as you may think it is...
just because you and your friends and your friends friends pirate games doesn't mean everyone else does it. to be honest and rude... we're all geeks and nerds here. we're a part of a community filled with other geeks and nerds.

you know how to pirate pc games, you can easily pirate console games.
fact is... people pay for piracy... people who aren't like us.
and people like us, are rare.

piracy is only common to you guys because you experience it.
don't treat it as a norm. it isn't. biggest problem with piracy is that people pay for it.

geeks and nerds get it for free
while others pay for it because the don't know any better.


trust me... if you talk to a normal non geeky, non nerdy person out there... they'll prolly itunes users with over 6000$ worth of itunes songs and shows...

and that's how it is...
piracy doesn't hurt companies at all
out of the whole 10 or so million pirates out there... at least 2 will spend money on something worth it.
and that's a tiny margin. i don't even think there are 10 million pirates out there.
maybe 6 in total.
Spot on Waldo +1
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aryla




Posts: 115

PostPosted: Tue, 4th Aug 2009 09:49    Post subject:
the solution for piracy is lower price , i can pay 20 us maximun in my country no more , here the music and film companies offer godd prices to lower piracy
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physter




Posts: 19

PostPosted: Tue, 4th Aug 2009 17:48    Post subject:
I know loads of people, ordinary unsavvy people-in-the-street who have bought PC games and not got them working on their PCs. They don't want the hassle and they don't understand the hassle so they don't buy any more PC games.

It's not piracy that's fucked the PC market, it's specifications.

Example. My rig won't run GTA4, so I can spend a packet on a new PC or spend less on a console. Console win.

The sad thing is, I'm not even a graphics whore, I'd be happy playing the game at GTA3 specifications but I don't get that option.
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 4th Aug 2009 17:58    Post subject:
Huh? Even someone with relatively cheap and old PC (2-3 years old) can enjoy the well made console ports with moderately high settings. You choose to use GTA4 as an example, but you completely fail to mention that it is one of the worst console ports of recent years; it is clearly not optimized well at all for the PC. But if you take games like Dead Space, Far Cry 2, Assassin's Creed, the new Prince of Persia, Grid, etc, they all work very well on older hardware. Smile
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MelVic




Posts: 48

PostPosted: Tue, 4th Aug 2009 22:06    Post subject:
The content of a pc only game is far more complex than any console only game, every console game ive seen is the same as the last, ok different clothes and out door scenes but
the formula for the games is identical its still runaround like a dick shooting at everything,
i dont own a console of any type and never will, i also dont buy any pc multiplayer or co op games or console games ported to pc as they also suck, i cant imagine im the only one with this thought i do like the fps single player game as im old my first ever game was wolfenstein and it got me hooked and im also in a position that i can upgrade my pc many times a year, but with the games they are making for the pc only its been well over a year since i upgraded so in short they cant sell me a game that i wont even pirate from them.
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UreKismet




Posts: 487

PostPosted: Tue, 4th Aug 2009 22:56    Post subject:
Here we go again. The objection the software combines have to PC's and copying has nothing to do with loss of revenue, obviously because they aren't losing revenue. No it is to do with a loss of power. Right at a time when mega-corps are concentrating the distribution of their chosen product into fewer and fewer entities, that were growing bigger and bigger as a result, along comes this whole computers talking to each other thing, which has destroyed publishing corporations' chances of getting the hegemony over their product that most other corporations from energy to food have gained over their chosen object.

They are pissed with modding and other forms of outside interference that sends these power hungry assholes into a head spin when they see their dreams of total control flaunted in their faces, with kids changing alla the things in their game they carefully developed using focus groups, in house psychs, fung shui specialists, and the rest of their army of consultants.

So- enter the console - a system which is generally easier to copy than PC's but copy prevention isn't the name of the game. "control of the product" is.

The corporations realise now that copying is good for business. Take a look at the figures above the worst performing platforms are those such as the PS3 which don't allow copying.
That means 'opinion leaders' or 'early adopters' - the influential leaders in any group - have a harder job accessing copy proof games and that in turn means the chances are high that they will tell their followers that that game is 'no good'.

Many of the hardcore gamers who use copied games could never afford to buy every game which is published, so allowing those who are that keen to put in the extra effort to get one for free, knowing that person will tell others less dedicated about gaming, who will buy it, is not only a helluva a lot cheaper than mass advertising or even the payola style of promotion that game sites and reviewers demand, the game head has a lot more credibility than any ign or gamespot whore..
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